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Re: [macOS/OS X] Neoascetic's nightly/stable builds and othe

Environment is Mac OS X 10.12.1 Sierra (yeah they call it macOS now but I am not in the Apple marketing) . The nighly build from 2016-11-20 shows an error in the log in first line after a startup: minetest(29007,0x7fffa203f3c0) malloc: *** malloc_zone_unregister() failed for 0x7fffa2035000 Users of ...
by snoopy
Sun Dec 04, 2016 10:14
 
Forum: Minetest Builds
Topic: [macOS/OS X] Neoascetic's nightly builds and others
Replies: 281
Views: 195402

Re: [Mod]mymonths[mymonths]

... P.S. There is an easter egg, that wasn't intentional, forgot to remove some testing code. See if you can find it. :D This deal won't last long so update today. ;) You still have the file "calander.lua" which contains no code at all (and should have been named "calendar.lua" ...
by snoopy
Mon Nov 07, 2016 13:38
 
Forum: WIP Mods
Topic: [Mod]mymonths[mymonths]
Replies: 124
Views: 29498

Re: [Mod]mymonths[mymonths]

Nathan.S wrote:I checked out your new init.lua file, I like it. Things are cleaner, and it has the same functionality, so I've copied that over our code. (I've also added you as a contributor in the code.)

Thank you very much and I appreciate this.
by snoopy
Mon Nov 07, 2016 13:28
 
Forum: WIP Mods
Topic: [Mod]mymonths[mymonths]
Replies: 124
Views: 29498

Re: [Mod] Mobs Redo [1.32] [mobs]

by snoopy
Sat Nov 05, 2016 07:40
 
Forum: Mod Releases
Topic: [Mod] Mobs Redo [1.34] [mobs]
Replies: 1026
Views: 341677

Re: [Mod]mymonths[mymonths]

Nathan S. , you are welcome and no hurries. Please find below a new version of the file "init.lua" for your consideration. The functionality should be the same as in your original code. Changes are: ⋅ remove redundancy (e.g. the settings were set two times in the original code) ...
by snoopy
Fri Nov 04, 2016 16:57
 
Forum: WIP Mods
Topic: [Mod]mymonths[mymonths]
Replies: 124
Views: 29498

Re: [Modpack] Food [2.3] [food][food_basic]

Presumably, just adding a "local" as local res = name:gsub('%"', '') in file "init.lua" line 101 should fix it? function food.strip_name(name) res = name:gsub('%"', '') if res:sub(1, 1) == ":" then res = res:sub(2, #res) --table.concat{res:sub(1, 1-1), "&...
by snoopy
Thu Nov 03, 2016 22:50
 
Forum: Mod Releases
Topic: [Modpack] Food [2.3] [food][food_basic]
Replies: 122
Views: 69471

Re: [Mod] Mobs Redo [1.32] [mobs]

On my local server we are quite happy with the mobs_redo (i.e. mobs, monster, animal, npc) mod compilation as of 2016-10-31 master. The new spawn rates seem to be reasonable. A little glitch may be some of the cows are seeking the deeper waters and dying there regularly. Thanks a lot for the nice wo...
by snoopy
Thu Nov 03, 2016 18:02
 
Forum: Mod Releases
Topic: [Mod] Mobs Redo [1.34] [mobs]
Replies: 1026
Views: 341677

Re: [Modpack] Food [2.3] [food][food_basic]

The mod seems to work pretty, however there is a general warning: Food Mod - Version 2.3 2016-11-03 16:21:06: WARNING[Main]: Assignment to undeclared global "res" inside a function at ...ary/Application Support/minetest/mods/food/food/init.lua:101. Loaded with flags load_mod_food = true an...
by snoopy
Thu Nov 03, 2016 17:36
 
Forum: Mod Releases
Topic: [Modpack] Food [2.3] [food][food_basic]
Replies: 122
Views: 69471

Re: [Mod] Mobs Redo [1.32] [mobs]

Please, help me to install mobs on my server. And NPC also.. Have a look at the intro page, get all four zip files from the four downloads, rename unzipped folder accordingly by removing the "-master" part, move folders into the "mods" folder of your minetest installation. Start...
by snoopy
Thu Nov 03, 2016 14:23
 
Forum: Mod Releases
Topic: [Mod] Mobs Redo [1.34] [mobs]
Replies: 1026
Views: 341677

Re: [Mod]mymonths[mymonths]

To Nathan S.: Please have a look at my version of code for leaves.lua and the falling apples. -- apples die in November minetest.register_abm({ nodenames = {'default:apple'}, interval = 15, chance = 10, action = function (pos) if mymonths.month_counter == 11 then minetest.set_node(pos,{name = 'mymon...
by snoopy
Thu Nov 03, 2016 14:03
 
Forum: WIP Mods
Topic: [Mod]mymonths[mymonths]
Replies: 124
Views: 29498

Re: [Mod]mymonths[mymonths]

