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If you just want to make it look like the end of his/her arm (square) just make a picture of it from the right angle and put it in Minetest/games/minetest_game/textures. It must be a png image. At the bottom of the textures folder is something like 'player_hand.png' or something like that. Just ove...
by Zeg9
Fri Jul 19, 2013 09:50
 
Forum: Minetest General
Topic: let's talk about hands :)
Replies: 58
Views: 9538

I Have a Skin Pack for you :D http://www.mediafire.com/download/nhbwm3lnbbt0060/Skin_Pack_V1.0.0.zip license: WTFPL Skins: Farmer Boy, Farmer Girl, Upper Class Farmer Girl and Boy, Basic Boy and girl Skin, Rubiks Cube, Penguin Twin 1, Penguin Twin 2, SHOCKED, Cute Penguin, Undead Soldier, Radiation...
by Zeg9
Thu Jul 18, 2013 08:16
 
Forum: Mod Releases
Topic: [Mod] In-game skin switching [skins]
Replies: 194
Views: 78293

addi wrote:
PilzAdam wrote:I am against it, I dont like facebook and wont support it in any form.

me²

Same here.
by Zeg9
Wed Jul 17, 2013 15:15
 
Forum: Minetest General
Topic: Facebook-Page
Replies: 63
Views: 9759

Element wrote:i like the fact theres a UFO but can someone send me screen shots on how to charge it threw PM if you can and tell me howto start up the UFO

See the charging tutorial on the first post (I re-uploaded the images).
by Zeg9
Wed Jul 17, 2013 10:39
 
Forum: Mod Releases
Topic: [Mod] UFOs [ufos]
Replies: 99
Views: 64478

onpon4 wrote:Does anyone think Facebook might be about to die? I don't pay attention to it (since I don't use it), but I heard that some people feel that this is the case.

If it dies, there will be another to take its place anyway :/
by Zeg9
Tue Jul 16, 2013 12:33
 
Forum: Minetest General
Topic: Facebook-Page
Replies: 63
Views: 9759

Jordach wrote:Even as a Brit, I suffer from this shit too:
YT wrote:This video contains content from SACEM, UMG and UMPI. It is not available.

Cette vidéo inclut du contenu de SACEM, UMG et de UMPI. Ce contenu n'est pas disponible.

Got the same thing here in france.
Seriously, are those companies useful to anyone?
by Zeg9
Tue Jul 16, 2013 12:24
 
Forum: Minetest-Related
Topic: Mese for nothing
Replies: 4
Views: 1879

A stupid question, but have you forwarded your port (30000 by default)?
by Zeg9
Tue Jul 16, 2013 11:51
 
Forum: Minetest General
Topic: making it public
Replies: 24
Views: 3754

http://forum.minetest.net/viewtopic.php?id=3751 Im talking of a different kinda trade system that doesnt require a chest Why not code it yourself then? Maybe you could use the player's on_rightclick callback (I'm not sure if it's possible, but just try it) and minetest.show_formspec.
by Zeg9
Tue Jul 16, 2013 11:10
 
Forum: Minetest General
Topic: Minetest idea (trade)
Replies: 7
Views: 1710

by Zeg9
Tue Jul 16, 2013 10:03
 
Forum: Minetest General
Topic: Minetest idea (trade)
Replies: 7
Views: 1710

If anyone is still looking for the answer, the name of the hand is actually "", the ":" is used in default mod so they can override it (else, it would crash because the name of the tool doesn't start with "default:")
by Zeg9
Tue Jul 16, 2013 09:08
 
Forum: WIP Mods
Topic: on_rightclick...
Replies: 25
Views: 3396

I have an idea which could solve most of the issues: a special meta string, which would contain the name of a secondary node.
This way nothing much important would be changed in the engine (at least, in the map database), and it would allow having 2 nodes in the same place.
by Zeg9
Mon Jul 15, 2013 12:29
 
