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Re: [Mod] Nether [nether]

Hybrid Dog wrote:PilzAdam, l already use emerge_area for lkjoel's nether, you also need to test if it's already generated, see
https://github.com/HybridDog/nether-pac ... al.lua#L60

Instead of polling the node name you could just use the callback function of emerge_area.
by PilzAdam
Sat Apr 02, 2016 21:27
 
Forum: Mod Releases
Topic: [Mod] Nether [nether]
Replies: 231
Views: 121705

Re: [Mod] Nether [nether]

I have a suggestion to improve user experience, if someone wants to work on this: generate the terrain via minetest.emerge_area before teleporting the player. This way all these hacks with teleporting the player multiple times can be removed and players wouldn't get stuck in stone anymore.
by PilzAdam
Fri Apr 01, 2016 23:20
 
Forum: Mod Releases
Topic: [Mod] Nether [nether]
Replies: 231
Views: 121705

Re: Poor performance when shaders are ENABLED

By default in MT enable_shaders is true, that means that default performance could be boosted up to +50% if you disable shaders by default, this can increase fps more into comfort range (if you have fixed view range) or increase view range while keeping fps above 30(when default autorange finder is...
by PilzAdam
Wed Dec 23, 2015 11:58
 
Forum: Minetest Problems
Topic: Poor performance when shaders are ENABLED
Replies: 9
Views: 2637

Re: Install on Ubuntu 15.04 VM, no installation candidate...

jokra wrote:However the following packages replace it:
minetest:i386 minetest
by PilzAdam
Sun Dec 06, 2015 22:52
 
Forum: Minetest General
Topic: Install on Ubuntu 15.04 VM, no installation candidate...?
Replies: 4
Views: 1249

Re: Client grey screen

Set debug_log_level to verbose in minetest.conf, this will generate more useful logs (on both, the server and client).
by PilzAdam
Sun Dec 06, 2015 14:34
 
Forum: Minetest Problems
Topic: [SOLVED] Client grey screen
Replies: 15
Views: 3897

Re: Client grey screen

Looks like the client is still in the connecting state.

Could you give use the verbose logs of client and server while reproducing this?
by PilzAdam
Sat Dec 05, 2015 21:48
 
Forum: Minetest Problems
Topic: [SOLVED] Client grey screen
Replies: 15
Views: 3897

Re: Raytraced Minetest

This would belong into the Irrlicht engine. We don't care about the rendering techniques it uses.
by PilzAdam
Fri Dec 04, 2015 16:18
 
Forum: Minetest Features
Topic: Global illumination
Replies: 9
Views: 2800

Re: Using textures and model on YouTube

Every artwork included in minetest_game is CC BY-SA (some textures are even WTFPL).
by PilzAdam
Fri Dec 04, 2015 16:16
 
Forum: Minetest General
Topic: Using textures and model on YouTube
Replies: 14
Views: 2735

Re: Cannot compile game in Ubuntu 12.04 LTS.

TenPlus1 wrote:Ubuntu 12.04 is seriously out of date and no longer supported, try updating to Ubuntu 14.04 LTS.

I use Ubuntu 12.04, so it is supported.

Also it is not out-of-date, it's an LTS version and supported until 2017.
by PilzAdam
Tue Nov 24, 2015 11:05
 
Forum: Minetest Problems
Topic: Cannot compile game in Ubuntu 12.04 LTS.
Replies: 8
Views: 2193

Re: New settings menu

Linuxdirk wrote:Can we have an API so mods can add own entries and descriptions and groups for configurable options?

Already done. PilzAdam is always miles ahead of you ;-)
by PilzAdam
Thu Nov 12, 2015 20:53
 
Forum: Minetest News
Topic: New settings menu
Replies: 42
Views: 24218

Re: Where i can cut a fire which creating by lava?

I'm not sure if I understand your question correctly. Do you want to know how to modify lava so it doesn't create fire anymore? If so, then just remove the "igniter" group from the node definitions for lava_source and _flowing.
by PilzAdam
Thu Nov 12, 2015 17:34
 
Forum: Minetest Features
Topic: Where i can cut a fire which creating by lava?
Replies: 2
Views: 1067

Re: default installation doesn't create necessary directory

You don't have a "run in place" version, since you installed Minetest properly with the package manager. The directory structure you quoted above is only like this in the run in place version.

