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Re: [Mod] Mob Engine [2.3.1] [mob-engine]

nice! I would like to have bigs and cows in the game. Can you do it for the community?!! That would be nice.
cows and bigs you can use the model from the subgame MineClone2. There are similar mobs from minecraft.
by cHyper
Wed Mar 29, 2017 15:48
 
Forum: Mod Releases
Topic: [Mod] Mob Engine [2.3.1] [mob-engine]
Replies: 3
Views: 3074

Re: [32x] tronic texture pack (WIP)

Image

new snow... look much better now.
by cHyper
Mon Mar 27, 2017 09:28
 
Forum: Minetest Texture Packs
Topic: [32x] tronic texture pack (WIP)
Replies: 46
Views: 40711

WARNING[Emerge-0]: Map::getNodeMetadata(): Block not found

2017-03-26 17:16:10: ACTION[Server]: singleplayer digs default:pine_tree at (-38,9,44) 2017-03-26 17:16:16: WARNING[Emerge-0]: Map::getNodeMetadata(): Block not found 2017-03-26 17:16:16: WARNING[Emerge-0]: Map::removeNodeMetadata(): Block not found 2017-03-26 17:16:16: WARNING[Emerge-0]: Map::getN...
by cHyper
Sun Mar 26, 2017 15:31
 
Forum: Minetest Problems
Topic: WARNING[Emerge-0]: Map::getNodeMetadata(): Block not found
Replies: 1
Views: 1836

Re: [Modpack] Creatures MOB-Engine [2.3.1] [cme]

Andrey01 wrote:Does BlockMen going to add new mobs are based MineCraft?

No, latest mob from BlockMen was Oerrki.
He left the community.
I would like to have bigs and cows in the game. That would be a great mob Framework nowadays. Maybe somebody could Import the animals from another mob-pack?!!
by cHyper
Sun Mar 26, 2017 15:09
 
Forum: Mod Releases
Topic: [Modpack] Creatures MOB-Engine [2.3.1] [cme]
Replies: 274
Views: 169006

Re: [Modpack] Creatures MOB-Engine [2.3.1] [cme]

Hi, appears this messages on screen with unified_inventory mod.... many and many thanks for your work! R bad, that triller-subword generates that message? But I dont know where it came from! unified_inventory? What is the problem with this? Which version do you use? We need more infos about the pro...
by cHyper
Sat Mar 25, 2017 16:39
 
Forum: Mod Releases
Topic: [Modpack] Creatures MOB-Engine [2.3.1] [cme]
Replies: 274
Views: 169006

Re: [Game] MineClone 2 [0.16.0]

rubenwardy wrote:They mean the external mapper, and it's likely due to node names changing so colors.txt not being correct


thats its...

different names are the big problem, we need a new config-file for this mapper, than it should be function again...
thanks.
by cHyper
Sat Mar 25, 2017 16:26
 
Forum: WIP Subgames
Topic: [Game] MineClone 2 [0.17.0]
Replies: 300
Views: 153300

Re: [Game] MineClone 2 [0.16.0]

I don't know what you mean with “the mapper GUI”. The minimap works for me. To access the minimap in MineClone 2, you first have to obtain the map item which you can craft. Then hit F9 (the minimap key). Make sure you use version 0.16.0 in Minetest 0.4.15. The minimap itself comes from Minetest, no...
by cHyper
Sat Mar 25, 2017 16:25
 
Forum: WIP Subgames
Topic: [Game] MineClone 2 [0.17.0]
Replies: 300
Views: 153300

Re: endless?

