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It does; it's just the angle. If you look carefully, you can see the dirt below it.
by qwrwed
Sun Dec 02, 2012 17:32
 
Forum: Old Mods
Topic: [Mod] 3D Furniture [1.0] [3dforniture]
Replies: 98
Views: 88943

Why is this removed?
by qwrwed
Fri Nov 30, 2012 17:16
 
Forum: Minetest Maps
Topic: [Mesecons] 4-bit Decoder to 7 Segment Display
Replies: 11
Views: 4729

Oh, good. I still don't see why he removed it though.
by qwrwed
Wed Nov 28, 2012 21:38
 
Forum: Mod Releases
Topic: [Mod] Technic [0.4.16-dev] [technic]
Replies: 1369
Views: 546589

RealBadAngel wrote:Mod removed.


WHY!?
by qwrwed
Wed Nov 28, 2012 17:13
 
Forum: Mod Releases
Topic: [Mod] Technic [0.4.16-dev] [technic]
Replies: 1369
Views: 546589

Whem you're done with computers, you should make game systems (ps2 and upwards, xbox360 and upwards, and DS and upwards - and any retro systems people want).
by qwrwed
Tue Nov 27, 2012 15:55
 
Forum: Old Mods
Topic: [Mod] Computers [0.2.2] [computer]
Replies: 128
Views: 40212

Mile wrote:I can't break anything, what do I do?

Register on the server's forum and request interact privs.

Although it would be easier to be able to request privs here as well as the other forum.
by qwrwed
Mon Nov 26, 2012 16:01
 
Forum: Minetest Servers
Topic: King-Arthurs Land - [location: EUROPE/Germany] - [24/7]
Replies: 90
Views: 28712

I'm looking forward to trains.
by qwrwed
Fri Nov 23, 2012 16:20
 
Forum: WIP Mods
Topic: Minetest Server Essentials 0.60-Alpha
Replies: 24
Views: 6663

Ragnar wrote:i have this problem too, but does enabeling the atlas work?
if so, then how?


Disabling the texture atlas was supposed to be a solution.
add
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
enable_texture_atlas = 0
to the minetest.conf file.
by qwrwed
Thu Nov 22, 2012 16:38
 
Forum: Minetest Problems
Topic: HUD textures different from normal block textures
Replies: 11
Views: 2062

And by weegee, he means Luigi from Mario.
by qwrwed
Thu Nov 22, 2012 16:34
 
Forum: WIP Mods
Topic: [Mod] Weegee mod [0.1] [weegee]
Replies: 10
Views: 3361

It's to http:///vZ2VhcA
Try this
by qwrwed
Thu Nov 22, 2012 16:33
 
Forum: WIP Mods
Topic: [Mod] Weegee mod [0.1] [weegee]
Replies: 10
Views: 3361

What are sticks for? The ones made by crafting two default:stick diagonally. And is there a way to make a pick when you start the game? I had to use /give because i can't make a wooden pickaxe either. EDIT: Also, there is no craft for furnaces and bonfires. And when i try to place a furnace, it ins...
by qwrwed
Thu Nov 22, 2012 16:28
 
Forum: WIP Subgames
Topic: [Game] The RealTest Game [realtest]
Replies: 183
Views: 79435

What are sticks for? The ones made by crafting two default:stick diagonally. And is there a way to make a pick when you start the game? I had to use /give because i can't make a wooden pickaxe either. EDIT: Also, there is no craft for furnaces and bonfires. And when i try to place a furnace, it inst...
by qwrwed
Wed Nov 21, 2012 17:06
 
Forum: WIP Subgames
Topic: [Game] The RealTest Game [realtest]
Replies: 183
Views: 79435

If you put items in the top slots, then put a pipe connected to the front of it (and more pipes if you want), then punch it, the items in the injector will be "injected" into the pipe.
by qwrwed
Wed Nov 21, 2012 16:57
 
Forum: Mod Releases
Topic: [Mod] Technic [0.4.16-dev] [technic]
Replies: 1369
Views: 546589

Mito551 wrote:so, 0.9.5dev works? and just a heads up: use the fork (already built for win32) in the top post to get best experience


I don't know if 0.9.5dev works, you haven't released it yet. When you do, i am hoping it will.
by qwrwed
Wed Nov 21, 2012 16:53
 
Forum: Subgame Releases
Topic: [Game] Dwarves [dwarves] [github]
Replies: 224
Views: 120028

He couldn't; the area was protected.
by qwrwed
Wed Nov 21, 2012 16:50
 
Forum: Minetest Servers
Topic: Redcrab's server
Replies: 5004
Views: 1063640

Still like that... does anyone else have this problem? Hopefully i can download 0.9.5.
by qwrwed
Tue Nov 20, 2012 22:04
 
Forum: Subgame Releases
Topic: [Game] Dwarves [dwarves] [github]
Replies: 224
Views: 120028

MrArmyman3 wrote:do i have to make more than one player texture?

