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Re: [0.4.13] LinuxGaming2 - A Server for Builders

Made a walking tour of my builds.

https://youtu.be/_iQR0rtgAOQ
by BenAmaranth
Mon Mar 14, 2016 08:19
 
Forum: Minetest Servers
Topic: [0.4.14] LinuxGaming2 - A Server for Builders
Replies: 612
Views: 168702

Re: [0.4.12] LinuxGaming - A Server for Builders

So many exciting things happening on the server! I'm missing out. Hopefully I'll be back soon.
by BenAmaranth
Fri May 08, 2015 17:52
 
Forum: Minetest Servers
Topic: [0.4.14] LinuxGaming2 - A Server for Builders
Replies: 612
Views: 168702

Re: [0.4.12] LinuxGaming - A Server for Builders

Im currently uploading the 66 screenshots (so far) that I have taken in my jaunt around the server to imgur. I'll edit this post with the link when they are finished.

http://imgur.com/a/Z899b

Thats the link to the screenshots album
by BenAmaranth
Mon Mar 16, 2015 19:18
 
Forum: Minetest Servers
Topic: [0.4.14] LinuxGaming2 - A Server for Builders
Replies: 612
Views: 168702

Seriously, I just want kelp, thats all. Don't make me learn lua just so I have something to look at underwater, that wouldnt be very nice to do.
by BenAmaranth
Tue Jul 09, 2013 08:23
 
Forum: Modding Discussion
Topic: Post your mod requests/ideas here
Replies: 1556
Views: 375915

kelp forest style seaweed.

Im a fan of making half submerged Bond villain style castles and Id kinda like something to look at out there on the ocean floor. Besides the one sea mod (which is great but doesnt add much aesthetically) there isnt much going on underwater in minetest
by BenAmaranth
Mon May 27, 2013 01:24
 
Forum: Modding Discussion
Topic: Post your mod requests/ideas here
Replies: 1556
Views: 375915

Must be having some serious speed issues on my end. I can only get the immediate area around spawn to generate.
by BenAmaranth
Sun May 26, 2013 07:35
 
Forum: Minetest Servers
Topic: [0.4.8] 0gb.us's basic server
Replies: 457
Views: 99967

Forgive me, lol. Ive never played Minetest multiplayer, I honestly have no clue how it works.
by BenAmaranth
Sat May 25, 2013 03:07
 
Forum: Minetest Servers
Topic: [0.4.8] 0gb.us's basic server
Replies: 457
Views: 99967

Id like to join to, but it seems the link to download the world from github is down
by BenAmaranth
Thu May 23, 2013 18:23
 
Forum: Minetest Servers
Topic: [0.4.8] 0gb.us's basic server
Replies: 457
Views: 99967

And also what version!
by BenAmaranth
Fri May 03, 2013 16:13
 
Forum: Minetest Servers
Topic: Minetestfan's Server
Replies: 4
Views: 1103

Can we get half spheres or domes? Or is it possible to work something like that up? In fact, itd be cool to learn how to make WorldEdit commands. -snip- Enjoy! Please refer to the WorldEdit API reference for a guide on how to use the API. If you want to make your own commands, check out the worlded...
by BenAmaranth
Thu May 02, 2013 19:19
 
Forum: Mod Releases
Topic: [Mod] WorldEdit [1.0] [worldedit]
Replies: 658
Views: 279003

A couple questions, what mods are installed and what is the general downtime of this server?
by BenAmaranth
Thu May 02, 2013 19:12
 
Forum: Minetest Servers
Topic: Minetestfan's Server
Replies: 4
Views: 1103

Can we get half spheres or domes? Or is it possible to work something like that up? In fact, itd be cool to learn how to make WorldEdit commands.
by BenAmaranth
Sat Apr 27, 2013 01:48
 
Forum: Mod Releases
Topic: [Mod] WorldEdit [1.0] [worldedit]
Replies: 658
Views: 279003

PilzAdam wrote:map_meta.txt gets it content from minetest.conf when entering the world the first time.


So C&Ping the altered file when switching my maps to 4.6 is NOT a good idea.
by BenAmaranth
Mon Apr 22, 2013 19:03
 
Forum: Minetest News
Topic: Minetest 0.4.6 released!
Replies: 46
Views: 20979

Is the map_meta.txt file standard in every world? As in the exact same file?
by BenAmaranth
Sun Apr 21, 2013 23:33
 
Forum: Minetest News
Topic: Minetest 0.4.6 released!
Replies: 46
Views: 20979

Just a thanks to the community.

