Search found 38 matches

Return to advanced search

Re: [Mod] travelnet teleporters/bookmarks [2.0][travelnet]

I read all the pages of this topic but I didn't succeed to understand how privileges really work : do I need a privilige to just create a travelnet box ? Is it possible on a server to grant the right to build/one only to an admin for example ? I think that would we really important on a server to av...
by Alcyone
Fri Jan 27, 2017 09:08
 
Forum: Mod Releases
Topic: [Mod] travelnet teleporters/bookmarks [2.0][travelnet]
Replies: 104
Views: 68239

Re: [Mod] Mobs Redo [1.33] [mobs]

Thanks for your quick answer ! Do you have the mod security on ? I don't know in fact, nor how to check :/ if so add this line to minetest.conf : secure.enable_security = false No change, same error :/ 2017-01-24 21:50:08: ERROR[Main]: ModError: Failed to load and run script from /home/vincent/.mine...
by Alcyone
Tue Jan 24, 2017 20:48
 
Forum: Mod Releases
Topic: [Mod] Mobs Redo [1.34] [mobs]
Replies: 1026
Views: 241687

Re: [Mod] Mobs Redo [1.33] [mobs]

In fact it happens with animals, monsters and npc and I want to use them x) that's not the solution
by Alcyone
Tue Jan 24, 2017 13:01
 
Forum: Mod Releases
Topic: [Mod] Mobs Redo [1.34] [mobs]
Replies: 1026
Views: 241687

Re: [Mod] Mobs Redo [1.33] [mobs]

Hi TenPlus1, I tried to use the different mods of Mob Redo with an v7 Ethereal mapgen on a world I created (animal, monster, npc), but when I try to load the map, I have this kind of error for all three mods https://image.noelshack.com/fichiers/2017/04/1485256195-error-npc.png I wonder what I can do...
by Alcyone
Tue Jan 24, 2017 11:13
 
Forum: Mod Releases
Topic: [Mod] Mobs Redo [1.34] [mobs]
Replies: 1026
Views: 241687

Re: Animated Inventory Images

Wuzzy wrote:Alcyone, this is just the effect of the setting “inventory_items_animations = true” as mentioned earlier.
This setting is a client-only setting.

This is missing the point of this thread, I guess the goal is to make it controllable by mods.


Sorry, I do not see your answer.
I can't help on this
by Alcyone
Tue Jan 24, 2017 10:57
 
Forum: Minetest General
Topic: Animated Inventory Images
Replies: 14
Views: 2126

Re: [Mod] Inventory Plus [inventory_plus] additional formspe

Lupercus wrote:Is there any way to run this without creative mode, so skins, armor, worldedit are accessable without creative being enabled?


Yes, use the one of TenPlus1
by Alcyone
Tue Jan 24, 2017 10:56
 
Forum: Mod Releases
Topic: [Mod] Inventory Plus [inventory_plus] additional formspec buttons
Replies: 27
Views: 29315

Re: Animated Inventory Images

I've seen that in a video of sys4, check after 3:21 (it's in French). You may ask him
by Alcyone
Sat Jan 21, 2017 09:20
 
Forum: Minetest General
Topic: Animated Inventory Images
Replies: 14
Views: 2126

Re: [Fun] Post your Nyancats!

Two Nyancat while testing the fantastic Nether mod :)

Image

Image
by Alcyone
Sat Jan 14, 2017 20:51
 
Forum: Minetest General
Topic: [Fun] Post your Nyancats!
Replies: 146
Views: 28366

Re: Post your screenshots!

Image

Nearby my spawning point in a v7 test world, quite impressive :)
by Alcyone
Sat Jan 14, 2017 20:17
 
Forum: Minetest General
Topic: Post your screenshots!
Replies: 5323
Views: 1375746

Re: Mynetest (Serveur survie Français/Anglais)

J'ai fini par supprimer le serveur de la liste et refaire la configuration une dernière fois...et ça a marché \o/ problème d'interface chaise-clavier je suppose mais KiwiIRC aurait dû marcher sans problème...Merci pour la tentative de coup de main Palige :)
by Alcyone
Fri Jan 13, 2017 20:01
 
Forum: Français
Topic: Mynetest (Serveur survie Français/Anglais)
Replies: 114
Views: 45042

Re: Poll: Growing crops and/or saplings underground?

