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Re: WorldPainter support?

toby109tt wrote:Captain-Chaos have any updates?

I'm working on importing schematics. I want to do it properly so it's taking a while. The advantage will be that you can export Minetest schematics to Minecraft maps as well.
by Captain_Chaos
Sun Mar 12, 2017 12:25
 
Forum: Minetest-Related
Topic: WorldPainter support?
Replies: 112
Views: 35611

Re: WorldPainter support?

sofar wrote:Schematics are used by minetests' engine to place decorations that are more complex (trees, mostly).

Is this the same as the "blueprints" mentioned by toby109tt?
by Captain_Chaos
Tue Mar 07, 2017 21:27
 
Forum: Minetest-Related
Topic: WorldPainter support?
Replies: 112
Views: 35611

Re: WorldPainter support?

Will You also add support for blueprints or schematics as they are called in Minecraft (blueprints are minetest schematics) I didn't know about blueprints. I'll look into it. However in the mean time Minecraft schematics, bo2's, bo3's and Structures (.nbt files) do already work (insofar as they con...
by Captain_Chaos
Fri Mar 03, 2017 12:45
 
Forum: Minetest-Related
Topic: WorldPainter support?
Replies: 112
Views: 35611

Re: WorldPainter support?

toby109tt wrote:will the plugin be in the official release or will it be Something you can download on the website?

It will probably stay a separately downloaded plugin.
by Captain_Chaos
Tue Feb 28, 2017 21:23
 
Forum: Minetest-Related
Topic: WorldPainter support?
Replies: 112
Views: 35611

Re: WorldPainter support?

So OpenJFX is also part of this version of OpenJDK (as with Oracle's JRE). Actually since the last update it doesn't need JavaFX any more. I did find some unknown material/ blocks e.g. wp:mat_0490 and wp:mat_0810 in the automatically generated world. But I guess this being a first version you'll be...
by Captain_Chaos
Tue Feb 28, 2017 21:21
 
Forum: Minetest-Related
Topic: WorldPainter support?
Replies: 112
Views: 35611

Re: WorldPainter support?

I tried some of my old WorldPainter files and although all loaded, some could not be exported. In what way? Did you get errors, or was the Minetest option not available? In the latter case, the world was probably not compatible with Minetest in some way, for example it was too large, or had more th...
by Captain_Chaos
Tue Feb 28, 2017 21:10
 
Forum: Minetest-Related
Topic: WorldPainter support?
Replies: 112
Views: 35611

Re: WorldPainter support?

toby109tt wrote:i made this

Nice. :-) Glad you got it to work!
by Captain_Chaos
Mon Feb 27, 2017 17:18
 
Forum: Minetest-Related
Topic: WorldPainter support?
Replies: 112
Views: 35611

Re: WorldPainter support?

twoelk wrote:hm, got it running on an even older system also running Vista. on export I got prompted this

I think you probably didn't update the plugin.
by Captain_Chaos
Mon Feb 27, 2017 17:17
 
Forum: Minetest-Related
Topic: WorldPainter support?
Replies: 112
Views: 35611

Re: WorldPainter support?

I see there is demand for the portable version of WorldPainter, which does in fact exist. Here is a complete list of links: With installer: Windows 64-bit Windows 32-bit Mac OS X UNIX/Linux Linux packages: Debian RPM Installerless/portable: Windows 64-bit Windows 32-bit Mac OS X UNIX/Linux And for c...
by Captain_Chaos
Mon Feb 27, 2017 12:37
 
Forum: Minetest-Related
Topic: WorldPainter support?
Replies: 112
Views: 35611

Re: WorldPainter support?

Do you have it running yet, @toby109tt? You're the one who got this ball rolling so it would be ironic if you couldn't run it... ;)
by Captain_Chaos
Mon Feb 27, 2017 10:02
 
Forum: Minetest-Related
Topic: WorldPainter support?
Replies: 112
Views: 35611

Re: WorldPainter support?

