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@rulion.burg
i think jordan4ibanez had been made it some time ago, but didn't add support for technic. Just search for "QUARRY" in the forum search.
by Alfino
Mon Apr 29, 2013 08:06
 
Forum: Mod Releases
Topic: [Mod] Technic [0.4.16-dev] [technic]
Replies: 1369
Views: 649226

I think this issue is repeated many times in here, i have this issue everytime I playing technic(because of its dependencies that add a lot of stuff in game). I also have disable preload item visual, still no luck. But, by observing it, I came into conclusion that minetest cannot load all mods textu...
by Alfino
Mon Mar 25, 2013 13:54
 
Forum: Minetest Problems
Topic: BROKEN TEXTURES!!!!!!!!!!!!!
Replies: 17
Views: 4602

Do you have been mine yet?
by Alfino
Mon Mar 25, 2013 13:33
 
Forum: Minetest Features
Topic: Coal
Replies: 5
Views: 1535

snakevenom wrote:hmmm for me the inventory only works once, i open it and it is there. i close it, it reverts to the old inventory.

help?

maybe because you still using creative ?
by Alfino
Sat Mar 02, 2013 14:08
 
Forum: Mod Releases
Topic: [Mod] Technic [0.4.16-dev] [technic]
Replies: 1369
Views: 649226

Realtest uses same plan pattern with TFCraft, but uses dark green dye (obtained from cactus) instead of marking.
BEWARE : pattern isn't shapeless

Mobs mod still buggy, I don't think developer want to include them.
by Alfino
Sun Nov 18, 2012 05:09
 
Forum: WIP Subgames
Topic: [Game] The RealTest Game [realtest]
Replies: 183
Views: 90580

When you create world and play it with creative enabled, the world doesn't generate. World start generate when you disable creative.
Creative sidebar was gone (T_T).
and nice jokes on shrub.(they should drop seed or nothing)
by Alfino
Thu Nov 01, 2012 12:16
 
Forum: Subgame Releases
Topic: [Game] Techduck
Replies: 51
Views: 21470

me, I can still follow updates via Github, right?
by Alfino
Wed Oct 31, 2012 03:39
 
Forum: WIP Subgames
Topic: [Game] The RealTest Game [realtest]
Replies: 183
Views: 90580

Dragonop wrote:what is this mod adds

this isn't mods
by Alfino
Wed Oct 31, 2012 03:30
 
Forum: Minetest Engine
Topic: DB Class
Replies: 24
Views: 12374

DM Eh..Flamethrower fireball +1
by Alfino
Fri Oct 26, 2012 10:08
 
Forum: Old Mods
Topic: [Mod] Flamethrower [flamethrower]
Replies: 20
Views: 10921

by Alfino
Fri Oct 26, 2012 02:10
 
Forum: Minetest Texture Packs
Topic: Cisoun's Texture Pack 10
Replies: 117
Views: 116773

MESECONS
by Alfino
Wed Oct 24, 2012 23:35
 
Forum: Minetest Maps
Topic: [Mesecons] Tic-Tac-Toe
Replies: 10
Views: 7318

there are mobs and MobF (formerly Animals) that add animal and monster
by Alfino
Tue Oct 23, 2012 13:31
 
Forum: Minetest Problems
Topic: Monsters
Replies: 6
Views: 2048

It's included in Minetest Server Essential
by Alfino
Thu Oct 18, 2012 02:20
 
Forum: Minetest Texture Packs
Topic: MineToon
Replies: 400
Views: 249018

if you find a delayer then it's already in mesecon.(unfortunately you must go to creative mode to get it)
by Alfino
Mon Oct 15, 2012 08:16
 
Forum: Mod Releases
Topic: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesecons]
Replies: 1738
Views: 664640

sda97 wrote: Image
It will be in the release of RealTest. It's forest of mapple and ash.


AMAZING, always love the nature part.
by Alfino
Mon Oct 15, 2012 04:21
 
Forum: WIP Subgames
Topic: [Game] The RealTest Game [realtest]
Replies: 183
Views: 90580

so you want to adapt knapping as well ?
by Alfino
Thu Oct 11, 2012 13:21
 
Forum: WIP Subgames
Topic: [Game] The RealTest Game [realtest]
Replies: 183
Views: 90580

moreores already have gold (and you can use it's code to spawn lapis lazuli)
fancy gamemodes have experience mods inside

I think you should merge your project with PilzAdam's MiniTest
by Alfino
Tue Oct 09, 2012 12:59
 
