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Re: Decreasing load times

loading times .. Jukebox files .. are loaded everytime (seems Minetest does not cache) It's not just musicfiles - same goes for repeated download of files from other mods (especially big mods, like Homedecor). So, a cache-mechanism / local directory, to download/check/update files only when needed ...
by hajo
Sun Mar 19, 2017 21:56
 
Forum: Modding Discussion
Topic: Decreasing load times
Replies: 8
Views: 3169

Re: Most serious bugs (according to you)

survey .. Which are the most serious unfixed bugs for you ? .. break the game for you or just annoy you like hell. * #1: minetest crashes quite often ** when shift-moving stuff in the inventory ** when pasting text into formspecs (or shortly after that) * #2-most annoying: picking/dropping stuff in...
by hajo
Thu Mar 16, 2017 11:07
 
Forum: Minetest Problems
Topic: Most serious bugs (according to you)
Replies: 25
Views: 8975

Re: [Mod] basic_machines [basic_machines]

GreenDimond wrote:Is that... HAL?

You mean the detector ?
by hajo
Wed Mar 15, 2017 10:16
 
Forum: WIP Mods
Topic: [Mod] basic_machines [basic_machines]
Replies: 71
Views: 14591

Re: [Mod] HUD Plus [hudplus]

ERROR[Main]: ServerError: Runtime error from mod 'hudplus' in callback environment_Step(): ... method 'get_meta' I keep forgetting that I can't assume everybody runs a recent build of minetest-dev With minetest-dev as a requirement, using&testing is pretty much restricted to singleplayer, and d...
by hajo
Wed Mar 15, 2017 10:09
 
Forum: WIP Mods
Topic: [Mod] HUD Plus [hudplus]
Replies: 16
Views: 4164

Re: [Mod] HUD Plus [hudplus]

screenshot of size 3:2, so it doesn't get distorted. And yes, IK the screenshot should of a 3:2 ratio so it isn't distorted in MT, but I'm not too worried about that more so that it looks good on the forums. Maybe I'll replace the screenshot.png with a non-distorted image Just cutting up that image...
by hajo
Tue Mar 14, 2017 07:18
 
Forum: WIP Mods
Topic: [Mod] HUD Plus [hudplus]
Replies: 16
Views: 4164

Re: [Mod] HUD Plus [hudplus]

HUD Plus [hudplus] This mod aims to create a better player HUD .. * Item description and itemstring is displayed when selected in hotbar Nice idea, but I get an error: ERROR[Main]: ServerError: Runtime error from mod 'hudplus' in callback environment_Step(): ...0.4.15\bin\..\mods\hudplus/modules/it...
by hajo
Mon Mar 13, 2017 06:47
 
Forum: WIP Mods
Topic: [Mod] HUD Plus [hudplus]
Replies: 16
Views: 4164

Re: [Mod] Advanced Trains [advtrains] [1.6.7]

orwell wrote:I am not able to host a server.

It doesn't need to be your own server.
A list of servers running the Advanced Trains-mod would also be useful.
by hajo
Sat Mar 11, 2017 16:18
 
Forum: Mod Releases
Topic: [Mod] Advanced Trains [advtrains] [1.7.2]
Replies: 527
Views: 110862

Re: [Mod] Advanced Trains [advtrains] [1.6.7]

How about setting up a trains-server, as a demo ("TrainsWorld") ? That could be made quite small (think "Lummerland" :) Or do some layout like a model-railroad, e.g. from rail3d or jbss , or LokSim3d ... Maybe as an offline-pack, e.g. modpack + map.sql + basic config, with some t...
by hajo
Fri Mar 10, 2017 18:24
 
Forum: Mod Releases
Topic: [Mod] Advanced Trains [advtrains] [1.7.2]
Replies: 527
Views: 110862

Re: Is there lamp(s) in Minetest Game?

Sergey wrote:
Wuzzy wrote:These are the light sources in Minetest Game 0.4.15: ..
That's it! There are no ceiling lamps.

Many of these are dangerous for health.

It looks like you need to use some mod, so how about darkage ?
That has also a decent looking lamp.
by hajo
Wed Mar 08, 2017 17:40
 
Forum: Minetest General
Topic: Is there lamp(s) in Minetest Game?
Replies: 16
Views: 2295

Re: Is there lamp(s) in Minetest Game?

Sergey wrote:Is there lamp(s) in default Minetest Game?
Mese Lamp is too expensive — three mese crystals!

basic_machines has lights, made from 4 torches.
Just needs a constructor to fabricate them...
by hajo
Tue Mar 07, 2017 18:25
 
Forum: Minetest General
Topic: Is there lamp(s) in Minetest Game?
Replies: 16
Views: 2295

Re: Jungle tree saplings

Sergey wrote:Why jungle saplings drop so rarely?