So I picked up Minecraft at a friends house today, first time I ever touched it. Ran like crap, stuff kept killing me, everything distracting me from the actual gameplay. Gonna be sticking with Minetest and recommending it over Minecraft. Thanks to you, the community, for making the mods, the textur...
by BenAmaranth
Fri Mar 15, 2013 03:32
 
Forum: Minetest General
Topic: Just a thanks to the community.
Replies: 1
Views: 10238

So I saw this referenced in the sponge mod thread and went and got it, it works amazingly well and I think it should be popped into Mod releases
by BenAmaranth
Wed Mar 13, 2013 23:37
 
Forum: WIP Mods
Topic: Watergone [V0.2] By Switch5681
Replies: 12
Views: 4651

Three points. I edited the desert stone and desert sand with a slightly reddish tint, mainly because thats what Im used to and fits better with projects I make and I think it looks better (one mans opinion) plus it makes the difference when digging easier to tell which is which The leaves seem to ha...
by BenAmaranth
Thu Mar 07, 2013 20:33
 
Forum: Minetest Texture Packs
Topic: [32x][0.4.3] DokuTest The Saga Continues for Minetest v1.6
Replies: 25
Views: 13071

Could we get a mod list and also what version are you running?

Ive been looking to join a server, survival one would be great
by BenAmaranth
Wed Mar 06, 2013 18:01
 
Forum: Minetest Servers
Topic: [Server] Minetest Survival Server [currently offline]
Replies: 2
Views: 944

Alright you three, two of you should email me, make sure that you have all those mods, or at least technic or circular saw.
by BenAmaranth
Sun Mar 03, 2013 03:54
 
Forum: Minetest Servers
Topic: [0.4.4] Project Fallout
Replies: 5
Views: 2060

faraway wrote:RAR is a nonfree format, so people limited to free software cannot open it.

Zip and 7z are both free formats, and in my experience, 7z compresses better. Of course, it depends on the data being compressed...


Winrar is free and 7zip I think can handle rar
by BenAmaranth
Thu Feb 21, 2013 06:20
 
Forum: Minetest Maps
Topic: BorisGrishenko's Luxury Survival Map
Replies: 9
Views: 3547

What ever happened to this?

Id get in on it.
by BenAmaranth
Wed Feb 20, 2013 21:34
 
Forum: Minetest Maps
Topic: Pokemon World Project.
Replies: 33
Views: 27426

Thanks guys! I love this mod!
by BenAmaranth
Mon Feb 18, 2013 20:14
 
Forum: Mod Releases
Topic: [Mod] Towntest [towntest] - Grow a town in minetest.
Replies: 122
Views: 42071

[0.4.4] Project Fallout

Im looking for one or two people for a private server to help me build a large Fallout based map (minus the huge gaps between locations) Fans are wanted, people who know the lore well are preferred. Msg me here (dvhollow@hotmail.com) for further discussion, or ask questions right in the thread. Tras...
by BenAmaranth
Mon Feb 18, 2013 19:41
 
Forum: Minetest Servers
Topic: [0.4.4] Project Fallout
Replies: 5
Views: 2060

Sooo noob question...

How do I add my own buildings? Or is it complicated?
by BenAmaranth
Sat Feb 16, 2013 03:11
 
Forum: Mod Releases
Topic: [Mod] Towntest [towntest] - Grow a town in minetest.
Replies: 122
Views: 42071

Interesting dual piston bug, I was trying to push up a steel door on two up pistons and when I turned the pistons off, the door stayed in place and became completely undiggable, leaving the bottom half of a door that doesnt even open. Im guessing it has to do with the node ownership properties of a ...
by BenAmaranth
Wed Feb 13, 2013 19:00
 
Forum: Mod Releases
Topic: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesecons]
Replies: 1738
Views: 534535

Well I tried that oldest IT trick in the book, turning it off and turning it back on. Seemed to have sorted itself out.
by BenAmaranth
Sat Feb 09, 2013 17:48
 
Forum: Minetest Problems
Topic: Possible interference from Ambience Mod
Replies: 5
Views: 1333

Forgive me, but how would I go about correcting it then?
by BenAmaranth
Sat Feb 09, 2013 17:40
 
Forum: Minetest Problems
Topic: Possible interference from Ambience Mod
Replies: 5
Views: 1333

Possible interference from Ambience Mod

I just installed the ambient sounds mods this morning. While I love the added depth to gameplay, I found that it may cause some really odd graphic interference with the Poison Ivy in vanessaEs plantlife mod. The icon remains normal, but when planted... well it reminds one of missingno, that fabled e...
by BenAmaranth
Sat Feb 09, 2013 17:03
 
Forum: Minetest Problems
Topic: Possible interference from Ambience Mod
Replies: 5
Views: 1333

Edit: Deleted old posts, thanks PilzAdam
by BenAmaranth
Sat Jan 19, 2013 20:14
 
Forum: Mod Releases
Topic: [Mod] Delete unknown blocks and objects [1] [clean]
Replies: 44
Views: 20757

Caught it upon examining the back up. Deleted one of these guys --> }
by BenAmaranth
Sat Jan 19, 2013 20:12
 
Forum: Mod Releases
Topic: [Mod] Delete unknown blocks and objects [1] [clean]
Replies: 44
Views: 20757
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