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Re: [Server] HOMETOWN

Hi, I was wanting to perhaps make some cool pets (I like blender modelling), so what mob mod does HOMETOWN use?
by XtremeHacker
Fri Mar 31, 2017 16:25
 
Forum: Minetest Servers
Topic: [Server] HOMETOWN
Replies: 189
Views: 58852

Re: Removal of Nyan Cats: how to preserve them in worlds

I feel a completely new replacement would make the most sense, PB & J pup just seems like a not so good clone, at the least, if we don't get a good replacement, I'll try making some new textures (me = art-related nut). Maybe a mese creature snake thingy, or mese something? Makes sense IMO, makes...
by XtremeHacker
Fri Mar 31, 2017 02:47
 
Forum: Minetest News
Topic: Removal of Nyan Cats: how to preserve them in worlds
Replies: 30
Views: 26983

Re: [Server] HOMETOWN

Nah, just quickly, kill all them oerki & tree monsters, things drive me nuts. :P
by XtremeHacker
Fri Mar 31, 2017 02:37
 
Forum: Minetest Servers
Topic: [Server] HOMETOWN
Replies: 189
Views: 58852

Re: [Server] HOMETOWN

Yup, Nyan cat forever, a PB & J puppy just seems like a bad knockoff, something completely original would've been a better replacement, no offence meant to VannessaE.
I'm having so much fun on HOMETOWN, just beware of the Dungeon Masters, the loot is good, the fight is dangerous.
by XtremeHacker
Thu Mar 30, 2017 14:49
 
Forum: Minetest Servers
Topic: [Server] HOMETOWN
Replies: 189
Views: 58852

Re: [Server] HOMETOWN

And a salad for a pet on the side. :P
by XtremeHacker
Thu Mar 30, 2017 00:05
 
Forum: Minetest Servers
Topic: [Server] HOMETOWN
Replies: 189
Views: 58852

Re: [Server] HOMETOWN

GreenDimond wrote:...Man. Is it just me or is it the ONE day I don't get on, everything happens at once? Wow :P

Welp, guess you pushed this trait onto octacian. xD
by XtremeHacker
Wed Mar 29, 2017 21:42
 
Forum: Minetest Servers
Topic: [Server] HOMETOWN
Replies: 189
Views: 58852

Re: [Mod] MicroExpansion [0.2] [microexpansion]

TExtures are being worked on, code tweaked, Blender rigging gone wrong, which means loads of cool stuff for the future (blender rigging will be fixed though), if you want to fix an un-seen bug, contribute some art, or just give some ideas, please do, we are excited to hear what you guys think. :D
by XtremeHacker
Mon Mar 27, 2017 15:34
 
Forum: WIP Mods
Topic: [Mod] MicroExpansion [0.2] [microexpansion]
Replies: 37
Views: 8233

Re: [Server] HOMETOWN

Hi, I decided to join, and I'm just trying to find a nice spot for a house. :) I have a skin, just wondering if it is OK (already converted for MT). http://i.imgur.com/F9WvVQz.png?1 Yes, that is my Imgur account, it just seems someone already toke the nick "XtremeHacker", so I had to do &q...
by XtremeHacker
Thu Mar 09, 2017 17:11
 
Forum: Minetest Servers
Topic: [Server] HOMETOWN
Replies: 189
Views: 58852

Re: [Mod] MicroExpansion [0.2] [microexpansion]

Yes, you are correct, we are hoping (we as in me :P) to add some cool functions to them to make them mre then a sitting block.
Also, be on the lookout for the stuff I add from random ideas (I get them a lot), think of me as the thinker. :)

Can't wait for 0.4! :D
by XtremeHacker
Mon Mar 06, 2017 05:06
 
Forum: WIP Mods
Topic: [Mod] MicroExpansion [0.2] [microexpansion]
Replies: 37
Views: 8233

Re: Alternatives to sneak elevators

Ladders are used in the other game to move up quickly, moving up wooden ladders is so slow thaqt I can walk up an incline faster. :\
by XtremeHacker
Sat Mar 04, 2017 23:35
 
Forum: Minetest Features
Topic: Alternatives to sneak elevators
Replies: 42
Views: 15878

Re: Alternatives to sneak elevators

Problem is, while this started out as a bug, a core dev decided to, instead of fixing it, made it toggleable, moving it from "Cool bug", to "awesome feature".
by XtremeHacker
Fri Mar 03, 2017 17:30
 
