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Re: Ideas for a new leafdecay system

For Voxelgarden I made some time ago a slightly different leafdecay . It work like nodeupdate in that it checks for surrounding nodes. Sparked by this discussion I also added a callback to run leaf update after a tree was dug. It's fast, and the abm only needs to run with an interval of 5 and chance...
by Casimir
Sun Sep 04, 2016 21:13
 
Forum: Minetest Features
Topic: Ideas for a new leafdecay system
Replies: 19
Views: 4401

Re: Erschaffen einer Welt aus der Leere

Rixel wrote:oder einfach unten Wasser oben Luft

Das ist was UnterNull macht. Um genau zu sein ist das ein Modpack, und die Mod "water" macht die Welt, der Rest ist nur Spielerei drumherum. Das heißt du kannst "water" auch alleine einschalten wenn du nur das willst.
by Casimir
Tue Aug 16, 2016 20:15
 
Forum: Deutsch
Topic: Erschaffen einer Welt aus der Leere
Replies: 28
Views: 5712

Re: [Game] Voxelgarden [git]

Found the bug for the disappearing leaves. Should work now.

Mobs are planed, but it will still take a while before they are usable.
by Casimir
Sun Jul 17, 2016 19:14
 
Forum: Subgame Releases
Topic: [Game] Voxelgarden [git]
Replies: 120
Views: 65741

Re: Post your modding questions here

-.- Stupid me. I hade a dofile... pointing to mod "default". Fixed now. Works now.
by Casimir
Sun Jul 17, 2016 18:37
 
Forum: Modding Discussion
Topic: Post your modding questions here
Replies: 3735
Views: 734131

Re: Post your modding questions here

I wanted to create a mod "default_extra" to supplement the features of minetest_game that are missing in Voxelgarden. To define them the item names are of the form ":default:stone_with_gold". But then I get an error complaining that the original default mod should use the ":...
by Casimir
Sun Jul 17, 2016 15:57
 
Forum: Modding Discussion
Topic: Post your modding questions here
Replies: 3735
Views: 734131

Re: [Game] Voxelgarden [git]

Thanks you both. It's good to see some people actually playing it.
I have more time at hand now, so I will likely do some updates and at least keep up with the improvements in minetest_game. (I already uncovered the todo list - enough on it for days of work.)
by Casimir
Tue Jul 12, 2016 21:34
 
Forum: Subgame Releases
Topic: [Game] Voxelgarden [git]
Replies: 120
Views: 65741

Re: Vote for games to be bundled with Minetest

good enough quality

As in "as good as minetest_game"? lol
by Casimir
Wed Jul 06, 2016 14:45
 
Forum: Subgame Releases
Topic: Vote for games to be bundled with Minetest
Replies: 82
Views: 39209

Re: [Game] Voxelgarden [git]

sometimes flowers or grass are floating a block higher than the ground (perhaps because dirt can fall?) This is because of the mudflow part of mapgen and the same problem exists in other game, afaik. and leaves start decaying as soon as trees get close. Well, this problem existed for some time but ...
by Casimir
Wed Jul 06, 2016 14:35
 
Forum: Subgame Releases
Topic: [Game] Voxelgarden [git]
Replies: 120
Views: 65741

Re: [Mod] Compost Bin [0.0.1] [compost]

Since I started with minetest I wanted to do a compost bin like this, but I somehow never came around to make it. Now you wrote it just like I imagined it! It is wonderful!
by Casimir
Mon May 09, 2016 19:26
 
Forum: Mod Releases
Topic: [Mod] Compost Bin [0.0.2] [compost]
Replies: 5
Views: 2762

Re: [Game] UfoRun [community project][git][uforun]

What we need to change that is someone to make a .blend file.
by Casimir
Sun Apr 17, 2016 13:18
 
Forum: WIP Subgames
Topic: [Game] UfoRun [community project][git][uforun]
Replies: 53
Views: 11763

Re: Post your screenshots!

That somehow reminds me of open clonk. However, I'm not sure if the mob is a dungeon master or a cow seen from behind.
by Casimir
Tue Mar 15, 2016 19:19
 
Forum: Minetest General
Topic: Post your screenshots!
Replies: 5323
Views: 1706365

Re: Wie viele nyancats hast du gefunden?

Das Problem ist, dass die mit Standardeinstellungen nur unterirdisch generiert werden. Ich hab das mal bei mir rausgenommen und die Häufigkeit halbiert. Jetzt fliegen da so viele rum, dass es schon nerft.
by Casimir
Fri Mar 04, 2016 15:28
 
Forum: Deutsch
Topic: Wie viele nyancats hast du gefunden?
Replies: 33
Views: 9375

Re: Post your videos!

Wait! Since when is it possible to have rotating items in the hotbar?

