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Re: [Mod] Painting [0.8] [painting]

sup, original author here to clear up some things. - license: I originally used GPL, which was in effect when xyz made his contribution. He agreed to let me relicense to WTFPL, so thats what it is. Idk what that means for his forks and forks thereof and I don't care, just do what the fuck you want. ...
by jin_xi
Wed Apr 06, 2016 09:58
 
Forum: Mod Releases
Topic: [Mod] Painting [0.8] [painting]
Replies: 44
Views: 15715

Re: Post your screenshots!

slemon wrote:Image


woah this looks great! nice work
by jin_xi
Thu Jan 07, 2016 12:37
 
Forum: Minetest General
Topic: Post your screenshots!
Replies: 5323
Views: 1376094

Re: Formspec on surface

I'm not sure if it's already possible to create i.e. 10 entities and let them hoover in front of a node and react to clicks. That way a keypad could be emulated. you can already do this and you really only need one entity. you can figure out where on the entity the click was with a simple calculati...
by jin_xi
Sun Nov 22, 2015 08:02
 
Forum: Minetest Features
Topic: Formspec on surface
Replies: 7
Views: 1841

Re: Setting absurdly long view range

The second screenshot looks good. I sometimes fly around just to get the ocean floor covered. Can this be added at least as an option to the game? probably not, or at least not before 7 years down the road. Devs are busy doing, then re-doing, then discussing various innoticeable changes and then sc...
by jin_xi
Thu Oct 15, 2015 13:04
 
Forum: Minetest General
Topic: Setting absurdly long view range
Replies: 22
Views: 5551

Re: Turtle Graphics (OBNEQ)

hey there, this is a really old mod but i can take a look if you're interested. I have tons of unfinished mods/code so its gonna take a while for me to figure out which is which and what is what...
by jin_xi
Fri Oct 02, 2015 11:49
 
Forum: Old Mods
Topic: Turtle Graphics (OBNEQ)
Replies: 4
Views: 3065

Re: [Mod] River experiments [0.1.1] [riverexp]

fuck yeah paramat you're the veritable creator and would make slartybartfast proud!
by jin_xi
Mon Feb 16, 2015 17:27
 
Forum: WIP Mods
Topic: [Mod] River experiments [0.1.1] [riverexp]
Replies: 5
Views: 835

Re: [Game] Empty [1]

by jin_xi
Fri Feb 06, 2015 22:07
 
Forum: Subgame Releases
Topic: [Game] Empty [1]
Replies: 5
Views: 2119

Re: New decoration type

ugh. the lsystem trees are kinda meh. in short lsystems is a weird way to create turtle programs, and for fauna in mt the scale is all wrong. it would be better to have a more generic turtle system in cpp and feed it with lua generated ltree grammar or whaterver else. oloastre, i did some work tryin...
by jin_xi
Tue Feb 03, 2015 08:14
 
Forum: Minetest Features
Topic: New decoration type
Replies: 7
Views: 1380

Re: New decoration type

this would be nice indeed for all sorts of generated stuff. it can currently only be done with workarounds.
by jin_xi
Mon Feb 02, 2015 18:24
 
Forum: Minetest Features
Topic: New decoration type
Replies: 7
Views: 1380

Re: mailing list

so, even though there has not been much discussion in this thread some things have been said on IRC. Some do not want to read a mailing list in addition to what channels already exist for mt, and everybody does not want to receive additional emails, which is understanable. However, communication in ...
by jin_xi
Thu Jan 29, 2015 08:52
 
Forum: Minetest Engine
Topic: mailing list
Replies: 7
Views: 1904

Re: C++11

by jin_xi
Wed Jan 28, 2015 19:23
 
Forum: Minetest Engine
Topic: C++11
Replies: 31
Views: 10244

Re: mailing list

i am not proposing notifications or other spammy stuff. you can read and participate in discussions on a mailing list without receiving all the messages as actual mail in your inbox.
by jin_xi
Thu Jan 22, 2015 15:07
 
Forum: Minetest Engine
Topic: mailing list
Replies: 7
Views: 1904

Re: L system treegen description

ii dont think reporting your own post is the right way to go about something like this. Its already fixed in a recent commit.
by jin_xi
Thu Jan 22, 2015 10:28
 
Forum: Minetest General
Topic: L system treegen description
Replies: 12
Views: 3909

mailing list

for technical discussion *prior* to writing any code there is no suitable channel and it hurts minetest development. the forum is too noisy for serious discussion, github issues are mostly useful for code details and IRC is problematic because of timezones and other factors. none of those are very g...
by jin_xi
Tue Jan 20, 2015 12:09
 
Forum: Minetest Engine
Topic: mailing list
Replies: 7
Views: 1904

Re: Post your screenshots!

