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Are frames and frames motors work I try move frames motor by emit mesecones signal from lever but this isn't working. My question is: Can I move frames and frame motor by mesecones signal?
by 1244
Sat Jul 20, 2013 18:51
 
Forum: Mod Releases
Topic: [Mod] Technic [0.4.16-dev] [technic]
Replies: 1369
Views: 516895

For now are 2 chemistry mods: yours mod: http://forum.minetest.net/viewtopic.php?id=4758 which is not now developing And mine: http://forum.minetest.net/viewtopic.php?id=4779 which I still developing, I add to this liquefied gases soon. In this mod exist molecular crafting which allow you to change ...
by 1244
Sat Jul 20, 2013 14:44
 
Forum: WIP Mods
Topic: [Modpack]scientific[0.0] [scientific]
Replies: 28
Views: 9495

You are right but there are mods which are developed. It's only a matter of time when this mods support more nodes.
by 1244
Sat Jul 20, 2013 10:22
 
Forum: WIP Mods
Topic: [Modpack]scientific[0.0] [scientific]
Replies: 28
Views: 9495

Mixing chemicals can be useful if we want to create some other items. For example we can change sand to stone and
vice versa.
by 1244
Sat Jul 20, 2013 08:17
 
Forum: WIP Mods
Topic: [Modpack]scientific[0.0] [scientific]
Replies: 28
Views: 9495

I am working for few months on chemistry mod. Now I am working to add acceleators.
Link to this mod:
http://forum.minetest.net/viewtopic.php?id=4779
I change screenshots soon.
by 1244
Fri Jul 19, 2013 14:18
 
Forum: WIP Mods
Topic: [Modpack]scientific[0.0] [scientific]
Replies: 28
Views: 9495

Is possible to load chunk in given position?
by 1244
Wed Jul 03, 2013 17:56
 
Forum: Modding Discussion
Topic: Post your modding questions here
Replies: 3735
Views: 593290

Only medium and high voltage machines work with pipeworks.
by 1244
Tue Jul 02, 2013 20:21
 
Forum: Mod Releases
Topic: [Mod] Technic [0.4.16-dev] [technic]
Replies: 1369
Views: 516895

It is possible to write mod in c++?
by 1244
Sun Jun 23, 2013 21:20
 
Forum: Modding Discussion
Topic: Post your modding questions here
Replies: 3735
Views: 593290

pagliaccio wrote: on minetest 0.4.7 not work Did you install all dependencies? Did you enable it in configure ? enable? i have update fron 0.4.6 how i can enable? To enable mods you must select yor world in menu and click configure button. In this you can click enable all and and click save. Thats ...
by 1244
Mon Jun 10, 2013 05:41
 
Forum: Mod Releases
Topic: [Mod] Technic [0.4.16-dev] [technic]
Replies: 1369
Views: 516895

Have you plantlife mod? If you don't have this moretrees isn't working and technic too.
by 1244
Sun Jun 09, 2013 08:40
 
Forum: Mod Releases
Topic: [Mod] Technic [0.4.16-dev] [technic]
Replies: 1369
Views: 516895

Barrels don't need formspec because in fact have only 1 slot. To get items we only must punch barrel. It is very comfortable. The info about items in barrel is stored in metadata. One meta stores the item amount, other stores item name so in barrel w can't storing tools but items in barrel use a ver...
by 1244
Thu Jun 06, 2013 19:48
 
Forum: WIP Mods
Topic: Barrels [Mod]
Replies: 8
Views: 4153

Barrels [Mod]

Hello, this mod adds barrels to minetest. Barrel is something like chest, but 1 barrel can store infinite amount of 1 type of item. This is very useful when we have large amounts of cobblestone or other things. Barrels look like this: https://raw.github.com/m97/Barrels/master/screenshots/screenshot_...
by 1244
Thu Jun 06, 2013 19:23
 
Forum: WIP Mods
Topic: Barrels [Mod]
Replies: 8
Views: 4153

I have problem with rightclick event in register node. This function working ok if I don't hold shift("sneak"). When I hold shift function isn't working. Why?
by 1244
Thu May 16, 2013 14:33
 
Forum: Modding Discussion
Topic: Post your modding questions here
Replies: 3735
Views: 593290

Could you add geothermal generator?
by 1244
Sat May 11, 2013 10:55
 
Forum: WIP Mods
Topic: [Mod]IndustrialTest[itest]
Replies: 31
Views: 11978

In which way I can get itemstack which player hold in hand?
by 1244
Thu May 09, 2013 16:46
 
Forum: Modding Discussion
Topic: Post your modding questions here
Replies: 3735
Views: 593290

Can I transfer metadata between nodes? For example I have got node "a" which have metadata "x" and I have node "b" which have metadata "x". Can I transfer "x" from node "a" to node "b"?
by 1244
Fri May 03, 2013 15:58
 
Forum: Modding Discussion
Topic: Post your modding questions here
Replies: 3735
Views: 593290

