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Re: [Mod] Translate Item Definitions [vortoj]

I started with a toki pona translation. It is very hard to express things like "bucket of lava" in toki pona but it is fun to find a solution: "poki telo li jo e telo kiwen seli" This is actually a sentence "container liquid has liquid stone fire".
by Casimir
Thu Jan 15, 2015 22:04
 
Forum: Mod Releases
Topic: [Mod] Translate Item Definitions [vortoj]
Replies: 29
Views: 8419

Re: Square pixels formspec

I would guess it is the same bug that makes the hearts look distorted. I was surprised to see 0.4.11 released without fixing that.
Have you also tried it in version 0.4.10? If it is the same bug it should work there.
by Casimir
Wed Jan 07, 2015 07:04
 
Forum: Modding Discussion
Topic: Square pixels formspec
Replies: 4
Views: 700

Re: I hacked the Android build for a day - Feedback needed

On Moto G. Android 4.4.4 As a user I always prefer to install from f-droid rather than google play. So I would be happy to see Minetest on f-droid first. I don't test android versions that often, so I will say everything I noticed, no matter if it is a known issue or not. First I was not able to con...
by Casimir
Tue Jan 06, 2015 20:55
 
Forum: Minetest General
Topic: I hacked the Android build for a day - Feedback needed
Replies: 10
Views: 3633

Re: Modder feedback needed: MT Schematic (.mts) file paths

As far as I understand it gets currently loaded the same way as textures, models and sounds. I don't understand exactly what you want to change. Can you please try to explain it to me?
And why can't the schematics be in plain text (and then get converted on startup)?
by Casimir
Sat Jan 03, 2015 19:39
 
Forum: Minetest Features
Topic: Modder feedback needed: MT Schematic (.mts) file paths
Replies: 4
Views: 1293

Re: [Voxelgarden] Unter Null (just ocean)

Sorry. I won't post a whole map. Those players probably build far away because they don't want their house to be found that easy. But I guess with the server progressing those get found again and probably someone will connect them to the rest. It is beautiful to see how with the core island growing,...
by Casimir
Fri Jan 02, 2015 23:35
 
Forum: Minetest Servers
Topic: [Voxelgarden] Unter Null (just ocean)
Replies: 42
Views: 9657

Re: CreaVival (work in progress)

The screenshot already looks very promising, and knowing you other work i'm very curious what that will become.
And welcome in the world of minetest.
by Casimir
Fri Jan 02, 2015 13:55
 
Forum: WIP Subgames
Topic: [Game] Voxus (cancelled)
Replies: 219
Views: 76724

Re: Gaining our own identity, as a gaming experience.

Jordach wrote:including mining turtles

What we need are mineturtles.
by Casimir
Thu Jan 01, 2015 15:38
 
Forum: Minetest General
Topic: Gaining our own identity, as a gaming experience.
Replies: 66
Views: 12689

Re: Post your mod requests/ideas here

You could also run a second minetest game and record from there. There are no changes for the engine needed for that and no mod.
What would be interesting is a mod that helps you doing tracking shots by teleporting and changing the look direction.
by Casimir
Thu Jan 01, 2015 15:31
 
Forum: Modding Discussion
Topic: Post your mod requests/ideas here
Replies: 1556
Views: 395584

Re: [Voxelgarden] Unter Null (just ocean)

A screenshot made from a new tower, only build for the purpose of making a screenshot. http://screenshot.ru/upload/images/2014/12/30/screenshot_2629651499093c7.png And the known area of the world as map. http://screenshot.ru/upload/images/2014/12/30/unternull20141230261c7.png The hidden regions seem...
by Casimir
Tue Dec 30, 2014 20:14
 
Forum: Minetest Servers
Topic: [Voxelgarden] Unter Null (just ocean)
Replies: 42
Views: 9657

Re: Mob/NPC API

Currently all those mods come with their own mobs and own core code, there is no standard api. What I did it to take the existing - sort of - standard of the simple_mobs code and make it accessible.
by Casimir
Mon Dec 29, 2014 17:42
 
