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Re: [Mod] simple block physics [block_physics][WIP][2.2]

Update 2.2 changelog: ⋅ replaced the floor wall code with a more generic aproach ⋅ balanced for fun gameplay ⋅ bugfixes I think the physics are almost finished. The only things that i have left on my list are: ⋅ fix attached node removal ⋅ add physic...
by Swablu
Thu Feb 02, 2017 16:44
 
Forum: WIP Mods
Topic: [Mod] simple block physics [block_physics][WIP][2.2]
Replies: 23
Views: 6413

Re: [Mod] Dynamic liquids [0.5] [dynamic_liquid]

Unrelated question: Has anyone tried out this mod with a Valleys map? It seems to me that the rivers generated by Valleys get a bit messed up when the water in them can flow freely downhill and out into the regular-water ocean. I'm thinking I should have river water flow disabled by default. Haven'...
by Swablu
Thu Feb 02, 2017 16:18
 
Forum: WIP Mods
Topic: [Mod] Dynamic liquids [0.7] [dynamic_liquid]
Replies: 21
Views: 6232

Re: [Mod] simple block physics [block_physics][WIP][2.0]

Update 2.1 changelog: ⋅ Added wall and floor physics, strange to get used to (needs more improvemend) ⋅ Added physics for all stairs and slabs, optional dependency. ⋅ Added physics for glass and other default deco ⋅ Also Propably lots of bugs, so watch out Try...
by Swablu
Sun Jan 29, 2017 17:54
 
Forum: WIP Mods
Topic: [Mod] simple block physics [block_physics][WIP][2.2]
Replies: 23
Views: 6413

Re: [Mod] Dynamic liquids [0.5] [dynamic_liquid]

Realy nice mod!
It is just perfect :)
by Swablu
Sat Jan 28, 2017 20:23
 
Forum: WIP Mods
Topic: [Mod] Dynamic liquids [0.7] [dynamic_liquid]
Replies: 21
Views: 6232

Re: [Mod] simple block physics [block_physics][WIP][2.0]

I did a little update, pilars in a crossshape can be build higher than single block pilars. Also added junglewood and pine_wood (thanks for pointing this out Diamond knight) I think that the attributes should be scaled by a factor or ten so that there can be more variance in weight (wood blocks are ...
by Swablu
Sat Jan 28, 2017 16:12
 
Forum: WIP Mods
Topic: [Mod] simple block physics [block_physics][WIP][2.2]
Replies: 23
Views: 6413

Re: Can i use torch7, scientific computing framework?

Is it possible to use the torch7 framework in a minetest mod? Website: http://www.torch.ch It uses lua so i tought that maybe i could use this, it would make things a lot easier. No Idea how to get it in minetest through. You can require it as a package like in other lua scripts, but it needs to be...
by Swablu
Fri Jan 06, 2017 10:31
 
Forum: Modding Discussion
Topic: Can i use torch7, scientific computing framework?
Replies: 5
Views: 1950

Can i use torch7, scientific computing framework?

Is it possible to use the torch7 framework in a minetest mod?
Website: http://www.torch.ch
It uses lua so i tought that maybe i could use this, it would make things a lot easier.
No Idea how to get it in minetest through.
by Swablu
Fri Jan 06, 2017 08:05
 
Forum: Modding Discussion
Topic: Can i use torch7, scientific computing framework?
Replies: 5
Views: 1950

Re: What are the set_node and TNT callbacks?

Thank you red-001
I already thought I had something wrong..
by Swablu
Mon Jan 02, 2017 08:35
 
Forum: Modding Discussion
Topic: What are the set_node and TNT callbacks?
Replies: 2
Views: 1305

Re: [Mod] simple block physics [block_physics][WIP][2.0]

I think custom blocks for this mod would be nice: eg. Steel cables, steel frames, etc. and support for all the default (and some mods) non natural blocks, and a setting for difficulty (easy, medium, hard, realistic) (will affect the supporting qualities of materials, and some way to make all defaul...
by Swablu
Sun Jan 01, 2017 13:22
 
Forum: WIP Mods
Topic: [Mod] simple block physics [block_physics][WIP][2.2]
Replies: 23
Views: 6413

What are the set_node and TNT callbacks?

I am not sure what callbacks are called using set_node As i understand it now: set_node(non-air) on a non-air node triggers the "on_construct" , "on_destruct" and "after_destruct" callbacks set_node(non-air) on a air node triggers the "on_construct" callback s...
by Swablu
Sat Dec 31, 2016 18:22
 
Forum: Modding Discussion
Topic: What are the set_node and TNT callbacks?
Replies: 2
Views: 1305

Version 2.0

Hi people, I have made a new version (2.0)! Changelog: ⋅ TNT affects blocks again ⋅ Moved all processing to a coroutine effects: ⋅ It uses on_construct and after_destruct so it should be compatible with all destroying mods ⋅ There should be no lag because if t...
by Swablu
Sat Dec 31, 2016 16:11
 
Forum: WIP Mods
Topic: [Mod] simple block physics [block_physics][WIP][2.2]
Replies: 23
Views: 6413

Re: [Mod] simple block physics [block_physics][No Lag!]

I think nodes should collapse if there is no block connected touching to ground. Otherwise we cannot build a bridge :) I don't know what you mean? You are propably using a node without physics Wow! I am quite impressed by the idea alone. Very innovative. It completely turns the entire building aspe...
by Swablu
Tue Dec 20, 2016 14:45
 
Forum: WIP Mods
Topic: [Mod] simple block physics [block_physics][WIP][2.2]
Replies: 23
Views: 6413

Re: [Mod] simple block physics [block_physics][No Lag!]

I have tried to explain the physics as well as i can,
Hope everyone understands it.

As of the last update the physics are only trigerred by building and digging and not by TNT. :)
Support for this is on my todo list
by Swablu
Mon Dec 19, 2016 20:24
 
Forum: WIP Mods
Topic: [Mod] simple block physics [block_physics][WIP][2.2]
Replies: 23
Views: 6413

Re: [Mod] simple block physics [block_physics][No Lag!]

I updated the mod to only update blocks that are touched.
This should greatly reduce lag.
by Swablu
Mon Dec 19, 2016 18:56
 
Forum: WIP Mods
Topic: [Mod] simple block physics [block_physics][WIP][2.2]
Replies: 23
Views: 6413

Re: [Mod] simple block physics [block_physics]

Thanks for the response,
I know it causes lag, but it is still fun to play with.
If someone knows a way to fix this, please send me a message.
by Swablu
Mon Dec 19, 2016 15:53
 
Forum: WIP Mods
Topic: [Mod] simple block physics [block_physics][WIP][2.2]
Replies: 23
Views: 6413

[Mod] simple block physics [block_physics][WIP][2.2]

Simple Block Physics Info This mod adds very very simple block physics to minetest. Some inspiration came from this post: https://forum.minetest.net/viewtopic.php?id=3032 credits to Fiberous The mod only affects humanmade blocks that don't use there param2. It uses the param2 variable of the affect...
by Swablu
Sun Dec 18, 2016 18:52
 
Forum: WIP Mods
Topic: [Mod] simple block physics [block_physics][WIP][2.2]
Replies: 23
Views: 6413

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