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Re: Rebuild from scratch on Xamarin, different engine...

Looks like an interesting project!! Not sure why there seems to be some hostility from others but I wish you the best!!! It is always neat to see what new ideas people are capable of! Also this might be perfect for our school computers! Thanks! I don't really see hostility, just positive critisicm....
by Vibrocil
Sun Apr 02, 2017 16:20
 
Forum: Minetest-Related
Topic: Rebuild from scratch on Xamarin, different engine...
Replies: 20
Views: 21202

Re: Rebuild from scratch on Xamarin, different engine...

Finally finished the coding to load b3d files and obj files. New video in first post!
by Vibrocil
Fri Mar 31, 2017 15:51
 
Forum: Minetest-Related
Topic: Rebuild from scratch on Xamarin, different engine...
Replies: 20
Views: 21202

Re: Rebuild from scratch on Xamarin, different engine...

I should add that it would be preferable to make something from the existing codebase though. By making it in a different language, you're going to have to do a lot of work to get future client-side Lua to work and we can't backport your fixes or anything. Also you can't use our updates and have to...
by Vibrocil
Wed Mar 29, 2017 09:35
 
Forum: Minetest-Related
Topic: Rebuild from scratch on Xamarin, different engine...
Replies: 20
Views: 21202

Re: Rebuild from scratch on Xamarin, different engine...

I'm going to guess Vibrocil isn't going to make anything worse than the existing apple store ripoffs that sell in-game privileges for money, so I wish the best of luck to this. Of course, open source would be very welcome. Minetest wouldn't have become what it is without it being open source, so I ...
by Vibrocil
Wed Mar 29, 2017 08:36
 
Forum: Minetest-Related
Topic: Rebuild from scratch on Xamarin, different engine...
Replies: 20
Views: 21202

Re: Rebuild from scratch on Xamarin, different engine...

Reaching out to people with lower spec devices and devices that the original client does not support (Iphones etc.) The game already runs on iphones... and runs just fine. Which is good than, just low spec devices than :D Although I do suspect (having read a thread on this forum about it) it are cl...
by Vibrocil
Wed Mar 29, 2017 07:07
 
Forum: Minetest-Related
Topic: Rebuild from scratch on Xamarin, different engine...
Replies: 20
Views: 21202

Re: Rebuild from scratch on Xamarin, different engine...

As I rebuild from scratch and work in C# instead of C++ I won't be releasing any of my code... The only code (Nuget Packages for visual studio) that I use is for PCL's to work with files and sockets and the urhosharp engine. So I guess I'm not violating anybody's work. Everything else is completely...
by Vibrocil
Wed Mar 29, 2017 06:53
 
Forum: Minetest-Related
Topic: Rebuild from scratch on Xamarin, different engine...
Replies: 20
Views: 21202

Re: Rebuild from scratch on Xamarin, different engine...

As I rebuild from scratch and work in C# instead of C++ I won't be releasing any of my code... The only code (Nuget Packages for visual studio) that I use is for PCL's to work with files and sockets and the urhosharp engine. So I guess I'm not violating anybody's work. Everything else is completely ...
by Vibrocil
Wed Mar 29, 2017 06:14
 
Forum: Minetest-Related
Topic: Rebuild from scratch on Xamarin, different engine...
Replies: 20
Views: 21202

Re: Rebuild from scratch on Xamarin, different engine...

This will be settings... In theory everything will be able to have a shadow. I have yet to define sun and moon. Complete support for shadows will be added afterwards... It's just an extra line of code in the entity definition (models) but the complete functionality is definitely coming.. Today's wor...
by Vibrocil
Tue Mar 28, 2017 20:20
 
Forum: Minetest-Related
Topic: Rebuild from scratch on Xamarin, different engine...
Replies: 20
Views: 21202

Re: Rebuild from scratch on Xamarin, different engine...

texmex wrote:This is interesting! I've not seen alternative clients before. Wish you the best of luck!

Thanks, as this is considered a month of work, I hope the rest goes as fast and I'll be releasing public beta's soon...
by Vibrocil
Tue Mar 28, 2017 18:39
 
Forum: Minetest-Related
Topic: Rebuild from scratch on Xamarin, different engine...
Replies: 20
Views: 21202

Rebuild from scratch on Xamarin, different engine...

Dear readers, As I have children with cheap chinese tablets who want to play minetest and could not connect to my server due to memory limitation (512MB) I decided to rewrite the minetest client. Right now I'm in alpha stage, only very basic functionality works and only the "default game" ...
by Vibrocil
Tue Mar 28, 2017 09:20
 
Forum: Minetest-Related
Topic: Rebuild from scratch on Xamarin, different engine...
Replies: 20
Views: 21202

Re: (Poll) What needs improved in the Android port of Minete

My main thought with other phones is that it does not have enough memory to handle all the mods. Creating server without mods allows older devices to connect and play. What troubles me is that it just exits the game without any information in debug.txt. I've read around the forum (probably old post)...
by Vibrocil
Mon Feb 20, 2017 10:06
 
Forum: Minetest Builds
Topic: (Poll) What needs improved in the Android port of Minetest?
Replies: 4
Views: 2805

Re: (Poll) What needs improved in the Android port of Minete

Multiplayer performance if it's possible, just not able to connect to servers with too many mods on low-end devices > 1Gb Ram or less...
by Vibrocil
Thu Feb 16, 2017 21:20
 
Forum: Minetest Builds
Topic: (Poll) What needs improved in the Android port of Minetest?
Replies: 4
Views: 2805

Re: Lightweight Android build of 0.4.15

Thank you for the effort, singleplayer light version works great, good idea to use smaller texturepacks...
by Vibrocil
Wed Feb 08, 2017 22:05
 
Forum: Minetest Builds
Topic: Lightweight Android build of 0.4.15
Replies: 2
Views: 2415

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