I think his issue is that the papyrus doesn't naturally spawn after the first winter, as it doesn't have a spawning code in mymonths, but I'm pretty sure it does get removed in the fall. No spawn I agree. However, any papyrus which was planted by an avatar does not grow at all after the winter. To ...
by snoopy
Thu Nov 03, 2016 13:12
 
Forum: WIP Mods
Topic: [Mod]mymonths[mymonths]
Replies: 124
Views: 29498

Re: [Mod]mymonths[mymonths]

Nathan S. welcome and I appreciate your positive motivation. Please have a look at the leave changing LBM in file leaves.lua . IMHO it should be 'mymonths:leaves_yellow _aspen ' instead of 'mymonths:leaves_yellow' . -- September -- ... -- Aspen Leaves -- ... if day >=8 and day <=14 then if n == 'mym...
by snoopy
Thu Nov 03, 2016 13:03
 
Forum: WIP Mods
Topic: [Mod]mymonths[mymonths]
Replies: 124
Views: 29498

Re: [Mod]mymonths[mymonths]

Papyrus is a source for crafting paper and sugar. The unwanted effect on papyrus should be quite obvious. I was mostly just wondering what plants Snoopy was referring to that weren't growing. Please be aware that Nathan.S made at least two updates to the mod during the discussion since 2016-08-23. F...
by snoopy
Tue Nov 01, 2016 07:15
 
Forum: WIP Mods
Topic: [Mod]mymonths[mymonths]
Replies: 124
Views: 29498

Re: [Mod]mymonths[mymonths]

TheReaperKing the only plants that will "sprout" in the spring are the default flowers, but I think there is a group used to kill the plants in the fall. I agree. I need to add support for other plant mods and add them to a table and then randomly select from that table to spawn them. Sou...
by snoopy
Mon Oct 31, 2016 20:00
 
Forum: WIP Mods
Topic: [Mod]mymonths[mymonths]
Replies: 124
Views: 29498

Re: [Mod]mymonths[mymonths]

What plants aren't growing? Also that's odd that it has crashed on you. I use it every day with my students and if it has crashed it has only been once or twice but not in a long time. Papyrus is not growing when planted as it should. My server populates quite a list of mods and this (together with...
by snoopy
Mon Oct 31, 2016 19:42
 
Forum: WIP Mods
Topic: [Mod]mymonths[mymonths]
Replies: 124
Views: 29498

Re: [Mod]mymonths[mymonths]

This is going to sound horrible, ... I know there is some way to profile mods, and see what kind of processing power they use, and time spent, but with not every being too worried about that, I've never looked into it. Please accept my apologies. I am just interested in learning modding by example ...
by snoopy
Mon Oct 31, 2016 06:38
 
Forum: WIP Mods
Topic: [Mod]mymonths[mymonths]
Replies: 124
Views: 29498

Re: [Modpack] "Better HUD" and "hunger" [2.x.1] [hud][hunger

Thank you, this is a great mod compilation and a very nice add for enjoying the Minetest game. This mod is working well with mods like xdecor , mobs_redo , 3d_armor and others from my experience since the 0.4.13 Minetest release. Like nirvana2165 kindly mentions one can ignore the "HUD_ENABLE_H...
by snoopy
Sun Oct 30, 2016 17:50
 
Forum: Mod Releases
Topic: [Modpack] "Better HUD" and "hunger" [2.x.1] [hud][hunger]
Replies: 310
Views: 136662

Re: [Modpack] Food [2.3] [food][food_basic]

Ref the intro page: ... Mod Support Supports (but does not require) the following mods, and you can use any of these at the same time: ⋅  Farming: farming , farming_plus , DocFarming , Aeroponics (plantlib) , JkFarming , Plant Life , Farming Redo ⋅  Animals: Simple Mobs , modf , ...
by snoopy
Sun Oct 30, 2016 17:23
 
Forum: Mod Releases
Topic: [Modpack] Food [2.3] [food][food_basic]
Replies: 122
Views: 69471

Re: [Modpack] Food [2.3] [food][food_basic]

Ref the intro page:
rubenwardy wrote:Create a new folder in mods/minetest called "food" and extract the .zip's contents in to it.
Documentation: Craft Guide (PDF).


