This is a mostly frozen copy of the Minetest forums through 2017. If you know phpBB3 and would like to host any G-rated forum here, you can email: me@minetest.org
If the email doesn't work, find out who's taken over Final Minetest from OldCoder and email them to get write access or an admin account.
I should have set this up years ago. But it's no tale of woe.
Whether the temperature is high or low, regardless of cold winds blow,
away we go like Edgar Allan Poe, on now with the show. BTW rhymes are welcome.
Slight problem... from my experience they spawn anywhere in any light so now-where is safe. My idea was to make them spawn in time intervals. The interval could be set higher like 2min spawning then 5min peace. However, I did not want to just destroy all zombies at the end of the spawning phase. Th...
I was aiming for a cooperative fighting experience. Inspiration from Left 2 Dead and Serious Sam rethought within Minetest. I believe minetest will never be a good engine for a shooter, because low latency/fast reaction is not a goal of sandbox games. Nevertheless we can use different weapons. Melee...
Yay. First of my mod to be used in anything! (mudslide mod) Ah, so you're the one to blame. :) I had been playing for a few days and made some good progress, built some cool stuff, started doing some farming, when along came a never-ending mudslide that destroyed / buried everything. Cool mod, but ...
So, to start off, no matter how many times I reinstall Minetest, I have to run it as administrator, or else it will crash to desktop with no error after a few seconds in game. I run in Windows 8. Could this be the issue? Any fixes to this would be great. Could you file this as a bugreport on Github...
So, to start off, no matter how many times I reinstall Minetest, I have to run it as administrator, or else it will crash to desktop with no error after a few seconds in game. I run in Windows 8. Could this be the issue? Any fixes to this would be great. Could you file this as a bugreport on Github...
Is it actually a good idea to have a light level per node ? The wall of a house can be brightly lit on the outside, but pitch black on the inside. A light level per surface makes more sense. Eventually you want hardware lightning, because it gives the most beautiful results. The light level of nodes...
Lots of Zombies! And they are coming straight for you. Based on Simple Mobs. They are supposed to come in waves, but fine tuning is difficult. Depends: default License: WTFPL Download: tar.gz , zip Code: github https://dl.dropboxusercontent.com/u/1456950/zombies1.png https://dl.dropboxuse...
If you release something under an Free Software licence, there is no taking back. Once I have take it, I have the freedom to republish it. You might publish the next version under a different (proprietary) licence, but that does not affect the earlier stuff. The fact that people can blank their post...
This should do the trick: local add_node = minetest.add_node add_node({x=x,y=y,z=z},{name="default:stone"}) I'm curious, why does this make adding a node faster? In scripting languages practically everything is a hash map (Javascript,Python,Lua,Ruby,etc). This means "minetest.add_node" performs a l...
Thanks for the answer. I have no problem with the dropbox version, just was curious how the github thing works. To be precice, I wonder if I could set up a repo that just links to the minetest-engine and some games, and replaces some particular files (like minetest.conf). This symlinking is not som...
When I download the zip from github all the mods are empty. What do I have to do to make it work? Since I use submodules the Github zip file is not helpful. Use git clone and git submodule update --init Then you have to execute make within the mod directory to create a few symlinks. The easiest way...
3D crafting Idea. (I don't have working minetest computer so just going to share this idea) You can craft larger objects by creating a certain pattern with certain objects with special 3d crafting node in middle. after it is made, you punch on 3D crafting node and it detects positions around it and...
Now the focus seems to strictly be emulating minecraft I do not think that this is the case. PilzAdam develops the Minitest game, which aims to be a Minecraft clone. He also develops minetest_game, the official default game for Minetest. Since PilzAdam is quite present (he writes all the News for e...
The firestriker is similarly useless as the wood tools. Once you have a burning torch, you don't need it anymore. Yes thats the big problem with this mod. It's content is very much limited to the beginning of the game. As soon as you have some cobble and fire you don't need any of those things any ...
The firestriker is similarly useless as the wood tools. Once you have a burning torch, you don't need it anymore. Idea: No burning torches in inventory. You can only place unlit torches and must lit them with a fire striker. It is kind of weird to carry lots of burning torches with you anyways. The ...
In minetest 0.4.7 dependencies will be specified with a "?" to make them optional. It also mentions an obsolete "optdepends.txt". Neither seems to work with stable (0.4.6). How do you make mods interoperate without knowing the loading order? Specifically, dplus and stoneage seem to conflict with res...
The devs working on THIS version likely are already working on what they want to work on. Therefore, they do not want to spend their time working on someone else's vision. That's all. You can alway try to excite them about different things. The problem is people often assume that two short sentence...