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I'm sorry for using such a vague term; what I meant was not really the formatting of the code but rather the structure of the code itself. In this instance, object orientation was used to provide the extensibility and modularity inherent to his design of the noise generation algorithms. Because the...
by qznc
Thu May 23, 2013 08:34
 
Forum: Minetest General
Topic: leave or not to leave this and the question
Replies: 70
Views: 11125

Calinou wrote:What's your graphics card and driver?

Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
lspci | grep VGA


will tell you the graphics card.


Card: NVIDIA Corporation GT218 [NVS 3100M]
Driver: nvidia-304.88
by qznc
Wed May 22, 2013 15:32
 
Forum: Mod Releases
Topic: [Mod] More Blocks [moreblocks]
Replies: 344
Views: 221572

Besides basic civility, it seems to me that the main problem here is communication. prestidigitator, in one of the clearest examples of abuse by the devs, had believed that he had their support in the large amount of effort that he put into making a more flexible model for noise generation, only to...
by qznc
Wed May 22, 2013 13:10
 
Forum: Minetest General
Topic: leave or not to leave this and the question
Replies: 70
Views: 11125

Nice mod! Added it to "famish".

Do you have a github repo or just zip releases?
by qznc
Wed May 22, 2013 08:10
 
Forum: Mod Releases
Topic: [Mod] Default Plus [1.1.2] [dplus]
Replies: 33
Views: 14236

If I add moreblocks (github HEAD e48d33808822e2a3cb7feb39450a6d6bc099afb6) to my game "famish" it crashes minetest: GL_OUT_OF_MEMORY minetest: COpenGLDriver.cpp:2475: bool irr::video::COpenGLDriver::testGLError(): Assertion `!(true)' failed. fish: Job 1, “../../bin/minetest” terminated by signal SIG...
by qznc
Wed May 22, 2013 07:55
 
Forum: Mod Releases
Topic: [Mod] More Blocks [moreblocks]
Replies: 344
Views: 221572

I like it. It gives me an RSS feed of important changes.
by qznc
Wed May 22, 2013 07:39
 
Forum: Minetest General
Topic: What do you think about the newly added News section?
Replies: 9
Views: 1571

Hello everyone! Mods are not installed per game anymore. [...] Games are not affected by this change. This sounds incoherent. My interpretation: ⋅ Games behave and are written as before. Hence they include their own mods and these are always active. ⋅ Mods outside of games are d...
by qznc
Wed May 22, 2013 07:20
 
Forum: Minetest News
Topic: [0.4.7] Mod System
Replies: 29
Views: 10399

I found "player.set_physics_override", which apparently can change the players walking speed.

However, I did not find a callback for player movement, direction change, button press, or something similiar.
by qznc
Fri May 17, 2013 13:24
 
Forum: WIP Mods
Topic: Adapt movement speed of player
Replies: 5
Views: 1517

Idea: earthquake I believe it should be possible to implement an earthquake effect like this: ⋅ Shake player view ⋅ Randomly let blocks of any kind (especially cobblestone,bricks, and other building material) fall ⋅ Randomly destroy blocks of certain kinds (glass,sand)
by qznc
Fri May 17, 2013 08:20
 
Forum: Modding Discussion
Topic: Post your mod requests/ideas here
Replies: 1556
Views: 395331

Adapt movement speed of player

Looks like the API does not support to change the movement speed? What I ultimately want is different movement speeds for the player depending on the direction. So walking backwards is slower than walking forwards. This hopefully makes hostile mobs more dangerous in my survival game . Also making th...
by qznc
Fri May 17, 2013 08:17
 
Forum: WIP Mods
Topic: Adapt movement speed of player
Replies: 5
Views: 1517

ompldr.org is down. Somebody has a copy of the latest zip?
by qznc
Thu May 16, 2013 21:49
 
Forum: Old Mods
Topic: [Mod] Drowning [drowning]
Replies: 64
Views: 24713

[Game] Famish [0.3]

Hello, this is my variant of a survival game for minetest. https://dl.dropboxusercontent.com/u/1456950/famish-v0.1.png Download : https://dl.dropboxusercontent.com/u/1456950/famish-v0.3.tar.bz2 How to use : Extract tarball and put the famish directory under your minetest/games/ directory (not in the...
by qznc
Thu May 16, 2013 20:51
 
Forum: Subgame Releases
Topic: [Game] Famish [0.3]
Replies: 18
Views: 9771

PilzAdam wrote:Survival and Build will probably be dropped.

