This is a mostly frozen copy of the Minetest forums through 2017. If you know phpBB3 and would like to host any G-rated forum here, you can email: me@minetest.org
If the email doesn't work, find out who's taken over Final Minetest from OldCoder and email them to get write access or an admin account.
I should have set this up years ago. But it's no tale of woe.
Whether the temperature is high or low, regardless of cold winds blow,
away we go like Edgar Allan Poe, on now with the show. BTW rhymes are welcome.
(...) 10:53:16: ERROR[ServerThread]: ERROR: An unhandled exception occurred: std::bad_alloc (...) This is not a bug in the simple mobs mod. It is a bug in the Minetest engine. IIRC, it is something with low RAM or something like this. I have had it with this game. Mods breaking the server and the s...
Adam, thank you very much for looking into this. ]: WARNING: active block modifiers took 226ms (longer than 200ms) 10:53:16: ERROR[ServerThread]: ERROR: An unhandled exception occurred: std::bad_alloc In thread b67ffb70: /home/henry/system/games/minetest/src/server.cpp:152: virtual void* ServerThrea...
/clearobjects only gives me "Issued command: /clearobjects" and nothing else. All enemies and objects are still there and the map is still just a small patch of blocks that I stand on. Is there a way to reduce spawn rates, or clear up old mobs? The current spawning algorithm is realy crap. I have so...
Mobs were taken out of c++ when the Lua modding API was added. They were replaced by hooks, so that Lua code could define the c++ objects. I assume that because of all that effort, the way forward is not to code directly in c++, but code "hooks" in the c++ and then call those hooks using Lua. All t...
Please do this in C++. Lua produces so much overhead and forces you to waste a lot of resources so that you run into a lot of resource and scalability issues.
Hello, due to a malloc my server keeps crashing. Whose fault is it? Mobs or mintests? 19:23:49: ERROR[ServerThread]: ERROR: An unhandled exception occurred: std::bad_alloc In thread b65ffb70: /home/henry/system/games/minetest/src/server.cpp:152: virtual void* ServerThread::Thread(): Assertion '0' fa...
Hello PilzAdam, nice changes upstream, I especially like that the sheeps are now drowning. What I think needs tuning is the sheep sound. It occurs quite too often. Also the enemies give me damage even when they are not touching me. Sort like a harming aura. I think it would be more reallistic for th...
any way we can get this to work with growing_trees mod? http://minetest.net/forum/viewtopic.php?id=978 I stitched something together, but it is really brute force. --> inefficient as hell, but seem to get this monsters down. complete content of init.lua: chlue your solution seems to leave the tip o...
Timber mod will not work with growing trees. Since it will only remove "default:jungletree", "default:papyrus", "default:cactus", "default:tree" that are stacked. I am reporting this here because I think there should be a way to not have a world where A lot of trees have a missing trunk below and un...
The growing cactii look beautiful, even while in the process of growing. The growing trees not as much. For example, what I'm seeing is a trunk that grows to about 12 high with a really small clump of leaves at the top. So it looks like a cotton swab. Then after a while small nubs grow out. That mi...
when the cart is not moving its sound is played in a loop. Even If I move very far away from the rails. I think this happened after logging out while a cart was moving. Logging out and back in again does not change a thing.
This is not very hard to do. You just have to re-implement a client in the language of your choice. I am not sure if Minetests protocol is documented. But if it is not it you could get all the information you need from the source code and maybe a traffic analyzation tool like wireshark. As always. T...
Hello, I enjoy the game very much. But the one thing that lacks a proper implementation is mobs/monsters. Animals mod is the best there is so far. But the only animal that really works and is out of wip in my opinion is the chicken. In my opinion two options: a) Create good textures for Animals mod ...
Hello, I love minetest. But stiching a playable game together from 50 Mods is not easy. Can somebody supply his pack or game or distribution? I am realy short on time. But if nothing helps I am going to a) do it myself (I already have a little game mode compiled from all good mods I could find (stil...