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Re: [Mod] [Real Trees] [real_trees] [1.1]

The trees are placed with simple schematics, so i don't think it's possible or viable to check node by node. Probably i will just not allow a tree grow close a wall. In fact, the code i'm working now doesn't allow this problem to happen.
by yzelast
Tue Mar 07, 2017 10:46
 
Forum: WIP Mods
Topic: [Mod] [Real Trees] [real_trees] [1.1]
Replies: 23
Views: 4913

Re: Post your modding questions here

Is it possible to make such a leaf shape? It is a normal leaf node with an oversized plantlike inside https://forum.minetest.net/download/file.php?mode=view&id=9373&sid=922ec2168b025196fa288b67602c4a03 The nodebox trees have similar leaves, you could take a look on it. https://forum.minetes...
by yzelast
Sat Mar 04, 2017 18:04
 
Forum: Modding Discussion
Topic: Post your modding questions here
Replies: 3735
Views: 593129

Re: Post your modding questions here

Thinking about it, i forgot the default modname at the beginning...it's sad...well, sorry for the time wasted here, i will think more next time.
by yzelast
Sat Mar 04, 2017 06:22
 
Forum: Modding Discussion
Topic: Post your modding questions here
Replies: 3735
Views: 593129

Re: Post your modding questions here

What do you mean? Is there an error when you try to concatenate? (that alone bracket on swap node function didn't matter) The following error appear on chat: 2017-03-04 02:00:42: ERROR[Server]: Map::setNode(): Not allowing to place CONTENT_IGNORE while trying to replace "default:leaves" a...
by yzelast
Sat Mar 04, 2017 06:02
 
Forum: Modding Discussion
Topic: Post your modding questions here
Replies: 3735
Views: 593129

Re: Post your modding questions here

Hey guys, today i have another small question: I'm not able to concatenate 2 strings... The function: realtrees.dry = function(pos1,pos2,chance) local leaves = minetest.find_nodes_in_area(pos1,pos2,{"group:leaves"}) for key,value in pairs(leaves) do if math.random(1,chance) == 1 then local...
by yzelast
Sat Mar 04, 2017 04:43
 
Forum: Modding Discussion
Topic: Post your modding questions here
Replies: 3735
Views: 593129

Re: [Mod] [Real Trees] [real_trees] [1.1]

The only problem that could happen is that the leaves will not fall. In a few hours after the 0.4.16 release this will be fixed, don't worry about this.
by yzelast
Wed Mar 01, 2017 18:37
 
Forum: WIP Mods
Topic: [Mod] [Real Trees] [real_trees] [1.1]
Replies: 23
Views: 4913

Re: Leafdecay changes: Changes needed in tree mods

Looks easy, every optimization is welcome.
by yzelast
Sun Feb 26, 2017 22:24
 
Forum: Minetest News
Topic: Leafdecay changes: Changes needed in tree mods
Replies: 17
Views: 4972

Re: [Mod] [Wood Plus] [wood_plus] [0.3]

The main focus of this mod is not to add new things, but add things that should already exist, so furniture stuff is not in my plans. I think that furniture stuff would fit better with xdecor or homedecor, i don't want to add things that someone already did or could do. I try to create things that d...
by yzelast
Sun Feb 26, 2017 03:49
 
Forum: WIP Mods
Topic: [Mod] [Wood Plus] [wood_plus] [0.3]
Replies: 8
Views: 1824

Re: [Mod] [Real Trees] [real_trees] [1.1]

Would be easy to add an pot to control the growth, in the past i thinked about adding a way to control the size but never decided how. A way of control the tree size will exist for sure but will be added later. Currently i'm focusing in the death and spread of the trees so it will take a while to a ...
by yzelast
Sun Feb 26, 2017 03:13
 
Forum: WIP Mods
Topic: [Mod] [Real Trees] [real_trees] [1.1]
Replies: 23
Views: 4913

Re: Algum br?

