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Re: Inspiration by Music

Here is some good music to use for inspiration:
https://youtu.be/GPxpTPXrVJM
by Inocudom
Sun Mar 26, 2017 22:09
 
Forum: Minetest General
Topic: Inspiration by Music
Replies: 28
Views: 12118

Re: [mod] nodebox_trees [nodebox_trees]

im using plantlife + moretree + biome_lib and this mod add something special to the forests, cant say but is amazing, sadly it also make crash my computer, FPS drops, run out of memory or something, which is a pity, because add so much variety These mods use a rediculous amount of ABMs The price th...
by Inocudom
Sun Mar 26, 2017 21:54
 
Forum: WIP Mods
Topic: [mod] nodebox_trees [nodebox_trees]
Replies: 71
Views: 11646

Re: [Mod] Gold and gem usage [v 2.0] [gold_and_gem]

that is a good idea, as it doesn't use meshnodes yet... it really needs an update. i may update the mod next weekend, if no one else is going to maintain it. (i want to focus more on updating my meseconductors mod and a mod with more light nodes is planned too) I am afraid that VanessaE does not wa...
by Inocudom
Sun Mar 26, 2017 21:39
 
Forum: Mod Releases
Topic: [Mod] Gold and gem usage [v 2.0] [gold_and_gem]
Replies: 19
Views: 7229

Re: [Mod] Unified Bricks [20120716] [unifiedbricks]

I recently noticed that light passes through the colored clay in this mod.
by Inocudom
Sun Mar 26, 2017 00:43
 
Forum: Mod Releases
Topic: [Mod] Unified Bricks [20120716] [unifiedbricks]
Replies: 44
Views: 20815

Re: [Modpack] Dreambuilder [20170325-0329]

I don't think rubberduck works on this mod anymore, but it might be useful to you:
https://forum.minetest.net/viewtopic.php?f=11&t=10202
by Inocudom
Sat Mar 25, 2017 19:22
 
Forum: Mod Releases
Topic: [Modpack] Dreambuilder [20170402-1958]
Replies: 712
Views: 198292

Re: Finally got Chrome to work inside Minetest ...

What we have here is Minetest adopting a useful feature that Garry's Mod is well known for. Personally, I feel that Minetest deserves this feature way more than Garry's Mod ever did, so please keep up the good work.
by Inocudom
Sat Mar 25, 2017 00:14
 
Forum: Minetest Engine
Topic: Finally got Chrome to work inside Minetest ...
Replies: 15
Views: 25101

Re: [Mod] Gold and gem usage [v 2.0] [gold_and_gem]

Have you considered asking VanessaE to maintain this mod? It looks like something that she might want in her Dreambuilder subgame.
by Inocudom
Thu Mar 23, 2017 14:17
 
Forum: Mod Releases
Topic: [Mod] Gold and gem usage [v 2.0] [gold_and_gem]
Replies: 19
Views: 7229

Re: Post your screenshots!

https://forum.minetest.net/download/file.php?mode=view&id=8666&sid=4551f9405c8f0f896bba987ba65dab2f https://forum.minetest.net/download/file.php?mode=view&id=8667&sid=4551f9405c8f0f896bba987ba65dab2f My small village on VanessaE's Dreambuilder Creative server again, but improved wit...
by Inocudom
Sun Jan 22, 2017 22:27
 
Forum: Minetest General
Topic: Post your screenshots!
Replies: 5323
Views: 1275019

Re: [Mod] Princess decor [princess]

Guys, don't be like the horrible community that Garry's Mod has. Be reasonable with pithy and give him a chance. I know that the world as we know it is on the verge of destruction, but that is not an excuse to be mean.
by Inocudom
Sun Jan 22, 2017 19:33
 
Forum: Mod Releases
Topic: [Mod] Princess decor [princess]
Replies: 17
Views: 3602

Re: [Mod] mobs_doom [mobs_doom]

Now that you have the Doom mobs in this mod, will you remove them from your horror mod and just leave the custom mobs? Seems logical to do so.
by Inocudom
Sun Jan 22, 2017 18:13
 
Forum: WIP Mods
Topic: [Mod] mobs_doom [mobs_doom]
Replies: 6
Views: 1521

Re: [Mod] Immersive Sounds [.36] [ambience]

BrunoMine wrote:This project is discontinued?
There are several issues on github.

