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Re: [Mod] Alive AI V2.1 [aliveai]

It may be stupid, but without status=true , the game crashes much faster : 2017-01-31 08:23:06: ACTION[Server]: singleplayer [127.0.0.1] joins game. 2017-01-31 08:23:06: ACTION[Server]: singleplayer joins game. List of players: singleplayer 2017-01-31 08:23:19: ACTION[Server]: digs default:stone at ...
by Karkaras
Tue Jan 31, 2017 07:24
 
Forum: Mod Releases
Topic: [Mod] Alive AI V4.8 [aliveai]
Replies: 148
Views: 56277

Re: [Mod] Alive AI V2.1 [aliveai]

Still no luck for me (hyper quick crash) : 2017-01-31 08:20:22: ACTION[Server]: singleplayer [127.0.0.1] joins game. 2017-01-31 08:20:22: ACTION[Server]: singleplayer joins game. List of players: singleplayer gHe08ROeWUSHJz: loaded gHe08ROeWUSHJz: set up for build a home gHe08ROeWUSHJz: generate hou...
by Karkaras
Tue Jan 31, 2017 07:22
 
Forum: Mod Releases
Topic: [Mod] Alive AI V4.8 [aliveai]
Replies: 148
Views: 56277

Re: [Mod] Alive AI V2.065 [aliveai]

The new release is much much more stable, but eventually still crashes : CFjDIX9d: check light CFjDIX9d: search objects CFjDIX9d: searching CFjDIX9d: find node CFjDIX9d: need: default:chest 1 search default:chest have: 0 time: 4 CFjDIX9d: need: default:chest 1 search default:chest have: 0 time: 4 CF...
by Karkaras
Mon Jan 30, 2017 14:41
 
Forum: Mod Releases
Topic: [Mod] Alive AI V4.8 [aliveai]
Replies: 148
Views: 56277

Re: [Mod] Alive AI V2.065 [aliveai]

It still crashes, after a while, especially when there are more than 2 or 3 bots. I4AJ0GM9: search objects cU5k7j17BW9: searching cU5k7j17BW9: need: vessels:glass_bottle 1 search have: 0 time: 26 cU5k7j17BW9: find node cU5k7j17BW9: check neartarget cU5k7j17BW9: need: default:steel_ingot 1 search def...
by Karkaras
Mon Jan 30, 2017 13:06
 
Forum: Mod Releases
Topic: [Mod] Alive AI V4.8 [aliveai]
Replies: 148
Views: 56277

Re: [Mod] Alive AI V2.065 [aliveai]

This one seems to be much more stable !!

I'll check it a give you feedback
by Karkaras
Mon Jan 30, 2017 12:00
 
Forum: Mod Releases
Topic: [Mod] Alive AI V4.8 [aliveai]
Replies: 148
Views: 56277

Re: serialize.h:278: void write

I tried to post the content of debug.txt, but NGinx says it is too large (~14000 lines). I had to add it as an attached zip file.

debug.txt.zip
(69.04 KiB) Downloaded 78 times
by Karkaras
Mon Jan 30, 2017 10:43
 
Forum: Minetest Problems
Topic: serialize.h:278: void write
Replies: 6
Views: 1379

Re: serialize.h:278: void write

I'm the one experiencing the crash. I use minetest 0.4.15 on Linux Mint (LMDE2). $ uname -a linux test 3.16.0-4-amd64 #1 SMP Debian 3.16.39-1 (2016-12-30) x86_64 GNU/Linux The Minetest package comes from the Debian testing backport : $ apt-cache show minetest Package: minetest Version: 0.4.15+repack...
by Karkaras
Mon Jan 30, 2017 10:27
 
Forum: Minetest Problems
Topic: serialize.h:278: void write
Replies: 6
Views: 1379

Re: [Mod] Alive AI V2.064 [aliveai]

Still no luck 2017-01-29 22:48:29: ACTION[Server]: Giving initial stuff to player singleplayer 2017-01-29 22:48:29: ACTION[Server]: singleplayer [127.0.0.1] joins game. 2017-01-29 22:48:29: ACTION[Server]: singleplayer joins game. List of players: singleplayer 2017-01-29 22:48:54: ACTION[Server]: si...
by Karkaras
Sun Jan 29, 2017 21:52
 
Forum: Mod Releases
Topic: [Mod] Alive AI V4.8 [aliveai]
Replies: 148
Views: 56277

Re: [Mod] Alive AI V2.062 [aliveai]

Here is the logs (after the minetest starting stuff) : default:steel_ingot default:steelblock default:steelblock default:steel_ingot default:steel_ingot default:steelblock default:steelblock default:steel_ingot default:steel_ingot default:steelblock default:steelblock default:steel_ingot default:ste...
by Karkaras
Sun Jan 29, 2017 19:28
 
Forum: Mod Releases
Topic: [Mod] Alive AI V4.8 [aliveai]
Replies: 148
Views: 56277

Re: [Mod] Alive AI V2.062 [aliveai]

Oups, did not saw that there was a new version. I test it right away.
by Karkaras
Sun Jan 29, 2017 19:22
 
Forum: Mod Releases
Topic: [Mod] Alive AI V4.8 [aliveai]
Replies: 148
Views: 56277

Re: [Mod] Alive AI V2.062 [aliveai]

I activated the status but most of the time, the game is crashed before anything happen : the bots just show up, walk or jump a bit (like 2 sec.) and then bam!; game crash. The last time, a terminator was showing "ATTACK"; but I do not think this is relevant to this issue. The (small) chan...
by Karkaras
Sun Jan 29, 2017 19:21
 
Forum: Mod Releases
Topic: [Mod] Alive AI V4.8 [aliveai]
Replies: 148
Views: 56277

Re: [Mod] Alive AI V2.061 [aliveai]

I think I may have the reason why the mobs are not spawning : when registering the abm to spawn the bot, you set the chance as parameter in register_abm , but also check it with math.random before adding the new entity in the action parameter. As minetest is already enforcing the probability to exec...
by Karkaras
Sun Jan 29, 2017 14:35
 
Forum: Mod Releases
Topic: [Mod] Alive AI V4.8 [aliveai]
Replies: 148
Views: 56277

Re: [Mod] Alive AI V2.061 [aliveai]

I installed the latest version and the simple mod, but still nothing in view for me. I checked around in fly mode, but I saw nobody. When I spawned 2 bots in creative mode, it took longer for the game to crash, bit it did eventually, with this message : minetest: /build/minetest-0.4.15+repack/src/ut...
by Karkaras
Sun Jan 29, 2017 13:52
 
Forum: Mod Releases
Topic: [Mod] Alive AI V4.8 [aliveai]
Replies: 148
Views: 56277

Re: [Mod] Alive AI V2.05 [aliveai]

This may be a stupid question, but I'm still alone : it seems that the game is spawning no mob by default (without creative mode). Maybe I missed some configuration step or something ? I use Alive AI v2.05 and minetest 0.4.15 on Linux Mint (LMDE2). Also, in creative mode, if I spawn some mobs, the g...
by Karkaras
Sun Jan 29, 2017 08:42
 
Forum: Mod Releases
Topic: [Mod] Alive AI V4.8 [aliveai]
Replies: 148
Views: 56277

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