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Re: Noise for texture instead of image?

> Rotated textures to prevent repetitive look in voxel games are a thing since 2014 at least. That doesn't contradict what i wrote. Using something as heavy as dynamic noise texturing would be overkill and unnacceptable in MT. There's an issue that suggests a 'texture strip' of any length where a ra...
by paramat
Mon Jan 09, 2017 21:00
 
Forum: Minetest General
Topic: Noise for texture instead of image?
Replies: 12
Views: 2837

Re: [mod]emote[WIP] Make your character model do emotes! +AP

I love what you're doing here.
by paramat
Sun Jan 08, 2017 22:50
 
Forum: WIP Mods
Topic: [mod]emote[WIP] Make your character model do emotes! +API
Replies: 30
Views: 6288

Re: Post your screenshots!

Mgv7 hasn't got weirder since last release, it just sometimes creates nuts stuff.
by paramat
Sun Jan 08, 2017 22:47
 
Forum: Minetest General
Topic: Post your screenshots!
Replies: 5323
Views: 1771307

Re: Post your mapgen questions here (modding or engine)

Just write a mod (depending on default) that has minetest.clear_registered_biomes() at the start, then copy-paste from default/mapgen.lua the biome registrations you want. Example mod that does something similar https://github.com/paramat/newbiomes/blob/master/init.lua If you have only one biome (pl...
by paramat
Sun Jan 08, 2017 22:32
 
Forum: Modding Discussion
Topic: Post your mapgen questions here (modding or engine)
Replies: 274
Views: 92632

Re: Poll: Growing crops and/or saplings underground?

Nah, option 4 is actually popular, with MTGame devs too, those who vote 1 are probably more vocal.
by paramat
Sat Jan 07, 2017 20:31
 
Forum: Minetest General
Topic: Poll: Growing crops and/or saplings underground?
Replies: 52
Views: 11064

Re: Noise for texture instead of image?

Noise is intensive to generate and repetitive textures are a natural part of a voxel game.
by paramat
Sat Jan 07, 2017 20:23
 
Forum: Minetest General
Topic: Noise for texture instead of image?
Replies: 12
Views: 2837

Re: Poll: Growing crops and/or saplings underground?

This issue started due to those who liked the behaviour before a year ago where saplings had no light check and grew at normal speed at any light level. Although option 4 is popular in this poll (and the one on Github) it does not satisfy those people because saplings will grow much slower in torchl...
by paramat
Thu Jan 05, 2017 23:57
 
Forum: Minetest General
Topic: Poll: Growing crops and/or saplings underground?
Replies: 52
Views: 11064

Re: [Server] Just Test 2

maikerumine i miss your videos.
by paramat
Wed Jan 04, 2017 19:27
 
Forum: Minetest Servers
Topic: [Server] Just Test Tribute
Replies: 858
Views: 266281

Re: [Mod] Compressed Obsidian TNT v1.3

> Is taking out the replace abm code going to affect anything down the line?

No the replace ABM is just support for very old worlds which have the old stairs and slabs that were coded differently, so not applicable for your new nodes.
by paramat
Wed Jan 04, 2017 19:23
 
Forum: Mod Releases
Topic: [Mod] Compressed Obsidian TNT v1.3 [compressed_obsidian]
Replies: 12
Views: 3512

Re: Help understanding Mapgen

It's broken at the moment but i hope to get it to a usable state soon. It focusses on sloping rivers and mountain ranges, everything on a big scale.
by paramat
Wed Jan 04, 2017 19:20
 
Forum: Minetest Engine
Topic: Help understanding Mapgen
Replies: 4
Views: 3416

Re: Poll: Growing crops and/or saplings underground?

All options in this poll are unsuitable as a solution. Those (in the minority) who want the old sapling behaviour want to grow saplings, cactus and papyrus by torchlight and have them grow at normal speed. For consistency all other plants should have the same light requirement. The current behaviour...
by paramat
Wed Jan 04, 2017 17:57
 
Forum: Minetest General
Topic: Poll: Growing crops and/or saplings underground?
Replies: 52
Views: 11064

Re: [Mod] Compressed Obsidian TNT v1.1

This is what i have so far, it seems to work. There are a lot of changes, feel free to use or not use the changes i have made. I'll explain more in a PM. I changed the mod name by adding an underscore between words, as is recommended, for readability. All the node names are therefore changed, so you...
by paramat
Wed Jan 04, 2017 03:22
 
Forum: Mod Releases
Topic: [Mod] Compressed Obsidian TNT v1.3 [compressed_obsidian]
Replies: 12
Views: 3512

Re: Poll: Growing crops and/or saplings underground?

Players know how to use settings, leaving that out of the options alters the votes.
by paramat
Wed Jan 04, 2017 00:59
 
Forum: Minetest General
Topic: Poll: Growing crops and/or saplings underground?
Replies: 52
Views: 11064

Re: Poll: Growing crops and/or saplings underground?

Then please can you make that clear in your first post and in the options themselves? Please add to 1 that a setting for the required light level will be added, then that counts as my choice of option. Then please ask people to re-assess their vote, the problem being some may have voted and may not ...
by paramat
Wed Jan 04, 2017 00:28
 
Forum: Minetest General
Topic: Poll: Growing crops and/or saplings underground?
Replies: 52
Views: 11064

Re: Poll: Growing crops and/or saplings underground?

Ah i see, you select a different option and click 'submit vote', great.
by paramat
Wed Jan 04, 2017 00:17
 
Forum: Minetest General
Topic: Poll: Growing crops and/or saplings underground?
Replies: 52
Views: 11064

Re: Poll: Growing crops and/or saplings underground?