Where this project has died, another has thrived:
https://forum.minetest.net/viewtopic.php?f=9&t=14814

Of course, there is also the link that TenPlus1 provided a few posts above (leads to Ambience Redo.)
by Inocudom
Tue Jan 17, 2017 17:06
 
Forum: Mod Releases
Topic: [Mod] Immersive Sounds [.36] [ambience]
Replies: 293
Views: 95107

Re: [modpack] Ambiance Sounds [ambianceplus][wip]

What you have achieved here is a milestone not only for mods, but for Minetest itself. The developers of this game, Neuromancer, and VanessaE should, I hope, feel the same way.
by Inocudom
Tue Jan 17, 2017 17:00
 
Forum: WIP Mods
Topic: [modpack] Ambiance Sounds [ambianceplus][wip]
Replies: 48
Views: 6606

Re: Post your screenshots!

somewhat make me think to zelda idk why. https://s24.postimg.org/6nw4rowrp/screenshot_20170116_062412.png My subgame has tree-houses now ;) I will be looking around in your subgame again once I obtain the One Month achievement in Garry's Mod. I am a little less than 2,000 minutes short of the mark ...
by Inocudom
Tue Jan 17, 2017 16:09
 
Forum: Minetest General
Topic: Post your screenshots!
Replies: 5323
Views: 1275019

Re: [WIP] HarryPotter Mod [harrytest][Github]

This mod is dead for all eternity. I do not advise getting this for your son.

https://forum.minetest.net/viewtopic.php?f=9&t=16032
Here, this is a good mod for your son.
by Inocudom
Sun Jan 08, 2017 16:05
 
Forum: WIP Mods
Topic: [WIP] HarryPotter Mod [harrytest][Github]
Replies: 23
Views: 9112

Re: [WIP] Alive AI 0.?2 (IA-Mob) [aliveai]

To see actual bot players in Minetest is something that I find to be exciting. You will likely want them to respect protection mods though.
by Inocudom
Sun Dec 25, 2016 04:23
 
Forum: Mod Releases
Topic: [Mod] Alive AI V4.8 [aliveai]
Replies: 148
Views: 56214

Re: [Modpack] holiday

A menurah would make for a good holiday decoration, as would a chocolate bunny.
by Inocudom
Sun Dec 25, 2016 04:14
 
Forum: Mod Releases
Topic: [Modpack] holiday
Replies: 21
Views: 3171

Re: [Mod] Bows V3r2 [bows]

This here is a very fun weapon to play with. Its targets make for good decorations and its rainbow items have effects that are eye candy.
by Inocudom
Sun Dec 25, 2016 04:07
 
Forum: Mod Releases
Topic: [Mod] Bows with arrows V7 [bows]
Replies: 66
Views: 16826

Re: [Mod] Cross [cross]

The crosses currently only face one direction.
by Inocudom
Mon Dec 12, 2016 17:43
 
Forum: WIP Mods
Topic: [Modpack] Church[church]
Replies: 104
Views: 15988

Re: Post your screenshots!

Wuzzy wrote:Image

That's quite a few unknown blocks you have there. Are you going to make brick, cobblestone, tile, slab, and stair versions of them too?
by Inocudom
Thu Dec 08, 2016 22:12
 
Forum: Minetest General
Topic: Post your screenshots!
Replies: 5323
Views: 1275019

Re: This isn't a Source Engine game, but RAM usage is high?

Very well. Very well. I understand that this is God's will and I will bow to it. What is, is. What must be, must be. I do not live in a fantasy world, for I heed the words of the following video:
https://youtu.be/5pBJxeJxpxE
by Inocudom
Thu Dec 01, 2016 16:14
 
Forum: Minetest Problems
Topic: This isn't a Source Engine game, but RAM usage is high?
Replies: 3
Views: 1239

Re: [Game] Post-apocalyptic Fallout World [aftermath]

Yeah, people often laugh at wise men like Mike From Around The World, BPEarthWatch, and dockidds, but this subgame proves that they are indeed telling the truth. You could put diaries in houses describing how people laughed at and mocked these wise men while proclaiming peace and safety until sudden...
by Inocudom
Thu Dec 01, 2016 13:39
 
Forum: Subgame Releases
Topic: [Game] Post-apocalyptic Fallout World [aftermath]
Replies: 29
Views: 12924

Re: [Game] Lord Of The Rings Game [Lord-of-the-Test]

Took a very interesting screenshot within this subgame today:
Image
by Inocudom
Thu Dec 01, 2016 03:52
 
Forum: Subgame Releases
Topic: [Game] Lord Of The Rings [Lord-of-the-Test] [1.1.0] [23/12]
Replies: 304
Views: 110224

