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Re: [Mod] Better Dyes [better_dyes]

I'm glad to see this because I was thinking of doing a similar mod. Here are some suggestions: 1) consider using the standard twelve step color wheel names (i.e. red-violet, yellow-green, etc.). 2) consider adjusting the violet range of the color wheel. You have magenta as one of the colors when mag...
by DanteLives
Sat Dec 19, 2015 22:32
 
Forum: WIP Mods
Topic: [Mod] Better Dyes [better_dyes]
Replies: 6
Views: 1223

Re: [WIP][MOD] Simple Scaffolding [help wanted]

Thank you for the suggestions. I'll look more into them after Christmas shopping is done.
by DanteLives
Sat Dec 12, 2015 21:22
 
Forum: WIP Mods
Topic: [WIP][MOD] Simple Scaffolding [help wanted]
Replies: 3
Views: 769

[WIP][MOD] Simple Scaffolding [help wanted]

This is the latest version of my scaffolding mod. I've taken it as far as I can go with my very limited programming skills. Therefore I'm posting it here to see if anyone with more skills would like to work on it before moving it into released mods. The main idea for this mod is to make scaffolding ...
by DanteLives
Sun Dec 06, 2015 00:24
 
Forum: WIP Mods
Topic: [WIP][MOD] Simple Scaffolding [help wanted]
Replies: 3
Views: 769

Re: Post your modding questions here

Is there a way to test whether a neighbouring node is a member of a particular group? I know how to test the name of the node, but not the groups.
by DanteLives
Sun Jul 05, 2015 02:02
 
Forum: Modding Discussion
Topic: Post your modding questions here
Replies: 3735
Views: 646939

Re: Post your modding questions here

topic: How do I have the nodes checked above and below the node that the player places and then change those nodes depending on their identities? In other words, the mod consists of one block. If that block is placed either above or below a previously placed block of that type then the mod will chan...
by DanteLives
Mon May 25, 2015 21:43
 
Forum: Modding Discussion
Topic: Post your modding questions here
Replies: 3735
Views: 646939

Re: [Modpack] Sea [0.4.2] [sea]

I hadn't been doing anything with Minetest for a while, but recently revisited it. Unfortunately I still have the airbubbles problem with this mod. I compiled 0.4.12-dev on Ubuntu and have tested it on a minimal world with using the default Minetest game with only this modpack and unified dyes activ...
by DanteLives
Fri May 22, 2015 02:37
 
Forum: Mod Releases
Topic: [Modpack] Sea [0.4.2] [sea]
Replies: 144
Views: 78400

Re: [Mod] Say Goodbye To Dirt Scaffolding [scaffolding]

I previously released a mod titled scaffolding. Please consider renaming your mod to avoid confusion.
by DanteLives
Wed Mar 11, 2015 02:30
 
Forum: Mod Releases
Topic: [Mod] Say Goodbye To Dirt Scaffolding 2.0 [scaffolding]
Replies: 11
Views: 3828

Re: [Modpack] Sea [0.4.2] [sea]

Questions quoted with applicable answers follows: "What minetest version are you using? (Windows/Linux, 0.4.9, 0.4.10, a dev version? From what source?)" Ubuntu Linux 0.4.10. I installed Minetest from ppa:minetestdevs/stable. According to my package manager I've got the most recent version...
by DanteLives
Sun Nov 30, 2014 01:38
 
Forum: Mod Releases
Topic: [Modpack] Sea [0.4.2] [sea]
Replies: 144
Views: 78400

Re: [Modpack] Sea [0.4.2] [sea]

Unfortunately the fix for Mintetestforfun isn't working for me. I've confirmed that the noairblocks mod within the modpack is active both before and after I encounter the bug. I've looked in the debug.txt file and don't see any errors in loading the noairblocks mod. Also, I do not have the opaque wa...
by DanteLives
Thu Nov 27, 2014 21:00
 
Forum: Mod Releases
Topic: [Modpack] Sea [0.4.2] [sea]
Replies: 144
Views: 78400

Re: [Modpack] Sea [0.4.2] [sea]

I'm still having trouble with this mod and the most recent version of Minetest. The underwater plants always appear with air surrounding them inside the node box instead of water. Under previous versions of Minetest the plants appear in water without air surrounding them.
by DanteLives
Sun Nov 23, 2014 00:47
 
