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How does the refinery work? I followed the instructions on the wiki ("place a refinable node" - where? On top of it? Next to it? Below it? Surrounding it?) but I cannot get any results.
EDIT:Same with the macerator.
EDIT: And the quarry.
by qwrwed
Sat Dec 22, 2012 20:57
 
Forum: Mod Releases
Topic: [Mod] Lulzpack | Blockforge 2# [Beta 7] [lulzpack]
Replies: 216
Views: 76648

+1, I was actually wishing saplings did this.
by qwrwed
Sat Dec 22, 2012 19:47
 
Forum: Old Mods
Topic: [Mod] Self-planting saplings [autoplant]
Replies: 11
Views: 7142

madarexxx wrote:crystal, but we must still have ability to make mese block with original texture

+1
by qwrwed
Thu Dec 20, 2012 15:50
 
Forum: Minetest Features
Topic: Proposal: Change the behavior of Mese [Completed]
Replies: 27
Views: 5402

I would like to request this skin: Image
Tech Armour.
by qwrwed
Mon Dec 17, 2012 17:05
 
Forum: Minetest Servers
Topic: Redcrab's server
Replies: 5004
Views: 1076437

You should fix a glitch:when you put down the clock and you tpe int "/time 0"the game crashes and you can't pla again unless you uninstall it EDIT:when i put Wood Wood Wood i get a locked chest...might wanna do iron iron iron just my opinion Wood Iron Wood iron mese iron Wood Wood Wood iron iron ir...
by qwrwed
Mon Dec 17, 2012 16:22
 
Forum: Mod Releases
Topic: [Mod] Clock [clock]
Replies: 23
Views: 14471

Can I have interact and the privs I had when this server was not 24/7?
by qwrwed
Sun Dec 16, 2012 11:55
 
Forum: Minetest Servers
Topic: [0.4.4] Zegaton - Zeg's server
Replies: 155
Views: 40317

Can I have interact please?
by qwrwed
Sun Dec 16, 2012 11:51
 
Forum: Minetest Servers
Topic: [Server] VanessaE's Creative Server [git/dev]
Replies: 1384
Views: 251990

Can a list of possible player textures be added to the first post?
by qwrwed
Sat Dec 15, 2012 13:07
 
Forum: Minetest Servers
Topic: Redcrab's server
Replies: 5004
Views: 1076437

There is a recipe already.
by qwrwed
Fri Dec 14, 2012 19:53
 
Forum: Mod Releases
Topic: [Mod] Jumping [GitHub] [jumping]
Replies: 15
Views: 10887

Can you make the cart have the same nodebox as the original version?
by qwrwed
Thu Dec 13, 2012 16:27
 
Forum: Mod Releases
Topic: [Mod] Carts [carts]
Replies: 597
Views: 302989

You should add the solution for this as well:
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
Player::deSerialize(): PlayerArgsEnd not found


PilzAdam wrote:Remove the singeleplayer file from the players folder in your world directory.
by qwrwed
Thu Dec 13, 2012 15:49
 
Forum: Minetest Problems
Topic: [Frequently Asked Questions] - Read before asking for help!
Replies: 103
Views: 154197

Thanks for this mod. http://img.photobucket.com/albums/v643/parramatta/screenshot_3727014247.png I find the white texture too bright so made this 3kB 16x16 glowing gold block texture. The colour gradients of the faces and edges were colour sampled from a photo of a 24 carat gold bar. Feel free to u...
by qwrwed
Tue Dec 11, 2012 15:57
 
Forum: Mod Releases
Topic: [Mod] Lights+ [12112013] [lightsplus]
Replies: 46
Views: 20532

kaeza wrote:Image


What is the 5th thing? You should put what they are in the description.
by qwrwed
Mon Dec 10, 2012 17:55
 
Forum: Old Mods
Topic: [Mod] Computers [0.2.2] [computer]
Replies: 128
Views: 40417

I got the mod from the board of King Arthur's Server, so it's ok except for 1 missing item (nbu:computer)
by qwrwed
Sat Dec 08, 2012 18:13
 
Forum: Old Mods
Topic: [Mod] 4 Seasons [20120709-final][4seasons]
Replies: 28
Views: 16988

Where is the download link? I need this mod because the demo world is at winter, so there is a plain of unknown blocks.
by qwrwed
Sat Dec 08, 2012 16:37
 
Forum: Old Mods
Topic: [Mod] 4 Seasons [20120709-final][4seasons]
Replies: 28
Views: 16988

There, that grey bug is fixed. Try it again now people. I know this was a long time ago, but it still happens with 0.4.4 dev. After logging in and leaving it to load, nothing happened except I fell 770 meters. Turned creative off, but still nothing. EDIT: works now, but with a lot of lag. You shoul...
by qwrwed
Sat Dec 08, 2012 15:49
 
