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Re: [worlddiff] Ninas

Sorry I did not answer. Does the world itself generate? Can you check if WorldDiff is enabled (in the world configuration)? Where have you extracted the files to? Has anyone else tried? I tested it on two different machines and it - quite slow - it loaded. But I might have written the instructions w...
by Casimir
Sun Aug 23, 2015 13:47
 
Forum: Minetest Maps
Topic: [worlddiff] Ninas
Replies: 6
Views: 3159

Re: What's Minetest still missing over Minecraft?

[*] Doing away with biomes in favor of something more generic. The biome concept places artificial restrictions on what can happen at one location in the world, by assuming a fixed, unchangeable set of environmental parameters. This is what bugs me to since the beginnings of the biome system. It on...
by Casimir
Sat Aug 22, 2015 16:38
 
Forum: Minetest General
Topic: What's Minetest still missing over Minecraft?
Replies: 836
Views: 139978

Re: [just grumble]Too Many Protection?

ArguablySane wrote:Of course, this doesn't solve the problem of noobs turning the spawn into an uninhabitable wasteland, but I think that could be solved by simply letting people spawn randomly over a ~3x3 km area.

I have a spawnarea mod for you.
by Casimir
Thu Aug 20, 2015 21:13
 
Forum: Minetest General
Topic: [just grumble]Too Many Protection?
Replies: 11
Views: 1417

Re: [Mod] Voxelgarden doors [doors_modular]

Sorry, I just realized it was broken. Uploaded a fixed, working version.
by Casimir
Thu Aug 20, 2015 20:59
 
Forum: Mod Releases
Topic: [Mod] Voxelgarden doors [doors_modular]
Replies: 3
Views: 1384

Re: Set day longer than the night or select season

Currently there are no seasons.

This one would do it. You would have to write a small mod so you can use it.
https://github.com/minetest/minetest/bl ... .txt#L2551

Or you could use beds.
by Casimir
Tue Aug 18, 2015 20:31
 
Forum: Minetest Features
Topic: Set day longer than the night or select season
Replies: 7
Views: 1411

Re: [Mod] general base for mobs [mobapi]

@benrob It's not used because it is not actively developed. At the moment it offers little advantage over not using it. People can just include the code in their mod and make the changes they need there. Changing texture should be possible I think, but right now I don't know the best way to do so. @...
by Casimir
Sat Aug 15, 2015 08:04
 
Forum: WIP Mods
Topic: [Mod] general base for mobs [mobapi]
Replies: 24
Views: 4687

[Mod] Voxelgarden doors [doors_modular]

This is the modular doors mod of the Voxelgarden subgame. Names and recipes are changed so they don't conflict with minetest_game doors. Crafting a door gives you two door nodes. You can place them on the wall to have them vertically, place on ground to have them horizontally. Several door nodes abo...
by Casimir
Sat Aug 15, 2015 07:54
 
Forum: Mod Releases
Topic: [Mod] Voxelgarden doors [doors_modular]
Replies: 3
Views: 1384

Re: Huge shadows when generating a forest

It is a known bug. Mapfix helps.
by Casimir
Wed Aug 12, 2015 18:38
 
Forum: Minetest Problems
Topic: Huge shadows when generating a forest
Replies: 8
Views: 1252

Re: What is Minetest Lacking?

Aidan wrote:If i was the creator of this game, I would never leave the computer because i would be adding lots of things to the game.

The good thing is: you are. You can start creating new blocks just now. And if you don't know Lua, you will learn it quite fast.
by Casimir
Tue Aug 11, 2015 17:07
 
Forum: Minetest-Related
Topic: What is Minetest Lacking?
Replies: 12
Views: 2710

Re: [Game] Voxelgarden [git]

Beside updating everything there are some new features: The mushrooms and iron bars similar to minetest_game have been added. The ironbars are part of the modular doors. This way you can use them as hatches, a balustrade, windows, doors, and iron bars and just everything else you can come up with. F...
by Casimir
Mon Aug 10, 2015 21:27
 
Forum: Subgame Releases
Topic: [Game] Voxelgarden [git]
Replies: 120
Views: 62410

Re: Player can climb walls if walls have recess

It's called a sneak elevator. One of the reasons why minetest is awesome ;)
by Casimir
Sat Aug 08, 2015 15:52
 
Forum: Minetest Problems
Topic: Player can climb walls if walls have recess
Replies: 10
Views: 1216

Re: [just grumble]Too Many Protection?

Yes this is what annoys me too. Some time ago I had a server that hat no protection at all. The main problem was not griefing as a conscious act but people gathering all resources they could get their hands on, including building. The usual was this: A new player joined, looked around, dug all the w...
by Casimir
Thu Aug 06, 2015 19:44
 
Forum: Minetest General
Topic: [just grumble]Too Many Protection?
Replies: 11
Views: 1417

Re: Getting a List of Currently Registered Items

This code writes a list of all items in the world directory. However, they are unsorted. local function count_items() local number = 0 local file = minetest.get_worldpath() .. "/items" local output = io.open(file, "w") for name, item in pairs(minetest.registered_items) do number ...
by Casimir
Thu Jul 30, 2015 18:58
 
Forum: Modding Discussion
Topic: Getting a List of Currently Registered Items
Replies: 4
Views: 754

Re: [Mod] Inventory++ [github] [inventory_plus]

I made a temporary fix for that (until it is probably done in the engine): https://github.com/Zeg9/minetest-inventory_plus/pull/4
by Casimir
Thu Jul 30, 2015 11:44
 
Forum: Mod Releases
Topic: [Mod] Inventory++ [github] [inventory_plus]
Replies: 46
Views: 57711

