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Re: 32x John Smith Texture Pack - 0.4.15

I love this texture pack, thanks for the update. I'd also appreciate it if you could add support for nodebox_trees Done, your mod has been added to the texture pack https://i.imgur.com/9pf2fsF.jpg https://i.imgur.com/A5QjFbG.png https://i.imgur.com/siKexmR.png Nodebox_trees Textures Only Mod Suppor...
by Semmett9
Tue Jan 31, 2017 22:53
 
Forum: Minetest Texture Packs
Topic: 32x John Smith Texture Pack - 0.4.15
Replies: 86
Views: 110273

[MOD] A Overhall to Darkage [Medieval]

Requires Darkage Images being uploaded https://i.imgur.com/XdjpItK.png Types of Glass and Nodes https://i.imgur.com/YYiGlv2.jpg Item Signs https://i.imgur.com/HRcH2jT.jpg Make Glass windows https://i.imgur.com/S9SwrHO.png Or a market Texturepack Used in Sceenshots John Smith About The Mod This Mod ...
by Semmett9
Wed Jan 18, 2017 00:15
 
Forum: WIP Mods
Topic: [MOD] A Overhall to Darkage [Medieval]
Replies: 7
Views: 1899

Re: Fake Fire - No more, burning down houses!

New Update

Fake Fire has been rebuilt from the ground up, and now suppors the new features in the minetest API.

Bugs in the old version are now fixes such as the sound bug and the placeing in water bug.

DOWNLOAD

Smoke Fire will be added to the mod soon!

Enjoy the Update!
by Semmett9
Tue Jan 17, 2017 23:40
 
Forum: Mod Releases
Topic: [Mod] No more, burning down houses! [fake_fire]
Replies: 10
Views: 2598

Re: [Mod] Say Goodbye To Dirt Scaffolding 2.0 [scaffolding]

Nathan.S wrote:
+ Spoiler


Sure that would be great.
by Semmett9
Tue Jan 17, 2017 14:52
 
Forum: Mod Releases
Topic: [Mod] Say Goodbye To Dirt Scaffolding 2.0 [scaffolding]
Replies: 11
Views: 3793

Re: 32x John Smith Texture Pack - 0.4.15

Update
I just added the missing textures

+ Default Stone Block
+ Default Silver Sand
+ Default Iron Ladder

Hope you enjoy the pack
by Semmett9
Tue Jan 17, 2017 14:40
 
Forum: Minetest Texture Packs
Topic: 32x John Smith Texture Pack - 0.4.15
Replies: 86
Views: 110273

Re: 32x John Smith Texture Pack - 0.4.14

texture pack update
i have updated the texture pack for 0.4.15.

you can download the TP here
by Semmett9
Mon Jan 16, 2017 22:16
 
Forum: Minetest Texture Packs
Topic: 32x John Smith Texture Pack - 0.4.15
Replies: 86
Views: 110273

Re: [Mod] Say Goodbye To Dirt Scaffolding [scaffolding]

New Big Update They is a new update which changes how the scaffolding works. Now it is easier than ever to build and remove scaffolding Whats New > New Auto Build Tower system > New Plaform system (placeing a platfrom on the scaffolding will build a platfrom around the scaffolding) > wooden platfro...
by Semmett9
Thu Jan 12, 2017 00:43
 
Forum: Mod Releases
Topic: [Mod] Say Goodbye To Dirt Scaffolding 2.0 [scaffolding]
Replies: 11
Views: 3793

Re: [Solived] Reusable Function

Many thanks for the help.

got it working.
by Semmett9
Wed Jan 11, 2017 18:09
 
Forum: Modding Discussion
Topic: [Solived] Reusable Function
Replies: 2
Views: 643

[Solived] Reusable Function

I'm working on a scaffolding mod which auto builds the scaffolding. Since some code is the same for, is they a way to make a reusable function, where the mod passes the information such as Position and Node name to the function. Example; 1. Wood scaffolding Node sends the information to the function...
by Semmett9
Sat Jan 07, 2017 14:08
 
Forum: Modding Discussion
Topic: [Solived] Reusable Function
Replies: 2
Views: 643

Reusable Function

I was wondering if they is a way to call a function. I have some code which on every on_click it places a note above it. The idea is to have a reusable function so that this code can be used more than once, and my different nodes. so MAIN FUNCTION { // code for node send location of node and name to...
by Semmett9
Thu Jan 05, 2017 21:22
 
Forum: Modding Discussion
Topic: Post your modding questions here
Replies: 3735
Views: 628357

Re: [Mod] bring the joy of xmas to minetest. [christmas_craf

NEW UPDATE V0.1 I have decided to update and improve some of my older mods. So I have updated this mod so that it has better support over the new version of minetest. They should be no problem with upgradeing to the newest version of the mod, this update adds the following things More coloured prese...
by Semmett9
Tue Nov 22, 2016 00:07
 
Forum: Mod Releases
Topic: [Mod] bring the joy of xmas to minetest. [christmas_craft]
Replies: 33
Views: 10093

Re: [Mod] bring the joy of xmas to minetest. [christmas_craf

AnxiousInfusion wrote:This might be a dumb question but are the gift boxes functional or just decoration?


