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Hello everyone! I have just tried to code a mob. Here is the actual development state: http://www.file-upload.net/download-4627218/mob_test.zip.html . I just want to know what you think about it. Use "/giveme mob_test:mob 1000" and place the item somewhere. The mob will spawn and go in a random dir...
by lesliev
Fri Aug 03, 2012 12:49
 
Forum: WIP Mods
Topic: Conception for a mob
Replies: 15
Views: 3494

Wow, this is a cool idea. Some comments: 1. I could possibly host a mod repo, while traffic is not too heavy. FTP is fine. 2. Mod authors need to think about and write 'clean-up' code to remove their entities when they are uninstalled. This could be encouraged by the mod installer system. Init code ...
by lesliev
Wed Aug 01, 2012 20:45
 
Forum: Minetest Engine
Topic: Ingame Mod Manager
Replies: 42
Views: 12914

tonyka wrote:wow!, I knew you could do it!
now I have no much free time, I have not made much progress, but I'm working ...


That's fine, then I won't feel bad when I don't have enough time to work on MineTest :)
Real life makes me slow!
by lesliev
Wed Aug 01, 2012 08:16
 
Forum: Minetest Engine
Topic: 3D mob attempts
Replies: 7
Views: 2668

Looks nice :-) but i doubt i could run this on my local server and expect to build w/o lag. Double that for public servers running on old rigs :-/ Don't worry, server load should be really minimal as long as we don't get carried away with the AI/pathfinding. Its never worth worrying about load unti...
by lesliev
Tue Jul 31, 2012 20:24
 
Forum: Minetest Engine
Topic: 3D mob attempts
Replies: 7
Views: 2668

3D mob attempts

Some of you know, I am attempting to add 3D mobs to Minetest. The going is slow, I've not done any 3D graphics before, though I've done plenty of C++. In any case, here's an update: http://lesismore.co.za/img/test-fly.ogv Again, all client code, I haven't worked on the protocol yet. The model was cr...
by lesliev
Tue Jul 31, 2012 11:51
 
Forum: Minetest Engine
Topic: 3D mob attempts
Replies: 7
Views: 2668

tonyka wrote:respect to code in Ruby, is a module for Wings 3D? or independent work?


It is independent, you can run it on its own. But I don't know the .obj format very well, I only made it work according to what Wings3d was outputting. So you may find it only works with .obj files created by Wings3d.
by lesliev
Wed Jul 18, 2012 04:22
 
Forum: Minetest General
Topic: I am Leaving.
Replies: 39
Views: 11236

@lesliev Don't miss this badly named topic: http://minetest.net/forum/viewtopic.php?id=2333 well i agree bad named, but the moment i opened it i could not find a better topic for it.... its okay for me, if a moderator move and/or rename it..... What I mean by "badly named" is that if I was looking ...
by lesliev
Wed Jul 18, 2012 04:20
 
Forum: Minetest General
Topic: I am Leaving.
Replies: 39
Views: 11236

I have an idea to help this man, would create a section in the forum for gamers so, could interact with other members without annoying those who do not feel like to know of them ... in this section could include posts of all kinds, For example, I'm doing a tutorial to get the coordinates of node-bo...
by lesliev
Tue Jul 17, 2012 11:27
 
Forum: Minetest General
Topic: I am Leaving.
Replies: 39
Views: 11236

jordan4ibanez wrote:https://github.com/jordan4ibanez/minetest
this code and the other one works great! i included it in my git!


Wow, I really like your fork! Well done!
by lesliev
Tue Jul 17, 2012 10:28
 
Forum: WIP Mods
Topic: Get dropped items on step over (like minecraft)
Replies: 31
Views: 10411

To answer my own question, yes, there is a better format. Here's a very rudimentary Wavefront .obj to Minetest block converter: http://pastebin.com/NbGDZe8d So as long as you only make cubes and those cubes are inside the 1,1,1 bounding box, you should be able to export as .obj and then convert with...
by lesliev
Mon Jul 16, 2012 11:33
 
Forum: WIP Mods
Topic: Basic node_box model examples
Replies: 55
Views: 20127

Thanks for this tutorial. I have tried duplicating it a bit with Wings3d and have some tips. Here's the first slab: http://www.lesismore.co.za/img/wings-1.png If you set a bounding box at 1, 1, 1, you can practice drawing cubes inside of it. That's the green cube in the image. If you export the cube...
by lesliev
Mon Jul 16, 2012 10:21
 
Forum: WIP Mods
Topic: Basic node_box model examples
Replies: 55
Views: 20127

Oh.. I don't know about the lighting. I noticed it was very bright, I tried turning on Irrlicht's EMF_LIGHTING, but that made it totally black, so perhaps I need to tell the engine when to recalculate the lighting manually, or perhaps the scene is not using a normal light source. I'm still investiga...
by lesliev
Fri Jul 13, 2012 22:33
 
Forum: WIP Mods
Topic: 3D objects to the project lesliev
Replies: 41
Views: 9053

Grr, image, Y U no work?
Here's a link: http://flic.kr/p/cwbGDj
by lesliev
Fri Jul 13, 2012 12:27
 
Forum: WIP Mods
Topic: 3D objects to the project lesliev
Replies: 41
Views: 9053

First step, the model loaded in the client:
Image

The lighting is wrong, its not animated, it has no AI and its not registered with the server, but step one is complete!
by lesliev
Fri Jul 13, 2012 12:25
 
Forum: WIP Mods
Topic: 3D objects to the project lesliev
Replies: 41
Views: 9053

I mean they do not rotate around its own axis, if you place a block in the world with facedir north-south, and another south-north, superior texture does not rotate 180 ° this has given me many headaches to create the loilet and sink ... I placed some blocks and I understand what you mean. In time ...
by lesliev
Fri Jul 13, 2012 09:11
 
Forum: WIP Mods
Topic: 3D objects to the project lesliev
Replies: 41
Views: 9053

if of course ... the snake would complete 4 different blocks head body rotating body tail the only fault he has, is that the texture coordinates are fixed to the world if of course ... the snake would complete 4 different blocks head body rotating body tail the only fault he has, is that the textur...
by lesliev
Fri Jul 13, 2012 00:47
 
Forum: WIP Mods
Topic: 3D objects to the project lesliev
Replies: 41
Views: 9053

Yahoo! Awesome piggie!