Re: [Game] UFO Race

Oh, look. A reason to play mintest again. Actually this is an aspect of Minetest I was hoping for for a long time. When the engine, becomes more like a real engine, then it will allow for all sorts of games. What is now called subgame, in half of the cases could just be a mod. But with changes deep ...
by Casimir
Mon Jun 01, 2015 17:30
 
Forum: WIP Subgames
Topic: [Game] UFO Race
Replies: 56
Views: 13112

Re: Kenney's bounty thread

Key to toggle fullscreen Bounty: $20 (PayPal) Description: Add a key (F11?) to toggle between fullscreen mode. Features required: Add key to toggle fullscreen mode Related Github Issue: https://github.com/minetest/minetest/issues/2732 That one is easy: use Linux. Can I have my money now? ;)
by Casimir
Mon Jun 01, 2015 17:18
 
Forum: Minetest Engine
Topic: Kenney's bounty thread
Replies: 8
Views: 2286

Re: [Mod] Air Sword [airsword]

[irony]Oh, I see what you did there. You can not use the air sword, but a the same time act as if you do. You try to spread some untrue facts about this mod. I will not fall for this trap.[/irony]
by Casimir
Fri May 29, 2015 19:57
 
Forum: Mod Releases
Topic: [Mod] Air Sword [airsword]
Replies: 123
Views: 29200

Re: Macro line continuation style?

Why didn't we use tabs too?
by Casimir
Sun May 24, 2015 10:55
 
Forum: Minetest General
Topic: Macro line continuation style?
Replies: 11
Views: 2294

Re: [Mod] Air Sword [airsword]

Thank you Nubm. I just realized there is no crafting to make a hot air sword out of hot air. Made a pull request on github to fix it.
by Casimir
Sun May 17, 2015 12:03
 
Forum: Mod Releases
Topic: [Mod] Air Sword [airsword]
Replies: 123
Views: 29200

Re: Post your screenshots!

I know, but I have yet to find time to make it faster.
by Casimir
Fri May 01, 2015 22:45
 
Forum: Minetest General
Topic: Post your screenshots!
Replies: 5323
Views: 1451019

Re: Post your screenshots!

ExeterDad wrote:^^ What is it? It's awesome!

A very old and very slow mod. Because of some strange behaviour it also produces some unexpected terrain.
viewtopic.php?p=177096#p177096
by Casimir
Fri May 01, 2015 16:12
 
Forum: Minetest General
Topic: Post your screenshots!
Replies: 5323
Views: 1451019

Re: Forum software switch

At the moment the background images does not load. But I like it, it looks so much better without.
by Casimir
Fri May 01, 2015 12:29
 
Forum: Minetest News
Topic: Forum software switch
Replies: 158
Views: 63442

Re: Post your screenshots!

First, hightmap. http://screenshot.ru/upload/images/2015/05/01/landup-2015043020913.png Now, screenshots. http://screenshot.ru/upload/images/2015/05/01/screenshot_20150430_214523cb4cf.png http://screenshot.ru/upload/images/2015/05/01/screenshot_20150430_2254495b1fe.png http://screenshot.ru/upload/im...
by Casimir
Thu Apr 30, 2015 21:23
 
Forum: Minetest General
Topic: Post your screenshots!
Replies: 5323
Views: 1451019

Re: The Sea is My Life Server!!

Fire is already reduced so much that it will not jump more than two nodes wide.
by Casimir
Wed Apr 29, 2015 17:12
 
Forum: Minetest Servers
Topic: The Sea is My Life Server!!
Replies: 53
Views: 13343

Re: Installing mods is too complicated for me

Lizzy wrote:How much dimensions Minetest have?

Three in space and one in time.
by Casimir
Mon Apr 27, 2015 20:25
 
Forum: Minetest Problems
Topic: Installing mods is too complicated for me
Replies: 135
Views: 16169

Re: Post your screenshots!

So, I uncovered an old version of paramats landup mod that I modified back then (0.4.4). I made it run on current Minetest and then took some hours to generate terrain. It turned out as expected. http://screenshot.ru/upload/images/2015/04/26/screenshot_20150426_175158a78f6.png http://screenshot.ru/u...
by Casimir
Sun Apr 26, 2015 16:05
 
Forum: Minetest General
Topic: Post your screenshots!
Replies: 5323
Views: 1451019

Re: Mod Updates

Builder123 wrote:We had experienced a problem growing wheat [...]

That might be the result of an misunderstanding. In Voxelgarden wheat only has four stages of growing. When using a texture pack it will look as if it where not fully grown. I might have to break texturepack support on this aspect to prevent this.
by Casimir
Sun Apr 26, 2015 11:35
 
Forum: Minetest Servers
Topic: The Sea is My Life Server!!
Replies: 53
Views: 13343

Re: Mountain Ranges & Larger Terrain Generation

https://forum.minetest.net/download/file.php?mode=view&id=2555&sid=11316e0a15be57e8604ca4778bde5778 This is mapgen v6 with default Voxelgarden settings. There is also v5 which is awesome and all the mods by paramat. So what are we complaining about? It's that those things are not default, o...
by Casimir
Sun Apr 26, 2015 10:07
 
Forum: Minetest Features
Topic: Mountain Ranges & Larger Terrain Generation
Replies: 27
Views: 5864

Re: Admin and Moderator Announcement

Builder123 wrote:Administrator - Casimir - The owner of the Ocean Experiment Server

Please add a note that this is some other Casimir and not me. Thank you.
by Casimir
Fri Apr 10, 2015 19:15
 
Forum: Minetest Servers
Topic: The Sea is My Life Server!!
Replies: 53
Views: 13343

Re: Casimir's Server.

-
by Casimir
Thu Apr 09, 2015 20:06
 
Forum: Minetest Servers
Topic: Casimir's Server.
Replies: 4
Views: 1228
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