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First link: file deleted. Second link: file corrupted.
Are these basically the sounds in dwarves?
by qwrwed
Sat Oct 06, 2012 18:05
 
Forum: WIP Mods
Topic: [Sounds] Mitori's Soundpack: aiming to the better gaming experience
Replies: 22
Views: 5737

Beware: non-pointable, unbreakable blocks (such as build prevention) cannot be removed! Be very careful with them! If anyone can help fix this issue, please do. :P You could use code from darkrose's tricorder (on her github) to detect the nodes, just remove the ores and replace them with those node...
by qwrwed
Sat Oct 06, 2012 17:50
 
Forum: Mod Releases
Topic: [Mod] Map Tools [maptools]
Replies: 63
Views: 50388

That happens to me as well when i have a lot of mods, i have no idea why though.
by qwrwed
Fri Oct 05, 2012 19:13
 
Forum: Minetest Problems
Topic: Texture Bug
Replies: 9
Views: 1446

PLEASE HELP! Not loading (Detached inventory update:"creative")

When I try to start Minetest on a custom game, it stays on the "waiting content" page, with no crosses and 0%. I looked at the debug.txt and it said: 15:42:12: ACTION[main]: .__ __ __ 15:42:12: ACTION[main]: _____ |__| ____ _____/ |_ ____ _______/ |_ 15:42:12: ACTION[main]: / \| |/ \_/ __ \ __\/ __ ...
by qwrwed
Wed Oct 03, 2012 14:53
 
Forum: Minetest Problems
Topic: PLEASE HELP! Not loading (Detached inventory update:"creative")
Replies: 14
Views: 2945

Can you put a link to the GitHub repo in the first post?
by qwrwed
Tue Oct 02, 2012 19:39
 
Forum: Mod Releases
Topic: [Mod] More Blocks [moreblocks]
Replies: 344
Views: 223022

I keep getting crashes: 18:11:40: VERBOSE[main]: error_message = ServerError: LuaError: error: ...games\towntest\mods\towntest\towntest_chest\init.lua:125: attempt to index local 'npc' (a nil value) This is with the latest sfan5 build and the latest nightly package. init.lua:125 has nothing about n...
by qwrwed
Tue Oct 02, 2012 15:24
 
Forum: Mod Releases
Topic: [Mod] Towntest [towntest] - Grow a town in minetest.
Replies: 122
Views: 43754

I keep getting crashes: 18:11:40: VERBOSE[main]: error_message = ServerError: LuaError: error: ...games\towntest\mods\towntest\towntest_chest\init.lua:125: attempt to index local 'npc' (a nil value) This is with the latest sfan5 build and the latest nightly package. Towntest, towntest_npc and townt...
by qwrwed
Mon Oct 01, 2012 19:24
 
Forum: Mod Releases
Topic: [Mod] Towntest [towntest] - Grow a town in minetest.
Replies: 122
Views: 43754

I keep getting crashes: 18:11:40: VERBOSE[main]: error_message = ServerError: LuaError: error: ...games\towntest\mods\towntest\towntest_chest\init.lua:125: attempt to index local 'npc' (a nil value) This is with the latest sfan5 build and the latest nightly package.
by qwrwed
Mon Oct 01, 2012 17:16
 
Forum: Mod Releases
Topic: [Mod] Towntest [towntest] - Grow a town in minetest.
Replies: 122
Views: 43754

Temperest wrote:What's a relai?