Forum: Mod Releases
Topic: [Modpack] Sea [0.4.2] [sea]
Replies: 144
Views: 78400

Re: [Modpack] Sea [0.4.0] [sea]

This mod appears to be broken in the most recent version of minetest. The coral and seaweed now displace water. Also, the clams aren't appearing. Is anybody working on these bugs?
by DanteLives
Fri Aug 15, 2014 04:36
 
Forum: Mod Releases
Topic: [Modpack] Sea [0.4.2] [sea]
Replies: 144
Views: 78400

Re: [Mod] Scaffolding [v2] [scaffolding]

I've realized that I should have made a reply post when I updated this mod in January to version 2. So if the last time you looked at this mod was prior to January, 2014 then you might want to look at it again because it's significantly different now.
by DanteLives
Sun May 11, 2014 22:36
 
Forum: Mod Releases
Topic: [Mod] Scaffolding [v2] [scaffolding]
Replies: 5
Views: 6528

Re: [Mod] River / mountain range mapgen [0.4.0] [watershed]

I keep being spawned underground. Is this a bug or something I'm doing wrong?
by DanteLives
Tue May 06, 2014 02:27
 
Forum: Mod Releases
Topic: [Mod] River / mountain range mapgen [0.7.1] [watershed]
Replies: 155
Views: 46257

Thanks, VanessaE. I downloaded Minetest 4.9 and unified_inventory from git. The recipes display correctly now.
by DanteLives
Sun Jan 19, 2014 08:26
 
Forum: Old Mods
Topic: [Mod] Unified Inventory [1.0] [unified_inventory]
Replies: 161
Views: 110767

The crafting guide does not properly display the blank spaces in the recipes. Is this a bug that's being worked on or am I missing something?
by DanteLives
Tue Jan 14, 2014 03:03
 
Forum: Old Mods
Topic: [Mod] Unified Inventory [1.0] [unified_inventory]
Replies: 161
Views: 110767

Where is the recipe list?
by DanteLives
Thu Oct 11, 2012 04:04
 
Forum: Mod Releases
Topic: [Mod] MoreBlocks (By: M13) [0.2][mblocks]
Replies: 16
Views: 9802

mod packs requests?

I've noticed that in the mods release section of the forum there are very few mod packs. So, I'm considering attempting to make one (or more) to make it easier for people to start full-featured servers (whether private or public). Rather than put a bunch of work into this upfront I decided to try ga...
by DanteLives
Fri Sep 28, 2012 06:59
 
Forum: WIP Mods
Topic: mod packs requests?
Replies: 1
Views: 580

Please consider adding my scaffolding mod to make building a little easier. http://minetest.net/forum/viewtopic.php?id=3205
by DanteLives
Fri Sep 28, 2012 05:18
 
Forum: Minetest Servers
Topic: Redcrab's server
Replies: 5004
Views: 1030231

[Mod] Scaffolding [v2] [scaffolding]

A simple mod that adds a wooden block that can be instantly removed like a torch. This should make large complex building projects easier without fly privledges. Version 2 updates Uses nodebox to create an empty 3d box. Nodes are climbable without ladders. Colored textures are available for marking ...
by DanteLives
Thu Sep 27, 2012 03:49
 
Forum: Mod Releases
Topic: [Mod] Scaffolding [v2] [scaffolding]
Replies: 5
Views: 6528

Thanks, that solved it. I knew it had to be something simple.
by DanteLives
Thu Sep 27, 2012 01:36
 
Forum: WIP Mods
Topic: trouble with sound
Replies: 2
Views: 740

trouble with sound

I'm trying to create a new block with the default wood sound for when it is walked on. I thought this line of code would do it, but causes minetest to crash on loading.

Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
sounds = default.node_sound_wood_defaults()


Can someone explain what I'm doing wrong?
by DanteLives
Wed Sep 26, 2012 15:19
 
Forum: WIP Mods
Topic: trouble with sound
Replies: 2
Views: 740

Please give me build privileges. I'm using "Cairon" as my nick on your server. Also, I have a question about the land ownership system. Are free lands that people start building on protected as free lands? In other words, if someone or persons intentionally start building in an area without wanting ...
by DanteLives
Fri Jul 13, 2012 06:50
 
Forum: Minetest Servers
Topic: Redcrab's server
Replies: 5004
Views: 1030231

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