Forum: Subgame Releases
Topic: [Game] Techduck
Replies: 51
Views: 18365

Why have the "swamps" and "superpickaxe" mods' topics been switched?
by qwrwed
Fri Dec 07, 2012 21:38
 
Forum: Mod Releases
Topic: [Mod] Superpickaxe [superpick]
Replies: 15
Views: 7742

I didn't know - the name does not really show it.
by qwrwed
Wed Dec 05, 2012 08:28
 
Forum: WIP Mods
Topic: [Mod] Weegee mod [0.1] [weegee]
Replies: 10
Views: 3379

Very useful mod, but when placing a transactor between a rubber collector and a chest, (after punching the collector with a stack of buckets) I got this error: 16:17:02: ERROR[main]: ServerError: LuaError: error: ...netest\industry_pack\transactor/rubber_collector.lua:23: bad argument #1 to 'ipairs'...
by qwrwed
Tue Dec 04, 2012 16:21
 
Forum: Mod Releases
Topic: [Modpack] Industry Pack 0.1.1
Replies: 14
Views: 14206

I think I solved it by disabling shaders in minetest.conf. I changed
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
enable_shaders = 2
to
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
enable_shaders = 0
by qwrwed
Tue Dec 04, 2012 15:44
 
Forum: Minetest Problems
Topic: Texture bug (even with disabled atlas)
Replies: 6
Views: 1265

Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
enable_shaders = 0

I will try.
EDIT: Fixed! Thank you very much!
by qwrwed
Tue Dec 04, 2012 15:42
 
Forum: Minetest Problems
Topic: Artefacts??
Replies: 17
Views: 4632

Have you tried clearing your minetest media cache? see if that helps This happened with a two completely new games (I tried redownloading unsuccessfully) Looks like the Texture Atlas is not disabled correctly. What is wrong with it? How do I sort it out? By the way, my renderer is OpenGL if it make...
by qwrwed
Tue Dec 04, 2012 15:39
 
Forum: Minetest Problems
Topic: Texture bug (even with disabled atlas)
Replies: 6
Views: 1265

Aqua's mailbox is a chest that anyone can put something into, but only the owner can take something out of. It can't be used to send messages yet.
by qwrwed
Mon Dec 03, 2012 20:19
 
Forum: Modding Discussion
Topic: Post your mod requests/ideas here
Replies: 1556
Views: 405444

Also, when I dig a node, many small cracks appear in it instead of the single one, and the inventory items just appear as hexagons with 2D textures on them.
by qwrwed
Mon Dec 03, 2012 20:11
 
Forum: Minetest Problems
Topic: Texture bug (even with disabled atlas)
Replies: 6
Views: 1265

Texture bug (even with disabled atlas)

On minetest 0.4.4dev for Windows, when I started the game I got this: http://i.imgur.com/wzTQs.png So I disabled the texture atlas, closed Minetest and restarted it, and got the same, but in colour. This still happens when i remove all mods. Please help, as I do not want to play minetest in a flicke...
by qwrwed
Mon Dec 03, 2012 19:55
 
Forum: Minetest Problems
Topic: Texture bug (even with disabled atlas)
Replies: 6
Views: 1265

I have this problem too, sort of; all of the node textures have been messed up and keep flickering, even with texture atlas disabled. Image
by qwrwed
Mon Dec 03, 2012 19:34
 
Forum: Minetest Problems
Topic: Artefacts??
Replies: 17
Views: 4632

Error. 19:07:49: ERROR[main]: ========== ERROR FROM LUA =========== 19:07:49: ERROR[main]: Failed to load and run script from 19:07:49: ERROR[main]: C:\Documents and Settings\User\My Documents\minetest-0.4.4-dev-566f7f6-win32\bin\..\mods\minetest\technic\init.lua: 19:07:49: ERROR[main]: ...4-dev-566...
by qwrwed
Mon Dec 03, 2012 19:09
 
Forum: Mod Releases
Topic: [Mod] Technic [0.4.16-dev] [technic]
Replies: 1369
Views: 553048

Internet Explorer cannot display the webpage

Can you post a mirror of this to omploader or another site?
by qwrwed
Mon Dec 03, 2012 18:38
 
Forum: Old Mods
Topic: [Mod] The Orichalcum mod.[0.0.3][Orichalcum]
Replies: 49
Views: 19391

What does moarcraft have in it?
by qwrwed
Mon Dec 03, 2012 18:24
 
Forum: WIP Mods
Topic: A bunch of mods that work with 0.4.4 and most work 0.4.3
Replies: 6
Views: 1106

Is there any way to disable Minecraft-like drops?
by qwrwed
Mon Dec 03, 2012 18:12
 
Forum: Mod Releases
Topic: [Mod] Lulzpack | Blockforge 2# [Beta 7] [lulzpack]
Replies: 216
Views: 76648
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