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Re: An unhandled exception occurred: Couldn't save env meta

I'd already got an exception in the virus scanner for the minetest folder. It would depend on where the tempory file is located. If it's in the default temp folder, then that's one place that shouldn't be exempt from a scanner. If it's done in the minetest folder then it shouldn't be the scanner cau...
by Damned
Sun Mar 26, 2017 11:56
 
Forum: Minetest Problems
Topic: An unhandled exception occurred: Couldn't save env meta
Replies: 6
Views: 4026

Re: An unhandled exception occurred: Couldn't save env meta

I've spent a few weeks monitoring what's happening, and I can't see any obvious cause for the crashing. Okay, so for one, Vista is the slowest, glitchiest version of windows you can get. Try rebooting your computer, and running task manager for background processes that may be using your RAM up. For...
by Damned
Wed Mar 22, 2017 09:47
 
Forum: Minetest Problems
Topic: An unhandled exception occurred: Couldn't save env meta
Replies: 6
Views: 4026

Re: [Mod] Boost cart [boost_cart]

I've been having another play with the rail over a private server using build 4.15 with built-in boost carts. Using a 15x15 grid with a filled 5x5 grid in the center with 8 5x5 areas. Lokks the same when you craft an oven. 1 2 3 8 * 4 7 6 5 Rails run from the center of 1 through 2 to 3 with a 90 deg...
by Damned
Tue Jan 31, 2017 18:52
 
Forum: Mod Releases
Topic: [Mod] Boost cart [boost_cart]
Replies: 87
Views: 48244

Re: [Mod] Boost cart [boost_cart]

I tried that, but it made no difference.
by Damned
Tue Jan 31, 2017 16:20
 
Forum: Mod Releases
Topic: [Mod] Boost cart [boost_cart]
Replies: 87
Views: 48244

An unhandled exception occurred: Couldn't save env meta

Server on Vista 32bit running Minetest 32bit version 4.14 or 4.15 To start with everything fine, it can run for days, real time not game time, with no problems, then after a while, maybe 2 weeks it just starts crashing with the same error. It can be anything between a few seconds and a couple of hou...
by Damned
Tue Jan 31, 2017 03:55
 
Forum: Minetest Problems
Topic: An unhandled exception occurred: Couldn't save env meta
Replies: 6
Views: 4026

Re: [Mod] Boost cart [boost_cart]

I've just updated minetest to 4.15 and it seems to be having a problem with the now built-in boost carts. It seem that it's not recongnising all the powered rails. I run a server on a windows machine, don't use mesecons mod. With the previous 4.14 build I could achieve a steady circular climb out of...
by Damned
Tue Jan 31, 2017 03:07
 
Forum: Mod Releases
Topic: [Mod] Boost cart [boost_cart]
Replies: 87
Views: 48244

Re: Minetest 0.4.15

I'll take that back. It still crashes with failed to write env_meta.txt.
by Damned
Sat Jan 28, 2017 03:46
 
Forum: Minetest News
Topic: Minetest 0.4.15
Replies: 136
Views: 52929

Re: Minetest 0.4.15

I'm having some problems with the included boost carts. It seems to be having a problem recognising powered rails plus it seems to have more of a problem with speed that 4.14. I run a local private server just for family. After upgrading, I removed the boost cart mod as it's no longer needed, but wh...
by Damned
Sat Jan 28, 2017 03:38
 
Forum: Minetest News
Topic: Minetest 0.4.15
Replies: 136
Views: 52929

Re: Minetest 0.4.15

The bush leaves don't decay because the nodes are intended to also be usable for hedges, ornamental hedges or hedge mazes. It also reduces load on the already intensive leafdecay ABM. I know on 4.14. if you built a wooden structure using trunks and found a tree in the way that needed clearing, then...
by Damned
Sat Jan 28, 2017 02:54
 
Forum: Minetest News
Topic: Minetest 0.4.15
Replies: 136
Views: 52929

Re: [Mod] mymillwork [mymillwork]

To be honest, I suffer from depression, so I find it very hard to stay focused on anything. As I've never done anything like this before, with the learning curve I'd proberbly never finish it. Maybe there's somebody out there that's eager to try modeling, after all that's all what's really needed to...
by Damned
Sun Jan 22, 2017 22:47
 
Forum: Mod Releases
Topic: [Mod] mymillwork [mymillwork]
Replies: 26
Views: 7152

Re: [Mod] mymillwork [mymillwork]

Have you thought about using, or making a different model than the milling machine at the top of the page? When you think of columns and decorative stone work, you think more of the classical world. Roman, Egyptian, Greek. Perhaps a better model would be a stone masons bench. Or maybe both with a ti...
by Damned
Sat Jan 21, 2017 20:55
 
Forum: Mod Releases
Topic: [Mod] mymillwork [mymillwork]
Replies: 26
Views: 7152

Re: [Mod] mydoors [mydoors]

I appear to have found a problem with this mod. There is way to produce the stained wood to make the doors. Steps: Start a new map Add MyDoors and a craft guide as the only mods Play Check the craft guide Trace the wood back on the secret doors and you'll find there is no recipe. Check the dark stai...
by Damned
Sat Oct 29, 2016 22:14
 
Forum: Mod Releases
Topic: [Mod] mydoors [mydoors]
Replies: 121
Views: 20410

Re: [WIP] Goblins [mobs_goblins]

Sorry, I know it's bad that someone new seem to be trying to pick faults, but the more I play this, I get the impression that nobody fact checks. Like the farming mod. You don't get flour from straw, you get it from wheat seeds. https://en.wikipedia.org/wiki/Kobold#Mine_spirits I think you'll find i...
by Damned
Tue Sep 27, 2016 14:35
 
Forum: WIP Mods
Topic: [WIP] Goblins [mobs_goblins]
Replies: 148
Views: 25182

Re: [WIP] Goblins [mobs_goblins]

Just started playing Minetest this week, and was looking for some mods to add when this one caught my eye. After reading the thread, I realised, from a mythological point, what you've created are Kolbolds. German mythology, diggers in mines setting traps for miners. I know they're all fairy folk and...
by Damned
Sun Sep 25, 2016 04:57
 
Forum: WIP Mods
Topic: [WIP] Goblins [mobs_goblins]
Replies: 148
Views: 25182

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