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Re: [Mod] Mirror of Returning [1.0.2] [returnmirror]

:-) Also, the mirror comes is really handy when digging deep. Set one to the surface, and keep another one that you can set to where you are before you travel back home. Instant way to get back to where you left off. One feature request, though maybe this is something more global than just this one ...
by echosa
Fri Mar 31, 2017 14:31
 
Forum: Mod Releases
Topic: [Mod] Mirror of Returning [1.0.2] [returnmirror]
Replies: 13
Views: 8797

Re: The Mirror of Returning came in very handy tonight

I was falling in a caverealm (another wonderful mod!) but that mirror took me back home before I could hit the ground. :-)
by echosa
Fri Mar 31, 2017 14:29
 
Forum: Minetest General
Topic: The Mirror of Returning came in very handy tonight
Replies: 2
Views: 3335

Re: Should we rename Minetest? (poll)

maikerumine wrote:Minetest = openminer


I like "openminer", but looks like it might not be unique. http://openminer.sourceforge.net/ Abandoned project, likely, but finding a unique name for people to search would be good.
by echosa
Thu Mar 30, 2017 21:10
 
Forum: Minetest Features
Topic: Should we rename Minetest? (poll)
Replies: 24
Views: 13253

Re: Should we rename Minetest? (poll)

Voxelland? Voxelitis? El Voxelito? Venomi? (VEnomi's NOt MInecraft) Of course, what is actually be renamed? The engine? The base game? To be honest, the majority of poeple won't know (or care about) the difference. They want to download a game and play it. Currently, they download Minetest and play ...
by echosa
Thu Mar 30, 2017 21:08
 
Forum: Minetest Features
Topic: Should we rename Minetest? (poll)
Replies: 24
Views: 13253

The Mirror of Returning came in very handy tonight

The Mirror of Returning mod is one of my favorites. Tonight, I'm very thankful for it. :-D

https://www.twitch.tv/videos/132148683
by echosa
Thu Mar 30, 2017 02:59
 
Forum: Minetest General
Topic: The Mirror of Returning came in very handy tonight
Replies: 2
Views: 3335

Re: [Mod] Space [space]

I have a game (or is it subgame? I can never remember the right terminology) I've been working on and testing on stream for a while. It includes several space mods. There were definitely conflicts, but luckily most (maybe all?) of them had a setting, or at least a variable somewhere, where the y-lev...
by echosa
Sat Mar 25, 2017 03:25
 
Forum: WIP Mods
Topic: [Mod] Space [space]
Replies: 48
Views: 9320

Re: Sub game folder on mac OS X???????

The main directory for your Minetest content is ~/Library/Application Support/minetest/

~ is the same as /Users/<your username>

Inside that directory, you'll find the typical games, mods, and other directories. You'll put subgames into the games directory.
by echosa
Wed Mar 22, 2017 21:26
 
Forum: Minetest General
Topic: Sub game folder on mac OS X???????
Replies: 2
Views: 1038

Re: Most serious bugs (according to you)

Shift not working right in the Mac builds. This is *super* annoying. - It keeps shift-clicking from working so no quick-moving items from inventory into chests, etc. - It adds an extra space when typing into the console (example: if I try to type "pick_stone" it ends up "pick _stone&q...
by echosa
Mon Mar 20, 2017 00:30
 
Forum: Minetest Problems
Topic: Most serious bugs (according to you)
Replies: 25
Views: 10021

Re: [Mod] Extractor [extractor]

Ah, like a dispenser. Got it. Thanks for clearing that up!
by echosa
Tue Feb 28, 2017 00:57
 
Forum: Mod Releases
Topic: [Mod] Extractor [extractor]
Replies: 6
Views: 1771

Re: [Mod] Extractor [extractor]

Hoppers (from the hoppers mod) can already pull items out of furnaces and chests. Is there something this extractor does that hoppers do not?
by echosa
Mon Feb 27, 2017 21:52
 
Forum: Mod Releases
Topic: [Mod] Extractor [extractor]
Replies: 6
Views: 1771

Re: Quick move of items in inventory?

I'm really glad I'm not the only one having this issue. Hopefully it gets fixed.

