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Re: Post your modding questions here

What continous moveto does exactly http://dev.minetest.net/ObjectRef:moveto ?
by drkwv
Tue Jul 26, 2016 15:14
 
Forum: Modding Discussion
Topic: Post your modding questions here
Replies: 3735
Views: 643198

Re: Post your modding questions here

Is it possible to activate "continuous forward" walking within mod API? E.g. to make player move forward, not to change game settings.
by drkwv
Sat Jul 23, 2016 18:20
 
Forum: Modding Discussion
Topic: Post your modding questions here
Replies: 3735
Views: 643198

Re: [Mod] Wadsprint (sprint mod) [minetest_wadsprint]

So as for now, the mod is supposed to be 100% compatible with all listed dependencies.
by drkwv
Sat Jul 23, 2016 12:09
 
Forum: Mod Releases
Topic: [Mod] Wadsprint (sprint mod) [minetest_wadsprint]
Replies: 8
Views: 1572

Re: [Mod] HUD bars [1.4.0] [hudbars]

I've updated minetest_wadsprint to be compatible with new hudbars API but it works only if I comment the lines in hb.change_hudbar:
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
   -- if new_value == nil and new_max_value == nil then
   --    return
   -- end

That's because my code changes only icon and bar image. Please fix. :)
by drkwv
Fri Jul 22, 2016 17:03
 
Forum: Mod Releases
Topic: [Mod] HUD bars [1.7.1] [hudbars]
Replies: 90
Views: 27982

Re: [Mod] HUD bars [1.4.0] [hudbars]

Thank you! Will try it as soon as possible.
by drkwv
Sun Jul 03, 2016 05:29
 
Forum: Mod Releases
Topic: [Mod] HUD bars [1.7.1] [hudbars]
Replies: 90
Views: 27982

Re: [Mod] furniture [furniture]

That's cool. I like it.
by drkwv
Wed Jun 15, 2016 16:00
 
Forum: Mod Releases
Topic: [Mod] furniture [furniture]
Replies: 28
Views: 5241

Re: [Mod] Player Monoids [player_monoids]

API link points to error page.
by drkwv
Mon Jun 13, 2016 05:40
 
Forum: Mod Releases
Topic: [Mod] Player Monoids [player_monoids]
Replies: 4
Views: 1364

External DB for mods?

What is the best way for mod to store it's data? I need to store some data between player logins and it would be good if I could also sort it and do other kind of stuff that modern databases do. Can I access sqlite API through Lua? What would be the best decision to store a mod data?
by drkwv
Sat Apr 16, 2016 06:29
 
Forum: Modding Discussion
Topic: Post your modding questions here
Replies: 3735
Views: 643198

Re: [Mod] Wadsprint (sprint mod) [0.1.0] [minetest_wadsprint

azekill_DIABLO wrote:+1 adding it to my subgame!

Please report if you will find any bugs.
by drkwv
Tue Mar 29, 2016 16:02
 
Forum: Mod Releases
Topic: [Mod] Wadsprint (sprint mod) [minetest_wadsprint]
Replies: 8
Views: 1572

Re: [Mod] Wadsprint (sprint mod) [0.1.0] [minetest_wadsprint

mahmutelmas06 wrote:Could you add a sound when player is tired. Something like breathing fast

Probably. Why not? Don't promise it'll happen soon though.
by drkwv
Sun Mar 27, 2016 15:21
 
Forum: Mod Releases
Topic: [Mod] Wadsprint (sprint mod) [minetest_wadsprint]
Replies: 8
Views: 1572

Re: [Mod] HUD bars [1.2.1] [hudbars]

Just the feature is missing. Everything else works nice and the API is good and consistent.
by drkwv
Sat Mar 26, 2016 20:09
 
Forum: Mod Releases
Topic: [Mod] HUD bars [1.7.1] [hudbars]
Replies: 90
Views: 27982

Re: [Mod] HUD bars [1.2.1] [hudbars]

Hi, Wuzzy.
Could you please add an ability to change hud icon, bar icon and text color for a player? I've made a wadsprint mod and have trouble integrating it with hudbars because the mod should change an icon from `off` to `on` state while sprinting but that isn't an option in the hudbars API.
by drkwv
Sat Mar 26, 2016 19:37
 
Forum: Mod Releases
Topic: [Mod] HUD bars [1.7.1] [hudbars]
Replies: 90
Views: 27982

[Mod] Wadsprint (sprint mod) [minetest_wadsprint]

https://raw.githubusercontent.com/aa6/minetest_wadsprint/master/screenshots/wadsprint_screenshots.png Minetest mod for sprinting with W,A and D buttons. Version: https://github.com/aa6/minetest_wadsprint/raw/master/util/minetest_wadsprint_version.png How to use: ⋅  Press A and D simultane...
by drkwv
Sat Mar 26, 2016 19:00
 
Forum: Mod Releases
Topic: [Mod] Wadsprint (sprint mod) [minetest_wadsprint]
Replies: 8
Views: 1572

Re: Post your modding questions here

Is an endless loop checking every player's player:get_player_control() is the only way to implement sprinting in game? Doesn't it affects performance in a bad way because of excessive checks every tick? Is there another way to implement it more efficient? Like putting an event emitter on a client (t...
by drkwv
Thu Feb 11, 2016 07:31
 
Forum: Modding Discussion
Topic: Post your modding questions here
Replies: 3735
Views: 643198

Re: Post your modding questions here

How to know if ALT is pressed by the player?
by drkwv
Wed Feb 10, 2016 16:21
 
Forum: Modding Discussion
Topic: Post your modding questions here
Replies: 3735
Views: 643198

Re: Moving platforms?

orwell wrote:Did you try out all-side sticky blocks?