Appears to crash at startup for me again :/ You guys sure have interesting crashes. I have never seen that kind of output before and unfortunately I have no idea what could cause it. Do you have some kind of non standard Windows environment? I notice that you have installed WorldPainter on the desk...
by Captain_Chaos
Sun Feb 26, 2017 21:07
 
Forum: Minetest-Related
Topic: WorldPainter support?
Replies: 112
Views: 35611

Re: WorldPainter support?

I just uploaded a new build of the plugin and WorldPainter. Please redownload and reinstall both. For links and instructions, see my original post . There are lots of little improvements, such as better mapping of plants and flowers, and correctly changing dirt _with_grass to dirt_with_snow undernea...
by Captain_Chaos
Sun Feb 26, 2017 18:26
 
Forum: Minetest-Related
Topic: WorldPainter support?
Replies: 112
Views: 35611

Re: WorldPainter support?

Something I noticed when running minetestmapper on the generated map is that sometimes MapBlocks contain empty space (ID 0) but are missing the mapping to "air" in the ID<->Node mapping. Hmmm, I can't reproduce this. Are you sure this was straight after exporting it from WorldPainter and ...
by Captain_Chaos
Sun Feb 26, 2017 18:00
 
Forum: Minetest-Related
Topic: WorldPainter support?
Replies: 112
Views: 35611

Re: WorldPainter support?

Something I noticed when running minetestmapper on the generated map is that sometimes MapBlocks contain empty space (ID 0) but are missing the mapping to "air" in the ID<->Node mapping. I don't think it should be doing that; I'll look into it. Also sometimes names are duplicated in the I...
by Captain_Chaos
Sun Feb 26, 2017 16:29
 
Forum: Minetest-Related
Topic: WorldPainter support?
Replies: 112
Views: 35611

Re: WorldPainter support?

The light is currently stored in param1 of each node, as two 4-bit fields: light on day and light on night, so coming from MC, you just need to set night light to artificial light, and day light to the maximum of sunlight and artificial light. Thanks. I have it working! Could you tell me exactly wh...
by Captain_Chaos
Sat Feb 25, 2017 22:25
 
Forum: Minetest-Related
Topic: WorldPainter support?
Replies: 112
Views: 35611

Re: WorldPainter support?

How about loading data from JSON or some other non-executable format? Creating a mod that exports the required data from within Minetest should be trivial, while re-implementing or simulating the Minetest API from WP is much harder. Mod authors can distribute these files as part of their mods or as...
by Captain_Chaos
Sat Feb 25, 2017 22:20
 
Forum: Minetest-Related
Topic: WorldPainter support?
Replies: 112
Views: 35611

Re: WorldPainter support?

When exporting maps it still breaks: java.lang.NoClassDefFoundError: javafx/util/Pair That class is a standard part of Java 8, so it is very odd that it would be missing on your system. Is it possible you have some kind of reduced version of Java installed? Make sure that JavaFX is installed, as th...
by Captain_Chaos
Sat Feb 25, 2017 18:18
 
Forum: Minetest-Related
Topic: WorldPainter support?
Replies: 112
Views: 35611

Re: WorldPainter support?

I have another question for the developers: how is the lighting information stored in the map? It seems like the light propagates the same or similar in Minetest as it does in Minecraft, and I can already calculate the light for Minecraft so it would probably be easy to adapt, if I only knew how it ...
by Captain_Chaos
Sat Feb 25, 2017 15:41
 
Forum: Minetest-Related
Topic: WorldPainter support?
Replies: 112
Views: 35611

Re: WorldPainter support?

Have updated java. Installed WorldPainter. But doesn't start. (Linux 64bit) And you have redownloaded it? That's odd, that error is exactly the one I fixed. I'll see if I can run it on Linux. Edit: in fact I can tell from the timestamp in the error message that that is not the new version. Try down...
by Captain_Chaos
Sat Feb 25, 2017 13:58
 
Forum: Minetest-Related
Topic: WorldPainter support?
Replies: 112
Views: 35611

Re: WorldPainter support?