What do you think about single-use battery. Crafting it will be cheaper than RE battery but when you craft it this battery will be charged. You could use this battery only one time. To storing large amount of energy we can add energy crystal box. This thing facilitate storing large amount of energy.
by 1244
Sun Apr 21, 2013 07:22
 
Forum: Mod Releases
Topic: [Mod] Technic [0.4.16-dev] [technic]
Replies: 1369
Views: 516895

In which way I can get pseudo random number in minetest. I know method next() but if I do this:
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
local i = next(0,100)

I have error.
by 1244
Wed Apr 10, 2013 19:47
 
Forum: Modding Discussion
Topic: Post your modding questions here
Replies: 3735
Views: 593290

Thank you kaeza. It's working.
by 1244
Sun Apr 07, 2013 13:45
 
Forum: Modding Discussion
Topic: Post your modding questions here
Replies: 3735
Views: 593290

Why this function isn't working? function register_element (name1,image,description1) minetest.register_alias("chemistry:..name1..","..name1..") minetest.register_craftitem("chemistry:..name1..", { description = "..description1..", inventory_image = "..image.." }) end
by 1244
Sun Apr 07, 2013 12:34
 
Forum: Modding Discussion
Topic: Post your modding questions here
Replies: 3735
Views: 593290

I have a question for formspec too. In wchich way I can make when I click button i formscpec the variable X changes to 1 and when I clicked again changes to 0?
by 1244
Fri Mar 22, 2013 21:19
 
Forum: WIP Mods
Topic: Tutorial on formspec?
Replies: 4
Views: 1421

In which way I can add meta float from node to formspec this node? Example:

Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
x_formspec =
"invsize[8,9;]"..
"label[1,3;Variable_from_node]"

minetest.register_node("X:x", {
local Variable_from_node = 10
})

In which way I can do this?
by 1244
Sat Mar 16, 2013 20:45
 
Forum: Modding Discussion
Topic: Post your modding questions here
Replies: 3735
Views: 593290

Red team ,please.
by 1244
Sat Mar 16, 2013 15:52
 
Forum: Minetest Servers
Topic: The Walls PvP server (hosted by LAD, ME:)*canceled*
Replies: 43
Views: 8073

Thank you for new textures. I am finishing acetylene burner and soon it will add to chemistry mod.
by 1244
Sat Feb 16, 2013 07:56
 
Forum: WIP Mods
Topic: [Mod] Chemistry [0.4][chemistry]
Replies: 36
Views: 8341

I think Carbide lamps is a good idea.

Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
Could you change the tube recipe to
XGX
XGX
XGX
So there are not any recipe messups with other mods


I am not change tube recipe to this because this recipe is used by stairplus mod.
by 1244
Fri Feb 15, 2013 08:57
 
Forum: WIP Mods
Topic: [Mod] Chemistry [0.04]
Replies: 33
Views: 10812

Well I am going make a way, you can pick up air, so I can add water as, a Chemistry. But first I will, need think on what, will be great to hold air in. Edit:I made a machine but it is in the, beta stage so you maybe have to wait little bit for me finish it and, I will showcase it. To hold air mayb...
by 1244
Thu Feb 14, 2013 17:48
 
Forum: WIP Mods
Topic: [Mod] Chemistry [0.04]
Replies: 33
Views: 10812

CO2 will be used to speed up plants growth. CaCO3 will be used to made CaC2 which can be get acetylene. Acetylene will be fuel in acetylene burner. This machine will be used to break chemical substances. In future you will made do items from substances in molecular crafting or another machine.
by 1244
Thu Feb 14, 2013 15:42
 
Forum: WIP Mods
Topic: [Mod] Chemistry [0.04]
Replies: 33
Views: 10812

To create heavier elements can use fussion reactor, but this process requires large amounts of energy.
by 1244
Thu Feb 14, 2013 15:12
 
Forum: WIP Mods
Topic: [Mod] Chemistry [0.4][chemistry]
Replies: 36
Views: 8341

[Mod] Chemistry [0.04]

Hello, I made chemistry mod. This is my first mod. Download link: https://github.com/m97/chemistry/archive/master.zip Chemistry wiki: https://github.com/m97/chemistry/wiki Screenshos: https://github.com/m97/chemistry/blob/master/screenshots/chemistry1.png?raw=true https://github.com/m97/chemistry/bl...
by 1244
Thu Feb 14, 2013 10:38
 
Forum: WIP Mods
Topic: [Mod] Chemistry [0.04]
Replies: 33
Views: 10812

I upload very earlier version of chemistry mod. For now it is very simple. Now I am working to add more elements and new machine acetylene burner. This machine will be used to unbonder molecules by pyrolysis process. https://github.com/m97/chemistry Some screenshots: https://github.com/m97/chemistry...
by 1244
Wed Feb 13, 2013 21:41
 
Forum: WIP Mods
Topic: [Mod] Chemistry [0.4][chemistry]
Replies: 36
Views: 8341
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