No. Is there any examples of what they can?
by drkwv
Sat Jan 02, 2016 12:00
 
Forum: Minetest Features
Topic: Moving platforms?
Replies: 10
Views: 1406

Re: Moving platforms?

You can move stuff and players with mesecons pistons and movestones... You can't create flying fully customizable ships with pistons and movestones. I'm talking about a "platform" you can build on and walk on while flying. Just take a look at the video below. https://youtu.be/Eq6pDuM6lBY?...
by drkwv
Sat Jan 02, 2016 05:55
 
Forum: Minetest Features
Topic: Moving platforms?
Replies: 10
Views: 1406

Re: Moving platforms?

Yes, like this. But this mod replaces all nodes by entities which means I cannot build on it while flying and all node-related logic will not work in flight. I can't put a working mesecons button on it, etc.
by drkwv
Wed Dec 30, 2015 11:53
 
Forum: Minetest Features
Topic: Moving platforms?
Replies: 10
Views: 1406

Moving platforms?

Is there a probability that someday someone would add autonomous moving platforms like ships in the starmade or space engineers, to the minetest? I mean is it even technically possible? Should I expect that it would be a thing in the future?
by drkwv
Wed Dec 30, 2015 08:36
 
Forum: Minetest Features
Topic: Moving platforms?
Replies: 10
Views: 1406

Re: About confusing and potentionally insecure password hand

The whole point is that we don't trust servers. We don't want them to have plaintext passwords. Well then it is possible to use hash(password+server_public_key) as a password and then send it through SSL. If a malicious sever would try to use the same server_public_key he would need the correspondi...
by drkwv
Thu Mar 05, 2015 05:11
 
Forum: Minetest Features
Topic: About confusing and potentionally insecure password handling
Replies: 32
Views: 4556

Re: About confusing and potentionally insecure password hand

As far as I know, salt can be public and must be different for each user to be effective. Using one salt per server reduces its effectiveness. Though I do not understand why would you need to publish it or have it on a client side: you just send the password and server uses salt to calculate a uniqu...
by drkwv
Wed Mar 04, 2015 20:59
 
Forum: Minetest Features
Topic: About confusing and potentionally insecure password handling
Replies: 32
Views: 4556

Re: Post your modding questions here

Is it possible to make block "fall" like sand but in another direction for some time?
by drkwv
Wed Mar 04, 2015 13:52
 
Forum: Modding Discussion
Topic: Post your modding questions here
Replies: 3735
Views: 643198

Re: onkeydown? onkeyup?

But people may click buttons tens of times per second, so bad idea to respond to all that clicks... You can group these clicks inside check_delay_ms interval to transform 10 clicks into one event to react to: register_on_key_press( function(player, keyname, times_pressed), check_delay_ms ) Also, pl...
by drkwv
Thu Feb 26, 2015 01:52
 
Forum: Modding Discussion
Topic: Post your modding questions here
Replies: 3735
Views: 643198

Re: [Mod] Better HUD (and hunger) [1.4.1] [hud]

Could you please add a stamina bar and support for the sprint mod?
by drkwv
Wed Feb 25, 2015 19:37
 
Forum: Mod Releases
Topic: [Modpack] "Better HUD" and "hunger" [2.x.1] [hud][hunger]
Replies: 310
Views: 115035

Re: Post your mod requests/ideas here

I have a great idea for a mod, guys: FALL and HIT SOUND! I feel so empty when hit the ground with damage and hear no sounds at all. That would be definitely a 10/10 mod.
by drkwv
Wed Feb 25, 2015 09:27
 
Forum: Modding Discussion
Topic: Post your mod requests/ideas here
Replies: 1556
Views: 389395

onkeydown? onkeyup?

Maybe a stupid question but why don't minetest have a reaction on a key press? Instead, one should check for get_player_controls() every X ms. Why? Server even could tell a client what combinations it interested in to have a reaction on a custom combinations.
by drkwv
Wed Feb 25, 2015 06:43
 
Forum: Modding Discussion
Topic: Post your modding questions here
Replies: 3735
Views: 643198

Re: [Mod] Hardcore °Bx [0.1.3] [minetest_hardcorebrix]

New block type: White Firebrick. Still a bit unplayable because of the https://github.com/minetest/minetest/issues/1492
by drkwv
Sun Jan 18, 2015 15:33
 
Forum: Mod Releases
Topic: [Mod] Hardcore °Bx [0.1.3] [minetest_hardcorebrix]
Replies: 7
Views: 2386

Re: Infinite world size

all you really nead is an infinite amount of memory and infinite time to do an infinite amount of calculations to render an infinite amount of nodes. Everything else should be easy once you got the infinite resources needed to solve those infinite problems. This infinite-cap can be workarounded by ...
by drkwv
Mon Dec 08, 2014 20:41
 
Forum: Minetest Features
Topic: Infinite world size
Replies: 171
Views: 30179

Re: Infinite world size

Well, I changed fov to 90 but hasn't seen big difference. Stairs are ok. And even sizes ok too. No need for realism. It's just thoughts about sizes.
by drkwv
Tue Oct 28, 2014 19:23
 
Forum: Minetest Features
Topic: Infinite world size
Replies: 171
Views: 30179

Re: Minetest tiles color filters.

Nightly build have the same problem.
by drkwv
Mon Oct 27, 2014 18:26
 
Forum: Modding Discussion
Topic: Minetest tiles color filters.
Replies: 2
Views: 523
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