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Re: Rebuild from scratch on Xamarin, different engine...

I should add that it would be preferable to make something from the existing codebase though. By making it in a different language, you're going to have to do a lot of work to get future client-side Lua to work and we can't backport your fixes or anything. Also you can't use our updates and have to ...
by celeron55
Wed Mar 29, 2017 08:42
 
Forum: Minetest-Related
Topic: Rebuild from scratch on Xamarin, different engine...
Replies: 20
Views: 13960

Re: Rebuild from scratch on Xamarin, different engine...

I'm going to guess Vibrocil isn't going to make anything worse than the existing apple store ripoffs that sell in-game privileges for money, so I wish the best of luck to this. Minetest doesn't run well on low-end devices so it's a good thing to focus on. Of course, open source would be very welcome...
by celeron55
Wed Mar 29, 2017 08:26
 
Forum: Minetest-Related
Topic: Rebuild from scratch on Xamarin, different engine...
Replies: 20
Views: 13960

Re: [Mod] Advanced Trains [advtrains] [1.3.0]

Here's a rather silly video I happened to make about this: https://www.youtube.com/watch?v=yFn6VX_8VCM It's basically a timelapse of me trying to use this mod, including all mishaps and entanglements. Keep up the good work; I can't even imagine how painful it has been to make something even this fun...
by celeron55
Sat Dec 10, 2016 21:44
 
Forum: Mod Releases
Topic: [Mod] Advanced Trains [advtrains] [1.7.2]
Replies: 527
Views: 55552

Re: Making Mining Music

This is probably among the best original music about/for Minetest made so far.

Yes, quite frankly, the bar isn't very high here. I listened the first one two times. 8)
by celeron55
Tue Sep 20, 2016 06:09
 
Forum: Minetest-Related
Topic: Making Mining Music
Replies: 5
Views: 870

Re: Older classic versions please?

Also, here are all source backups before the initial git commit: http://packages.8dromeda.net/minetest/m ... s_2010.zip

Sloccount reports 1564 lines of code for the first one.
by celeron55
Sat Sep 03, 2016 12:08
 
Forum: Minetest Builds
Topic: Older classic versions please?
Replies: 3
Views: 1496

Re: dynamic image loading

Work could be done towards allowing the server to push updated or generated images to the clients at runtime. There are problems with that like the fact that the Minetest client has no means to ever delete any images, but even if that isn't solved, it would still allow updating player skins without ...
by celeron55
Tue Apr 12, 2016 12:12
 
Forum: Minetest Engine
Topic: dynamic image loading
Replies: 5
Views: 724

Re: The future of Minetest after RealBadAngel's departure

Well, this may be simplistic, but the whole issue I believe lies with our development team, and within Irrlicht itself. It isn't as easy to work in as other engines, which are much more streamlined. I know there was a thread opened that was talking about migrating Minetest to a different engine, bu...
by celeron55
Wed Apr 06, 2016 09:36
 
Forum: Minetest General
Topic: The future of Minetest after RealBadAngel's departure
Replies: 18
Views: 3278

Re: The future of Minetest after RealBadAngel's departure

Frankly, the shader system will very probably be abandoned in a corner. It will be maintained as-is and it might get some performance improvements, but there is absolutely no force that would move that part of Minetest anywhere now that RBA isn't around. It's just what will happen, there's no need t...
by celeron55
Sun Apr 03, 2016 21:34
 
Forum: Minetest General
Topic: The future of Minetest after RealBadAngel's departure
Replies: 18
Views: 3278

Re: The Flying Whale - the build

Meh; please stop fighting and adding unnecessary reports. The topic will be moved only if the moderators so decide on their own. I decide to not move it because it isn't strictly a map, which in my opinion gives Michael Eh? the freedom to post it here.
by celeron55
Sat Mar 26, 2016 18:47
 
Forum: Minetest General
Topic: The Flying Whale - the build
Replies: 18
Views: 2002

Re: DWYWPL A Kid Friendly Alternative to the WTFPL

I agree that WTFPL was a better idea a few years ago when Mine* was more of a college kid thing rather than a family thing. However, it's practically impossible to switch every piece of content away from that license, and regardless of that, going around changing licenses is not something I consider...
by celeron55
Fri Mar 25, 2016 22:13
 
Forum: Minetest General
Topic: DWYWPL A Kid Friendly Alternative to the WTFPL
Replies: 91
Views: 6484

Re: RealBadAngel

Welp. I guess hoping for the best is all most of us can do.

If there is no recovery, I will miss the brain function of this bastard no matter how many fights I had with him. Or maybe exactly because of those fights.
by celeron55
Fri Mar 18, 2016 20:59
 
Forum: Minetest General
Topic: RealBadAngel
Replies: 76
Views: 10392

Re: image library functions in lua api

Converting pixels to voxels is a valid use case that comes up now and then. If somebody contributes a well-made small implementation of reading image files to the Lua API, I think it could be included. Anything that goes beyond the bare minimum will probably have hard time being accepted because Min...
by celeron55
Sun Mar 13, 2016 20:52
 
Forum: Minetest Engine
Topic: image library functions in lua api
Replies: 4
Views: 741

Re: Old-timer MT lovers (4 years on)

I thought of something that might be of interest... Here's the first ever map rendition of the c55.me server (back then actually celeron.55.lt). It was generated right on the next day (2011-05-30) after the first version of minetestmapper was published by J0gge (2011-05-29) on the finnish IRC channe...
by celeron55
Sun Mar 13, 2016 11:10
 
Forum: Minetest General
Topic: Old-timer MT lovers (4 years on)
Replies: 32
Views: 4180

Re: A plea for direction.