I'll look at Protector Redo, but I'm not really wanting to transfer all items. If the engine could be fixed such that shift-click works on Macs, that would be best.
by echosa
Wed Feb 15, 2017 22:58
 
Forum: Minetest General
Topic: Quick move of items in inventory?
Replies: 10
Views: 1610

Re: [Mod] Not So Simple Mobs [3.0] [nssm]

Hm. I wasn't aware of this. I'll try that sometime and see if it makes a difference.
by echosa
Wed Feb 15, 2017 22:55
 
Forum: Mod Releases
Topic: [Mod] Not So Simple Mobs [3.0] [nssm]
Replies: 298
Views: 79710

Re: [Mod] New Campfire [0.2.0] [new_campfire]

Awesome! Thanks for that breakdown! That makes it much more clear. :-)
by echosa
Wed Feb 15, 2017 22:51
 
Forum: WIP Mods
Topic: [Mod] New Campfire [0.2.3] [new_campfire]
Replies: 13
Views: 2318

Re: Quick move of items in inventory?

I'm using default:chests with 0.4.15 (that's the latest, I believe). This has never worked for me. I've tried shift-click, option-click, cmd-click, ctrl-click... I'm on OS X, if that makes a difference. How is it supposed to work? Shift click? If so, then this might be part of a larger problem. Shif...
by echosa
Wed Feb 15, 2017 05:36
 
Forum: Minetest General
Topic: Quick move of items in inventory?
Replies: 10
Views: 1610

Re: Auto-feed furnace?

Of course there's a hopper mod. :-P Thanks!
by echosa
Wed Feb 15, 2017 02:02
 
Forum: Minetest General
Topic: Auto-feed furnace?
Replies: 3
Views: 1004

Auto-feed furnace?

Is there a way to automatically feed a furnace? I'd love to be able to have a chest with different things to be smelted/cooked, and have those items automatically fed to the furnace (so long as the furnace has open output slots). Bonus points if there's a way to automatically empty a furnace into a ...
by echosa
Wed Feb 15, 2017 00:16
 
Forum: Minetest General
Topic: Auto-feed furnace?
Replies: 3
Views: 1004

Quick move of items in inventory?

In Minecraft, I can shift-click items to move them directly into a chest from my inventory, etc. In Minetest, I currently have to manually pick up each item and move it. Is there anything that makes moving items around different inventories easier/faster/better? I'd love it there's built-in ways, bu...
by echosa
Wed Feb 15, 2017 00:15
 
Forum: Minetest General
Topic: Quick move of items in inventory?
Replies: 10
Views: 1610

Re: [Mod] New Campfire [0.2.0] [new_campfire]

What is the difference between this mod and viewtopic.php?f=11&t=10569? I'm asking because I currently use that other one in my subgame.
by echosa
Wed Feb 15, 2017 00:10
 
Forum: WIP Mods
Topic: [Mod] New Campfire [0.2.3] [new_campfire]
Replies: 13
Views: 2318

Re: [Mod] Not So Simple Mobs [3.0] [nssm]

Not sure if this is an nssm issue, and mobs redo issue, or something else. I've noticed that when I'm hitting enemies, I can spam-click and hit them a few times, but then they stop taking hits. I have to look at something else then look back at the mob before I can hit them again. I've taken to some...
by echosa
Wed Feb 15, 2017 00:09
 
Forum: Mod Releases
Topic: [Mod] Not So Simple Mobs [3.0] [nssm]
Replies: 298
Views: 79710

Re: How many subgames did you play?