The a.m. craft guide seems to unavailable and I get an ERROR 404 from dropbox.com.
by snoopy
Sun Oct 30, 2016 16:59
 
Forum: Mod Releases
Topic: [Modpack] Food [2.3] [food][food_basic]
Replies: 122
Views: 69471

Re: [Mod] Mobs Redo [1.32] [mobs]

When I punch an enemy mob (spiders, zombies), it makes the punching noise and the red blood particles, even when I don't actually do any damage. If I didn't have the "HP # of #" to look at I'd spam punch all day long, wondering why it was taking forever to kill the mob. In fact, for enemi...
by snoopy
Sun Oct 30, 2016 11:57
 
Forum: Mod Releases
Topic: [Mod] Mobs Redo [1.34] [mobs]
Replies: 1026
Views: 341677

Re: [Mod] Mobs Redo [1.32] [mobs]

EDIT: I mean, isn't that the whole point of mods? Everybody should be free to make the gameplay how they want, and not be locked into a certain approach? "Spamming attack" vs. "not spamming attack" isn't something that can affect other mods, so it's just you trying to force a ce...
by snoopy
Sun Oct 30, 2016 11:45
 
Forum: Mod Releases
Topic: [Mod] Mobs Redo [1.34] [mobs]
Replies: 1026
Views: 341677

Re: [Modpack] 3D Armor [0.4.5] [minetest-3d_armor]

This is an excellent mod, thanks a lot. My kids and me use this mod since Minetest 0.4.13 as a natural addon.
by snoopy
Sat Oct 29, 2016 11:56
 
Forum: Mod Releases
Topic: [Modpack] 3D Armor [0.4.8] [minetest-3d_armor]
Replies: 594
Views: 329884

Re: [Mod] Sedimentology [sedimentology-mt]

This is a great idea and an excellent mod, thanks a lot. My kids and me use this mod since 0.4.13 and we truly enjoy the effects. The changes to the environment are smoothly taking effect and the overall appearance is very appropriate. Maybe you could extend some of the effects to new default nodes ...
by snoopy
Sat Oct 29, 2016 11:09
 
Forum: Mod Releases
Topic: [Mod] Sedimentology [sedimentology]
Replies: 34
Views: 13145

Re: [mod]Extra TNT blast effects[tnt_extras]

Unfortunately there seem to be issues after the update and some side effects to other mods. Some examples are: ERROR[Server]: Item "default:cobble_microslab" not defined ERROR[Server]: Item "default:cobble_outerstair" not defined Side effect with the xdecor mod : The default:cobb...
by snoopy
Sat Oct 29, 2016 10:16
 
Forum: Mod Releases
Topic: [Mod] Extra TNT blast effects [tnt_extras]
Replies: 13
Views: 4381

Re: [Mod] Mobs Redo [1.32] [mobs]

This is a great mod, thanks a lot. My kids and me enjoy this mod since 0.4.13 and our favourites are the lava monster and the mine trolls i.e. dungeon kings. My little ones like to chase rats in the caves and are calling them mice. Much fun.
by snoopy
Fri Oct 28, 2016 23:49
 
Forum: Mod Releases
Topic: [Mod] Mobs Redo [1.34] [mobs]
Replies: 1026
Views: 341677

Re: [Mod]mymonths[mymonths]

Thanks a lot for the kind words and the quick update to your mod. Now learning Lua and making myself more familiar with minetest modding I wonder if you would be so kind to look into the performance of my following proposal. I would appreciate any advice and discussion. In file leaves.lua you invent...
by snoopy
Fri Oct 28, 2016 23:21
 
Forum: WIP Mods
Topic: [Mod]mymonths[mymonths]
Replies: 124
Views: 29498

Re: [mod]Extra TNT blast effects[tnt_extras]

Updated the mod, the issue should be fixed now. Re: failed to load - Extra TNT blast effects[tnt_extras] There seems to be an issue with the current module as of 2016-01-28 running on a local 0.4.14 dedicated server. I copied your module from the minetest-mods project. Thank you very much for the e...
by snoopy
Fri Oct 28, 2016 21:41
 
Forum: Mod Releases
Topic: [Mod] Extra TNT blast effects [tnt_extras]
Replies: 13
Views: 4381

Re: [Mod] X-Decor [git] [xdecor]

This is mod like the Home Decor ModPack home-decor has neither the enchanting table nor the crafting book. In x-decor the textures are more pretty aligned with the minetest default look. The concept of a special book item as crafting guide in x-decor is charming and well thought. The mod unified_in...
by snoopy
Thu Oct 27, 2016 14:12
 
Forum: Mod Releases
Topic: [Mod] X-Decor [git] [xdecor]
Replies: 266
Views: 88166

Re: no grass after winter - mymonths

I agree with Sokomine's post and his observations. Anyway Sokomine seems to be a pro and I am just a newbie here. It seems to be a very entertaining mod for singleplayer. Could make survival better. IMHO this mod appears to be work in progress would need an improved integration for multi-player and ...
by snoopy
Sun Oct 23, 2016 16:03
 
Forum: WIP Mods
Topic: [Mod]mymonths[mymonths]
Replies: 124
Views: 29498

Re: [Mod] X-Decor

This is truly a great mod, nice extras like the enchanting table and the crafting book included. My kids and me favour this mod over unified_inventory and home-decor now for several reasons and are having great fun in a multi-player world.
by snoopy
Sun Oct 23, 2016 13:55
 
Forum: Mod Releases
Topic: [Mod] X-Decor [git] [xdecor]
Replies: 266
Views: 88166
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