Don't just wait for saplings to drop, gets some leaves (about 20..99) !

Then repeatedly place and pickup those leaves,
and with some patience, you can get a sapling from every leaf.
by hajo
Tue Mar 07, 2017 04:24
 
Forum: Minetest General
Topic: Jungle tree saplings
Replies: 4
Views: 1020

Re: [Mod] basic_robot [basic_robot]

* ROBOTS-server - Server-portrait .. Suggestions/additions * A map at the top of that page .. Ideas .. Bank ... Info-Point ... Map now updated to 2017-03, along with some other info. Some suggestions: * mod for HUD - displays text for current tool when scrolling thru hotbar with mousewheel That wou...
by hajo
Sat Mar 04, 2017 10:30
 
Forum: WIP Mods
Topic: [Mod] basic_robot [basic_robot]
Replies: 76
Views: 17472

Re: MinetestMapperGui - Graphical userinterface for mtmapper

BTW, sometimes I get an error
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
Exception: Failed to prepare SQL statement (blockPosListStatement)

Just pressing the generate-button again, without changing anything,
and the program runs successfully.
by hajo
Mon Feb 27, 2017 04:40
 
Forum: Minetest-Related
Topic: MinetestMapperGui - Graphical userinterface for mtmapper
Replies: 88
Views: 27163

Re: Do we have map recovery/repair tool?

linushsao wrote:
TenPlus1 wrote:This will hopefully recover your map
so long as you are using linux with python installed ... ./recover.py

i had try but got error msg: ...

So, has this tool been fixed, and successfully used on any minetest-server ?
by hajo
Thu Feb 23, 2017 22:12
 
Forum: Minetest General
Topic: Do we have map recovery/repair tool?
Replies: 8
Views: 1784

Re: Random tricks and tips (Minetest Game)

twoelk wrote:you may need to add a file called "world.mt"

Indeed, just put in
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
gameid = minetest
backend = sqlite3

But even an empty file seems to work.

Thanks for the tip !
by hajo
Sun Feb 19, 2017 09:34
 
Forum: Minetest General
Topic: Random tricks and tips (Minetest Game)
Replies: 47
Views: 9317

Re: [Mod] Villages for Minetest [mg_villages]

Updates .. * Added a new house, a shed with a forge and a shed with a pasture for animals * Added a new village type spawn . I also have another idea. How about small villages that spawn in caves or special structures in the nether? It will enhance the underground and make players want to explore u...
by hajo
Fri Feb 17, 2017 09:48
 
Forum: WIP Mods
Topic: [Mod] Villages for Minetest [mg_villages]
Replies: 64
Views: 21931

Re: Random tricks and tips (Minetest Game)

Sergey wrote:You can make world exploration a lot easier with Minetestmapper.

That only works for singleplayer, and your own server.
A normal player on a server cannot use Minetestmapper.
by hajo
Wed Feb 15, 2017 15:45
 
Forum: Minetest General
Topic: Random tricks and tips (Minetest Game)
Replies: 47
Views: 9317

Re: Project: shed in the forest

search for flat spots because I don't want to place schematics on places like this. Even flatten and filling wouldn't help there How about counting spaces with air,water / dirt,sand,stone / trees,leaves,flowers at the intended place the size of you schematic, as well as at lower height of that. If ...
by hajo
Wed Feb 15, 2017 11:05
 
Forum: WIP Mods
Topic: Project: shed in the forest
Replies: 17
Views: 2973

Re: [Mod] basic_robot [basic_robot]

is there a way to query the current energylevel, Each new running step robot has 1 energy. that is all. So, when exactly does that happen, and how does the robot know/check ? Does it matter if several statements are on the same line, if they are inside a loop, or in a function ? Looking at the resu...
by hajo
Tue Feb 14, 2017 04:03
 
Forum: WIP Mods
Topic: [Mod] basic_robot [basic_robot]
Replies: 76
Views: 17472

Re: [Mod] More Commands! [1.0.10] [morecommands]

hajo wrote:* mapgap 0,0 - find nearest unexplored mapchunk (spiraling outward from given coordinate)

If you need an idea about that spiral, have a look at rosettacode.org.
by hajo
Sun Feb 12, 2017 03:55
 
Forum: Mod Releases
Topic: [Mod] More Commands! [1.0.11] [morecommands]
Replies: 36
Views: 8001

Re: [Mod] Functional Lua Computers [0.5] [digicompute]