I play/stream one subgame: my own. I call it Boldly Go, and it's very much in an alpha/testing phase right now. Once I get "through it" and promote it to beta, I plan on releasing it to all you lovely people to help me test it further, but more importantly, so you can all enjoy it! I'm pre...
by echosa
Tue Feb 14, 2017 23:37
 
Forum: Minetest General
Topic: How many subgames did you play?
Replies: 14
Views: 2226

Re: [Mod] MicroExpansion [0.1] [microexpansion]

Awesome! Thanks for the update! Definitely looking forward to this. :-D
by echosa
Mon Feb 06, 2017 22:29
 
Forum: WIP Mods
Topic: [Mod] MicroExpansion [0.2] [microexpansion]
Replies: 37
Views: 8255

Re: [Modpack] Animals Modpack [2.5] -- 2.6 approaching

ABJ's "see here" link three messages back links to this URL:

http://www.awdwqcwqfef333r3r32r3f32tf23 ... qwwehwebe/
by echosa
Mon Feb 06, 2017 22:27
 
Forum: Mod Releases
Topic: [Modpack] Animals Modpack [2.5] -- 2.6 approaching
Replies: 1554
Views: 821649

Re: Access Mod Settings UI When Mod is in a Modpack/Game?

What redundancy do you mean? I'm genuinely curious. I guess I don't fully understand the issue, since the settings for the game would be specifically under that game, so I assume each game would have its own settings/area.
by echosa
Sun Jan 22, 2017 03:36
 
Forum: Minetest General
Topic: Access Mod Settings UI When Mod is in a Modpack/Game?
Replies: 3
Views: 946

Access Mod Settings UI When Mod is in a Modpack/Game?

I just recently found out that mods can add their own settings to the settings UI. However, when I add these mods to my custom game, I do not get that UI. I'm assuming that the only way to get those settings in the UI is to install the mod globally. Is there a way to get those options available in t...
by echosa
Sat Jan 21, 2017 00:22
 
Forum: Minetest General
Topic: Access Mod Settings UI When Mod is in a Modpack/Game?
Replies: 3
Views: 946

Re: [Mod] Not So Simple Mobs [3.0] [nssm]

Additionally, is there any way to keep the phoenix from destroying my house? I built a house out of dirt and stone and the phoenix is burning through it. When it was just dirt, I could understand, or even wood. However, I assumed that stone would protect me. I was sadly mistaken.
by echosa
Tue Jan 17, 2017 03:06
 
Forum: Mod Releases
Topic: [Mod] Not So Simple Mobs [3.0] [nssm]
Replies: 298
Views: 79710

Re: [Mod] Not So Simple Mobs [3.0] [nssm]

Thanks for the replies. I don't want to completely disable spawning, I just want decreased spawning. Are there some other valid values to use for that setting instead of 1?
by echosa
Mon Jan 16, 2017 02:53
 
Forum: Mod Releases
Topic: [Mod] Not So Simple Mobs [3.0] [nssm]
Replies: 298
Views: 79710

Re: [Mod] Not So Simple Mobs [3.0] [nssm]

I have a couple of questions. 1.) How do I decrease the spawn rate? I tried changing the spawn argument in the mobs_redo spawn_specific call as well as changing the multimobs value in settingtypes.txt. Neither change had any noticeable effect. What am I doing wrong and what do I need to do different...
by echosa
Sun Jan 15, 2017 17:41
 
Forum: Mod Releases
Topic: [Mod] Not So Simple Mobs [3.0] [nssm]
Replies: 298
Views: 79710

Re: I feel mobile users are ruining multiplayer.

I typically don't enjoy multiplayer in video games, so I play most games single player, MC and MT included. So forgive me if I'm ignorant of how Minetest servers work, but can't you password protect your server? Or at least only allow whitelisted usernames?
by echosa
Wed Jan 04, 2017 21:27
 
Forum: Minetest General
Topic: I feel mobile users are ruining multiplayer.
Replies: 11
Views: 2491

Re: [mod] Underground Realms [0.8] [caverealms]

I'm using this in my 0.4.15 game/modpack without issue (as far as I can tell). I've been to several caverealms and no errors in the log.
by echosa
Tue Jan 03, 2017 16:44
 
Forum: Mod Releases
Topic: [mod] Underground Realms [0.8] [caverealms]
Replies: 126
Views: 39351

Re: Streaming a preview of my new subgame tonight!

What a stream! First: survival. Died a lot. Then: pack tour. Wandered and found things. Missed it? Watch the replay!

https://www.twitch.tv/echosa/v/111699278
by echosa
Tue Jan 03, 2017 04:00
 
Forum: Minetest General
Topic: Streaming a preview of my new subgame tonight!
Replies: 1
Views: 735
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