OK, I uploaded a new build of WorldPainter. There was a dependency missing, but now it should work. The download links are still the same; for the links and instructions, see my previous post . Please try again and let me know how it goes! Again: for Windows, make sure to install the right version o...
by Captain_Chaos
Sat Feb 25, 2017 12:50
 
Forum: Minetest-Related
Topic: WorldPainter support?
Replies: 112
Views: 35611

Re: WorldPainter support?

Clearly I need to do some more work... ;) I'll have a new build out soon!
by Captain_Chaos
Sat Feb 25, 2017 08:23
 
Forum: Minetest-Related
Topic: WorldPainter support?
Replies: 112
Views: 35611

Re: WorldPainter support?

Alright, I have a first test version for people to try out and give me feedback. This is still in heavy development and nowhere near finished, so there will be bugs, missing functionality, usability problems, etc. Also, if you are already a regular WorldPainter user, don't edit your existing worlds ...
by Captain_Chaos
Fri Feb 24, 2017 21:36
 
Forum: Minetest-Related
Topic: WorldPainter support?
Replies: 112
Views: 35611

Re: WorldPainter support?

Progress report:
Image
by Captain_Chaos
Fri Feb 24, 2017 14:12
 
Forum: Minetest-Related
Topic: WorldPainter support?
Replies: 112
Views: 35611

Re: WorldPainter support?

So is anyone building Minetest on Windows? I've still not managed to do it. I actually get quite far with Bash on ubuntu on Windows 10, which compiles and links the executable, but it won't run due to missing libraries. Somewere, someone must be building Minetest on Windows, right?
by Captain_Chaos
Thu Feb 23, 2017 13:23
 
Forum: Minetest-Related
Topic: WorldPainter support?
Replies: 112
Views: 35611

Re: WorldPainter support?

Krock wrote:Check out the buildbot script. That script and the 32-bit pendant download cross-compiled libraries for MinGW and compile the binary automatically.

What environment is that script made for? I'm trying to compile Minetest on Windows.
by Captain_Chaos
Mon Feb 20, 2017 17:16
 
Forum: Minetest-Related
Topic: WorldPainter support?
Replies: 112
Views: 35611

Re: WorldPainter support?

Hmm, I am surprised that it may even exist on disk. You can try to do as you say, but beware that it may have strange consequences, so try to avoid it if possible. Maybe some day; it seems clear that initially I shouldn't bother with it. But if it's not supposed to exist on disk you might want to l...
by Captain_Chaos
Mon Feb 20, 2017 17:12
 
Forum: Minetest-Related
Topic: WorldPainter support?
Replies: 112
Views: 35611

Re: WorldPainter support?

"ignore" is used for unloaded blocks or nodes. You should never generate it. Should it exist on disk? The reason I know about it is that I see it in a dumps of a test map I made with Minetest. Usually the only other nodes in the block are leaf or air nodes. I'm curious how it is used, exa...
by Captain_Chaos
Mon Feb 20, 2017 14:47
 
Forum: Minetest-Related
Topic: WorldPainter support?
Replies: 112
Views: 35611

Re: WorldPainter support?

That is nice and clear, thanks. I will refrain for now. ;)
by Captain_Chaos
Sun Feb 19, 2017 18:11
 
Forum: Minetest-Related
Topic: WorldPainter support?
Replies: 112
Views: 35611

Re: WorldPainter support?

What is the "ignore" block for? When should I be generating it instead of air blocks?
by Captain_Chaos
Sun Feb 19, 2017 17:21
 
Forum: Minetest-Related
Topic: WorldPainter support?
Replies: 112
Views: 35611

Re: WorldPainter support?

Well this all sounds very encouraging. I think I can come up with something relatively simple, yet useful. I'll probably support v25 of the serialization format, the sqlite backend and the minecraft_game block set (insofar as they overlap with Minecraft), at least initially. I'll need people to test...
by Captain_Chaos
Thu Feb 16, 2017 20:26
 
Forum: Minetest-Related
Topic: WorldPainter support?
Replies: 112
Views: 35611
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