Why? Do you think both game styles can be provided by minetest_game?
by qznc
Wed May 08, 2013 16:53
 
Forum: Minetest General
Topic: The different games
Replies: 3
Views: 765

The different games

Minetest includes multiple games, what is the intention behind each of them? My view as a relative outsider: ⋅ minimal - used for engine testing ⋅ minetest_game - a minimalistic playable game ⋅ survival - player can die ⋅ build - for building awesome castles, ...
by qznc
Wed May 08, 2013 16:30
 
Forum: Minetest General
Topic: The different games
Replies: 3
Views: 765

Could you try to describe your problem more concisely? The core devs are very conservative about the mods they include into the official games (minetest_game, build, survival) and I consider this a good thing. Stability and reliability are important for a game engine and a vibrant modding community....
by qznc
Sat May 04, 2013 17:29
 
Forum: Minetest General
Topic: Fork Minetest
Replies: 1
Views: 546

The irrlicht package in Fedora is buggy . How did you compile it? Did you not run into this issue ? No, I was able to install that from the repo's I am using Fedora 18 x86_64 and installed the irrlicht18 package (which is 1.8), but not the irrlicht package (which is 1.7). Minetest (HEAD and 4.6) co...
by qznc
Wed May 01, 2013 08:31
 
Forum: Minetest General
Topic: compiling on fedora
Replies: 25
Views: 6120

This is definitely not about SSE. If you execute SSE code on a processor, which does not support it, you get an "illegal instruction" error, instead of a segfault. Since it crashes in "__strcmp_sse2", it probably got a null pointer, instead of a valid string somehow. You could install all the debugi...
by qznc
Tue Apr 30, 2013 07:37
 
Forum: Minetest General
Topic: compiling on fedora
Replies: 25
Views: 6120

Configuring mods

How can you configure mods externally? E.g. from a "game". In my specific case, I want to disable the traders in the Mobf, disable the music in ambience, and disable thirst in the survival_modpack. My ideas: ⋅ RTFM. There is already a good solution, but I have not found it. ⋅ For...
by qznc
Tue Apr 30, 2013 07:18
 
Forum: WIP Mods
Topic: Configuring mods
Replies: 4
Views: 3026

Lets torches burn down. They simply disappear after some time (1 day?).

Combined with mobs, it should increase the difficulty, since there is no eternally save haven anymore.
by qznc
Tue Apr 30, 2013 07:06
 
Forum: Modding Discussion
Topic: Post your mod requests/ideas here
Replies: 1556
Views: 395331

See the bug I filed at https://bugzilla.redhat.com/show_bug.cgi?id=928037 They added the new irrlicht version while keeping the old one. But the new headers replaced the old ones, so when you compile minetest, it gets the wrong headers. I put a patch for the spec file in the bug. The bug in the irr...
by qznc
Mon Apr 29, 2013 21:00
 
Forum: Minetest Problems
Topic: Minetest Fedora Error after Compiling
Replies: 16
Views: 5724

There are probably multiple understandings of "survival". For example, make building harder, so building a house is more of a challenge. Another variant would be: How many days until I die with an environment which becomes increasingly hostile. Personally, I want the second variant. I can imagine: &...
by qznc
Mon Apr 29, 2013 07:14
 
Forum: Minetest General
Topic: Poll: Survival gameplay.
Replies: 11
Views: 3053

That is the problem. It doesn't free when the app exists. The app must free the RAM by itself, because the system cannot do that. Memory leaks mean that the application actually allocates memory somewhere, but then it doesn't free it. The OS has NO WAY OF KNOWING if that part of the memory is used ...
by qznc
Tue Jul 03, 2012 19:07
 
Forum: Minetest General
Topic: This is why I stopped playing minetest
Replies: 15
Views: 3848

This means that each time you run minetest, you lose ~35MB of RAM (until you reboot)! Sorry, but "until you reboot" is not correct. RAM is freed when an application exits. RAM is request by an application from the operating system. So the OS knows what RAM is used by which app. Additionally, the OS...
by qznc
Tue Jul 03, 2012 09:08
 
Forum: Minetest General
Topic: This is why I stopped playing minetest
Replies: 15
Views: 3848
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