Dá pra conta nos dedos os BR, que loucura huehuehue
by yzelast
Sat Feb 25, 2017 01:15
 
Forum: Português
Topic: Algum br?
Replies: 30
Views: 24189

Re: Post your modding questions here

Hey guys, i have a little question: There's a way to get how the node is rotated? What a want to do is basically: ⋅ get node's rotation ⋅ set the pos with air ⋅ placa another node with the same rotation What you want is param2. Take a look in the stairs mod. or try swa...
by yzelast
Fri Feb 24, 2017 21:40
 
Forum: Modding Discussion
Topic: Post your modding questions here
Replies: 3735
Views: 593129

Re: Post your modding questions here

Hey guys, i have a little question: There's a way to get how the node is rotated?

What a want to do is basically:
  • get node's rotation
  • set the pos with air
  • placa another node with the same rotation
by yzelast
Fri Feb 24, 2017 20:17
 
Forum: Modding Discussion
Topic: Post your modding questions here
Replies: 3735
Views: 593129

Re: [mod] Ziggurats [zigg]

Cool. But i think the jungle building would look better being camouflaged
by yzelast
Sat Feb 18, 2017 02:28
 
Forum: WIP Mods
Topic: [mod] Ziggurats [zigg]
Replies: 14
Views: 2420

Re: [Mod] Hard Wood [hard_wood]

i think you could add flint tools, and stick drop from leaves, doesn't make sense to me being unable to break wood but be able to use wooden tools.
by yzelast
Fri Jan 20, 2017 17:48
 
Forum: WIP Mods
Topic: [Mod] Hard Wood [hard_wood]
Replies: 3
Views: 595

Re: [WIP][building_elements] Building Elements

That tree on the picture interested me a lot...sadly my laptop would suffer to run this nodeboxes the way i thinked, but
nice mod.
by yzelast
Wed Jan 18, 2017 02:44
 
Forum: WIP Mods
Topic: [WIP][building_elements] Building Elements
Replies: 7
Views: 1683

Re: [Mod]c_doors[c_doors][0.2]

I liked the chests a lot,very cool
by yzelast
Sat Jan 14, 2017 19:40
 
Forum: WIP Mods
Topic: [Mod]c_doors[c_doors][0.6]
Replies: 30
Views: 3901

Re: NodeBox Editor Abuse Mod [nbea]

I can feel the pain on my computer...looks heavy
by yzelast
Tue Jan 10, 2017 11:44
 
Forum: WIP Mods
Topic: [Mod] NodeBox Editor Abuse Mod [nbea]
Replies: 25
Views: 4937

Re: [mod] nodebox_trees [nodebox_trees]

My problem was really with the graphic card. I tried to run your mod with an ancient core 2 duo desktop with a gt 630 and the mod runned fine.Not exactly fine, my motherboard has an annoying problem that prevent me to run any linux distro with kernel 3.12 or newer...dont know why. After installing u...
by yzelast
Tue Jan 10, 2017 11:30
 
Forum: WIP Mods
Topic: [mod] nodebox_trees [nodebox_trees]
Replies: 71
Views: 11651

Re: [Mod]Tractor[tractor]

Very nice, but if it was bigger would be awesome.Maybe in the future u could create an entire set of farming machines,one to irrigate,other to harvest,other to prepare the soil, and so on
by yzelast
Tue Jan 10, 2017 01:40
 
Forum: WIP Mods
Topic: [Mod]Tractor[tractor]
Replies: 7
Views: 1347

Re: [mod] nodebox_trees [nodebox_trees]

The complete specs are: os: elementary os 0.4 cpu: core i7-2630QM gpu: hd graphics 3000 ram: 8gb ddr3 1333mhz storage: ssd kingston 240gb comparing the specs with passmark benchmark, my cpu looks a little bit faster, but the gpu is almost 3x slower, maybe this should be my problem. Testing here, i s...
by yzelast
Sun Jan 08, 2017 10:06
 