If you have an election, everyone who wants to stand should be allowed to stand, no one person can decide who is allowed to stand. As one of the primary people involved in this discussion i obviously should be allowed to have an option of my choosing as part of this. Mostly though i suggest a poll i...
by paramat
Tue Jan 03, 2017 23:59
 
Forum: Minetest General
Topic: Poll: Growing crops and/or saplings underground?
Replies: 52
Views: 11064

Re: Poll: Growing crops and/or saplings underground?

Note that people can not change their vote, so this poll is now invalid and should be restarted.
EDIT: I was wrong, see below.
by paramat
Tue Jan 03, 2017 23:41
 
Forum: Minetest General
Topic: Poll: Growing crops and/or saplings underground?
Replies: 52
Views: 11064

Re: Poll: Growing crops and/or saplings underground?

sofar commented 24 minutes ago I don't think that option needs to be added: The discussion is about the functional working of minetest. If we do 4 or 5 or even 2, we will likely add a configurable option that would allow a light level to be set, effectively allowing people to slide their own servers...
by paramat
Tue Jan 03, 2017 23:38
 
Forum: Minetest General
Topic: Poll: Growing crops and/or saplings underground?
Replies: 52
Views: 11064

Re: Thoughts about Minetest

Indeed the engine is not as universal as some think, and some devs realise this.
by paramat
Tue Jan 03, 2017 23:23
 
Forum: Minetest General
Topic: Thoughts about Minetest
Replies: 19
Views: 6144

Re: Poll: Growing crops and/or saplings underground?

Please can another option be added? Which is my preferred compromise solution: 6 - Add a setting to MTGame 'plant_growth_required_light' set to the current 13 (light source brighter than torch required) as default. Those who want the old bug behaviour can set it to 12 (growable by torch) and it woul...
by paramat
Tue Jan 03, 2017 22:57
 
Forum: Minetest General
Topic: Poll: Growing crops and/or saplings underground?
Replies: 52
Views: 11064

Re: Poll: Growing crops and/or saplings underground?

> 3 - Allow saplings to grow irregardless of light. Restores something which was possible much earlier (0.4.13 and before). To be clear, saplings, cactus and papyrus were all missing light checks before a year ago, this has now been fixed. Throughout the history of MTGame all other plants have requi...
by paramat
Tue Jan 03, 2017 22:28
 
Forum: Minetest General
Topic: Poll: Growing crops and/or saplings underground?
Replies: 52
Views: 11064

Re: How can I do oregen in minetest 4.15 ?

What Krock wrote.
by paramat
Tue Jan 03, 2017 22:04
 
Forum: Modding Discussion
Topic: How can I do oregen in minetest 4.15 ?
Replies: 4
Views: 1603

Re: Interesting Creative Direction For A Minetest Like Game

Yeah interesting concept. This game suffers from an uneasy mix of blocky abstract voxel game design and HD super-realistic graphics, it would be just as good with simple abstract animal models.
by paramat
Mon Jan 02, 2017 17:05
 
Forum: Minetest Features
Topic: Interesting Creative Direction For A Minetest Like Game
Replies: 3
Views: 935

Re: Post your mapgen questions here (modding or engine)

> is there a way to add more mg-specific flags? without having to mess with C++ and recompiling? Nope. Too many lava caves? There isn't a parameter that can alter their rarity. A way to disable lava will probably not be approved, the flags tend to be for very large and fundamental parts of mapgen.
by paramat
Mon Jan 02, 2017 16:53
 
Forum: Modding Discussion
Topic: Post your mapgen questions here (modding or engine)
Replies: 274
Views: 92632

Re: Post your mapgen questions here (modding or engine)

Best ignore that 'Boilerplate Mapgen Code' as it's wiki documentation and very out of date.
by paramat
Mon Jan 02, 2017 16:45
 
Forum: Modding Discussion
Topic: Post your mapgen questions here (modding or engine)
Replies: 274
Views: 92632

Re: Help understanding Mapgen

Although this is a fairly complex core mapgen, this commit shows you what is needed to add a core mapgen https://github.com/paramat/minetest/commit/a5b2a9f6f901be4b51381ae17d9bba592c1d30c3 There is no documentation to help with writing core mapgens, writing Lua mapgens helps a lot, see my mods for L...
by paramat
Mon Jan 02, 2017 16:40
 
Forum: Minetest Engine
Topic: Help understanding Mapgen
Replies: 4
Views: 3416

Re: Minetest 0.4.15: clean the surface game and biomes

You mean adjust biome size per-biome? Yes, you will need to edit the 'heat/humidity points', the size of the voronoi cells shown here https://forum.minetest.net/viewtopic.php?f=18&t=15939 controls biome size.
by paramat
Mon Jan 02, 2017 16:34
 
Forum: Minetest Problems
Topic: Minetest 0.4.15: clean the surface game and biomes
Replies: 7
Views: 1913

Re: LUA port of mg v7?

> I know, but I think it is pretty useless to write a c++ mapgen and than dump most of it and replace it with lua ? The biome API is accessed from Lua but is engine C++ code so is very fast. Flying plants? What is the specific problem? > The current mapgen system is damage by design In what way? You...
by paramat
Mon Jan 02, 2017 16:31
 
Forum: Minetest General
Topic: LUA port of mg v7?
Replies: 7
Views: 1373

Re: How to enlarge torch range?

You can't, in Minetest light range is limited to 16 nodes.
by paramat
Mon Jan 02, 2017 16:20
 
Forum: Modding Discussion
Topic: [Solved] How to enlarge torch range?
Replies: 6
Views: 2017
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