The computer itself will not be able to interact with the MT world at all .. Well, considering that we already have lua, so we can run any program we want, I was wondering what use a 'Functional Lua Computer' in minetest would have. BTW, have a look at rnd's basic_machines and basic_robots . The na...
by hajo
Fri Feb 10, 2017 13:28
 
Forum: WIP Mods
Topic: [Mod] Functional Lua Computers [0.5.2] [digicompute]
Replies: 22
Views: 2906

Re: [Mod] More Commands! [1.0.10] [morecommands]

Does anybody have any suggestions? When I want a worldmap , almost everytime I find some unexplored gaps, or an 'uneven' border. So, I have to fly/teleport there, then make a new map. How about some commands, like * mapgap 0,0 - find nearest unexplored mapchunk (spiraling outward from given coordin...
by hajo
Fri Feb 10, 2017 10:29
 
Forum: Mod Releases
Topic: [Mod] More Commands! [1.0.11] [morecommands]
Replies: 36
Views: 8001

Re: [Mod] Villages for Minetest [mg_villages]

Me Me and Me wrote:There doesn't seem to be much of a market for mese
(I have more than 30 crystals!)

You have too much mese, and diamonds ?
Go, and build some basic_machines.
by hajo
Fri Feb 10, 2017 02:45
 
Forum: WIP Mods
Topic: [Mod] Villages for Minetest [mg_villages]
Replies: 64
Views: 21931

Re: Noob Academy

ERROR[Main]: generateImage(): Could not load image "bmail_mailer_top.png" while building texture Yes, that mod doesn't have any textures. At some point I plan for me or someone else to make textures for it. Just copy over an existing texture, like wood/wool/copper etc. and maybe colorize.
by hajo
Thu Feb 09, 2017 22:24
 
Forum: Minetest Servers
Topic: Noob Academy
Replies: 36
Views: 8318

Re: Noob Academy

I found no grass / junglegrass yet. If you want, I can put grass and such in the tree farm. :) Well, the task coming up after 'punch a tree' is 'collect some grass/junglegrass'. And none in sight... Also, errors in logfile: ERROR[Main]: generateImage(): Could not load image "bmail_mailer_top.p...
by hajo
Thu Feb 09, 2017 17:15
 
Forum: Minetest Servers
Topic: Noob Academy
Replies: 36
Views: 8318

Re: [Mod] basic_robot [basic_robot]

digging only works correctly upto a certain distance between spawner and robot. minetest shuts down all activity thats far from player location ( depends on settings in minetest.conf, on my server around 3 chunks = 3*16=48 nodes) When mining with a remote (and no program running on the spawner), I'...
by hajo
Thu Feb 09, 2017 11:21
 
Forum: WIP Mods
Topic: [Mod] basic_robot [basic_robot]
Replies: 76
Views: 17472

Re: [Mod] basic_robot [basic_robot]

is there a way to query the current energylevel, and/or a wait/sleep-statement ? Each new running step robot has 1 energy. that is all. If you want to pause robot thats trivial: if not pause then ... PROGRAM CODE .. end With 'pause' I meant 'sleep/wait before each dig, until there is enough energy ...
by hajo
Thu Feb 09, 2017 09:43
 
Forum: WIP Mods
Topic: [Mod] basic_robot [basic_robot]
Replies: 76
Views: 17472

Re: Noob Academy

hajo wrote:that message 'now craft some sticks' came up more often, even after I had made tools.

Similar messages comes up 'craft wooden axe' etc.
when I already moved on to stone tools.

Also, I found no grass / junglegrass yet.

Is there a way to turn these messages on/off ?
by hajo
Thu Feb 09, 2017 09:31
 
Forum: Minetest Servers
Topic: Noob Academy
Replies: 36
Views: 8318

Re: [Mod] basic_robot [basic_robot]

UPDATE: .. -bug fixes statements after self.remove() are still executed -robot now has "energy", .. to dig stuff, 1 energy is expended is there a way to query the current energylevel, and/or a wait/sleep-statement ? E.g. making a 1x3 tunnel dig.forward() move.forward() dig.up() dig.down()...
by hajo
Wed Feb 08, 2017 19:29
 
Forum: WIP Mods
Topic: [Mod] basic_robot [basic_robot]
Replies: 76
Views: 17472

Re: Noob Academy

There are some unknown textures, e.g. that hammer-and-anvil, and some items in shops and frames. Maybe it would help to show screenshots. Here: S-NoobAcademy_UnknownNode1.png S-NoobAcademy_UnknownNode2.png Also, lowest level in the mine, the stuff just above the bedrock. The unusable furnace is pro...
by hajo
Wed Feb 08, 2017 17:57
 
Forum: Minetest Servers
Topic: Noob Academy
Replies: 36
Views: 8318
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