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Re: [Modpack] Home Decor [git] [homedecor_modpack]

There seems to be an issue with rotating shutters with a screwdriver. When in positions "13 6" and "13 7" (according to the replacer), the model is at the bottom of the node while the hitbox is at the top. This also means there's no way to change the orientation of shutters place...
by qwrwed
Sat Apr 02, 2016 13:49
 
Forum: Mod Releases
Topic: [Modpack] Home Decor [git] [homedecor_modpack]
Replies: 725
Views: 310013

Re: [Server] VanessaE's Survival Server [0.4.13]

I am using the stable 0.4.13 32-bit download (64-bit crashes with Dreambuilder) from the minetest.net page, the backend is set to leveldb, and the Minetest folder isn't anywhere that would need special permissions to access. I have also tried sfan5's 32-bit build, but that also doesn't work; the con...
by qwrwed
Sat Apr 02, 2016 03:18
 
Forum: Minetest Servers
Topic: [Server] VanessaE's Survival Server [git/dev]
Replies: 561
Views: 96726

Re: [Server] VanessaE's Survival Server [0.4.13]

How do I make sure I'm using the right backend?
by qwrwed
Fri Apr 01, 2016 12:00
 
Forum: Minetest Servers
Topic: [Server] VanessaE's Survival Server [git/dev]
Replies: 561
Views: 96726

Re: [Server] VanessaE's Survival Server [0.4.13]

I'm also having trouble viewing the downloaded ~10GB old server map. I've set the mg_name to singlenode in the env_meta.txt, but there is nothing around me whatsoever when I first spawn in, and when I teleport to the spawn coordinates there is only this: http://download1479.mediafire.com/w1kc122zdjq...
by qwrwed
Fri Apr 01, 2016 03:59
 
Forum: Minetest Servers
Topic: [Server] VanessaE's Survival Server [git/dev]
Replies: 561
Views: 96726

Re: "just test" server

I've forgotten my password since the last time I played on this server - Can I get it reset? Thanks in advance.
(My in-game name is qwrwed)
by qwrwed
Tue Dec 22, 2015 21:04
 
Forum: Minetest Servers
Topic: "just test" server
Replies: 453
Views: 69389

Re: [Mod] Nyancat's heaven reworked [nyanland]

To build it you need (if I counted correctly) — sand, — 12 torches, — 10 mese blocks and — 4 water sources (or buckets). After constructing it you need to punch the middle upper mese block with a stick to use it. Can you add instructions on how to build the portal to the main post or the download? ...
by qwrwed
Thu Nov 20, 2014 21:04
 
Forum: WIP Mods
Topic: [Mod] Nyancat's heaven (reworked) [nyanland]
Replies: 16
Views: 4704

Re: OldCoder Moontest server

The pistons don't work, can someone look into this?
Screenshot
Also, how do you get the translucent blue air shield at seen at spawn?
by qwrwed
Sun Nov 16, 2014 11:36
 
Forum: Minetest Servers
Topic: OldCoder Solartest
Replies: 70
Views: 17492

Re: [Mod] Bees and beekeeper [2.0] [bees]

The industrial hive added a few months ago still doesn't have a crafting recipe.
by qwrwed
Sun Sep 21, 2014 14:25
 
Forum: Mod Releases
Topic: [Mod] Bees and beekeeper [2.0] [bees]
Replies: 55
Views: 22923

Re: [Modpack] Home Decor [git] [homedecor_modpack]

I have a request: a door that doesn't have gaps/windows that can be seen through, but is still more interesting than a flat piece of wood (the plain door in this mod). Perhaps a design like this, not necessarily painted: http://ic.pics.livejournal.com/sophiap/819542/26935/original.jpg .
by qwrwed
Fri Sep 19, 2014 16:08
 
Forum: Mod Releases
Topic: [Modpack] Home Decor [git] [homedecor_modpack]
Replies: 725
Views: 310013

Re: [mod] windmill [1.0][windmil]

The windmill:windmill_modern has become uncraftable as homedecor:plastic_sheet has been updated/renamed to homedecor:plastic_sheeting. Can you update the craft recipes?
by qwrwed
Thu Aug 21, 2014 12:15
 
Forum: Mod Releases
Topic: [mod] windmill [1.0][windmil]
Replies: 17
Views: 11839

Re: [Mod] Animated Block [0.1] [animated_block]

You can press F12 ingame to take screenshots, which can be uploaded to dropbox (for example). Maybe take 2 screenshots with 2 different frames of the animation?
by qwrwed
Tue Aug 19, 2014 23:15
 
Forum: Mod Releases
Topic: [Mod] Animated Block [0.1] [animated_block]
Replies: 4
Views: 2231

Re: [Mod] Technic [0.4.10] [technic]

Are there any plans to add HV furnaces/grinders/alloy furnaces to this mod?
Also, there is a texture mismatch: https://github.com/minetest-technic/technic/issues/155
by qwrwed
Mon Aug 18, 2014 01:30
 
Forum: Mod Releases
Topic: [Mod] Technic [0.4.16-dev] [technic]
Replies: 1369
Views: 527448

Re: [Mod] Trampolines & cushions [jumping]

How does this differ from Jeija's jumping mod?
by qwrwed
Mon Aug 11, 2014 00:35
 
Forum: Mod Releases
Topic: [Mod] Trampolines & cushions [jumping]
Replies: 5
Views: 2412

Re: VanessaE's Survival Server [0.4.9]

Can you reset asg's password on both the forums and this server? He has forgotten them, and can't log in.
by qwrwed
Sun Aug 10, 2014 10:58
 
Forum: Minetest Servers
Topic: [Server] VanessaE's Survival Server [git/dev]
Replies: 561
Views: 96726