Forum: Minetest Features
Topic: Mob/NPC API
Replies: 11
Views: 4890

Re: Mob/NPC API

That is what I tired to start with "mobapi" . But I don't have the time to develop this and there are no other contributers. So it is not that much different from the API that is included in simple_mobs. Also there are many things that better should be done in the engine (Like tool wearout...
by Casimir
Mon Dec 29, 2014 15:52
 
Forum: Minetest Features
Topic: Mob/NPC API
Replies: 11
Views: 4890

Re: Fate of Mapgen V7

hmmmm wrote:I am simply asking if V7 is used widely enough to make modifying it a bad idea.

No, it is not.

(btw. It is stupid that posts get deleted because they are not exactly the topic the original poster intended. Some people spend thoughts and time to write their opinion.)
by Casimir
Sun Dec 28, 2014 23:35
 
Forum: Minetest Features
Topic: Fate of Mapgen V7
Replies: 20
Views: 5267

Re: Post your screenshots!

@ Hybrid Dog
The s is for "secure".

By the way. Why is everyone doing full quotes of the post just above the own? It is horrible to view this thread like this.
by Casimir
Sun Dec 28, 2014 17:16
 
Forum: Minetest General
Topic: Post your screenshots!
Replies: 5323
Views: 1451281

Re: Post your screenshots!

The snow looks interesting today.
Image
by Casimir
Sat Dec 27, 2014 23:38
 
Forum: Minetest General
Topic: Post your screenshots!
Replies: 5323
Views: 1451281

Re: Promotion

May be less work, but you still have an even pattern without putting in some kind of randomization no matter how uniform you make a texture. With implementing this feature Minecraft improved the appearance of grass, sand, gravel, stone and some other materials a lot without changing anything on the...
by Casimir
Sat Dec 27, 2014 23:00
 
Forum: Minetest General
Topic: Promotion
Replies: 21
Views: 2641

[Mod] Rotated textures [rot_texture]

This mod rotated some nodes with mapgen (only on the surface) and when they get placed. This gives the game a much better visual appearance, eliminates the gird and slows down mapgen. This is just a proof of concept and quite hacky, so don't use this on existing worlds without making a backup. depen...
by Casimir
Sat Dec 27, 2014 22:59
 
Forum: WIP Mods
Topic: [Mod] Rotated textures [rot_texture]
Replies: 17
Views: 2934

Re: Promotion

There is the general rule that, the better your material is, the less work you have to put in it to get a good result. Of course rotating, alternating and random textures would be a good feature, but it is less work when you learn how to eliminate the grid. With alternating textures you just redo th...
by Casimir
Fri Dec 26, 2014 17:00
 
Forum: Minetest General
Topic: Promotion
Replies: 21
Views: 2641

Re: [Game] Voxelgarden [git]

There are now good biomes with an actuall concept behind them. In general it is separated into forest and no forest, and three heat zones. That give six basic biomes: Snowy conifer forest, normal forest, jungle, snowy plains, grassland, desert. There are also two transitional zones between the diffe...
by Casimir
Wed Dec 24, 2014 15:12
 
Forum: Subgame Releases
Topic: [Game] Voxelgarden [git]
Replies: 120
Views: 62422

Re: Post your modding questions here

In on_punch you register a local function but don't call it. Remove the line whith local function and the end.
by Casimir
Mon Dec 22, 2014 06:55
 
Forum: Modding Discussion
Topic: Post your modding questions here
Replies: 3735
Views: 659384

Re: [0.4.11] Release Candidate builds

Will it include subgames this time?
by Casimir
Thu Dec 18, 2014 09:51
 
Forum: Minetest News
Topic: [0.4.11] Release Candidate builds
Replies: 25
Views: 7798

