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Re:

If your head (playerpos.y += 1.625) sticks in a drawtype "normal" node without noclip, the screen is set to black. Mods can offset the camera position, so maybe if your head does not stick in such a node but the camera position is changed to e.g. the node below your feet, the screen is no...
by UnifiedMinds
Wed Sep 28, 2016 08:16
 
Forum: Modding Discussion
Topic: Suggestion: X-Ray (Like No-Clip)
Replies: 12
Views: 1782

Re: Suggestion: X-Ray (Like No-Clip)

Naj wrote:Have a look at that : viewtopic.php?f=9&t=10177

Yep. Check the edit on the first post. It works, but I get an error where the skybox turns black while underground. It makes finding caves rather hard since they're also black.
by UnifiedMinds
Fri Sep 23, 2016 10:17
 
Forum: Modding Discussion
Topic: Suggestion: X-Ray (Like No-Clip)
Replies: 12
Views: 1782

Re: [Mod] RemoteViewer [remoteview]

Okay... I tried lowering all of my graphics settings to no quality and got the same results. Then, I happened to notice something interesting. Looking below me, I could see part of my own cave through the RemoteView blocks since they were lit by my torches. This tells me that the blocks are working ...
by UnifiedMinds
Fri Sep 23, 2016 10:13
 
Forum: WIP Mods
Topic: [Mod] RemoteViewer [remoteview]
Replies: 11
Views: 2603

Re: [Mod] RemoteViewer [remoteview]

Yeah, I'm putting them directly against blocks. Like I said, it works fine with no-clip + fly. I haven't tested it without mods. Maybe that's what's happening. If I make a stock world, I might get a different result. EDIT: I just tried it with a newly made stock world. Above ground, the RemoteView b...
by UnifiedMinds
Fri Sep 23, 2016 07:16
 
Forum: WIP Mods
Topic: [Mod] RemoteViewer [remoteview]
Replies: 11
Views: 2603

Re: [Mod] RemoteViewer [remoteview]

Napiophelios wrote:nah that shouldn't matter though unless you changed the mod to support connected glass.

I just tested it without connected glass and had the same result.
by UnifiedMinds
Fri Sep 23, 2016 06:22
 
Forum: WIP Mods
Topic: [Mod] RemoteViewer [remoteview]
Replies: 11
Views: 2603

Re: [Mod] RemoteViewer [remoteview]

It doesn't work with 'connected_glass = true' but if you haven't altered it I guess that wouldn't matter. I don't know man, it works fine for me. I know toggling Night/Day helps and so does toggling fly mode, I just tested it in a new game with no privs and it works for me. Okay, that's what it is....
by UnifiedMinds
Fri Sep 23, 2016 06:13
 
Forum: WIP Mods
Topic: [Mod] RemoteViewer [remoteview]
Replies: 11
Views: 2603

Re: [Mod] RemoteViewer [remoteview]

I had a problem with this mod. If I don't have no-clip on with free-move, I only see black. At some angles, it will glitch and show me caves, but it's usually black.
by UnifiedMinds
Fri Sep 23, 2016 04:35
 
Forum: WIP Mods
Topic: [Mod] RemoteViewer [remoteview]
Replies: 11
Views: 2603

Re: Suggestion: X-Ray (Like No-Clip)

Here's a thought: the game separates the textures of the world by chunks and such. What if that system was used to hide the chunk (or smaller segment) that I'm in? Then, the effect of the no-clip x-ray would be achieved. I know that something like this is possible due to Minecraft chunk-loading erro...
by UnifiedMinds
Fri Sep 23, 2016 03:40
 
Forum: Modding Discussion
Topic: Suggestion: X-Ray (Like No-Clip)
Replies: 12
Views: 1782

Re: Server Authority (Privs) Bug

zing269 wrote:Have you tried running the server from a different directory than the client?

Do you mean two different Minetest installs? I guess I didn't realize that was possible.
by UnifiedMinds
Fri Sep 23, 2016 03:06
 
Forum: Minetest Problems
Topic: Server Authority (Privs) Bug
Replies: 7
Views: 1409

Re: Suggestion: X-Ray (Like No-Clip)

It works because the whole map is a single object as far as the rendering engine is concerned and there are only textures on the outside of the object. When you are inside the object there is nothing to render on the side that you're looking and the engine doesn't render things that should be obscu...
by UnifiedMinds
Fri Sep 23, 2016 03:05
 
Forum: Modding Discussion
Topic: Suggestion: X-Ray (Like No-Clip)
Replies: 12
Views: 1782

Re: Suggestion: X-Ray (Like No-Clip)

Byakuren wrote:I don't think it would be currently possible. There's no way to "disable the textures" of nodes that would result in something like noclip groundvision.

That's a shame. Now, I'm curious how no-clip view even works.
by UnifiedMinds
Thu Sep 22, 2016 19:39
 
Forum: Modding Discussion
Topic: Suggestion: X-Ray (Like No-Clip)
Replies: 12
Views: 1782

Suggestion: X-Ray (Like No-Clip)

I've had a hard time finding caves underground by digging, yet the privilege of No-Clip offers a perfect view of all of the underground caves. My suggestion is to create a mod that is simply a tool for Technic that temporarily enables a No-Clip style view of the world, disabling the textures for the...
by UnifiedMinds
Thu Sep 22, 2016 19:34
 
Forum: Modding Discussion
Topic: Suggestion: X-Ray (Like No-Clip)
Replies: 12
Views: 1782

Re: Server Authority (Privs) Bug

BrandonReese wrote:It is really annoying. Maybe we should suggest that the client and the server not use the same config variable. Maybe they should add 'admin_name' for server use and then the client can still use 'name' for the last user that used the client.

I totally agree with your concept.
by UnifiedMinds
Thu Sep 22, 2016 19:25
 
Forum: Minetest Problems
Topic: Server Authority (Privs) Bug
Replies: 7
Views: 1409

Re: Server Authority (Privs) Bug

Look at minetest.conf and whatever player the 'name' setting is set to will have irrevocable full privs. That is most likely what is happening. You can setup a separate config to use when you launch your server or when you are in game and you have full privs type /set name f239023fj2309jf2309j23f j...
by UnifiedMinds
Thu Sep 22, 2016 14:19
 
Forum: Minetest Problems
Topic: Server Authority (Privs) Bug
Replies: 7
Views: 1409

Re: Server Authority (Privs) Bug

Look at minetest.conf and whatever player the 'name' setting is set to will have irrevocable full privs. That is most likely what is happening. You can setup a separate config to use when you launch your server or when you are in game and you have full privs type /set name f239023fj2309jf2309j23f j...
by UnifiedMinds
Thu Sep 22, 2016 03:42
 
Forum: Minetest Problems
Topic: Server Authority (Privs) Bug
Replies: 7
Views: 1409

Server Authority (Privs) Bug

I set up a fake server to connect to for single player so that I can get the best performance possible. I then used the loop-back address (127.0.0.1) to connect to myself, bypassing all networking. I have two user names: one is the admin and the other is my player. The goal is to not have access to ...
by UnifiedMinds
Thu Sep 22, 2016 03:16
 
Forum: Minetest Problems
Topic: Server Authority (Privs) Bug
Replies: 7
Views: 1409

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