Also, I like the concept of your fence gate.
by Casimir
Tue Mar 01, 2016 17:22
 
Forum: Minetest General
Topic: Post your videos!
Replies: 421
Views: 355546

Re: [Game] Voxelgarden [git]

Oh thank you both. I added the depends.txt now.
It seems I had a depends.txt but forgot to commit it.
by Casimir
Fri Feb 26, 2016 11:10
 
Forum: Subgame Releases
Topic: [Game] Voxelgarden [git]
Replies: 120
Views: 65741

Re: Which community members do you miss and why?

cisoun

Bas080

Gambit

Blockmen

Because these people have taste. And somehow it's the people with taste that leave minetest. (Me still here.)
by Casimir
Mon Feb 22, 2016 13:34
 
Forum: Minetest General
Topic: Which community members do you miss and why?
Replies: 14
Views: 3862

Re: [Game] Voxelgarden [git]

Done the flint thing. It replaces all rocks. Flint can be used to craft stone tools. Also gives you a handaxe, and together with steel a fire striker. It has to be used with tinder the way you see it in the screenshot. Tinder can be crafted from cotton, wheat or paper. There is also a fire privilege...
by Casimir
Sat Feb 20, 2016 22:17
 
Forum: Subgame Releases
Topic: [Game] Voxelgarden [git]
Replies: 120
Views: 65741

Re: [Game] Voxelgarden [git]

Of course it is okay. But actually I don't like my current texture that much. It is far to green. On large scales it looks too artificial. I wanted to add some yellow, brown shades to it but lack the skills. Somewhere in the direction of Gambits texture you posted on that issue. If you (plural) come...
by Casimir
Fri Feb 19, 2016 10:55
 
Forum: Subgame Releases
Topic: [Game] Voxelgarden [git]
Replies: 120
Views: 65741

Re: Post your screenshots!

I still like v6 the most.

Image
by Casimir
Thu Feb 18, 2016 23:01
 
Forum: Minetest General
Topic: Post your screenshots!
Replies: 5323
Views: 1706365

Re: [Game] Voxelgarden [git]

Biomes work again. Yay!
by Casimir
Thu Feb 18, 2016 20:24
 
Forum: Subgame Releases
Topic: [Game] Voxelgarden [git]
Replies: 120
Views: 65741

Re: A plea for direction.

There are actually a lot of things that come together and give the impression of "chaos". But those are several small problems, development is not as broken as it seems. I don't have that much insight in the development, but those are some things I noticed. For each point I also propose a ...
by Casimir
Thu Feb 18, 2016 17:07
 
Forum: Minetest General
Topic: A plea for direction.
Replies: 37
Views: 14452

Re: Move items in hotbar using the middle mouse button

I you mean what I think, then you can already do this with ctrl+left click.
by Casimir
Wed Feb 03, 2016 19:55
 
Forum: Minetest Features
Topic: Move items in hotbar using the middle mouse button
Replies: 3
Views: 909

Re: [IDEA] Random first spawn

I made this some while ago:
https://github.com/casimirkapazi/spawnarea
But you always spawn somewhere else, which to me seems more interesting.
by Casimir
Sat Jan 16, 2016 22:17
 
Forum: Modding Discussion
Topic: [IDEA] Random first spawn
Replies: 6
Views: 1938

Re: Minetest 0.4.13

Ah, paramat opened an issue some days ago: #3530
by Casimir
Thu Jan 07, 2016 14:31
 
Forum: Minetest News
Topic: Minetest 0.4.13
Replies: 141
Views: 58528

Re: Minetest 0.4.13

rubenwardy wrote:Blame RealBadAngel, basically. He reduced the FPS of Minetest without shaders by 25% in order to make shaders more fancy.

Great! I already wondered if it is my old machine that made the game completely unplayable recently. Now I know it's the shaders I never use.

Which commit is the one to revert?
by Casimir
Thu Jan 07, 2016 13:19
 
Forum: Minetest News
Topic: Minetest 0.4.13
Replies: 141
Views: 58528

Re: Handling Teen/Adult content and conversation

So can I get a link to the mod please? I suggest just adding a [nsfa] (not safe for adults) tag when you post some controversial mod. Really, children don't care. They might find it funny or boring but they won't get their brain damaged by anything. It's only adults that have problems with such cont...
by Casimir
Fri Dec 25, 2015 10:45
 
Forum: Minetest General
Topic: Handling Teen/Adult content and conversation
Replies: 50
Views: 5795

Re: Pixture

It might be not nice, but with a WTFPL you just allow [badguy] to do to your game what they are doing. Spaming comments might be against googles policy, and they might violate Minetests/Freeminers license, but not yours. So just change your license. Best would be LGPL because that is what minetest_g...
by Casimir
Wed Dec 23, 2015 10:23
 
Forum: Minetest General
Topic: Pixture
Replies: 9
Views: 1902

Re: [Mod] Immersive Sounds [.36] [ambience]

kaadmy wrote:or in fact anything compatible with Minetest's licencing

Um...
by Casimir
Sun Dec 20, 2015 10:06
 
Forum: Mod Releases
Topic: [Mod] Immersive Sounds [.36] [ambience]
Replies: 293
Views: 106061

Re: [Mod] Immersive Sounds [.36] [ambience]

Those are just placeholders, taken from ambience and the default game. So in both cases probably cc-by-sa.
by Casimir
Sat Dec 19, 2015 16:38
 
Forum: Mod Releases
Topic: [Mod] Immersive Sounds [.36] [ambience]
Replies: 293
Views: 106061

Re: [Mod] Immersive Sounds [.36] [ambience]

Some time ago I was working on an ambiance mod. It would just have a list of nodes and sounds (plus some more definitions), then for every player randomly get a node near by and play the linked sound on that position. Just pushed it to github: https://github.com/CasimirKaPazi/areasound Also with the...
by Casimir
Sat Dec 19, 2015 03:33
 
Forum: Mod Releases
Topic: [Mod] Immersive Sounds [.36] [ambience]
Replies: 293
Views: 106061
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