Re: [Game] Lord Of The Rings Game [Lord-of-the-Test]

2016-11-29 23:06:28: ERROR[Main]: ServerError: Runtime error from mod 'lottmapgen' in callback environment_Step(): Attempt to access external file /home/derek/.minetest/games/Lord-of-the-Test/mods/lottmapgen/schems/gondorfort.we with mod security on. 2016-11-29 23:06:28: ERROR[Main]: stack tracebac...
by Inocudom
Wed Nov 30, 2016 04:11
 
Forum: Subgame Releases
Topic: [Game] Lord Of The Rings [Lord-of-the-Test] [1.1.0] [23/12]
Replies: 304
Views: 110224

Re: This isn't a Source Engine game, but RAM usage is high?

protip: delete files you don't need, such as caches and logs. Change database backends for ones with more compression Memory leaks would cause an increase in memory usage and then a crash. They don't cause consistently high usage. All games need memory to store resources, including Minetest. And Mi...
by Inocudom
Wed Nov 30, 2016 01:25
 
Forum: Minetest Problems
Topic: This isn't a Source Engine game, but RAM usage is high?
Replies: 3
Views: 1239

Re: [Game] Lord Of The Rings Game [Lord-of-the-Test]

2016-11-29 14:59:45: WARNING[Main]: BanManager: creating /home/derek/.minetest/worlds/DoesItCrashHere/ipban.txt 2016-11-29 14:59:46: WARNING[Main]: NodeDefManager: Ignoring CONTENT_IGNORE redefinition 2016-11-29 14:59:46: ERROR[Main]: ModError: Failed to load and run script from /home/derek/.minete...
by Inocudom
Tue Nov 29, 2016 20:02
 
Forum: Subgame Releases
Topic: [Game] Lord Of The Rings [Lord-of-the-Test] [1.1.0] [23/12]
Replies: 304
Views: 110224

Re: [Game] LegendofMinetest [v1]

D00Med, I know of a website where you can get ideas and maybe even some assistance if you can actually persuade anybody that Minetest is worth their time and effort (I never could:)
http://www.purezc.net/
by Inocudom
Tue Nov 29, 2016 19:29
 
Forum: Subgame Releases
Topic: [Game] LegendofMinetest [v2]
Replies: 109
Views: 35992

This isn't a Source Engine game, but RAM usage is high?

My issue with Minetest's RAM usage might actually be considerably worse: https://forum.minetest.net/download/file.php?mode=view&id=8093&sid=f8307b0223d55013baca52ff6a7b495a The size of my .minetest folder. https://forum.minetest.net/download/file.php?mode=view&id=8092&sid=f8307b0223...
by Inocudom
Tue Nov 29, 2016 01:47
 
Forum: Minetest Problems
Topic: This isn't a Source Engine game, but RAM usage is high?
Replies: 3
Views: 1239

Re: Is minetest-game at fault here and not scifi_nodes?

Byakuren wrote:It's your fault, you used "12" and "20" (line 325/326 of init.lua) as light values, but light values must be numbers, not strings.

I am not the author of this mod. You should post that information here:
https://forum.minetest.net/viewtopic.php?f=9&t=11751
by Inocudom
Sat Nov 19, 2016 20:28
 
Forum: Minetest Problems
Topic: Is minetest-game at fault here and not scifi_nodes?
Replies: 3
Views: 1115

Is minetest-game at fault here and not scifi_nodes?

This strange error came up: 2016-11-08 00:07:08: ERROR[Main]: ModError: Failed to load and run script from /home/derek/.minetest/mods/scifi_nodes/init.lua: 2016-11-08 00:07:08: ERROR[Main]: /usr/local/share/minetest/builtin/game/register.lua:130: attempt to compare number with string 2016-11-08 00:...
by Inocudom
Sat Nov 19, 2016 02:44
 
Forum: Minetest Problems
Topic: Is minetest-game at fault here and not scifi_nodes?
Replies: 3
Views: 1115

Re: [Mod] Technic [0.4.11] [technic]

This strange error came up: 2016-11-08 00:07:08: ERROR[Main]: ModError: Failed to load and run script from /home/derek/.minetest/mods/scifi_nodes/init.lua: 2016-11-08 00:07:08: ERROR[Main]: /usr/local/share/minetest/builtin/game/register.lua:130: attempt to compare number with string 2016-11-08 00:...
by Inocudom
Sat Nov 19, 2016 02:40
 
Forum: Mod Releases
Topic: [Mod] Technic [0.4.16-dev] [technic]
Replies: 1369
Views: 516752
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