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Re: Weak node protection for PVP

You don't really need to protect all types of blocks. You can implement special (colored) "team" block and assign group like "team1". In addition, you can create "team" tools which are good for digging team1 blocks and are bad for digging team2, team3 etc blocks. The qu...
by Xudo
Sun Feb 26, 2017 20:52
 
Forum: Modding Discussion
Topic: Weak node protection for PVP
Replies: 5
Views: 1378

Re: Poll: Growing crops and/or saplings underground?

If you allow to grow anything underground, it will encourage players to stay underground. There are not so many reasons to go on surface. Only wood and farms. But decision about "whether you allow underground farming or deny it" is up to server owners. Default minetest game have no farming...
by Xudo
Wed Jan 04, 2017 21:47
 
Forum: Minetest General
Topic: Poll: Growing crops and/or saplings underground?
Replies: 52
Views: 9559

Re: Thoughts about Minetest

If you are going to make specific "game part", you'll need special c++ programming skills anyway.
Be more specific in your questions and you get better answers.
by Xudo
Tue Jan 03, 2017 19:44
 
Forum: Minetest General
Topic: Thoughts about Minetest
Replies: 19
Views: 4253

Re: [Mod] A modular tunnel boring/construction machine [digt

What will happen if digger head face lava? Will it collect flowing lava and lava sources?
by Xudo
Sun Jan 01, 2017 08:20
 
Forum: WIP Mods
Topic: [Mod] Modular tunnel boring/building machine [digtron][0.8]
Replies: 120
Views: 22774

Re: yet another minetest in schools thread

[*]Make skins. Our site is all Windows. Paint is unsuitable, afaik it doesn't support transparency, the problem with this activity has been the complexity of Photoshop! http://codeclub.sfh6.org/resources/minetest/player_Skinzones_64_32.png Try any specialized pixel-art editor. I believe they are mo...
by Xudo
Thu Dec 22, 2016 16:05
 
Forum: Minetest General
Topic: minetest in a school
Replies: 3
Views: 848

Re: TestJam 2016 - 72 Hour Modding Competition

I looked for criterias of judging and didn't find any.
Am I missed something?
by Xudo
Wed Dec 14, 2016 19:55
 
Forum: Minetest General
Topic: TestJam 2016 - 72 Hour Modding Competition
Replies: 21
Views: 5676

Re: [Mod] Real Torch [0.4][real_torch]

Since you get diamond armor, you dont really need light to dig.
by Xudo
Sun Dec 11, 2016 18:37
 
Forum: Mod Releases
Topic: [Mod] Real Torch [0.4][real_torch]
Replies: 18
Views: 4359

Re: [Modpack] CTF PvP Engine [1.0] [ctf_pvp_engine]

How diplomacy state related to ability to hurt players from other team?
by Xudo
Thu Nov 24, 2016 16:07
 
Forum: Mod Releases
Topic: [Modpack] CTF PvP Engine [1.0] [ctf_pvp_engine]
Replies: 57
Views: 30874

Re: [Modpack] CTF PvP Engine [1.0] [ctf_pvp_engine]

@rubenwardy, can you explain how diplomacy supposed to work?
What are teams states?
What actions you need to perform to change from each state to each other?
by Xudo
Thu Nov 24, 2016 15:14
 
Forum: Mod Releases
Topic: [Modpack] CTF PvP Engine [1.0] [ctf_pvp_engine]
Replies: 57
Views: 30874

Re: Why don't people know what PvP is?

all players look exactly the same and there is no way to tell what items they have/wield. suddenly blue plasma things come floating in your face there is lots of loud irritating noise. and death. there is no save place, not even inside the spawn. i lost interest very quickly :P That's the fun of it...
by Xudo
Wed Nov 23, 2016 04:50
 
Forum: Minetest General
Topic: Why don't people know what PvP is?
Replies: 8
Views: 1821

Re: Opinions Wanted - Lua A Good "Gateway" Language?