Re: Frequent crashes - "ERROR[main]: Some exception: "bad al

Fess' 64-bit build seems to be working fine for me.
by qwrwed
Sun Aug 10, 2014 10:19
 
Forum: Minetest Problems
Topic: Frequent crashes - "ERROR[main]: Some exception: "bad alloca
Replies: 17
Views: 3193

Re: Frequent crashes - "ERROR[main]: Some exception: "bad al

The video driver is already OpenGL.
by qwrwed
Thu Aug 07, 2014 14:48
 
Forum: Minetest Problems
Topic: Frequent crashes - "ERROR[main]: Some exception: "bad alloca
Replies: 17
Views: 3193

Re: Frequent crashes - "ERROR[main]: Some exception: "bad al

I still have this error with 0.4.10 on a new laptop with 8GB of RAM, so RAM can't be the issue.
by qwrwed
Thu Aug 07, 2014 14:11
 
Forum: Minetest Problems
Topic: Frequent crashes - "ERROR[main]: Some exception: "bad alloca
Replies: 17
Views: 3193

Re: Android Builds (ARM, x86, MIPS)

I think the links are broken... they just lead me to http://error404.000webhost.com/?.
by qwrwed
Mon Jun 02, 2014 19:41
 
Forum: Minetest Builds
Topic: [Android] Builds for ARM, x86 and MIPS
Replies: 146
Views: 36935

Re: [Modpack]Magma/Ice tools(AutoSmeltingPick)[20140120][mag

I get and error that crashes the game when I try to use the magma sword: 08:53:12: ERROR[main]: ServerError: LuaError: error: ...t-0.4.7\bin\..\mods\magma_and_ice_mp\magmatools\init.lua:135: attempt to index local 'pointed_thing' (a nil value) 08:53:12: ERROR[main]: stack traceback: It only happens...
by qwrwed
Mon Apr 28, 2014 06:45
 
Forum: Mod Releases
Topic: [Modpack]Magma/Ice tools(AutoSmeltingPick)[20140120][magma_a
Replies: 16
Views: 9012

When I need to clear an area with WorldEdit, I set it to default:water_flowing instead of air, which lets the light update naturally. I don't know if this could fix your problem, but it will probably prevent it in the future.
by qwrwed
Tue Feb 25, 2014 23:53
 
Forum: Mod Releases
Topic: [Mod] WorldEdit [1.0] [worldedit]
Replies: 658
Views: 279012

This is a Great mod, is there any chance of adding extra features to it tho, such as: Eg1 Large Computers, not just the average sized ones but computers that could take up to two blocks or possibly larger in width- similar to IMacs. Eg2 Wall TVs, Extremely large TVs that can be placed on walls only...
by qwrwed
Mon Feb 17, 2014 14:55
 
Forum: Mod Releases
Topic: [Modpack] Home Decor [git] [homedecor_modpack]
Replies: 725
Views: 310013

In your node definition, set groups={not_in_craft_guide}.
by qwrwed
Fri Feb 14, 2014 15:35
 
Forum: Mod Releases
Topic: [Mod] Craft Guide [craft_guide] - Shows crafts for all loade
Replies: 258
Views: 177737

Pitriss wrote:
PilzAdam wrote:Dont forget that you can easily disable the behaviour by enabling "noclip", even if you dont fly.


Hmm hmm IMHO getting noclip on survival servers is almost impossible..

This change should be really reverted..

I agree.
by qwrwed
Sat Feb 08, 2014 15:47
 
Forum: Minetest Problems
Topic: "Prevent placing node when player would be inside new node"
Replies: 28
Views: 2767

Typo: punching "car:hot_rod" will give you "car:hot_road" (line 3151).
by qwrwed
Sat Feb 08, 2014 00:33
 
Forum: Old Mods
Topic: .
Replies: 46
Views: 20460

And the magma sword will set fire to any block you use it on.
by qwrwed
Sun Jan 26, 2014 22:59
 
Forum: Mod Releases
Topic: [Modpack]Magma/Ice tools(AutoSmeltingPick)[20140120][magma_a
Replies: 16
Views: 9012

AFAIK, swords don't take damage when hitting entities (e.g. players, mobs), only when using them to dig. I think Oerkkis spawn in caves deep underground.
by qwrwed
Sat Jan 25, 2014 22:02
 
Forum: Mod Releases
Topic: [Mod] Simple Mobs [mobs]
Replies: 848
Views: 401577

Basically, I need to make a tool. This is just an example, but when you punch default:stone with it, it places default:sand in front of it. However, you can still dig things that aren't default:stone, but on_use doesn't allow this.
by qwrwed
Tue Jan 21, 2014 21:27
 
Forum: WIP Mods
Topic: Using register_on_punchnode with pointed_thing
Replies: 3
Views: 824

Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
fixed_map_seed = 66768767867868789

Every world created after putting this in minetest.conf and saving should have the seed 66768767867868789. I created two worlds after adding that line, and they were both the same.
by qwrwed
Tue Jan 21, 2014 19:54
 
Forum: Modding Discussion
Topic: Post your modding questions here
Replies: 3735
Views: 617421

Using register_on_punchnode with pointed_thing

I am trying to make a tool that will place a node when you use it on a certain node (similar to how buckets used to be), but I would like to be able to dig with it on all other nodes. Looking at the buckets code, I see that was achieved by using pointed_node.above, but it was on_use and on-rightclic...
by qwrwed
Tue Jan 21, 2014 19:24
 
Forum: WIP Mods
Topic: Using register_on_punchnode with pointed_thing
Replies: 3
Views: 824

I think you type the actual seed in the fixed_map_seed parameter.
by qwrwed
Tue Jan 21, 2014 19:18
 
Forum: Modding Discussion
Topic: Post your modding questions here
Replies: 3735
Views: 617421
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