When you remove the present node you will get a random item. starting from a node (such as grass block) to tools (iron pick).
by Semmett9
Tue Nov 22, 2016 00:00
 
Forum: Mod Releases
Topic: [Mod] bring the joy of xmas to minetest. [christmas_craft]
Replies: 33
Views: 10093

Re: [Mod] Make Beer in Minetest [beer_test]

Sorry for the long time for a reply

You need to put down a crop on the hoed ground then place the seeds onto the crop (left click)

ill have a look into this
by Semmett9
Mon Oct 17, 2016 23:18
 
Forum: WIP Mods
Topic: [Mod] Make Beer in Minetest [beer_test]
Replies: 17
Views: 3888

Re: Can you detect node and get its location

local target_pos = { x = pos.x, y = pos.y, z = pos.z } target_pos.y = target_pos.y + 1 local node = minetest.get_node(target_pos) will get the node above pos. you can then do: if node.name == "air" then minetest.set_node(target_pos, { name = "default:dirt" }) end...
by Semmett9
Mon Oct 17, 2016 19:52
 
Forum: Modding Discussion
Topic: [solved] Can you detect node and get its location
Replies: 2
Views: 500

[solved] Can you detect node and get its location

I am making a mod which detects the node above it and if its air it replaces it with a node. so lets say I have a node (default:dirt) at 0,0,0 when i hit this done (with on_punch) it checks the node at 0,1,0 After this it checks what the node at 0,1,0 and if its air it places a node there (default:d...
by Semmett9
Mon Oct 17, 2016 17:22
 
Forum: Modding Discussion
Topic: [solved] Can you detect node and get its location
Replies: 2
Views: 500

Re: 32x John Smith Texture Pack - 0.4.14

... Good job, looks cool! You can also attach your file here on forum. One block you forgot is aspen tree sapling :) https://i.imgur.com/gqbMMnn.jpg Fixed the problem with the aspen tree, if you the download link has also been updated. if you have already downloaded the file, I have attached th...
by Semmett9
Thu May 26, 2016 17:55
 
Forum: Minetest Texture Packs
Topic: 32x John Smith Texture Pack - 0.4.15
Replies: 86
Views: 110273

Re: 32x John Smith Texture Pack 1.5.0

Its been a long wait for the last update, but the John smith texture pack now supports minutest 0.4.14! all of the blocks for default game should be supported (apart from two items from the vessels mod. ) hope you all enjoy the update Downloads DOWNLOAD | Mirror Files Will be Uploaded to the main si...
by Semmett9
Thu May 26, 2016 11:24
 
Forum: Minetest Texture Packs
Topic: 32x John Smith Texture Pack - 0.4.15
Replies: 86
Views: 110273

Re: Post your modding questions here

How to activate a file if a mod is installed? Is they a way to activate a file or bit of code if a mod is installed. I have just mad a mod called "Beer_Test" and I’m currently working on a new mod "Farm_Test". Is they a way for me to add a line of code which looks for a mod call...
by Semmett9
Thu Aug 13, 2015 08:56
 
Forum: Modding Discussion
Topic: Post your modding questions here
Replies: 3735
Views: 628357

Re: [Mod] Make Beer in Minetest [beer_test]

Thanks for Pointing that out.

The mod is under the creative commons BY SA

licence

Image
by Semmett9
Tue Aug 11, 2015 11:59
 
Forum: WIP Mods
Topic: [Mod] Make Beer in Minetest [beer_test]
Replies: 17
Views: 3888

Re: [Mod]Make Beer in Minetest [beer_test]

Accidentally made a new post when trying to change the topic name on my phone
by Semmett9
Fri Jul 31, 2015 14:33
 
Forum: WIP Mods
Topic: [Mod] Make Beer in Minetest [beer_test]
Replies: 17
Views: 3888

Out Of Beta

Beer Test is now out of beta.

I have fixed all of the bugs which where found in 1.1 as well as adding new crafts or textures.