A relay?
by qwrwed
Sat Sep 29, 2012 16:58
 
Forum: Mod Releases
Topic: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesecons]
Replies: 1738
Views: 551093

Can I build in the area from 552, 64, 272 to 557, 70, 258? AspireMint is building a jet but needs 4 more blocks there so the jet doesnt have a stub for 1 wing.
by qwrwed
Sat Sep 29, 2012 10:08
 
Forum: Minetest Servers
Topic: Redcrab's server
Replies: 5004
Views: 1063629

hey my friend wants privs for server name is gorawr on the server it keeps asking for the current stable version and the developer even though she answers correctly 1 person = 1 forum account = 1 minetest account with privs on Redcrab's server its not my account, gorawr is a member on here she's my...
by qwrwed
Fri Sep 28, 2012 17:09
 
Forum: Minetest Servers
Topic: Redcrab's server
Replies: 5004
Views: 1063629

GloopMaster wrote:
cornernote wrote:is this still being maintained?

Seems not. I'd love this in inventory_plus... *hint hint*


Well... have you seen this?
by qwrwed
Fri Sep 28, 2012 14:15
 
Forum: Old Mods
Topic: [Mod] Bookmarks [20120710] [bookmarks]
Replies: 25
Views: 13634

did you try
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
enable_texture_atlas = false
?
by qwrwed
Thu Sep 27, 2012 19:12
 
Forum: Minetest Problems
Topic: Inventory textures messed up!
Replies: 12
Views: 3283

Open minetest.conf(with Notepad or whatever) and on a new line, type
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
enable_texture_atlas = 0

Save, restart minetest and if it doesn't work, change it to
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
enable_texture_atlas = false

This happens to me when i install a lot of mods/
by qwrwed
Wed Sep 26, 2012 15:59
 
Forum: Minetest Problems
Topic: Inventory textures messed up!
Replies: 12
Views: 3283

Tried to open it in 0.4.2 rc1, and got this 20:44:42: INFO[EmergeThread]: WARNING: Database read statment failed to prepare: database disk image is malformed 20:44:42: VERBOSE[ServerThread]: Server: Sent object remove/add: 0 removed, 1 added, packet size is 181 20:44:42: ERROR[EmergeThread]: ERROR: ...
by qwrwed
Tue Sep 25, 2012 19:48
 
Forum: Minetest Maps
Topic: [world] Houses I made
Replies: 5
Views: 10442

Can you make the titanium ore texture look more like the other ores' texture? e.g. Moreores, Gloopores, Technic ores, default ores...
by qwrwed
Tue Sep 25, 2012 07:29
 
Forum: Mod Releases
Topic: [Mod] Titanium [titanium]
Replies: 46
Views: 22670

Jordach wrote:There is;

enable_texture_atlas = false

Add that into the minetest.conf

EDIT: Make sure there are no lines interfering with that one line.

That line will fix it.

Things have to be done yourself around here.


If that doesn't work, try:
enable_texture_atlas = 0
by qwrwed
Sat Sep 22, 2012 19:41
 
Forum: Minetest Problems
Topic: Blocks Are not apearring!?
Replies: 17
Views: 4069

What does uranium do, how can I use it? Not that I've found any - what altitude does it generate at? EDIT; Putting chromium lumps in a grinder has no effect, so it is impossible to get stainless steel - could you fix this? Thanks. uranium will be used as fuel in nuclear reactors, can be found only ...
by qwrwed
Sat Sep 22, 2012 09:43
 
Forum: Mod Releases
Topic: [Mod] Technic [0.4.16-dev] [technic]
Replies: 1369
Views: 546574

What does uranium do, how can I use it? Not that I've found any - what altitude does it generate at? EDIT; Putting chromium lumps in a grinder has no effect, so it is impossible to get stainless steel - could you fix this?
Thanks.
by qwrwed
Fri Sep 21, 2012 16:18
 
Forum: Mod Releases
Topic: [Mod] Technic [0.4.16-dev] [technic]
Replies: 1369
Views: 546574

When I move back empty bag to the inventory Minetest crashes. 17:49:00: ERROR[main]: ServerError: LuaError: error: /home/radek/.minetest/mods/minetest/bags/init.lua:79: attempt to call method 'get_size' (a nil value) 17:49:00: ERROR[main]: stack traceback: 17:49:00: ERROR[main]: InventoryMenu: The ...
by qwrwed
Wed Sep 19, 2012 15:56
 
