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This might be related to the issues in this thread.. http://celeron.55.lt/~celeron55/minetest/forum/viewtopic.php?id=30
by parlock
Mon Aug 08, 2011 20:06
 
Forum: Minetest Problems
Topic: Crash: Invalid block data
Replies: 3
Views: 2353

I was just thinking the same thing. We need 3D block players in the game. :)
by parlock
Mon Aug 08, 2011 19:36
 
Forum: Minetest Features
Topic: 3D meshes for players and creatures [Models are now upstream!]
Replies: 215
Views: 69211

For reference I am using the FREE VS 2010 C++ express to build this and it's working fine now without any corruption. My only guess is that it might be a bug in how the stream was being output to the disk file. As most of the files were corrupt when written to disk using the VS 2008 build. Didn't sh...
by parlock
Mon Aug 08, 2011 18:21
 
Forum: Minetest Problems
Topic: Problems on window 7
Replies: 30
Views: 13142

Ok. So I was building it with VS 2008. I just switched it up to VS 2010 and it appears that build has fixed the problem of it crashing. Not sure how using the newer one does, but my guess might be they fixed an issue in the standard libraries that come with VS.
by parlock
Sun Aug 07, 2011 13:18
 
Forum: Minetest Problems
Topic: Problems on window 7
Replies: 30
Views: 13142

I wasn't looking for the build that Weedy made. I am looking for how to fix the source code, so I can run it and continue developing using the source code. I have seen several different types of messages in playing with the source code. They all come out of the same general error about deserializing...
by parlock
Sun Aug 07, 2011 12:32
 
Forum: Minetest Problems
Topic: Problems on window 7
Replies: 30
Views: 13142

So I am trying to build it from source and this problem is still there. What was the fix to make the source work for this build?
by parlock
Sun Aug 07, 2011 04:11
 
Forum: Minetest Problems
Topic: Problems on window 7
Replies: 30
Views: 13142

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