there is a bug in 0.4.11 which causes some operations (l-system trees and lua voxelmanipulators) to put random nodes into the map. the type of nodes depends on the mods installed.
by jin_xi
Thu Jan 15, 2015 16:41
 
Forum: Minetest General
Topic: Post your screenshots!
Replies: 5323
Views: 1376094

Re: I hacked the Android build for a day - Feedback needed

very impressed. at first i was worried i had spawned underground, but it just took a while for the world to generate. so after waiting a bit for the fog to clear i started walking around and testing the changed walk/jump and point and do stuff interface. it works very well, but i found it hard to bu...
by jin_xi
Wed Jan 07, 2015 00:49
 
Forum: Minetest General
Topic: I hacked the Android build for a day - Feedback needed
Replies: 10
Views: 3583

Re: VoXus (formerly CreaVal, WIP)

nice work on the details, your tree solution is very good.
by jin_xi
Mon Jan 05, 2015 15:21
 
Forum: WIP Subgames
Topic: [Game] Voxus (cancelled)
Replies: 219
Views: 73694

Re: Post your screenshots!

Image

way too many generated structures in a mgv7 world
by jin_xi
Mon Dec 29, 2014 08:53
 
Forum: Minetest General
Topic: Post your screenshots!
Replies: 5323
Views: 1376094

Re: Tips for not losing myself in Minetest worlds

you can press F5 to see your position and other stuff.
by jin_xi
Thu Dec 25, 2014 13:27
 
Forum: Minetest General
Topic: Tips for not losing myself in Minetest worlds
Replies: 12
Views: 2414

Re: [Mod] Simple helicopter [helicopter]

created an issue, thanks for the report. it looks like it is not an error with the mod but the engine itself.

https://github.com/minetest/minetest/issues/2004
by jin_xi
Mon Dec 22, 2014 18:37
 
Forum: Mod Releases
Topic: [Mod] Simple helicopter [helicopter]
Replies: 79
Views: 53608

Re: Motion not fluid

maybe your IDE builds debug builds, which are not very optimized. also be aware that in a fresh world map generation is running along
by jin_xi
Sat Dec 06, 2014 12:09
 
Forum: Minetest Problems
Topic: Motion not fluid
Replies: 5
Views: 1133

Re: New developer

webchat is muted on #minetest-dev, so you got to use a 'proper' client.
by jin_xi
Thu Dec 04, 2014 11:18
 
Forum: Minetest Engine
Topic: New developer
Replies: 7
Views: 1945

Re: MagiTest

looks nice!
by jin_xi
Sat Nov 22, 2014 10:27
 
Forum: Subgame Discussion
Topic: MagiTest
Replies: 9
Views: 2753

Re: Integrating a tutorial into Minetest

i think there could be a way to 'put a game in a world' if said world is kind of fixed, as it seems useful for some type of game anyways, like desert island or logo skyblock kind of stuff. then there would be just one world in a fresh minetest install, containing all that is needed for the tutorial ...
by jin_xi
Wed Oct 08, 2014 01:41
 
Forum: Minetest Features
Topic: Integrating a tutorial into Minetest
Replies: 28
Views: 4197

Re: Post your modding questions here

minetest.registered_nodes is a table of all registered nodes
by jin_xi
Wed Oct 01, 2014 14:05
 
Forum: Modding Discussion
Topic: Post your modding questions here
Replies: 3735
Views: 626924

Re: Post your modding questions here

Achilles wrote:Has anyone ever considered making a 'PickPocket' mod?

It would encourage players not to leave their accounts idle for too long a time....


wow thats a really good idea! could be fun to try and come up with some games with that
by jin_xi
Fri Sep 19, 2014 14:57
 
Forum: Modding Discussion
Topic: Post your modding questions here
Replies: 3735
Views: 626924

Re: Post your screenshots!

Image
by jin_xi
Thu Sep 18, 2014 23:06
 
Forum: Minetest General
Topic: Post your screenshots!
Replies: 5323
Views: 1376094

Re: ground level

i had success using decorations, vmanips and some glue code to place stuff on the ground. it ges like this: 1. register one or more custom nodes and decorations to place them. they will be placed on the ground. 2. use vmanips to get map data and look for your custom nodes. save positions in a table....
by jin_xi
Sun Sep 07, 2014 07:04
 
Forum: Minetest Engine
Topic: ground level
Replies: 8
Views: 2557

Re: [Mod] Painting [painting] [0.8]

Image

some paintings. done with black crosshairs (edit minetest.conf)
by jin_xi
Sat Aug 16, 2014 08:43
 
Forum: Mod Releases
Topic: [Mod] Painting [0.8] [painting]
Replies: 44
Views: 15715
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