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I just downloaded the latest minetest from the arch repo... And I have the exact same problem, with a GTX 660 ! The irrlicht demo (quake 3 map) uses OpenGL 4.4.0 and displays without any problem. Please note that it works on another machine that doesn't have an nvidia card. I'll rebuild it in a few ...
by Zeg9
Wed Nov 27, 2013 17:38
 
Forum: Minetest Problems
Topic: OpenGL driver version is not 1.2 or better.
Replies: 5
Views: 4172

Pitriss wrote:formspec will close if you set it in proper way. otherwise "ESC" key should work as exit..

When I press "ESC" it doesn't close, except if I hold it until the pause menu appears :-/
by Zeg9
Sat Nov 09, 2013 10:02
 
Forum: WIP Mods
Topic: [mod]Multispawn[multispawn][git]
Replies: 13
Views: 4549

That design is better than minecraft's though.
by Zeg9
Mon Sep 23, 2013 11:34
 
Forum: Minetest General
Topic: Minetest GUI Mockup.
Replies: 48
Views: 7649

It seems that I can't join this server anymore, it's always stuck on "Item definitions..." :-/
by Zeg9
Fri Sep 20, 2013 20:50
 
Forum: Minetest Servers
Topic: [0.4.7-dev] Kaeza's Survival Server [DOWN]
Replies: 52
Views: 10809

what about adding sprinting,without granting any privs? Because fasting is a little bit too fast in survival and no fasting is too slow.. #movement_speed_walk = 4 #movement_speed_crouch = 1.35 #movement_speed_fast = 20 # <---- This one is what you're looking for; change it to something like 6 #move...
by Zeg9
Tue Sep 17, 2013 15:38
 
Forum: Minetest Features
Topic: Can we add shift+click or click+drag in cafting
Replies: 14
Views: 3176

PilzAdam wrote:
jojoa1997 wrote:The only benefit is you could call a mod with a name you want instead of 0~~~~~ if you want the mod too
Load first.

Yes, but whats the benefit of loading your mod first?

Maybe he tries to override a minetest.* function (is this possible?).
IIRC they do that in the craft guide mod.
by Zeg9
Tue Sep 17, 2013 15:27
 
Forum: Minetest Features
Topic: before.txt in mods and *#
Replies: 12
Views: 1895

This IS possible. If someone has the time to fix the entity-related problems, or to implement a "model" node drawtype.
The second option would be best IMO; with the current code the rotating parts would just duplicate or disappear :P
by Zeg9
Sun Sep 15, 2013 17:25
 
Forum: WIP Mods
Topic: Could something like this be created
Replies: 17
Views: 2921

Looking forward to try this mod :D
by Zeg9
Sun Sep 15, 2013 17:17
 
Forum: Old Mods
Topic: [WIP] Undergrowth [GitHub]
Replies: 218
Views: 39547

Perhaps you could add support for MGv7 ?
by Zeg9
Fri Sep 13, 2013 16:10
 
Forum: Subgame Releases
Topic: [Game] Voxelgarden [git]
Replies: 120
Views: 54243

Just posting this to say that MT-Faithful is not dead.
I'll probably be uploading new textures in a few days, especially for the mods I use [my mods of course, but also homedecor and a few others (maybe mesecons?)]
by Zeg9
Thu Sep 12, 2013 14:50
 
Forum: Minetest Texture Packs
Topic: Minetest-Faithful(32x)[v1.0]
Replies: 158
Views: 34403

Dan Duncombe wrote:This will probably break compatability with every other skin.

Not if you use multiple textures / UV maps; IIRC this feature has been merged some time ago.
by Zeg9
Sun Sep 08, 2013 18:31
 
Forum: Minetest Features
Topic: Capes. Are they possible?
Replies: 47
Views: 7195

VanessaE wrote:Skin installed

Thanks!
by Zeg9
Wed Sep 04, 2013 14:24
 
Forum: Minetest Servers
Topic: [Server] VanessaE's Survival Server [git/dev]
Replies: 561
Views: 95036

I've done a mod spotlight on this epic mod! Check it out! :P Please comment! Click Here! Awesome! Thanks for the review, Aqua. Updated to include all 29 skins from the Skins mod (with more to come!), left and right scrolling using both mouse buttons, and RANDOM SOUNDS! um there was a skin added to ...
by Zeg9
Tue Sep 03, 2013 18:13
 
Forum: Mod Releases
Topic: [Mod] Bring Me The Head [1.3] [heads]
Replies: 43
Views: 14864

PilzAdam wrote:
Zeg9 wrote:What's the problem with my pull request? :-/

There is no real problem, except that Im not really happy about it.