Why people keep complaining about such deep, and such high? What's the problem? More play time? More awesome hidden buildings in the sky? Ether? Awesome mods? More ''infinite'' world? Awesome caves? Minetest isn't a Minecraft copy. It's an engine, an ENGINE. but freeminer - more or less - and voxel...
by cHyper
Fri Mar 24, 2017 13:19
 
Forum: Minetest General
Topic: endless?
Replies: 37
Views: 17294

endless? nothing is endless!

minecraft for instance has:

"The map contains a world border at +/- 29,999,984 x/z" (PC EDITION)

"The Xbox One Edition and PlayStation 4 Edition's worlds can be up to 2500×2500."
by cHyper
Fri Mar 24, 2017 13:14
 
Forum: Minetest General
Topic: endless?
Replies: 37
Views: 17294

Re: [Game] MineClone 2 [0.16.0]

by the way the mapper GUI is not work for this version of subgame! When U use the mapper nothing will be generated on the map! But I dont know why?!!
Thanks!
by cHyper
Fri Mar 24, 2017 11:36
 
Forum: WIP Subgames
Topic: [Game] MineClone 2 [0.17.0]
Replies: 300
Views: 153300

Re: PixelPerfection V3.6 - By XSSheep -Converted by mcrescon

nice texture pack!!

missing:
======

default:stone_with_copper
by cHyper
Thu Mar 23, 2017 22:19
 
Forum: Minetest Texture Packs
Topic: PixelPerfection V3.6 - By XSSheep -Converted by mcresconvert
Replies: 14
Views: 8163

Re: Server mods

Tenr wrote:Thanks, it works.
I also hear that I can install textures on server, and client automatically download and use them. Can I do that?


i use /home/<username>/.minetest/textures folder for singleplayer gaming,
maybe it works for servers also?!!
by cHyper
Thu Mar 23, 2017 21:06
 
Forum: Minetest General
Topic: Server mods
Replies: 8
Views: 4888

Re: [Modpack] Creatures MOB-Engine [2.3.1] [cme]

I made some change to my fork : Mainly I added the lava flan from zmobs . It spawns in lava regardless of depth and it turn into obsidian if you hit it with a water bucket ! I also tried to reduce hostiles spawning (maybe too much... still adjusting those settings) and added no spawn zone around or...
by cHyper
Wed Mar 22, 2017 12:51
 
Forum: Mod Releases
Topic: [Modpack] Creatures MOB-Engine [2.3.1] [cme]
Replies: 274
Views: 169006

Re: [32x] tronic texture pack (WIP)

Image

ore blocks and all kinds of trees with wooden planks!
there is so much to do! But the texturepack is great for me.
by cHyper
Mon Mar 20, 2017 20:26
 
Forum: Minetest Texture Packs
Topic: [32x] tronic texture pack (WIP)
Replies: 46
Views: 40711

Re: [Mod] Crafting Guide [git] [craftguide]

Wuzzy wrote:This mod now has a button for Simple Fast Inventory Buttons [sfinv_buttons].


good news, i like sfinv very much.
+1
by cHyper
Mon Mar 20, 2017 18:26
 
Forum: Mod Releases
Topic: [Mod] Crafting Guide [git] [craftguide]
Replies: 40
Views: 65582

nice subgame....
its the best mc like game...

+1
by cHyper
Sun Mar 19, 2017 17:44
 
Forum: WIP Subgames
Topic: [Game] MineClone 2 [0.17.0]
Replies: 300
Views: 153300

Re: I'm leaving minetest

thanks for all you 've done for this project and the community 'll thanks you for that.
by cHyper
Sun Mar 19, 2017 15:36
 
Forum: Minetest News
Topic: I'm leaving minetest
Replies: 12
Views: 6279

Re: walking through snow problem

That's a minor problem of snow in minetest. Snow has a slab high and you have to dig it away to walk better under trees. This problem is also anoying me like other do in this case.
by cHyper
Sat Mar 18, 2017 19:47
 
Forum: Minetest Problems
Topic: walking through snow problem
Replies: 2
Views: 2246

Re: Post your screenshots!