No; you don't even have to make one. Some player texture are downloadable from Rubenwardy's player texture forum, and the textures are from the client and not the server. Everyone only controls their own player texture if it is not the default.
by qwrwed
Tue Nov 20, 2012 22:00
 
Forum: Mod Releases
Topic: [Mod] Different textures for players [player_textures]
Replies: 68
Views: 29694

Ok.
By the way, I haven't really been writing the mods I've been meaning to, as I've been busy with homework, playing minetest and other games and not dying on a school trip. But I will include some description of the mod in the 1st post.
by qwrwed
Tue Nov 20, 2012 21:44
 
Forum: Mod Releases
Topic: [mod] Hills [grassblock]
Replies: 20
Views: 12362

Latest version: File invalid or corrupted :(
by qwrwed
Tue Nov 20, 2012 19:21
 
Forum: Subgame Releases
Topic: [Game] Dwarves [dwarves] [github]
Replies: 224
Views: 120028

Then maybe you could upload a version of papyrus bed with set spawnpoint? I would like to see that and I'm sure I'm not the only one.
by qwrwed
Tue Nov 20, 2012 18:32
 
Forum: Mod Releases
Topic: [Mod] Compass [0.5] [compass]
Replies: 29
Views: 18206

please post download, git thing too complex just post download, make simpler +1 I couldn't find out how to download it normally until I looked it up, it would be easier to simply post a download link for those without git. EDIT: It turns out that all of the folders are empty. Time to download them ...
by qwrwed
Tue Nov 20, 2012 18:28
 
Forum: Mod Releases
Topic: [Modpack] Industry Pack 0.1.1
Replies: 14
Views: 14173

On sfan5's latest build, when the tetris piece reached the bottom Minetest crashed.
by qwrwed
Tue Nov 20, 2012 17:35
 
Forum: WIP Mods
Topic: [Mod] Arcade(s) for Minetest [tetris]
Replies: 16
Views: 8739

Pipes can sort of already transport items in technic, RealBadAngel is working on it.
by qwrwed
Tue Nov 20, 2012 17:24
 
Forum: Mod Releases
Topic: [Mod] Pipeworks [20131128] [pipeworks]
Replies: 543
Views: 254657

Folder is invalid or corrupted :( Can someone re-upload this mod please?
by qwrwed
Sat Nov 17, 2012 23:08
 
Forum: Mod Releases
Topic: [Mod] Search the creative inventory [creative]
Replies: 13
Views: 6168

Aren't there gold and silver weapons and armour?
by qwrwed
Sat Nov 17, 2012 18:15
 
Forum: Mod Releases
Topic: [Mod] Armor and Weapons [armor]
Replies: 14
Views: 10511

Dude, wtf is wrong with my file? I converted a mp3 to ogg, everything looks perfect. Then ingame after punching the block the sound goes crazy, like superfast. How to fix this? Thanks. This happened to me with ambient sounds and even default, i think Minetest may have run out of memory, but I'm not...
by qwrwed
Sat Nov 17, 2012 18:13
 
Forum: WIP Mods
Topic: [Demo Mod]Sound Block Example
Replies: 47
Views: 11501

So it's like maptools (pick) but without the blocks? Good mod for people who only want the pickaxe though.
by qwrwed
Sat Nov 10, 2012 19:22
 
Forum: Mod Releases
Topic: [Mod] Superpickaxe [superpick]
Replies: 15
Views: 7690

Zeg9 wrote:
madarexxx wrote:1) I put wood planks in output section, put chest on planks, throw away planks, pick them up. Cheat!

:O I just noticed that, I have to remove the mod from my server now -_-


I thought that only happened in old versions?
by qwrwed
Fri Nov 09, 2012 08:27
 
Forum: Mod Releases
Topic: [Mod] Craft Guide [craft_guide] - Shows crafts for all loade
Replies: 258
Views: 188197

What is cocoa used for? Neither the beans nor seeds are edible or plantable.
by qwrwed
Wed Nov 07, 2012 19:51
 
Forum: Mod Releases
Topic: [Mod] Farming Plus [farming_plus]
Replies: 316
Views: 210981

Ade96, if you want privs you have to come on now. Eythen is online.
by qwrwed
Wed Nov 07, 2012 19:29
 
Forum: Minetest Servers
Topic: King-Arthurs Land - [location: EUROPE/Germany] - [24/7]
Replies: 90
Views: 28712
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