Forum: Minetest Features
Topic: Multiple nodes at the same position
Replies: 7
Views: 1556

Try running these lines: cd ~ mkdir Minetest-Run-In-Place cd Minetest-Run-In-Place git clone https://github.com/minetest/minetest.git cd minetest cmake -DRUN_IN_PLACE=1 . make -j 3 I also tried running your commands and it did partially work, but didn't include minetest game. After make, do: cd gam...
by Zeg9
Sat Jul 13, 2013 10:50
 
Forum: Minetest General
Topic: Multiple minetest installations in Linux
Replies: 10
Views: 3012

Temperest wrote:Simple and works, it's perfect.

Well, thanks :p
by Zeg9
Sat Jul 13, 2013 08:03
 
Forum: Mod Releases
Topic: [Mod] Zeg9's craft guide [github] [zcg]
Replies: 37
Views: 21672

Hybrid Dog wrote:.../skins/skins/init.lua:67: attempt to index local 'meta' (a nil value)

https://github.com/Zeg9/minetest-skins/commit/f53dce1f97aeb2aa375fde33c57ac1d4fcb3b116
Latest version should have it fixed. Thanks !
by Zeg9
Fri Jul 12, 2013 16:46
 
Forum: Mod Releases
Topic: [Mod] In-game skin switching [skins]
Replies: 194
Views: 78293

Tedypig wrote:"Put your messages in (world directory)/random_messages, 1 message per line."

Do I make a new .txt file in the mod folder, or what do I do?

So this is in your world folder, not mod :p
by Zeg9
Mon Jul 08, 2013 09:17
 
Forum: Mod Releases
Topic: [Mod] RandomMessages [random_messages]
Replies: 20
Views: 5807

Hybrid Dog sent a lot of screenshots

Good job ! Looks exactly like the model.
But, what's the latest picture?
by Zeg9
Sun Jul 07, 2013 07:48
 
Forum: Mod Releases
Topic: [Mod] UFOs [ufos]
Replies: 99
Views: 64478

Dopium wrote: a big post

I agree with you.
Let's quote Evergreen:
Evergreen wrote:Image
by Zeg9
Sat Jul 06, 2013 16:25
 
Forum: Minetest General
Topic: Tin for 0.4.8 ?
Replies: 39
Views: 7408

Untested.
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
minetest.register_ore({
    ore_type = "scatter",
    ore = "default:dirt",
    wherein = "default:stone",
    clust_scarcity = 8*8*8,
    clust_num_ores = 100,
--  ^ Number of ores in a cluster
    clust_size = 5,
    height_min = -31000,
    height_max = 0,
})
by Zeg9
Sat Jul 06, 2013 10:04
 
Forum: Minetest-Related
Topic: Generate some dirt underground
Replies: 8
Views: 2066

missing images in the folder textures mod (inventory_plus). In this case, the image armature I want to play survival mode with bench!! And in the player's inventory should be only 2x2 crafting. Please, just a bench 3x3. The armor image has been added back by stu, just download the 3d armor mod agai...
by Zeg9
Sat Jul 06, 2013 08:53
 
Forum: Mod Releases
Topic: [Mod] Inventory++ [github] [inventory_plus]
Replies: 46
Views: 57702

If you have ever seen BlockMen's crafting_plus mod, it has a preview of the player in it's player inventory gui. Maybe you could do something similar to show what the player's skin currently is (of course, this is a feature that could be added to the base game, though perhaps off to the side of the...
by Zeg9
Sat Jul 06, 2013 08:51
 
Forum: Mod Releases
Topic: [Mod] In-game skin switching [skins]
Replies: 194
Views: 78293

EDIT: with a *lot* faster preview generator ! Just an idea : Could you do something for names of the skins could be showed in the skins list ( in-game) I just did it this morning, how did you guess ? I can't push it right now because 3 skins need names, I sent a PM to Hybrid Dog but he didn't answe...
by Zeg9
Fri Jul 05, 2013 11:16
 