Forum: WIP Mods
Topic: [mod] nodebox_trees [nodebox_trees]
Replies: 71
Views: 11651

Re: [mod] nodebox_trees [nodebox_trees]

Could you tell me what are your computer specs? I`m still unable to get a decent fps. Or the nodeboxes are naturally heavy? In my minecraft days,i remember to play with a mod called "better foliage" which has basically the same visual purpose, and my hd graphics 3000 was able to run very w...
by yzelast
Sun Jan 08, 2017 07:44
 
Forum: WIP Mods
Topic: [mod] nodebox_trees [nodebox_trees]
Replies: 71
Views: 11651

Re: Post your modding questions here

Hi guys,today i have a little question:
if i stop the node timer with the function stop(), what will happen with the elapsed time? Will i be able to get it with the function get_elapsed()?
by yzelast
Sun Jan 08, 2017 05:19
 
Forum: Modding Discussion
Topic: Post your modding questions here
Replies: 3735
Views: 593129

Re: [Mod] [Wood Plus] [wood_plus] [0.3]

I see,the doors of this mod are much better designed than my, specially the textures, but this mod is focused on doors and my mod is focused on everything a wood can craft, so i don't think that it will be a problem. Probably in next version an optional dependence will be added, to remove my doors i...
by yzelast
Sat Jan 07, 2017 17:28
 
Forum: WIP Mods
Topic: [Mod] [Wood Plus] [wood_plus] [0.3]
Replies: 8
Views: 1824

Re: [Mod] Throwing Redo [throwing]

Interesting.But when i get hitted by an arrow the game crashes with the following error:

init.lua 66: attempt to call method "get_player_name" (a nil value)
by yzelast
Sat Jan 07, 2017 17:07
 
Forum: Mod Releases
Topic: [Mod] Throwing Redo [throwing]
Replies: 14
Views: 2766

Re: [mod] Simple machines [simple_machines]

Nice textures. But this machines gets the nodes digged or they destroy it?
by yzelast
Fri Jan 06, 2017 23:33
 
Forum: WIP Mods
Topic: [mod] Simple machines [simple_machines]
Replies: 6
Views: 1387

Re: Post your modding questions here

they should fall as default leaves fall,but some of them just stay there without falling..the leaves started to fall normally and after a few seconds stopped falling here's one small apple leaves: -snip-, groups = {snappy = 3, leafdecay = 3, flammable = 2, leaves = 1}, -snip- leafdecay = 3 means th...
by yzelast
Fri Jan 06, 2017 16:55
 
Forum: Modding Discussion
Topic: Post your modding questions here
Replies: 3735
Views: 593129

Re: [WIP] Obdy mod

Sires wrote:
yzelast wrote:Besides,the default shovels have a °90 rotation on it's textures, so it would fit better using this rotation too.
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
inventory_image = "obdyshovel.png^[transformR90",

Hey, I saw in the minetest code that the rotation is in the wield_image


It's true, my bad
by yzelast
Thu Jan 05, 2017 20:51
 
Forum: Mod Releases
Topic: [Mod] Obdy mod [obdy]
Replies: 9
Views: 2580

Re: Post your modding questions here

they should fall as default leaves fall,but some of them just stay there without falling..the leaves started to fall normally and after a few seconds stopped falling here's one small apple leaves: minetest.register_node("real_trees:small_leaves", { description = "Small Leaves", d...
by yzelast
Thu Jan 05, 2017 20:25
 
Forum: Modding Discussion
Topic: Post your modding questions here
Replies: 3735
Views: 593129

Re: Post your modding questions here

Hi guys,i'm having a weird problem:my mod adds more tree leaves,and the leaves are using the same logic of the default. the problem is that the leaves starts to fall for a few seconds,and the remaining stops to fall without reason. it's doesn't make sense, so i had to create another abm to work arou...
by yzelast
Thu Jan 05, 2017 19:56
 
Forum: Modding Discussion
Topic: Post your modding questions here
Replies: 3735
Views: 593129
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