Be able to grow some culture underground like tomato could be realistic but not in the light of a torch : see for the indoor culture, it's always powerful light, so let's use mese lamps if we want to grow something underground but not torches.
by Alcyone
Mon Jan 09, 2017 09:18
 
Forum: Minetest General
Topic: Poll: Growing crops and/or saplings underground?
Replies: 52
Views: 9557

Re: Mynetest (Serveur survie Français/Anglais)

Ah, merci de le faire remarquer ! J'ai mis à jour le premier post. No soucy ;) Note: Il arrive que KiwiIRC n'arrive pas à se connecter sur daconcepts.com à cause de son temps de réponse trop long. Si tu utilises KiwiIRC, essaie peut-être de prendre un client desktop à la place, comme HexChat, Smuxi...
by Alcyone
Mon Jan 09, 2017 09:13
 
Forum: Français
Topic: Mynetest (Serveur survie Français/Anglais)
Replies: 114
Views: 45042

Re: Mynetest (Serveur survie Français/Anglais)

Serveur IRC : irc.inchra.net sur le premier post et irc.daconcepts.com sur le readme du GitHub. Mais j'arrive pas à me connecter à aucun d'entre eux ._.
by Alcyone
Sat Jan 07, 2017 14:00
 
Forum: Français
Topic: Mynetest (Serveur survie Français/Anglais)
Replies: 114
Views: 45042

Re: Minetest - Education Version

Hi christoferlevich ! You're probably right, most of the people are not interested in Minetest for an Education purpose but I think we should take care of it. I sadly can't help you with your problems but I can tell you that there is a bug/problem part on this forum, post there and you surely will h...
by Alcyone
Fri Jan 06, 2017 09:34
 
Forum: Minetest General
Topic: Minetest - Education Version
Replies: 49
Views: 13605

Re: I feel mobile users are ruining multiplayer.

Acyclone, while that system probably works well I still think it would be easier and more efficient to just have to option to kick them. Wuzzy, I think the fact that there's a million different version of Minetest on the app store is hurting it. I'm sure if there was only the official apk it would ...
by Alcyone
Fri Jan 06, 2017 09:20
 
Forum: Minetest General
Topic: I feel mobile users are ruining multiplayer.
Replies: 11
Views: 2491

Re: Mynetest (Serveur survie Français/Anglais)

pour le serveur, en effet Mobs_redo est en boucle d'erreur... 2017-01-05 15:11:07: ERROR[Main]: ModError: Failed to load and run script from /home/minetest/.minetest/mods/mobs_redo/init.lua: 2017-01-05 15:11:07: ERROR[Main]: /home/minetest/.minetest/mods/mobs_redo/api.lua:48: bad argument #2 to 'ma...
by Alcyone
Fri Jan 06, 2017 08:38
 
Forum: Français
Topic: Mynetest (Serveur survie Français/Anglais)
Replies: 114
Views: 45042

Re: I feel mobile users are ruining multiplayer.

I'm totally with Alcyone on this way to go, These 5 steps are exactly what I did on Mynetest server, And as our mods code is open-source, you can have it to get a random code written on a sign when your server starts. https://github.com/Mynetest/Mynetest-server/blob/master/mods/first_hour/init.lua ...
by Alcyone
Thu Jan 05, 2017 12:44
 
Forum: Minetest General
Topic: I feel mobile users are ruining multiplayer.
Replies: 11
Views: 2491

Re: Mynetest (Serveur survie Français/Anglais)

Hello :) je ne parviens pas à joindre le serveur ce matin, mon client le ping pas. Il y a-t-il un problème ?

je ne parviens pas non plus à me connecter au serveur irc indiqué : Serveur: irc.inchra.net
by Alcyone
Thu Jan 05, 2017 12:42
 
Forum: Français
Topic: Mynetest (Serveur survie Français/Anglais)
Replies: 114
Views: 45042

Re: Minetest 0.4.15

wonder if it would be possible to create a king of lauchncher letting the player choosing the Minetest version he wants to play to keep compatibility when it is needed (yes like Minecraft). Sure it raises some other problem like for mod versions too. On Linux, you can already choose your version of...
by Alcyone
Thu Jan 05, 2017 07:51
 
Forum: Minetest News
Topic: Minetest 0.4.15
Replies: 136
Views: 52774

Re: I feel mobile users are ruining multiplayer.

I currently play on different servers, mobile players or not, players who just do grief, destroy the map are a real problem. There is a whitelist/blacklist but if you want a public server, you can't prevent the reasons to be blacklisted to happen. The only advice I can tell you at the moment is this...
by Alcyone
Thu Jan 05, 2017 07:46
 
Forum: Minetest General
Topic: I feel mobile users are ruining multiplayer.
Replies: 11
Views: 2491

Re: Poll: Growing crops and/or saplings underground?