As well as this I have added a new wiki which should help you get started with the mod

Beer Test WIKI

enjoy
by Semmett9
Thu Jul 30, 2015 18:36
 
Forum: WIP Mods
Topic: [Mod] Make Beer in Minetest [beer_test]
Replies: 17
Views: 3888

Re: how to add minetest to Ubuntu / Linux Mint repositories

The one on the Mint / Ubuntu repository is out of date On the softweare centre and apt - get are both at 1.4.9 On the Linux mint download (on the website they is a repository which has the newest version of the game. Found Here ) I think they is a repository just for minetest. and by adding this rep...
by Semmett9
Mon Apr 06, 2015 13:21
 
Forum: Minetest General
Topic: how to add minetest to Ubuntu / Linux Mint repositories
Replies: 2
Views: 662

how to add minetest to Ubuntu / Linux Mint repositories

Dose anyone know how to add Minetest to the Mint repository
by Semmett9
Mon Apr 06, 2015 09:57
 
Forum: Minetest General
Topic: how to add minetest to Ubuntu / Linux Mint repositories
Replies: 2
Views: 662

Re: Re:

Nathan.S wrote:
+ Spoiler


Thank You For Reporting That, It seems sometimes work.

well i have changed the image host site so you should see it now.
by Semmett9
Sat Mar 07, 2015 20:29
 
Forum: WIP Mods
Topic: [Mod] A Tools overhaul Mod [better_tool]
Replies: 5
Views: 3638

Re: [MOD] A Tools overhaul Mod [better_tool]

Just a Re upload of an old mod i made, back in 2013.
Hopefully they will be New Updates will be coming soon
if anyone has any ideas of what they would like to see just drop a comment.
by Semmett9
Sun Feb 22, 2015 21:12
 
Forum: WIP Mods
Topic: [Mod] A Tools overhaul Mod [better_tool]
Replies: 5
Views: 3638

Re: [Mod] Say Goodbye To Dirt Scaffolding [scaffolding]

Krock wrote:
+ Spoiler

You found the deliberate mistake. I put it there to annoy people who have OCD.

thank you for that, it was a small typo.
by Semmett9
Sun Feb 22, 2015 20:15
 
Forum: Mod Releases
Topic: [Mod] Say Goodbye To Dirt Scaffolding 2.0 [scaffolding]
Replies: 11
Views: 3793

[Mod] Say Goodbye To Dirt Scaffolding 2.0 [scaffolding]

http://i.imgur.com/zEdqwUZ.png About The Mod Getting sick of using dirt as scaffolding? If so this is the mod for you. This mod adds Wooden scaffolding and Iron scaffolding to minetest The wooden and Iron scaffolding allows the player to go up and down like a ladder when the wooden and iron platfor...
by Semmett9
Sat Feb 21, 2015 17:31
 
Forum: Mod Releases
Topic: [Mod] Say Goodbye To Dirt Scaffolding 2.0 [scaffolding]
Replies: 11
Views: 3793

Re: 32x John Smith Texture Pack 1.5.0

... Could you atach it please ? I don't attach the texture pack since its always getting updated. This means that you might not get the newest and most up to date version of the pack. Just Click Here to go to my site, and go to the bottom of the page where you will see all the version of the pa...
by Semmett9
Mon Dec 08, 2014 15:44
 
Forum: Minetest Texture Packs
Topic: 32x John Smith Texture Pack - 0.4.15
Replies: 86
Views: 110273

Re: [Mod] Beer Test Beta 0.4.1 [beer_test]

I have the farming mod but Beer_test: Loading 'plants.lua' 11:11:27: ERROR[main]: ========== ERROR FROM LUA =========== 11:11:27: ERROR[main]: Failed to load and run script from 11:11:27: ERROR[main]: /home/gihpus/.minetest/mods/beer_test/init.lua: 11:11:27: ERROR[main]: /home/gihpus/.minet...
by Semmett9
Thu Nov 27, 2014 19:26
 
Forum: WIP Mods
Topic: [Mod] Make Beer in Minetest [beer_test]
Replies: 17
Views: 3888

Re: [Mod] Beer Test Beta 0.4.1 [beer_test]

Beer test is now out of Beta There is now a stable vision of Beer test. This means that all of the known bugs have been remove, as well as being able to make everything in survival. If you want to try the mod out or play around with it, click on the button below. Beer Test Via Infinatum Minetest DO...
by Semmett9
Thu Nov 27, 2014 19:19
 
Forum: WIP Mods
Topic: [Mod] Make Beer in Minetest [beer_test]
Replies: 17
Views: 3888
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