Forum: Mod Releases
Topic: [Mod] In-game skin switching [skins]
Replies: 194
Views: 78293

[...] was not tidy! Please fix the missing! Lack images. What images are missing ? And I have another request: I can not put in survival mode leaving only 2x2 in inventory Is this about the workbench mod ? I could try to add support for it if you wish. Also propose that a fund prettiest place in th...
by Zeg9
Fri Jul 05, 2013 10:43
 
Forum: Mod Releases
Topic: [Mod] Inventory++ [github] [inventory_plus]
Replies: 46
Views: 57702

We already have a lot of high strength materials for tools: mese and diamond. Adding a 'hardened steel' is over crowding the tool sequence. Each step in the sequence is and should be a fundamental advancement and each material very different. wood - stone - steel - diamond / mese wood - stone - ste...
by Zeg9
Thu Jul 04, 2013 16:38
 
Forum: Minetest General
Topic: Tin for 0.4.8 ?
Replies: 39
Views: 7408

Seeing jungle trees with the default wood block was also a bit of a surprise. But that's an issue with the current way mapgen values are defined through mg_flags. I hope the engine devs change that sometime and allow the values to be set per game, rather than as a global setting. I've been debating...
by Zeg9
Thu Jul 04, 2013 13:09
 
Forum: Subgame Releases
Topic: [Game] Decoblocks [R5]
Replies: 23
Views: 9903

One could add a remake of technic (wires and electric furnaces) to the default game. But, who would merge it ?
Also, mithril should be added, too. but that goes with a 3D armor mod, which isn't available in minetest game.
-> Add 3D armor to minetest_game ? I think that wouldn't hurt anyone.
by Zeg9
Thu Jul 04, 2013 08:38
 
Forum: Minetest General
Topic: Tin for 0.4.8 ?
Replies: 39
Views: 7408

could someone give me an example of how I can run the loop within the minetest.register_abm function. minetest.register_abm({ nodenames = {"yourmod:yournode"}, interval=1.0, -- in seconds chance=1, action = function(pos, node, ...) for x=-1,1 do for y=-1,1 do for z=-1,1 do minetest.remove_node({x=p...
by Zeg9
Wed Jul 03, 2013 16:43
 
Forum: WIP Mods
Topic: Simple Auto-Mining Block?
Replies: 2
Views: 1335

BlockMen wrote:I think we have already too much ores. Copper, ok, but IMO bronze could get removed.

Bronze is a bit more useful than gold.
by Zeg9
Wed Jul 03, 2013 15:15
 
Forum: Minetest General
Topic: Tin for 0.4.8 ?
Replies: 39
Views: 7408

Tin for 0.4.8 ?

We already have copper and bronze, but for the moment, bronze is made from copper and steel, which isn't the usual alloy...
So, what do you think about adding tin? It would replace steel for crafting bronze.
The pull request is there: https://github.com/minetest/minetest_game/pull/178
by Zeg9
Wed Jul 03, 2013 09:07
 
Forum: Minetest General
Topic: Tin for 0.4.8 ?
Replies: 39
Views: 7408

EDIT: with a *lot* faster preview generator ! Just an idea : Could you do something for names of the skins could be showed in the skins list ( in-game) I just did it this morning, how did you guess ? I can't push it right now because 3 skins need names, I sent a PM to Hybrid Dog but he didn't answe...
by Zeg9
Tue Jul 02, 2013 16:29
 
Forum: Mod Releases
Topic: [Mod] In-game skin switching [skins]
Replies: 194
Views: 78293

If OldCoder agrees, we'll keep the old Zegaton running on port 30015, and run Zegaton II on another port.
Else, the old map will still be available to download via http or torrent.
by Zeg9
Tue Jul 02, 2013 11:34
 
Forum: Minetest Servers
Topic: [0.4.4] Zegaton - Zeg's server
Replies: 155
Views: 38673
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