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If I remember correctly the player name is concatenated to the password. You should be able to read this in the source code. I don't have the source on this PC so I can't check.
by Fisherman
Tue Jun 28, 2011 16:17
 
Forum: Minetest General
Topic: New server
Replies: 4
Views: 2759

You could set default permissions to none and then /#grant permissions to the ones you want.
by Fisherman
Mon Jun 20, 2011 16:17
 
Forum: Minetest Problems
Topic: Banning and whitelisting
Replies: 2
Views: 1984

your web service doesn't allow dns names instead of an IP address. I sometimes run a server at home but I have a dynamic IP address so I use a dynamic dns service.
by Fisherman
Mon Jun 20, 2011 16:05
 
Forum: Minetest Features
Topic: Server Listings, (Helped out a little too :) )
Replies: 5
Views: 4161

It seems so. Grepping for seed in the src dir yields
src/map.h: u64 seed;
by Fisherman
Sun Jun 12, 2011 23:49
 
Forum: Minetest General
Topic: Python terrain generation
Replies: 12
Views: 6154

Does J0gge have any contact information?

I made some minor optimizations, it's about 7% faster or so, and some other changes. I have considered porting it to C, but I need to know better what the python script does before I start.

https://github.com/reynir/minetest-delta
by Fisherman
Sat Jun 04, 2011 11:38
 
Forum: Minetest General
Topic: Minetestmapper (a mapping tool)
Replies: 24
Views: 13862

Gwaur made some translations. http://konata.fi/minetest-c55/minetestmapper_eng.tar

Sorry for hurting your feelings, celeron
by Fisherman
Mon May 30, 2011 20:10
 
Forum: Minetest General
Topic: Minetestmapper (a mapping tool)
Replies: 24
Views: 13862

It kinda looks like JSON or something. It's not really scripting, it's more a way to store structured data.

I agree that minetest should use something like that. Maybe YML, XML, JSON, ...

Hardcoding items seems like a Bad Idea (TM)
by Fisherman
Tue May 24, 2011 16:21
 
Forum: Minetest Features
Topic: Turning all items and materials into scripts
Replies: 15
Views: 6890

The new player texture doesn't work unless you overwrite the existing player texture.

celeron: please fix it! :D
by Fisherman
Sat Apr 23, 2011 10:49
 
Forum: Minetest Texture Packs
Topic: [Rel] PixelTexturePack v0.2 for Minetest [Rel]
Replies: 7
Views: 6836

I like your torches and your player (though the player texture didnt load @ my computer for some reason). Some of your textures look a little 'bland', I think. For example it's hard to tell the difference between planks and sand. Wood could also use some additional markup. I like your cobble stone, ...
by Fisherman
Fri Apr 22, 2011 14:45
 
Forum: Minetest Texture Packs
Topic: [Rel] PixelTexturePack v0.1 for Minetest [Rel]
Replies: 10
Views: 11259

You should use a seperate folder and edit the configuration file[1] instead of overwriting the existing textures.

Also, what is this bug?

I'm looking forward to the screenshots :)

[1]: http://celeron.55.lt/~celeron55/minetest/wiki/doku.php?id=configuration_file#textures
by Fisherman
Fri Apr 22, 2011 14:14
 
Forum: Minetest Texture Packs
Topic: [Rel] PixelTexturePack v0.1 for Minetest [Rel]
Replies: 10
Views: 11259

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