My daily work is related to sql, java and scala. In my part-time job as a teacher I use C#. I've chosen it because MSVS was most convenient one three years ago. For new people it is easier to start comparing to C or C++. Advanced students get comfortable transition to serious production things. I th...
by Xudo
Tue Nov 22, 2016 17:46
 
Forum: Minetest General
Topic: Opinions Wanted - Lua A Good "Gateway" Language?
Replies: 22
Views: 3303

Re: Using a DB

In this case it is better to use anything simple for a quick start. If storing data in files is easier than compiling luasql, then use files. Minetest already provides you (de)serialization functions.
by Xudo
Sat Nov 19, 2016 12:49
 
Forum: Modding Discussion
Topic: Using a DB
Replies: 9
Views: 2149

Re: Using a DB

I think that best option to store minetest world is noSql database like cassandra.
You need fast insert and select of blocks of data and don't really need transaction handling and table relations.
by Xudo
Fri Nov 18, 2016 17:51
 
Forum: Modding Discussion
Topic: Using a DB
Replies: 9
Views: 2149

Re: [Modpack] CTF PvP Engine [1.0] [ctf_pvp_engine]

Looks like I have figured out how to do this.

I feel really uncomfortable with changing this mod without any tests. Thats why I'm going to increase production quality of this mod.
Do you have any familiar unit-testing framework?
If not, I'll use lunatest.
by Xudo
Mon Nov 14, 2016 17:07
 
Forum: Mod Releases
Topic: [Modpack] CTF PvP Engine [1.0] [ctf_pvp_engine]
Replies: 57
Views: 30874

Re: [Modpack] CTF PvP Engine [1.0] [ctf_pvp_engine]

I have implemented few things in your mod. What should I do to merge them to master? What are your requrements for testing? Things are: ⋅ "/apply <team>" console command. Players can ask to join. Team managers can decide whether they should be in team or not. ⋅ "Pe...
by Xudo
Sun Nov 13, 2016 13:08
 
Forum: Mod Releases
Topic: [Modpack] CTF PvP Engine [1.0] [ctf_pvp_engine]
Replies: 57
Views: 30874

Re: [Modpack] CTF PvP Engine [1.0] [ctf_pvp_engine]

I have found source of the problem. When players join to team, ctf state is not being marked as "need save". Thats why it wasn't saved. I assume this might be an option for games with short sessions. I have added config parameter to persist team membership. I have failed to push it to your...
by Xudo
Sat Nov 12, 2016 12:38
 
Forum: Mod Releases
Topic: [Modpack] CTF PvP Engine [1.0] [ctf_pvp_engine]
Replies: 57
Views: 30874

Re: [Modpack] CTF PvP Engine [1.0] [ctf_pvp_engine]

I'm trying to setup my local server for this game and getting a problem. Teams and its members doesn't persist if I restart server. I have made 5 players: admin, RedKing, RedSlave, BlueKing, BlueSlave and then: admin: /team add blue admin: /team add red RedKing: /join red BlueKing: /join blue admin:...
by Xudo
Fri Nov 11, 2016 13:04
 
Forum: Mod Releases
Topic: [Modpack] CTF PvP Engine [1.0] [ctf_pvp_engine]
Replies: 57
Views: 30874

Re: [Guide] Create and maintain a server on Windows

I think it is better to make batch file to start a server. It is just a text file with name "start.bat" containing text minetest.exe --server --worldname WorldName > log.txt pause On error it will not close immediately and text of any error will present in file "log.txt"
by Xudo
Thu Nov 10, 2016 17:27
 
Forum: Minetest Servers
Topic: [Guide] Create and maintain a server on Windows
Replies: 136
Views: 56739

Re: Why client-sided scripting?

Can someone confirm or decline: does the server handles all mouse and keyboard events from its clients? If its true, then client side scripting can simplify inventory handling. Instead of sending "left mouse button down at x,y","mouse moved to x1,y1"(multiple times),"left mo...
by Xudo
Thu Nov 10, 2016 05:58
 
Forum: Minetest General
Topic: Why client-sided scripting?
Replies: 14
Views: 2942

Re: [Game] Post-apocalyptic Fallout World [aftermath]

Looks like this game is deprecated at this moment. I'v downloaded and installed aftermath game in minetest 0.4.14 When I launch new world, it shows following error: 2016-11-09 22:24:24: ERROR[Main]: ModError: Failed to load and run script from D:\Games\minetest-0.4.14\bin\..\games\aftermath\mods\flo...
by Xudo
Wed Nov 09, 2016 16:52
 
Forum: Subgame Releases
Topic: [Game] Post-apocalyptic Fallout World [aftermath]
Replies: 29
Views: 14952

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