Re: posting server on public server list, could use some hel

I had this problem too. Just now I reinstalled all the packages mentioned in README.txt build-essential libirrlicht-dev cmake libbz2-dev libpng12-dev libjpeg8-dev libxxf86vm-dev libgl1-mesa-dev libsqlite3-dev libogg-dev libvorbis-dev libopenal-dev libcurl4-gnutls-dev libfreetype6-dev Then run cmake ...
by Casimir
Thu Dec 04, 2014 08:14
 
Forum: Minetest Problems
Topic: posting server on public server list, could use some help
Replies: 9
Views: 1439

Re: [Voxelgarden] Unter Null (just ocean)

https://github.com/CasimirKaPazi/unternull/tree/master/crushingfurnace Crushingfurnace C C C S C C C C = Cobble S = Stick The recipe is supposed to look like two millstones connected by a stick. The "mill" still has the original textures but I will change them to something that more resemb...
by Casimir
Mon Dec 01, 2014 20:43
 
Forum: Minetest Servers
Topic: [Voxelgarden] Unter Null (just ocean)
Replies: 42
Views: 9657

Re: [Voxelgarden] Unter Null (just ocean)

I now added the crushingfurnace from LogoSkyBlock and disabled the buckets. With the crushingfurnace you can turn cobble into gravel and gravel into sand. The buckets are disabled because it makes the evolution of the landscape more interesting when there is all water but you can not move it. So the...
by Casimir
Sat Nov 29, 2014 13:51
 
Forum: Minetest Servers
Topic: [Voxelgarden] Unter Null (just ocean)
Replies: 42
Views: 9657

Re: node (0,0,0) empty

Image
by Casimir
Thu Nov 27, 2014 17:21
 
Forum: Minetest Problems
Topic: node (0,0,0) empty
Replies: 9
Views: 1564

Re: Can't see my server on public serverlist

I have the same problem with my server. Everything is running except it does not appear on the server list. This is the conifg: server_name = Voxelgarden server_description = Voxelgarden. No protection, no moderation. default_game = Voxelgarden server_announce = 1 serverlist_url = servers.minetest.n...
by Casimir
Wed Nov 26, 2014 16:44
 
Forum: Minetest Servers
Topic: Can't see my server on public serverlist
Replies: 18
Views: 3055

Re: [Voxelgarden] Unter Null (just ocean)

The current state.
Image
by Casimir
Mon Nov 24, 2014 21:19
 
Forum: Minetest Servers
Topic: [Voxelgarden] Unter Null (just ocean)
Replies: 42
Views: 9657

Re: Post your modding questions here

Ok, location is a table, so I had to use the position. local l_xyz = ""..pos.x..","..pos.y..","..pos.z.."" .."list[nodemeta:"..l_xyz..";fuel;0,1;1,1;]" It somehow looks ugly, but it works.
by Casimir
Sat Nov 22, 2014 23:45
 
Forum: Modding Discussion
Topic: Post your modding questions here
Replies: 3735
Views: 659384

Re: Post your modding questions here

But I get the error that the inventory "undefined" was not found. I think the problem is because the formspec is defined in a separate function. freiprotector.generate_formspec = function (meta) local formspec = "size[8,9]" .."label[0,0;Use Minegeld to protect the area.]&quo...
by Casimir
Sat Nov 22, 2014 20:57
 
Forum: Modding Discussion
Topic: Post your modding questions here
Replies: 3735
Views: 659384

Re: Post your modding questions here

In formspec "list[context;fuel;2,3;1,1;]" What am I supposed to use as "context"?

@ Linuxdirk, the mods only run on the server and they only run once independent from how many players there are. Maybe post a part of your code, so the problem becomes clear.
by Casimir
Sat Nov 22, 2014 20:24
 
Forum: Modding Discussion
Topic: Post your modding questions here
Replies: 3735
Views: 659384

Re: [Game] Voxelgarden [git]

A map with mapgen v5

Image
by Casimir
Wed Nov 19, 2014 23:11
 
Forum: Subgame Releases
Topic: [Game] Voxelgarden [git]
Replies: 120
Views: 62422
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