A poll like this isn't relevant in fact. Though, I agree with Paramat : just creating an option making easy to modify sapling/crop behaviour (with explanation in the Wiki) and that's all. And then we just have to choose a default behaviour, knowing that everyone can change it in less than 10 sec. In...
by Alcyone
Thu Jan 05, 2017 07:27
 
Forum: Minetest General
Topic: Poll: Growing crops and/or saplings underground?
Replies: 52
Views: 9557

Re: Minetest 0.4.15

problem sort of solved I can't use my 14.14 game and move it to 14.15 this is irritating is there anyway of making minetest backwards compatible to maps created on previous versions of minetest or at least to the last update I wonder if it would be possible to create a king of lauchncher letting th...
by Alcyone
Sat Dec 31, 2016 09:18
 
Forum: Minetest News
Topic: Minetest 0.4.15
Replies: 136
Views: 52774

Re: Minetest 0.4.15 newly installed : impossible to create a

Alcyone wrote:I will ask him to try that, he is abroad now but comes back on Wednesday.


Thank you all :) now it works : solution was to create C:\Minetest to extract the file from the .zip
by Alcyone
Sat Dec 31, 2016 09:12
 
Forum: Minetest Problems
Topic: Minetest 0.4.15 newly installed : impossible to create a map
Replies: 7
Views: 1590

Re: Minetest 0.4.15 newly installed : impossible to create a

Thank you everyone for your answers ! \Maël\ possible cause? Ask him to try it in C:\Minetest I will ask him to try that, he is abroad now but comes back on Wednesday. Could you ask him to place Minetest folder in a place where program can edit file freely? (i.e. without Administrator permission) Wh...
by Alcyone
Mon Dec 26, 2016 09:34
 
Forum: Minetest Problems
Topic: Minetest 0.4.15 newly installed : impossible to create a map
Replies: 7
Views: 1590

Re: [0.4.14] Spring release, announcing feature freeze

Thank you very much sofar for all your explanations :D ! I think I understand better the matter, it was really missing an unified work to create a good, maintainable and overall improvable API. I'm a bit surprise that, seeing all the mob mods which exists, that nobody among these mod developers is i...
by Alcyone
Sun Dec 25, 2016 21:43
 
Forum: Minetest News
Topic: [0.4.14] Spring release, announcing feature freeze
Replies: 173
Views: 120165

Minetest 0.4.15 newly installed : impossible to create a map

Hi everyone, I come to write this message for a friend who would like to try Minetest to play wih me ^^ He downloaded the portable zip 64bit for his Windows one hour ago, extracted it and put it in his documents while following the Wiki's advices "Extract the downloaded archive. We suggest C:\M...
by Alcyone
Sun Dec 25, 2016 21:13
 
Forum: Minetest Problems
Topic: Minetest 0.4.15 newly installed : impossible to create a map
Replies: 7
Views: 1590

Re: How to make screenshots showing a player?

You can easily launch two times Minetest et be your buddy if see what I mean if it works for you ^^ (local server with both you and..you)
by Alcyone
Sat Dec 24, 2016 22:12
 
Forum: Minetest General
Topic: How to make screenshots showing a player?
Replies: 3
Views: 761

Re: [0.4.14] Spring release, announcing feature freeze

We do have plans for optional simple mobs in MTGame. Could be interesting :) In fact, it appears that they are some mobs mod, but almost all the mobs are dumb and limited, that's really the main problem. I don't even feel danger to go out during night whatever naughty mobs there are outside and don...
by Alcyone
Sat Dec 24, 2016 13:54
 
Forum: Minetest News
Topic: [0.4.14] Spring release, announcing feature freeze
Replies: 173
Views: 120165

Re: Minetest 0.4.15

@alcyone ... you can use any keys you want. Do ESC from inside a world and (in the last version) there is a button to change keys. You're right, I didn't notice first. I guess I checked before activate the zoom privilege, the button in the menu appeared after I did it and I didn't check after becau...
by Alcyone
Fri Dec 23, 2016 12:01
 
Forum: Minetest News
Topic: Minetest 0.4.15
Replies: 136
Views: 52774

Re: Minetest 0.4.15

Hi ! Really fantastic Christmas gift ! Thank you everyone :D Hope to read the changelog soon ! On little question : I French and as a lot of French, I use an azerty keboard, wich means basically that I don't use WASD to move but ZQSD, but the Z is supposed to be used to Zoom, is there a possibility ...
by Alcyone
Fri Dec 23, 2016 08:53
 
Forum: Minetest News
Topic: Minetest 0.4.15
Replies: 136
Views: 52774
Next

Return to advanced search

cron