Ok; what about gettings seeds from the weed?
EDIT: or redefine grass so it drops random seeds.
by Zeg9
Tue Sep 03, 2013 15:17
 
Forum: Mod Releases
Topic: [Mod] Farming Plus [farming_plus]
Replies: 316
Views: 206019

What's the problem with my pull request? :-/
by Zeg9
Tue Sep 03, 2013 14:26
 
Forum: Mod Releases
Topic: [Mod] Farming Plus [farming_plus]
Replies: 316
Views: 206019

Could you add my skin?
Image
by Zeg9
Tue Sep 03, 2013 13:56
 
Forum: Minetest Servers
Topic: [Server] VanessaE's Survival Server [git/dev]
Replies: 561
Views: 95036

Great mod!
by Zeg9
Tue Sep 03, 2013 11:35
 
Forum: Mod Releases
Topic: [Mod] MTPaint [0.3] [mtpaint]
Replies: 10
Views: 4499

Here's what I've done so far. https://github.com/Zeg9/minetest-skins/tree/skindb It seems that the "page" argument is ignored, so I can only get the first 10 skins. sorry just forgott to change $_POST[page] to $_GET[page] :/ also you can get now up to 100 skins per page with the param per_page =100...
by Zeg9
Mon Sep 02, 2013 16:57
 
Forum: Mod Releases
Topic: [Mod] In-game skin switching [skins]
Replies: 194
Views: 76770

Great ! I've finally made the script work, thanks a lot, addi! I'll push to the "skindb" branch soon. edit: done. About the license issue, you should only let people select from a given list, containing a few free/libre licenses, as CC BY-SA 3.0, WTFPL, GPL (who knows),... I don't think you should a...
by Zeg9
Mon Sep 02, 2013 16:50
 
Forum: Minetest-Related
Topic: open MT-Skin Database
Replies: 206
Views: 76342

Why does this happen: 10:00:57: ERROR[main]: ========== ERROR FROM LUA =========== 10:00:57: ERROR[main]: Failed to load and run script from 10:00:57: ERROR[main]: C:\Users\Craig\Documents\MINETEST\minetest-0.4.7 server\bin\..\mods\moreores\init.lua: 10:00:57: ERROR[main]: ...TEST\minetest-0.4.7 se...
by Zeg9
Mon Sep 02, 2013 10:31
 
Forum: Mod Releases
Topic: [Mod] More Ores [moreores]
Replies: 291
Views: 244909

Here's what I've done so far.
https://github.com/Zeg9/minetest-skins/tree/skindb
It seems that the "page" argument is ignored, so I can only get the first 10 skins.
by Zeg9
Mon Sep 02, 2013 09:51
 
Forum: Mod Releases
Topic: [Mod] In-game skin switching [skins]
Replies: 194
Views: 76770

i worked very hard and here is the first working version of the api (from the git repo https://bitbucket.org/kingarthursteam/mt-skin-db/src/7ff0edf2c2af0620fd179a608b3c19f9d898c8ec/api/apidoku.md) [spoiler]getlist the JSON response for the getlist <pre>/api/get.json.php?getlist&outformat=base64&pag...
by Zeg9
Mon Sep 02, 2013 08:41
 
Forum: Minetest-Related
Topic: open MT-Skin Database
Replies: 206
Views: 76342

Here is a preview of what the Zegaton II map looks like:
Image
Zegaton II is nearly ready, it will be up once the levelDB pull request is merged.
by Zeg9
Sun Sep 01, 2013 14:23
 
Forum: Minetest Servers
Topic: [0.4.4] Zegaton - Zeg's server
Replies: 155
Views: 36782

addi wrote:im just working on a api wich mods can access it. i think it willl work in 2 days :)
do you need some special functions in the api ?

Nice :D
Well, I would need a list of skins, a way to get their author/license, and of course, a way to download the skins.
by Zeg9
Thu Aug 29, 2013 08:34
 
Forum: Minetest-Related
Topic: open MT-Skin Database
Replies: 206
Views: 76342

to run that page you need a modern browser that supports webGL, Html5, enabled JavaScript, css3, x3dom(*.x3d) Too bad it needs javascript, I would have tried it out otherwise. what do you prefer instead of JavaScript? Java?,Flash?,ActiveX?,Adobe Air?, a client to download? later ill make a php vers...
by Zeg9
Wed Aug 28, 2013 17:23
 
Forum: Minetest-Related
Topic: open MT-Skin Database
Replies: 206
Views: 76342

What about adding an ability to load skins from the minetest skin database? https://forum.minetest.net/viewtopic.php?id=4497 Good idea; I wasn't aware of that website. Does it have an API yet? I hope that the feature discussed in the topic below will be added to Minetest one day: https://forum.mine...
by Zeg9
Wed Aug 28, 2013 17:18
 
Forum: Mod Releases
Topic: [Mod] In-game skin switching [skins]
Replies: 194
Views: 76770

brunob.santos wrote:This means that hackers have minetest?
Someone explain this better?

...someone tell him?
by Zeg9
Wed Aug 28, 2013 08:17
 
Forum: Old Mods
Topic: [Mod] NoCheat [1.0.1] [nocheat]
Replies: 18
Views: 8005

Good mod :D
by Zeg9
Tue Aug 27, 2013 13:03
 
Forum: Mod Releases
Topic: [Mod] Inbox [1] [inbox]
Replies: 12
Views: 4467

Never mind, I didn't have the latest version. The issue I was talking about is fixed already.
So, this is a perfect mod (until I find a real bug :P)
by Zeg9
Tue Aug 27, 2013 12:12
 
Forum: Mod Releases
Topic: [Mod] Write on Paper [0.1.1] [memorandum]
Replies: 58
Views: 18937

and,can you tell me how to play it on the system?id have a 1,000,000,000 times more fun,and i just play for building...and fun Do you have any flashcard ? You need one of them to play homebrew like DSCraft. Also I don't know how you're using the DSi to browse the web. For me it takes like 1 minute ...
by Zeg9
Tue Aug 27, 2013 09:31
 
Forum: Minetest General
Topic: is minetest avalible for the dsi?
Replies: 24
Views: 5804
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