Eh. It'll do. I appreciate your response! Not being Mojang or Microsoft has many sides to it. Let's just deal with it and do what we can get ourselves to be bothered to do. Some people make it sound like everything is falling apart but it's not really the case; there's a lot of room for this projec...
by celeron55
Tue Mar 01, 2016 14:23
 
Forum: Minetest General
Topic: A plea for direction.
Replies: 37
Views: 7013

Re: A plea for direction.

Let's be frustrated together! As far as I am aware, Minetest is an horrible failure at any decent goal I could imagine for it. That's a bit rough isn't it? I have personally seen Minetest raise from nothing to likely tens of thousands of users and to an online community with many things happening ev...
by celeron55
Mon Feb 29, 2016 23:50
 
Forum: Minetest General
Topic: A plea for direction.
Replies: 37
Views: 7013

Re: A plea for direction.

That's a whole lot of stuff; I wasn't really expecting such a bunch of documents - I guess time will tell if this is useful or not.
by celeron55
Mon Feb 29, 2016 21:49
 
Forum: Minetest General
Topic: A plea for direction.
Replies: 37
Views: 7013

Re: A plea for direction.

Gael de Sailly wrote:
BobbyBonsaimind wrote:
celeron55 wrote:RobertZenz: You have more power than you think; you just need to use it.

I don't know what you mean.

I don't know either. For me you're one of the few Minetest players that really use their power.


Well, you are using it. I said that more from a standpoint of being concerned that you would stop.
by celeron55
Sun Feb 21, 2016 16:54
 
Forum: Minetest General
Topic: A plea for direction.
Replies: 37
Views: 7013

Re: A plea for direction.

I now took a new look at the current arguments about this overarching issue, which I agree is an issue. I don't feel like there is anything in particular that I could do outside of personally starting to handle all PRs. There is no mission statement in this world that would help those PRs RobertZenz...
by celeron55
Thu Feb 18, 2016 12:40
 
Forum: Minetest General
Topic: A plea for direction.
Replies: 37
Views: 7013

Re: Post your screenshots!

What game/subgame is that? Looks like the node LOD stuff is on, and textures look different? It's Nodetopia with far-away background being rendered using my in-development code. I was testing stuff and was making my way through a thick forest. Nodetopia likes to make them insanely thick; it's not e...
by celeron55
Thu Nov 12, 2015 20:51
 
Forum: Minetest General
Topic: Post your screenshots!
Replies: 5323
Views: 716550

Re: Post your screenshots!

Image
by celeron55
Wed Nov 11, 2015 22:50
 
Forum: Minetest General
Topic: Post your screenshots!
Replies: 5323
Views: 716550

Re: [Forum]Dark Theme

If you make a dark theme, I can add it to the forum. Maybe just fork the current one to get a strong base or whatever. Oh, also, I think the installation instructions in the repo are outdated; you don't need to copy it over prosilver anymore because it already includes all the required files now. At...
by celeron55
Sun Nov 01, 2015 15:37
 
Forum: Minetest Features
Topic: [Forum]Dark Theme
Replies: 6
Views: 588

Re: What's wrong with the wiki?

This might be fixed now. Let me know if there are more issues.
by celeron55
Sat Oct 31, 2015 22:59
 
Forum: Minetest General
Topic: What's wrong with the wiki?
Replies: 2
Views: 563

Re: Forum is now hosted by celeron55 (report issues here)

Now faq.php doesn't result in 403.

I also moved the background image and favicon from the main site into the forum theme. (the main site didn't even have them anymore after it was moved to github pages.)
by celeron55
Sat Oct 31, 2015 17:37
 
Forum: Minetest News
Topic: Forum is now hosted by celeron55 (report issues here)
Replies: 45
Views: 11403

Re: Setting absurdly long view range

But that light blue artifact in the water is really annoying. I get them all the time. That's an optimization that makes views like this look nasty. The server assumes that things that are pitch black and far away from the player wouldn't be visible or useful and doesn't send them, but as it turns ...
by celeron55
Fri Oct 09, 2015 13:28
 
Forum: Minetest General
Topic: Setting absurdly long view range
Replies: 22
Views: 2566

Re: [Game] Dungeontest (very WIP)

kaadmy wrote:Haven't seen you on the forums for a long time :)
If i'm correct, last time you posted was on VoXus several months ago.


You can see all of my posts here: search.php?author_id=2&sr=posts
by celeron55
Tue Oct 06, 2015 22:40
 
Forum: WIP Subgames
Topic: [Game] Dungeontest (very WIP)
Replies: 87
Views: 13920

Re: [Game] Dungeontest (very WIP)

I like this! I mean, it's not without its problems -- You're equally fighting the slimes as you are fighting the laggy engine when it decides to generate new areas in the worst possible situations... but the good parts are worth it. Just add a lot more room variety and a goal and it already is a gam...
by celeron55
Tue Oct 06, 2015 11:06
 
Forum: WIP Subgames
Topic: [Game] Dungeontest (very WIP)
Replies: 87
Views: 13920

Re: Forum is now hosted by celeron55 (report issues here)

Heard about an issue: "413 Request Entity Too Large (while making a post in "Post your screenshots"). client_max_body_size needs to be increased."
by celeron55
Thu Jul 30, 2015 20:30
 
Forum: Minetest News
Topic: Forum is now hosted by celeron55 (report issues here)
Replies: 45
Views: 11403

Re: Forum is now hosted by celeron55 (report issues here)

Just a quick note again: I need to set up mmdb at some point. However, I don't consider this to be a large priority at all because it was already broken before I started hosting the forum, so it can wait for now.
by celeron55
Mon Jun 15, 2015 16:03
 
Forum: Minetest News
Topic: Forum is now hosted by celeron55 (report issues here)
Replies: 45
Views: 11403
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