Forum: Mod Releases
Topic: [Mod] Bags [bags] Attach bags to your inventory to increase storarage.
Replies: 68
Views: 31598

I tried opening this on the nightly package but it just suddenly shuts down. The debug.txt says: 13:14:53: ACTION[main]: .__ __ __ 13:14:53: ACTION[main]: _____ |__| ____ _____/ |_ ____ _______/ |_ 13:14:53: ACTION[main]: / \| |/ \_/ __ \ __\/ __ \ / ___/\ __\ 13:14:53: ACTION[main]: | Y Y \ | | \ _...
by qwrwed
Sun Sep 16, 2012 12:22
 
Forum: Minetest Maps
Topic: [world] Houses I made
Replies: 5
Views: 10442

I would like to protect an area: 1621, -30000, 2138 to 1283, 30000, 2159
by qwrwed
Fri Sep 14, 2012 19:25
 
Forum: Minetest Servers
Topic: Redcrab's server
Replies: 5004
Views: 1063629

I would like to protect an area: 1179, -500, 1991 to 1257, 30000, 1908
by qwrwed
Wed Sep 12, 2012 18:53
 
Forum: Minetest Servers
Topic: Redcrab's server
Replies: 5004
Views: 1063629

The 1.6 link doesn't work.
by qwrwed
Tue Sep 11, 2012 18:46
 
Forum: Mod Releases
Topic: [Mod] Gates [1.8] [gates]
Replies: 64
Views: 30145

Thanks for your help, but I don't know how to do a stack traceback. @GloopMaster: The nether mod actually worked on 0.4.2, even if it did take a long time.
by qwrwed
Tue Sep 11, 2012 07:30
 
Forum: Minetest Problems
Topic: 0.4.3 bad allocation
Replies: 7
Views: 1824

0.4.3 bad allocation

This is happening more and more often. When I try to load my world (originally created on 0.4.2) the console gets up to "singleplayer joins game. List of players:singleplayer", but then it says ERROR[main]: Some exception: "bad allocation" I have a lot of mods, which are http://i.imgur.com/mGW3m.png...
by qwrwed
Mon Sep 10, 2012 18:18
 
Forum: Minetest Problems
Topic: 0.4.3 bad allocation
Replies: 7
Views: 1824

@Ade: This mod depends on the "habitat" mod, so you need to download that as well under the depends heading, below "any ideas?"
by qwrwed
Sat Sep 08, 2012 09:00
 
Forum: Mod Releases
Topic: [Mod] Jungle Trees [1] [jungletree]
Replies: 83
Views: 30762

Redcrab: can you please install My Jungle Grass , BAS080's Jungle Trees , and upgrade the version of 3d Furniture (it's out of date)? In order to craft wool, either we need the old wool mod and jungle trees (and I think jungle grass, hence my suggestion), or we need a way to get dyes to make them (...
by qwrwed
Fri Sep 07, 2012 19:56
 
Forum: Minetest Servers
Topic: Redcrab's server
Replies: 5004
Views: 1063629

Topywo wrote:
webdesigner97 wrote:
qwrwed wrote:+1, way better than the original asphalt mod!

Thx. There is already an asphalt mod? I didn't know this.....


Then I found this one http://minetest.net/forum/viewtopic.php?id=2613, probably the one qwrwed mentioned.


Yeah, that's the one I meant.
by qwrwed
Fri Sep 07, 2012 18:55
 
Forum: Mod Releases
Topic: [Mod] StreetsMod [2.0.1] – create modern cities
Replies: 308
Views: 121110

+1, way better than the original asphalt mod!
by qwrwed
Fri Sep 07, 2012 16:49
 
Forum: Mod Releases
Topic: [Mod] StreetsMod [2.0.1] – create modern cities
Replies: 308
Views: 121110
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