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Re: Finally got Chrome to work inside Minetest ...

Actually dummy X server (formerly known as xvfb) did cross my mind at some point :-) but obviously X11 only. To make it generic would be a good idea and should be perfectly feasible tbh (all it needs to do is copy buffers to textures and pass events to the underlying application, anything supporting...
by Beerholder
Thu Mar 30, 2017 17:07
 
Forum: Minetest Engine
Topic: Finally got Chrome to work inside Minetest ...
Replies: 15
Views: 15333

Re: Cash's World Server

PurpleOne wrote:Joke for everyone.

Two peanuts walk into a bar. One was a salted.........(assulted)......get it? A Salted...assulted??? Anyone? No?


Image
by Beerholder
Tue Mar 28, 2017 11:19
 
Forum: Minetest Servers
Topic: Cash's World Server
Replies: 684
Views: 54379

Re: Alternatives to sneak elevators

red-001 wrote:To all the people complaining about sneak elevators being removed: https://github.com/minetest/minetest/pull/5443

Lol XD and I *just* started working on a Lua implementation of the sneak ladder O_o

https://www.youtube.com/watch?v=KhoLzu_Cm8s
https://github.com/evrooije/sneaky

Oh well ... :-)
by Beerholder
Thu Mar 23, 2017 23:08
 
Forum: Minetest Features
Topic: Alternatives to sneak elevators
Replies: 42
Views: 6670

Re: Alternatives to sneak elevators

Now how ge gonna get out of our 3000+ meter mine like we do? Travelnet teleporters? If they are installed on the server .. -_- Also, I think at least 843jdc was concerned about lag on his server so players cannot craft travelnet nodes there. But didn't find anything re. lag issues in the travelnet ...
by Beerholder
Thu Mar 23, 2017 18:31
 
Forum: Minetest Features
Topic: Alternatives to sneak elevators
Replies: 42
Views: 6670

Re: Post your videos!

Still buggy as hell and opening 9 videos at the same time grinds my game to a halt XD but I just HAD to make a video wall like I have here at work lol

https://www.youtube.com/watch?v=G1QuurkSVZ8

Why, you ask? Because I can ;)
by Beerholder
Wed Mar 22, 2017 14:48
 
Forum: Minetest General
Topic: Post your videos!
Replies: 421
Views: 63340

Re: Finally got Chrome to work inside Minetest ...

Hi nrz thanks, I am most definitely looking into the build and linking against libcef.so aspect. In the end libcef should obviously not be packaged with or be part of Minetest as it is indeed too big. I currently have it in the minetest/bin directory in my dev env but they do not need to be there (m...
by Beerholder
Tue Mar 21, 2017 17:40
 
Forum: Minetest Engine
Topic: Finally got Chrome to work inside Minetest ...
Replies: 15
Views: 15333

Re: Finally got Chrome to work inside Minetest ...

Forked 0.4.15, merged the code and pushed my changes my repo here: https://github.com/evrooije/minetest-cef3 Some very minimal documentation on how to build, the changes I made, simple API description and the example mod [MOD] Browser [browser] can be found here: https://github.com/evrooije/minetest...
by Beerholder
Sat Mar 18, 2017 00:28
 
Forum: Minetest Engine
Topic: Finally got Chrome to work inside Minetest ...
Replies: 15
Views: 15333

Re: Finally got Chrome to work inside Minetest ...

Success!!! I managed to get it to work with purely CEF3! So no more closed source Awesomium, and I actually did not have to do anything to get the IPC to work either! I am quite surprised, and happy I got it to work so quickly! And only about 5 segmentation faults today XD I created a mt_cef wrapper...
by Beerholder
Fri Mar 17, 2017 17:23
 
Forum: Minetest Engine
Topic: Finally got Chrome to work inside Minetest ...
Replies: 15
Views: 15333

Re: Finally got Chrome to work inside Minetest ...

Well the server is safe as the embedded Chrome is only started/ used on the client. My other thinking is that I should not provide a generic browser mod myself but leave that to the modders. They can hook into the new formspec element or node type and then if they want they could hard code in their ...
by Beerholder
Fri Mar 17, 2017 08:17
 
Forum: Minetest Engine
Topic: Finally got Chrome to work inside Minetest ...
Replies: 15
Views: 15333

Re: Finally got Chrome to work inside Minetest ...