Just create the mods folder in ~/.minetest and everything should work like expected.
by PilzAdam
Thu Nov 12, 2015 17:29
 
Forum: Minetest General
Topic: default installation doesn't create necessary directory tree
Replies: 4
Views: 1334

Re: [0.4.*] Slab lightning problem

I remember that there were problems with this a while ago. The light is applied before the mesh is rotated.
by PilzAdam
Sun Nov 01, 2015 14:26
 
Forum: Minetest Problems
Topic: [bug][0.4.*] Slab lightning problem
Replies: 7
Views: 1787

Re: [0.4.13-dev][bug]Waterlily above water problem

Try disabling new_style_water.
by PilzAdam
Thu Oct 29, 2015 22:33
 
Forum: Minetest Problems
Topic: [0.4.13-dev][bug]Waterlily above water problem
Replies: 6
Views: 1542

Re: minetest engine material about terrain ,mesh rendering e

You may find some answers in our development wiki . We use Irrlicht as a rendering engine, so most of the graphics stuff isn't done here. For mesh generation refer to mapblock_mesh.cpp . For map generation architecture start looking in emerge.h , for the actual creation of the content for the indivi...
by PilzAdam
Thu Oct 29, 2015 11:32
 
Forum: Minetest Engine
Topic: minetest engine material about terrain ,mesh rendering etc.
Replies: 1
Views: 1178

Re: [Poll] Which language do you use in Minetest?

Just wondering... what is the point of this poll? I was just curious whether the translation status of the languages are correlated with the number of people that use them. Currently it seems like German and French are the most used languages, apart from English. These are also the languages that g...
by PilzAdam
Tue Oct 27, 2015 15:41
 
Forum: Minetest General
Topic: [Poll] Which language do you use in Minetest?
Replies: 27
Views: 21664

Re: [Poll] Which language do you use?

I think the title should look more like "What is your native language ?" because Minetest community comes from all over the world and so needs to talk international languages has English or Spanish all the time to be understood, even if they talk to people from their country. Native langu...
by PilzAdam
Mon Oct 26, 2015 18:54
 
Forum: Minetest General
Topic: [Poll] Which language do you use in Minetest?
Replies: 27
Views: 21664

[Poll] Which language do you use in Minetest?

Hello everyone! Here is a poll on which languages you use in Minetest: http://strawpoll.me/5837832 . Please pick the one that you primarily use when playing Minetest (this is not about your native language). If you want to help translate existing languages, there is a page in our development wiki fo...
by PilzAdam
Mon Oct 26, 2015 13:06
 
Forum: Minetest General
Topic: [Poll] Which language do you use in Minetest?
Replies: 27
Views: 21664

Re: New settings menu

The translation files have been updated to contain all the new setting names and descriptions for them. This is really a lot: fully translated languages went down to only 30%, so the number of strings to translate has tripled! We need help to translate all the languages supported by Minetest. We hav...
by PilzAdam
Sat Oct 24, 2015 19:48
 
Forum: Minetest News
Topic: New settings menu
Replies: 42
Views: 24218

Re: New settings menu

Will the text be available in other languages so that players can read the setting options in their foreign language? Will there be some help text that explains what will happen if you change the settings? In minetest.conf there are comments that tell me what they are doing. The edit dialog for a s...
by PilzAdam
Mon Oct 19, 2015 11:57
 
Forum: Minetest News
Topic: New settings menu
Replies: 42
Views: 24218

New settings menu

Hello everyone! The latest dev version Minetest contains a new settings menu: https://lut.im/7XnMefWWOW/oPaHQDS0r8E6oc9h.png This new menu contains all possible minetest.conf. The view is grouped for better navigation. Settings are displayed as a human-readable text (with the option to change them t...
by PilzAdam
Sat Oct 17, 2015 20:20
 
Forum: Minetest News
Topic: New settings menu
Replies: 42
Views: 24218

Re: Deutsche Lokalisierung unter Linux funktioniert hier nic

Nur so nebenbei, es ist kein Bug, sonder höchstens ein Irrtum des Entwicklers. Wieso ist eine kaputte Lokalisierung kein Bug? o_O Es doch egal, wodurch es verursacht wird, egal ob vertippt oder vergessen oder ein Irrtum oder was auch immer. Sehen alle Entwickler die Lokalisierung denn etwa also so ...
by PilzAdam
Wed Sep 02, 2015 16:13
 