I have another request: can you make a snake out of MT blocks? Basically, the body would be just like your cylindrical tree trunk rotated on its side.
by lesliev
Thu Jul 12, 2012 23:04
 
Forum: WIP Mods
Topic: 3D objects to the project lesliev
Replies: 41
Views: 9053

sorry guys i can't make mods or texture packs by myself, I know im annoying but sorry for this. I can't install any program on my pc because my dad has a administrator pass maked on my pc, i don't know the pass. Sorry for all guys I think: try for an hour and then ask if you can't succeed. And if p...
by lesliev
Thu Jul 12, 2012 11:28
 
Forum: Minetest General
Topic: I am Leaving.
Replies: 39
Views: 11236

It seems to be working on my side... would you mind if I created a github repository for the mod and then gave you access? Or maybe you can do it if you know how? That's the best way to work together on some code. Also, if you want me to create the repository, do you want to rename it "Furniture"? I...
by lesliev
Thu Jul 12, 2012 02:38
 
Forum: Old Mods
Topic: [Mod] 3D Furniture [1.0] [3dforniture]
Replies: 98
Views: 80753

Brilliant! I added the dropbox folder, that's a good way to share the files. Ooh I can't wait to have it in the game! Stef: step1: get the model into the game, step2: write AI. I wanted a pterodactyl first because it can work as just scenery, with very minimal AI. But it definitely won't stay that w...
by lesliev
Tue Jul 10, 2012 22:38
 
Forum: WIP Mods
Topic: 3D objects to the project lesliev
Replies: 41
Views: 9053

Here's something else that might be useful to further refine the animation, should we get that far! http://art2shere.blogspot.co.nz/2012/07/sequence-photography-power-of-motion.html
by lesliev
Tue Jul 10, 2012 09:53
 
Forum: WIP Mods
Topic: 3D objects to the project lesliev
Replies: 41
Views: 9053

Great work in just 16 lines!
by lesliev
Tue Jul 10, 2012 09:30
 
Forum: Mod Releases
Topic: [Mod] Timber [0.1] [timber]
Replies: 61
Views: 27301

if someone provides me the code to join two blocks nodebox with paramtype = "light", paramtype2 = "facedir", could create things like statues and armor, medieval beds, wardrobes ... I have the code to change a node on the other, but I can not take the value of facedir param2 with this, could create...
by lesliev
Sun Jul 08, 2012 01:38
 
Forum: Old Mods
Topic: [Mod] 3D Furniture [1.0] [3dforniture]
Replies: 98
Views: 80753

as I said in another topic, I do not know programming, but if it draw, for furniture is enough "node box" but falls short with the textures, and not how it works paramtype2 = "facedir" and add 3D characters would give very good aspect to the game ... you ask what you need ... tools, characters, fur...
by lesliev
Sat Jul 07, 2012 02:52
 
Forum: WIP Mods
Topic: 3D objects to the project lesliev
Replies: 41
Views: 9053

Are you talking about making block shapes (for furniture) or mob shapes?
by lesliev
Fri Jul 06, 2012 22:14
 
Forum: WIP Mods
Topic: 3D objects to the project lesliev
Replies: 41
Views: 9053

yup and complicated... mindcrushing ! Hmm, well imagine there was no such document, and the source was obfuscated Java, and it changed frequently to new obfuscated Java. A good way to learn is to take the existing mods in 'games/minimal/mods' and start messing with them. Change the values around, e...
by lesliev
Fri Jul 06, 2012 22:11
 
Forum: Minetest General
Topic: Modding Tutorial?
Replies: 5
Views: 1465

Maybe the flower smelting part could be separated out and the home decor mod be made to depend on it? I see dyes.lua is already on its own, so this should be easy to do. Vanessa, do you think its a good idea?
by lesliev
Tue Jun 26, 2012 10:38
 
Forum: Minetest Features
Topic: Unified Dye System
Replies: 10
Views: 2629

Gambit wrote: It's not the graphic cards or frame rates, it's the engines. Even todays games are developed this way where each polygon is build using 3 points. (:


Why is that a problem?
by lesliev
Sun Jun 24, 2012 10:11
 
Forum: Minetest Features
Topic: The Realm of 3D Mobs
Replies: 202
Views: 50749

I think it's okay, but again a lot of limbs. Also there seems to be more than four points per polygons. I can't understand what's the problem with the polygons ? Can you tell me please ? O.o [EDIT] If it's because of it's impact in the framerate, then they could make that option (1-2D models , 2-3D...
by lesliev
Sun Jun 24, 2012 05:21
 
Forum: Minetest Features
Topic: The Realm of 3D Mobs
Replies: 202
Views: 50749

Wow, this truly is an epic mod! Thanks so much for all the amazing hard work!
by lesliev
Thu Jun 21, 2012 11:03
 
Forum: Mod Releases
Topic: [Modpack] Home Decor [git] [homedecor_modpack]
Replies: 725
Views: 303479

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