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Linking errors when I compiling minetest on Mac OSX

Hi all, I compile Irrlicht 1.9 this morning and I have 3 linking errors when I want to generate the minetest's executable. CIrrDeviceOSX.mm file is an objective-c code. I think that the errors are inside inside "std::map<int,int> KeyCodes;" inside https://github.com/zaki/irrlicht/blob/mast...
by glut32
Wed Mar 29, 2017 08:53
 
Forum: Minetest Engine
Topic: Linking errors when I compiling minetest on Mac OSX
Replies: 0
Views: 1584

Re: Can't link minetest.exe on Windows

I think that "MSVC pre-compiled libraries" is only for Microsoft Visual Studio. You should to change your IDE. Thank you Captain Obvious lol
by glut32
Mon Feb 13, 2017 08:47
 
Forum: Minetest Engine
Topic: Can't link minetest.exe on Windows
Replies: 3
Views: 2176

How to fill the Inventory with a huge/max of items ?

Hi all, I have a flickering bug when I want to open/walk-trough the inventory with the DreamBuilder Mod with the last git source code of the C++ Engine. And I would like to check if the bug is from the C++ code or from the lua mod unified_inventory (I'm not here to blame someone). I would like to us...
by glut32
Fri Feb 10, 2017 14:18
 
Forum: Modding Discussion
Topic: How to fill the Inventory with a huge/max of items ?
Replies: 0
Views: 526

Re: Work with Git and Visual Studio

It's ok for me. CMake doesn't generate or copy the source code but only generate directory with some visual studio projects.
by glut32
Wed Feb 08, 2017 14:48
 
Forum: Minetest Engine
Topic: Work with Git and Visual Studio
Replies: 2
Views: 2058

Work with Git and Visual Studio

Hi all, I would like to work on the Minetest's engine with git and Visual Studio. And when I use CMake, I have a generated project in another directory. The problem is to use (tortoise)git with another directory than the original (from git). When I want to update my source code, I would like to upda...
by glut32
Wed Feb 08, 2017 11:01
 
Forum: Minetest Engine
Topic: Work with Git and Visual Studio
Replies: 2
Views: 2058

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