Forum: Deutsch
Topic: Deutsche Lokalisierung unter Linux funktioniert hier nicht
Replies: 38
Views: 11790

Re: Deutsche Lokalisierung unter Linux funktioniert hier nic

„sfan5 added low-priority enhancement and removed bug labels a day ago“ Ein offensichtlicher Bug wird gepatcht, und das ganze wird als „unwichtige Verbesserung“ angesehen? Geil. ln -s /usr/share/locale /usr/share/minetest funktioniert, aber es kann ja nicht sinn der Sache sein, den kompletten „loca...
by PilzAdam
Mon Aug 31, 2015 20:11
 
Forum: Deutsch
Topic: Deutsche Lokalisierung unter Linux funktioniert hier nicht
Replies: 38
Views: 11790

Re: Deutsche Lokalisierung unter Linux funktioniert hier nic

Ist das eine cmake-Option, die gesetzt werden kann? /usr/share/locale/..... ist vom Gefühl her der richtige Ort (und wie gesagt: keina anderes Programm hat Probleme damit). Probier es mal aus, indem du entweder einen symlink erstellst oder den Ordner kopierst. EDIT: https://github.com/minetest/mine...
by PilzAdam
Mon Aug 31, 2015 15:56
 
Forum: Deutsch
Topic: Deutsche Lokalisierung unter Linux funktioniert hier nicht
Replies: 38
Views: 11790

Re: Deutsche Lokalisierung unter Linux funktioniert hier nic

Gerade frisch unter Arch kompiliert. $ uname -rms Linux 4.1.5-1-ARCH x86_64 $ minetest --version Minetest 0.4.13 Using Irrlicht 1.8.1 Build info: VER=0.4.13 BUILD_TYPE=Release RUN_IN_PLACE=0 USE_GETTEXT=1 USE_SOUND=1 USE_CURL=1 USE_FREETYPE=1 USE_LUAJIT=0 STATIC_SHAREDIR="/usr/share/minetest&q...
by PilzAdam
Sun Aug 30, 2015 16:26
 
Forum: Deutsch
Topic: Deutsche Lokalisierung unter Linux funktioniert hier nicht
Replies: 38
Views: 11790

Re: Deutsche Lokalisierung unter Linux funktioniert hier nic

Gerade frisch unter Arch kompiliert. $ uname -rms Linux 4.1.5-1-ARCH x86_64 $ minetest --version Minetest 0.4.13 Using Irrlicht 1.8.1 Build info: VER=0.4.13 BUILD_TYPE=Release RUN_IN_PLACE=0 USE_GETTEXT=1 USE_SOUND=1 USE_CURL=1 USE_FREETYPE=1 USE_LUAJIT=0 STATIC_SHAREDIR="/usr/share/minetest&q...
by PilzAdam
Sat Aug 29, 2015 12:05
 
Forum: Deutsch
Topic: Deutsche Lokalisierung unter Linux funktioniert hier nicht
Replies: 38
Views: 11790

Re: Weichen in Minetest

In einer früheren Version gab es einen extra Schalter, um die Abbiegerichtung zu bestimmen.
In der aktuellen Version muss man das Pistons aus Mesecon realisieren, die Schienenstücke verschieben.
by PilzAdam
Tue Jan 20, 2015 17:47
 
Forum: Deutsch
Topic: Weichen in Minetest
Replies: 8
Views: 3328

Re: Minetestwelt ohne Pflanzen

Es gibt eine Liste mit den Mapgeneratoren, wenn du die Welt erstellst.
by PilzAdam
Mon Jan 12, 2015 13:03
 
Forum: Deutsch
Topic: Minetestwelt ohne Pflanzen
Replies: 10
Views: 3308

Re: Sachen mit Mod ins Inventar hinzufügen

Guck vielleicht mal in die "give_initial_stuff" mod von minetest_game.
by PilzAdam
Sun Jan 04, 2015 15:01
 
Forum: Deutsch
Topic: Sachen mit Mod ins Inventar hinzufügen
Replies: 3
Views: 1830

Re: Quality Assurance measures

I don't understand you anymore. First you say that approving pull requests without looking closely at the code is bad since it might introduce bugs, and in the next sentence you say that reverting is easy and you imply that the dev branch doesn't need to be as stable as it currently is. No, the ide...
by PilzAdam
Sun Dec 28, 2014 20:38
 
Forum: Minetest General
Topic: Quality Assurance measures
Replies: 9
Views: 3542
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