I'm against the inclusion of any proprietary dependencies or libraries. Yeah I guess it is indeed still very worthwhile to put in the extra effort and try to get CEF3 to work instead of using the Awesomium wrapper. As far as I can tell, CEF3 and Chromium are both (revised/ new) BSD, so that should ...
by Beerholder
Thu Mar 16, 2017 16:34
 
Forum: Minetest Engine
Topic: Finally got Chrome to work inside Minetest ...
Replies: 15
Views: 15333

Finally got Chrome to work inside Minetest ...

Not sure whether to place this here or in features, but since it is quite low level dev stuff I thought I'd post it here anyways... After about 3 weeks of messing around with CEF3, lots of dead ends, ending up using Awesomium and more sigsegvs than I bargained for, I finally managed to open a web br...
by Beerholder
Thu Mar 16, 2017 14:54
 
Forum: Minetest Engine
Topic: Finally got Chrome to work inside Minetest ...
Replies: 15
Views: 15333

Re: The secret realm (floating islands)

I generated a world that had land connected to the float lands, I think it might have been because I specified extremely tall mountains.

It is a damn cool +1 feature though!
by Beerholder
Tue Mar 14, 2017 11:41
 
Forum: Minetest General
Topic: The secret realm (floating islands)
Replies: 9
Views: 1104

Re: Cash's World Server

Beerholder's journal, Thursday 2017-03-02: It is the year 2017, but we now refer to it as the year 0 AF, After Greif. Planet Earth is laid to waste, yet the nightmare has only begun. Word reaches from the South-East that beyond the Black Gate of Mortest the earth had split open, exposing a nether un...
by Beerholder
Fri Mar 03, 2017 15:22
 
Forum: Minetest Servers
Topic: Cash's World Server
Replies: 684
Views: 54379

Re: Cash's World Server

PurpleOne's Journal: It's been two days since the server blackout. People are starting to venture outside their homes to experience the life they missed while playing the minetest game. I am too scared to see what lies beyond these walls. I have enough rations to make it another two days, but I fea...
by Beerholder
Wed Mar 01, 2017 23:02
 
Forum: Minetest Servers
Topic: Cash's World Server
Replies: 684
Views: 54379

Re: WorldPainter support?

Tested on Linux with OpenJDK 8 (Debian Jessie, openjdk-8-jre from jessie backport, I basically uninstalled openjdk-7 and installed openjdk-8 as I also need version 8 for Eclipse Neon). It seems to work pretty much out of the box on this config! So OpenJFX is also part of this version of OpenJDK (as ...
by Beerholder
Tue Feb 28, 2017 14:31
 
Forum: Minetest-Related
Topic: WorldPainter support?
Replies: 112
Views: 12826

Re: problem with minetestmapper

Size on disk does not equal size in memory since PNG uses compression whereas LibGD needs to have the full image in memory. For a 10k x 10k that would be roughly 100MB times 4 as there are 4 channels, RGB and A (alpha) which is 400MB in memory. The relevant buffer overflow protection is here: https:...
by Beerholder
Thu Feb 16, 2017 10:48
 
Forum: Minetest Problems
Topic: problem with minetestmapper
Replies: 3
Views: 313

Re: problem with minetestmapper

How big is the world you want to map? From the looks of it the resulting image would be too large so LibGD exits before it would crash trying to process the image. Larger image sizes using 64 bit support is scheduled for GD release 2.3 and it will probably take quite a while before that is released....
by Beerholder
Wed Feb 15, 2017 13:30
 
Forum: Minetest Problems
Topic: problem with minetestmapper
Replies: 3
Views: 313

Re: Server-Password and individual Player-Password?

If with server password protection you would like to control who can connect to your server, one alternative is to white list players, by only allowing certain players to connect based on a text file with valid player names. The morecommands mod has whitelist functionality: https://forum.minetest.ne...
by Beerholder
Tue Feb 14, 2017 16:39
 
Forum: Minetest General
Topic: Server-Password and individual Player-Password?
Replies: 9
Views: 660

Re: Statically linked Minetest executable?