Forum: Minetest Features
Topic: Alternatives to sneak elevators
Replies: 42
Views: 15878

Re: Clone the good things, ignore the bullshit, have own ide

I take a very pragmatic approach here: Clone the good features, ignore the bullshit, and have own ideas. Discussions should be based on the merit of the idea itself. Whether it improves Minetest. These are the only relevant arguments. It is completely irrelevant if the idea is or was used in any ot...
by XtremeHacker
Fri Feb 24, 2017 23:52
 
Forum: Minetest General
Topic: "MINETEZT IZ NUT MINECRAFP"
Replies: 6
Views: 1438

Re: "MINETEZT IZ NUT MINECRAFP"

i guess the problem is not the suggestions of content that is also present in those other games, but the way those suggestions are made. most of the time it's like "can we have other dimensions in separate worlds with portals? like a nether and an end dimension? that would be so awesome."...
by XtremeHacker
Fri Feb 24, 2017 21:27
 
Forum: Minetest General
Topic: "MINETEZT IZ NUT MINECRAFP"
Replies: 6
Views: 1438

Re: Villagers mod? I'm feelin lonely...

ABJ wrote:Yes indeed! Let's stop being a voxel game at once! Let's be CircleTest!

OK, I'm glad that you are being sarcastic, hard to tell when you are talking via text (and you didn't use emoji >:( ). :P
by XtremeHacker
Fri Feb 24, 2017 16:20
 
Forum: Minetest General
Topic: Villagers mod? I'm feelin lonely...
Replies: 19
Views: 4011

Re: Villagers mod? I'm feelin lonely...

ABJ wrote:Villagers are for Minecr*p. Get outta here Minepooper.

I hope you understand what I mean.

So adding mobs that look like humans is to much lie Minecraft, OK, guess we got to stop being a voxel game too, because Minecraft is!
:P
by XtremeHacker
Thu Feb 23, 2017 21:18
 
Forum: Minetest General
Topic: Villagers mod? I'm feelin lonely...
Replies: 19
Views: 4011

Re: My ideas for improving Minetest

"5: Pull Requests, I've noticed some pull requests not getting in because a core dev says no, I understand sloppy code, makes no sense, or just weird PR's, but what about good PRs, that a majority of regular users support, should one person be able to say no (of course celeron55 has final say,...
by XtremeHacker
Thu Feb 23, 2017 21:15
 
Forum: Minetest General
Topic: My ideas for improving Minetest
Replies: 12
Views: 2087

Re: Subworlds

So, I looked on Minecraft, and found the following file structure, I think I can figure out how it works Root of the world folder, for example "F00Bar" In "F00Bar" are the following directories (and some random files). "Playerdata" holds inventory, experience, personal ...
by XtremeHacker
Thu Feb 23, 2017 17:05
 
Forum: Minetest General
Topic: Subworlds
Replies: 17
Views: 3033

Re: Villagers mod? I'm feelin lonely...

About villager mobs, I don't have any ideas.

As for performance though, I've found OS X to be terrible for Minetest, I suggest installing any 'Buntu based distro in a dual-boot, and run Minetest from there (I use Xubuntu).
by XtremeHacker
Thu Feb 23, 2017 15:43
 
Forum: Minetest General
Topic: Villagers mod? I'm feelin lonely...
Replies: 19
Views: 4011

Re: My ideas for improving Minetest

Well, i don't know why double chests have not been added yet anyway, except that they might be a bit useless (though they would require to be made models, since it would be less laggy when placing models than two connected nodeboxes oO). As for the launcher, yes it definietly is a good idea, keep i...
by XtremeHacker
Thu Feb 23, 2017 15:23
 
Forum: Minetest General
Topic: My ideas for improving Minetest
Replies: 12
Views: 2087

Re: [Mod] MicroExpansion [0.1] [microexpansion]

Thanks for the PR, I'm still new to modding, so expect rough edges, your PR has been merged in the Futuristica branch. :)
by XtremeHacker
Thu Feb 23, 2017 05:03
 
Forum: WIP Mods
Topic: [Mod] MicroExpansion [0.2] [microexpansion]
Replies: 37
Views: 8233