MineClone 2 is awesome!!!
by cHyper
Thu Mar 09, 2017 20:17
 
Forum: Minetest General
Topic: Post your screenshots!
Replies: 5323
Views: 1274835

Re: [Mod] Dripping Water & Lava [1.1] [drippingwater]

downloadfile is broken!
by cHyper
Thu Feb 16, 2017 02:50
 
Forum: Mod Releases
Topic: [Mod] Dripping Water & Lava [1.1] [drippingwater]
Replies: 34
Views: 14364

Re: [32x] tronic texture pack (WIP)

Does this texturepack have a license? I love the idea and d00med added Tron motorcycles to his vehicle mod! Thats a good question! The current revision is tronic.14 released on 16.09.2011 http://evilmousestudios.com/tronic/ If this version for minetest have a license by another person and he disall...
by cHyper
Sun Feb 12, 2017 19:33
 
Forum: Minetest Texture Packs
Topic: [32x] tronic texture pack (WIP)
Replies: 46
Views: 40711

Re: [32x] tronic texture pack (WIP)

Image
default_snow and default_snow_side preview.

screenshot_20170212_151000.png
screenshot_20170212_151000.png (131.18 KiB) Viewed 7526 times
by cHyper
Sun Feb 12, 2017 14:14
 
Forum: Minetest Texture Packs
Topic: [32x] tronic texture pack (WIP)
Replies: 46
Views: 40711

Re: [32x] tronic texture pack (WIP)

more texture elements...
soon... this week...
Image
aspen tree, an apple...

minetest 2017-02-11 15-20-36-99.jpg
minetest 2017-02-11 15-20-36-99.jpg (280.36 KiB) Viewed 7526 times
by cHyper
Sat Feb 11, 2017 14:24
 
Forum: Minetest Texture Packs
Topic: [32x] tronic texture pack (WIP)
Replies: 46
Views: 40711

Vorstellung meines blogs

Mein deutscher Blog - siederer.eu - beschäftigt sich hauptsächlich mit minetest, voxelands, freeminer und anderen spielen. Auf der Download-Seite habe ich einige win32 und win64 build zu einem Gesamtpaket (beinhaltet einige texturen und mods im default-Ordner) geschnürt und einen Installer daraus ge...
by cHyper
Fri Feb 10, 2017 16:01
 
Forum: Deutsch
Topic: Vorstellung meines blogs
Replies: 1
Views: 1780

Re: Unified Inventory Plus

You don't want to rotate the patterns but the inventory. So just a rotate button. Why not. I get it now but still not sure to see the benefit. Do you have an exemple when it s convenient ? Edit: anyway, I did it as it took me 10 min. You can enable/disable the functionality in init.lua https://foru...
by cHyper
Fri Feb 10, 2017 11:58
 
Forum: WIP Mods
Topic: Unified Inventory Plus
Replies: 6
Views: 4367

Re: Unified Inventory Plus

a tiny improvement, when you click a special pattern it should rotate, so you can make different combinations.
by cHyper
Thu Feb 09, 2017 21:40
 
Forum: WIP Mods
Topic: Unified Inventory Plus
Replies: 6
Views: 4367

Re: [mod] Smart Inventory [smart_inventory]

nice mod. can you implement a search-button and -field?
by cHyper
Thu Feb 09, 2017 19:35
 
Forum: Mod Releases
Topic: [Mod] Smart Inventory [smart_inventory]
Replies: 25
Views: 7342

Re: Voxelands much faster than Minetest

voxelands is a great game and do not use mods like minetest. the crafting recipices are a little different. when u need mods then you can use minetest. voxelands has also a space area with unique items to get there. better u read the howtos from the forum. mobs are also available.
by cHyper
Thu Feb 09, 2017 11:50
 
Forum: Minetest General
Topic: Voxelands much faster than Minetest
Replies: 11
Views: 2780

Re: [Mod] Unified Inventory [git][unified_inventory]

+1 nice mod...
by cHyper
Wed Feb 08, 2017 14:15
 
Forum: Mod Releases
Topic: [Mod] Unified Inventory [git][unified_inventory]
Replies: 64
Views: 18163

Re: Unified Inventory Plus

+1 nice mod, nice new functions...
by cHyper
Wed Feb 08, 2017 11:55
 
Forum: WIP Mods
Topic: Unified Inventory Plus
Replies: 6
Views: 4367
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