Forum: Minetest-Related
Topic: [Minecraft Like Project help needed unfinished more help
Replies: 3
Views: 2059

good update, but why no flint tools ?
by Alfino
Mon Oct 08, 2012 23:48
 
Forum: WIP Subgames
Topic: [Game] The RealTest Game [realtest]
Replies: 183
Views: 90580

These mineral maybe can support other mods : Bauxite : Ore of aluminium(or do you prefer native aluminium instead ?) Ilmenite : Titanium Dioxide ( as dyes and titanium source) Chromite : Chrome source Sulfur and Saltpeter as gunpowder ingredient Pitchblende (Uraninite) : source of Uranium And any ne...
by Alfino
Thu Oct 04, 2012 13:15
 
Forum: WIP Subgames
Topic: [Game] The RealTest Game [realtest]
Replies: 183
Views: 90580

It's just suggestion btw, I'm not force u to do that. also it's can be done with simple method : Change the cow texture with bull and chicken texture with junglefowl and you get it. The core idea is about animal counterattack. In minecraft cow just run away like chicken when you hit them, it's unrea...
by Alfino
Thu Oct 04, 2012 11:38
 
Forum: Mod Releases
Topic: [Mod] Simple Mobs [mobs]
Replies: 848
Views: 461336

Mito551 wrote:i was thinking about it. but you can't get milk from bull and chiken eggs from junglefowls..


Of course you can. You can always get milk from any mammals and egg from any bird. It's just different then from domestic animal.
by Alfino
Wed Oct 03, 2012 23:43
 
Forum: Mod Releases
Topic: [Mod] Simple Mobs [mobs]
Replies: 848
Views: 461336

nice games, I really enjoyed it.
suggestion:
  1. When cooking stick it still make default torch, it'll better if it make prelit torch.
  2. How about player need to lit bonfire/furnace before cooking something?

ps : i really like the water textures.
by Alfino
Wed Oct 03, 2012 14:25
 
Forum: Subgame Releases
Topic: [Game] Techduck
Replies: 51
Views: 21470

How about wild version of MC animals, it's strange to look domestic animal roam freely in wild. How about this : ⋅ pig => boar ⋅ cow => bull ⋅ chicken => junglefowl also as wild animal, they have chance to attack you when you attack them first, it will make hunting anim...
by Alfino
Wed Oct 03, 2012 13:50
 
Forum: Mod Releases
Topic: [Mod] Simple Mobs [mobs]
Replies: 848
Views: 461336

yeah, but it'll make more sense if rain drop from cloud
by Alfino
Mon Oct 01, 2012 13:12
 
Forum: Old Mods
Topic: [Game] PilzTest [old]
Replies: 39
Views: 19194

cornernote wrote:i don't like the clouds (sorry). apart from the visual, is there any advantage?


the cloud is a block, which may be used as weather mod in the future(I think ?)
by Alfino
Mon Oct 01, 2012 11:57
 
Forum: Old Mods
Topic: [Game] PilzTest [old]
Replies: 39
Views: 19194

I play on Ubuntu with many DE (KDE,XFCE,Gnome-Shell) and in Windows 7 (outdated)
by Alfino
Sun Sep 30, 2012 12:15
 
Forum: Minetest General
Topic: What OS do you use for minetest? (Windows / Mac / Linux)
Replies: 119
Views: 45001

MasterGollum wrote:The main difference with ores, they can be really huge, from 100 to more than 1500 nodes. They stay attached as a compact mass, but they extend more in horizontal than vertica.


Realtest have same properties as the ores shape you want.
by Alfino
Fri Sep 28, 2012 14:44
 
Forum: Mod Releases
Topic: [Mod] DarkAge [0.4] [darkage]
Replies: 127
Views: 60056

he probably mean the additional slots on the right of source slot in the bonfire GUI
by Alfino
Thu Sep 27, 2012 15:52
 
Forum: WIP Subgames
Topic: [Game] The RealTest Game [realtest]
Replies: 183
Views: 90580

thx Bas080,

the reason why add seeds,
Combine with PilzAdam's mod so wild plants give seeds

I will try it soon.
by Alfino
Mon Sep 24, 2012 05:48
 
Forum: Mod Releases
Topic: [Mod] Plants [3.5][plants]
Replies: 46
Views: 24163

Hello Bas080, I was tweaking your mods so its can drops seed, unfortunately its give init.lua error. here's the code : --Harvest --A simple farming mod --A extended plant spawning mod --register alias to avoid unknown plants from previous harvest version --Variable and function definitions local mod...
by Alfino
Sun Sep 23, 2012 11:35
 
Forum: Mod Releases
Topic: [Mod] Plants [3.5][plants]
Replies: 46
Views: 24163
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