This is a mostly frozen copy of the Minetest forums through 2017. If you know phpBB3 and would like to host any G-rated forum here, you can email: me@minetest.org
If the email doesn't work, find out who's taken over Final Minetest from OldCoder and email them to get write access or an admin account.
I should have set this up years ago. But it's no tale of woe.
Whether the temperature is high or low, regardless of cold winds blow,
away we go like Edgar Allan Poe, on now with the show. BTW rhymes are welcome.
Hello, Finally ive updated Minetest from Version 0.44 to 0.47, but now ive got some problems: First im a little bit confused about how to use texturepacks now, it seems like mods with textures dont overwrite the default textures anymore while new textures (which arent used by default) still work. Se...
Actually we didnt even played long, we had the problems already after about 5 minutes. Another thing that comes to my mind, is that we had many entities, can they be a huge problem for server lags?
I use Bones,MoreOres,Snow biomes, gemstones , unified inventory and some own mods. Mainly they are OnGeneration Mods, can they cause lags? Which brings me to the idea , is there a way to force the Server to generate a huge area before actually start?
Hello, ive got another Quesition: if I create an Entity, i can damage them by Punch them and if the life drops under 0 they die, but is there a way to actually react on a dead Entity? like a OnDestroy Function? I didnt found any in the modding ressources. With OnPunch and a check if the life is belo...
Hello, Me and my frinds (3) tried to play Minetest together on a own Server, we where all connected via Lan. The Problem was that we had all huge lags, mainly means: - Placing and diging Blocks often did not worked. - Players where Moved sometimes back in Location. - Players didnt updated on all Pcs...
Hello, I'm trying to make a Mod for Minetest, but I already got a Problem: minetest.register_node("test:test", { description = "test", tiles = {"default_gravel.png"}, paramtype2 = "facedir", groups = {cracky=3, stone=1}, power = true, after_destruct = function(pos,oldnode) return 0 end after_place_n...