Actually I am digging through the CMakeLists and I just realized the WIN32 build copies the dll's to the bin directory using install(FILES ${SOME_DLL} DESTINATION ${BINDIR}), so I might actually also want to try if I can do to copy the .so's to the bin dir using something like install(FILES ${SOME_L...
by Beerholder
Sun Feb 12, 2017 14:00
 
Forum: Minetest Engine
Topic: Statically linked Minetest executable?
Replies: 1
Views: 758

Re: Random tricks and tips (Minetest Game)

Growing stuff underground :) E.g. put a sapling and a mese lamp next to it or another bright light source from some light or lamp mod you may have. Make sure the ceiling is high enough XD
by Beerholder
Sat Feb 11, 2017 18:58
 
Forum: Minetest General
Topic: Random tricks and tips (Minetest Game)
Replies: 47
Views: 3751

Statically linked Minetest executable?

Hi all, I am trying to compile a statically linked minetestserver to see if I can deploy it on a platform where I do not have much control over what is and what is not installed. FYI the platform is OpenShift and I was thinking of creating a minetest cartridge, possibly with another cartridge runnin...
by Beerholder
Sat Feb 11, 2017 13:56
 
Forum: Minetest Engine
Topic: Statically linked Minetest executable?
Replies: 1
Views: 758

Re: Extreme Survival Minetest server

FYI crash at 21:29 UTC (23:30 CET)
by Beerholder
Wed Oct 26, 2016 21:31
 
Forum: Minetest Servers
Topic: Extreme Survival Minetest server
Replies: 515
Views: 39646

Re: Extreme Survival Minetest server

Wow love the map thanks for uploading maike :) Quick Q, tried to get feathers for arrows but the chicken don't seem to drop them. Had a look at the code and looks like chicken mob does not drop the feather, just the bone monster. Was this done on purpose? :) (to make feather more difficult to find?)...
by Beerholder
Tue Oct 25, 2016 19:38
 
Forum: Minetest Servers
Topic: Extreme Survival Minetest server
Replies: 515
Views: 39646

Re: Extreme Survival Minetest server

Hey maike, question. I logged on again today and to my surprise I spawned at the same spot where I last logged off (far away from spawn, some generated village). But I thought you deleted player files every day, so that would mean I should've been spawning at spawn when I logged in again after, what...
by Beerholder
Thu Oct 13, 2016 22:15
 
Forum: Minetest Servers
Topic: Extreme Survival Minetest server
Replies: 515
Views: 39646

Re: Cash's World Server

Really glad to hear from you, hope the little fella that went outside is okay too. Thanks for letting us know, and yeah get the things done that need to be done first server can always wait, just really happy you are all right
by Beerholder
Sun Oct 09, 2016 22:54
 
Forum: Minetest Servers
Topic: Cash's World Server
Replies: 684
Views: 54379

Re: Cash's World Server

maikerumine wrote:I hope you and your kitties Are ok. Hang in there brother.


Oh no .. I did not realize .. admin, in south-east US? :(

I hope you are well, and to hear from you soon. God bless
by Beerholder
Sun Oct 09, 2016 17:53
 
Forum: Minetest Servers
Topic: Cash's World Server
Replies: 684
Views: 54379

Re: Cash's World Server

Hi Admin, FYI some crashes/ timeouts at 20:08 CET, 20:09 CET, 20:21 CET (18:08 UTC, 18:09 UTC, 18:21 UTC)

Cheers,
Beer
by Beerholder
Sat Oct 08, 2016 18:22
 
Forum: Minetest Servers
Topic: Cash's World Server
Replies: 684
Views: 54379

Re: Cash's World Server

FYI. Server was crash looping between 23:10 and 23:20 CET (21:10 - 21:20 UTC). Restarted about 5 times I think.
by Beerholder
Sat Sep 24, 2016 21:23
 
Forum: Minetest Servers
Topic: Cash's World Server
Replies: 684
Views: 54379

Re: basic_machines

Never mind rnd! Just found out that I just need to finish all the power cells in the last battery and then they are moved. The issue was that (obviously) there were 25 cells in the second battery, and the mover tries to move all of them but cannot as there are still cells in the target (duhuh XD). S...
by Beerholder
Sun Aug 21, 2016 08:19
 
Forum: WIP Mods
Topic: [Mod] basic_machines [basic_machines]
Replies: 71
Views: 8048

Re: basic_machines

Hi rnd, so I tried to create a perpetuum power cell mover mobile using a generator to generate batteries and then move them to the battery underneath the furnace. All the movers are triggered by a distributor, the distributor is on top of a clock generator. For some reason the power cells get stuck ...
by Beerholder
Thu Aug 18, 2016 19:25
 
Forum: WIP Mods
Topic: [Mod] basic_machines [basic_machines]
Replies: 71
Views: 8048
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