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Re: [Game] Station 17

Oh shoot. I haven't been checking my github. I will look into as soon as possible. Thanks for the pull request.
by deaf_fish
Fri Jul 08, 2016 15:39
 
Forum: WIP Subgames
Topic: [Game] Station 17
Replies: 14
Views: 2796

Re: Help with metadata and on_receive_fields

Yup, that was it. Thanks sooo much :)
by deaf_fish
Sun Jul 03, 2016 02:08
 
Forum: Modding Discussion
Topic: Help with metadata and on_receive_fields
Replies: 2
Views: 489

Help with metadata and on_receive_fields

I am trying to save metadata to an ItemStack after the player presses the "Add" Button. For some reason I keep getting an empty string from get_metadata(). Has anyone run into this before? I am stuck, help :) on_receive_fields = function(pos, formname, fields, sender) local meta = minetest...
by deaf_fish
Sat Jul 02, 2016 15:57
 
Forum: Modding Discussion
Topic: Help with metadata and on_receive_fields
Replies: 2
Views: 489

Re: [Game] Station 17

I'm interested in helping. I was thinking the atmos system could be some kind of modified LINDA, with the the hardest part probably being understanding LINDA itself. There are some things that would be impractical with current minetest though, like spacewind, and there are some other issues that co...
by deaf_fish
Thu Jun 30, 2016 02:04
 
Forum: WIP Subgames
Topic: [Game] Station 17
Replies: 14
Views: 2796

Re: [Game] Station 17

Hey Byakuren,
I haven't really thought much about the atmos system, so I am happy to see you are. I figured it would be one of the more challenging features.

If you want you can create a new mod folder and start playing around with things. I think any progress on this would be useful.
by deaf_fish
Wed Jun 29, 2016 15:55
 
Forum: WIP Subgames
Topic: [Game] Station 17
Replies: 14
Views: 2796

Re: Putting Items onto Tables

Thanks Hybrid Dog
by deaf_fish
Tue Jun 28, 2016 01:42
 
Forum: Modding Discussion
Topic: Putting Items onto Tables
Replies: 2
Views: 508

Re: [Game] Station 17

* Do you have any ideas as to how you want the mods folder structured? I.e. nameing, where to put various things, and the like. No, this is my first mod and my first subgame. As of right now I am stuffing everything into the spacestation mod. I figure after the project matures I can sort the stuff ...
by deaf_fish
Tue Jun 28, 2016 01:41
 
Forum: WIP Subgames
Topic: [Game] Station 17
Replies: 14
Views: 2796

Re: Space Station 13 Clone

by deaf_fish
Mon Jun 27, 2016 00:29
 
Forum: Minetest General
Topic: Space Station 13 Clone
Replies: 10
Views: 1901

[Game] Station 17

Station 17 is meant to be like Space Station 13.

https://github.com/hansonry/station17

Really early in development, but I wanted to get something out there.
Image
by deaf_fish
Mon Jun 27, 2016 00:27
 
Forum: WIP Subgames
Topic: [Game] Station 17
Replies: 14
Views: 2796

Putting Items onto Tables

I am looking though the documentation for some information on dropping items. I would like the player to be able to drop the item at the point his/her vision intersects a node. It's a more precise placement like putting a mug of coffee down or putting away a wrench. Can someone point me in the right...
by deaf_fish
Fri Jun 24, 2016 17:29
 
Forum: Modding Discussion
Topic: Putting Items onto Tables
Replies: 2
Views: 508

Re: Space Station 13 Clone

Thanks twoelk, That is some excellent source material. I am currently looking for space blocks, station bocks, and furniture.
by deaf_fish
Thu Jun 23, 2016 14:04
 
Forum: Minetest General
Topic: Space Station 13 Clone
Replies: 10
Views: 1901

Re: Space Station 13 Clone

Thanks Byakuren, that is useful info.
by deaf_fish
Thu Jun 23, 2016 12:50
 
Forum: Minetest General
Topic: Space Station 13 Clone
Replies: 10
Views: 1901

Re: Space Station 13 Clone

Do you plan on making your own mobs mod, or use an existing one, like simple mobs or mobs redo.

I don't know how soon I will add mobs, but I will probably use what is already out there. I have heard mobs have issues, but I don't want to re-invent the wheel unless I have to
by deaf_fish
Wed Jun 22, 2016 16:09
 
Forum: Minetest General
Topic: Space Station 13 Clone
Replies: 10
Views: 1901

Space Station 13 Clone

Hey, I have been thinking about making a clone of Space Station 13 using minetest. I am an experienced programmer, but I am wondering how difficult it would be to implement some of the features Dose the API have hooks? Would it be faster/better to implement it in the engine itself? ⋅  Can ...
by deaf_fish
Wed Jun 22, 2016 15:05
 
Forum: Minetest General
Topic: Space Station 13 Clone
Replies: 10
Views: 1901

Re: [Game] Carbone [carbone] – minetest_game, improved

Just found this. This is pretty nice, hats off to the devs!

Couple of things though. Mobs are kicking my butt even though I have an iron sword and armor. I'm afraid to explore caves because of this. I put the armor in the left slots. Is this correct? Also, rats, rats everywhere.

Thanks!
by deaf_fish
Thu Feb 19, 2015 18:53
 
Forum: Old Subgames
Topic: [Game] Carbone [carbone] – minetest_game, improved
Replies: 216
Views: 87087

Dwarf Fortress like mod or fork?

Dose anyone know if one has been started? If so I wouldn't mind spending some time helping out.
by deaf_fish
Sun Oct 21, 2012 00:05
 
Forum: Minetest General
Topic: Dwarf Fortress like mod or fork?
Replies: 1
Views: 922

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