My ideas for improving Minetest

OK, so Minetest is a bit rough around the dges, let me introduce myself. I'm a computer guru, always tinekering and such I was introduced to Minecraft sometime in 2015 IIRC I was introduced to Minetest by octacian end of Jul, 2016 I really like playing modded Minecraft, and I love FOSS, so Minetest ...
by XtremeHacker
Thu Feb 23, 2017 05:01
 
Forum: Minetest General
Topic: My ideas for improving Minetest
Replies: 12
Views: 2087

Re: TestJam 2016 - 72 Hour Modding Competition

Minetest Reddit
Make (and have an admin announce) a new "Contests" sub-forum?
by XtremeHacker
Thu Feb 16, 2017 16:54
 
Forum: Minetest General
Topic: TestJam 2016 - 72 Hour Modding Competition
Replies: 21
Views: 5661

Re: [Mod] MicroExpansion [0.1] [microexpansion]

Hi, I'll be working on a tech module for ME called "Futuristica" coming soon to a GitHub near you.™

It's going to be called "Futuristica" (feel free to suggest names), and will be an official module for ME, I've envisioned it as a [soon to be] polished alternative to Technic.
by XtremeHacker
Wed Feb 15, 2017 15:56
 
Forum: WIP Mods
Topic: [Mod] MicroExpansion [0.2] [microexpansion]
Replies: 37
Views: 8233

Re: [MOD] Ethereal NG [1.21] [ethereal]

I'm having a problem that was asked efore, but the solutions mentioned didn't seems to work for me.
Mods: Ethereal NG, Technic, Moretrees, MyMonths.
Problem: Rubber trees won't grow
I've tried to grow a rubber tree sapling I got via /give, but the sapling won't grow, any ideas on how to fix it?
by XtremeHacker
Thu Dec 22, 2016 20:36
 
Forum: Mod Releases
Topic: [MOD] Ethereal NG [1.22] [ethereal]
Replies: 64
Views: 36945

Re: [Mod] Lifters [0.2] [lifter]

I use latest development version of minetest under windows 10 64 bit. 2016-12-18 23:07:59: ERROR[Main]: ServerError: Runtime error from mod '' in callback environment_Step(): ...\minetest\bin\..\games\minetest_game\mods\doors\init.lua:144: attempt to call method 'get_wielded_item' (a nil value) 201...
by XtremeHacker
Wed Dec 21, 2016 18:03
 
Forum: Mod Releases
Topic: [Mod] Lifters [0.2] [lifter]
Replies: 30
Views: 7749

Re: [Mod] Factions [0.8][factions]

A factions mod!
Wow, now all we need is some servers use it. :)
by XtremeHacker
Wed Dec 21, 2016 05:43
 
Forum: WIP Mods
Topic: [Mod] Factions [0.8][factions]
Replies: 10
Views: 1963

Re: TestJam 2016 - 72 Hour Modding Competition

15 minutes till the contest starts, get Blender 'n your code editor open now! :)
by XtremeHacker
Sat Dec 17, 2016 17:44
 
Forum: Minetest General
Topic: TestJam 2016 - 72 Hour Modding Competition
Replies: 21
Views: 5661

Re: [mod] Vehicles [vehicles]

Fianlly, a vehicle mod that doesn't just add cars, or boats, I want stuff like construction trucks, tractors, etc, and this is editable to those of you who have your own idea(s) on what should(n't) be in this mod.
by XtremeHacker
Sun Nov 06, 2016 00:47
 
Forum: WIP Mods
Topic: [mod] Vehicles [vehicles]
Replies: 152
Views: 33465

Re: Extreme Survival Minetest server

maikerumine wrote:
XtremeHacker wrote:I can't connect to the 2B2T, A.K.A. MC-like server, is it down?

Yes, I will turn it back on tonight. Ok? :)

Great!
I haven't been able to find any good no rules, no tohing, but pure do whatever you want server for MT, till I found yours.
by XtremeHacker
Wed Oct 26, 2016 23:44
 
Forum: Minetest Servers
Topic: Extreme Survival Minetest server
Replies: 515
Views: 84955

Re: Extreme Survival Minetest server

I can't connect to the 2B2T, A.K.A. MC-like server, is it down?
by XtremeHacker
Wed Oct 26, 2016 03:01
 
Forum: Minetest Servers
Topic: Extreme Survival Minetest server
Replies: 515
Views: 84955
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