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Re: [Mod] Doc-Farming! [1.0] [docfarming]

Thanks for the notes. I'll add these changes whenever u get around to it. Cheers
by Doc
Fri Aug 29, 2014 06:04
 
Forum: Mod Releases
Topic: [Mod] Doc-Farming! [1.0] [docfarming]
Replies: 34
Views: 19229

Re: [Mod] Doc-Farming! [1.0] [docfarming]

I haven't touched the minetest code in a few years, I think. If any huge changes have been made to the way minetest works, just tell me and I'll get the mods fixed. Thank you!

Glad you are still enjoying my mods. Also, thank's Topywo for keeping the mod alive.
by Doc
Tue Jul 08, 2014 15:13
 
Forum: Mod Releases
Topic: [Mod] Doc-Farming! [1.0] [docfarming]
Replies: 34
Views: 19229

Re: [Mod] Doc-Farming! [1.0] [docfarming]

Mod links fixed.
by Doc
Mon Jul 07, 2014 13:42
 
Forum: Mod Releases
Topic: [Mod] Doc-Farming! [1.0] [docfarming]
Replies: 34
Views: 19229

Re: [Mod] Birthstones [birthstones]

Links fixed
by Doc
Mon Jul 07, 2014 13:42
 
Forum: Mod Releases
Topic: [Mod] Birthstones [birthstones]
Replies: 25
Views: 13115

Re: [mod]Chains Mod [1.1][chains]

Links fixed.
by Doc
Mon Jul 07, 2014 13:41
 
Forum: Mod Releases
Topic: [mod]Chains Mod [1.1][chains]
Replies: 17
Views: 8202

Re: [Mod] Camouflage Mod [camomod]

Darn its been a long time.... Doc has returned!

Edit: Links fixed
by Doc
Mon Jul 07, 2014 07:25
 
Forum: Mod Releases
Topic: [Mod] Camouflage Mod [camomod]
Replies: 18
Views: 8284

Ah well... I have been too busy working on my video game during christmas break, so I didn't get around to making that computer...
by Doc
Fri Jan 25, 2013 21:39
 
Forum: Minetest General
Topic: Mesecons machine competiton 2.0!
Replies: 70
Views: 14735

Yeah I use gimp too, but I don't quite know how to use the vertexes like he does (i assume)...
by Doc
Tue Jan 22, 2013 23:21
 
Forum: Minetest Texture Packs
Topic: MineToon
Replies: 400
Views: 218712

This pack is epic! Can you make a video that shows you making them? Btw, what do you use to make them? I am interested in learning how packs like these are made.
by Doc
Sun Jan 20, 2013 19:18
 
Forum: Minetest Texture Packs
Topic: MineToon
Replies: 400
Views: 218712

C-c-c-c-c-CRAWFISH?? Is it you?
by Doc
Fri Jan 11, 2013 03:58
 
Forum: Minetest General
Topic: Hi
Replies: 14
Views: 2212

I guess crystals.. Just doesnt seem like mese to me.
by Doc
Thu Dec 20, 2012 00:32
 
Forum: Minetest Features
Topic: Proposal: Change the behavior of Mese [Completed]
Replies: 27
Views: 5140

I voted for ingots. That just seems to suite mese more than the other options. Either way, the textures need to be changed.. The "mese" on yellow background texture sucks...
by Doc
Tue Dec 18, 2012 17:14
 
Forum: Minetest Features
Topic: Proposal: Change the behavior of Mese [Completed]
Replies: 27
Views: 5140

Yeah I found a document on the design (think it was something like that) and found a term to search for, and I am now looking at another doc that I found, and learning about it. Thanks for the keyword "PIC"! :D

Edit:
Good thing that the ram I designed is almost EXACTLY the same as in the design :D
by Doc
Tue Dec 18, 2012 17:09
 
Forum: Minetest General
Topic: Mesecons machine competiton 2.0!
Replies: 70
Views: 14735

Yeah this tree has good potential!
by Doc
Tue Dec 18, 2012 16:57
 
Forum: Minetest General
Topic: Post your screenshots!
Replies: 5323
Views: 1429109

Thanks for giving me a key word (off to Google!)
by Doc
Mon Dec 17, 2012 23:56
 
Forum: Minetest General
Topic: Mesecons machine competiton 2.0!
Replies: 70
Views: 14735

I am good (kinda) with HTML. I may be able to help you if you tell me what you want. If you give me access to a database (mysql is what I know) then I can make it with a php editing feature.
by Doc
Mon Dec 17, 2012 23:55
 
Forum: Mod Releases
Topic: [Mod] Technic [0.4.16-dev] [technic]
Replies: 1369
Views: 536683

I am going to make a computer. Don't know how complex it will be, but I'll see how it goes. Does anyone know of a good tutorial for processor circuitry :D
by Doc
Mon Dec 17, 2012 22:21
 
Forum: Minetest General
Topic: Mesecons machine competiton 2.0!
Replies: 70
Views: 14735

Niiiice!
by Doc
Mon Dec 17, 2012 19:14
 
Forum: Mod Releases
Topic: [Mod] Doc-Farming! [1.0] [docfarming]
Replies: 34
Views: 19229

Awesome for adding support for my mod! You should make pickles for the cucumber update in my mod. Also, on the first post you forgot to add my mod in the "supports (but does not require)" section.

Nice work!
by Doc
Mon Dec 17, 2012 19:14
 
Forum: Mod Releases
Topic: [Modpack] Food [2.3] [food][food_basic]
Replies: 122
Views: 59425

This is probably far more difficult than what exists now, but what if, for the vined plants (cucumber and raspberry), the new nodes were connected and dependent on the first node in some way? The child nodes could whither and die, or they could simply be destroyed, when the parent node is destroyed...
by Doc
Mon Dec 17, 2012 16:22
 
Forum: Mod Releases
Topic: [Mod] Doc-Farming! [1.0] [docfarming]
Replies: 34
Views: 19229

monty_oso wrote:Display that can save 2 images
Please make usable the insulated crossing.

No wonder my design messed up...

Yes please!
by Doc
Mon Dec 17, 2012 02:54
 
Forum: Minetest General
Topic: Mesecons machine competiton 2.0!
Replies: 70
Views: 14735

Leroy wrote:
By the way, whats the dog and his treats supposed to mean?

Umm... Hes bribing the dog to find out who is "us" and what do they want.
by Doc
Mon Dec 17, 2012 02:46
 
Forum: Minetest General
Topic: can someone host a server for me in the us??
Replies: 22
Views: 3571

I found a bug that prevents me from making a circuit...

The insulated crossings and insulated tees will sometimes continue to stay on even with power off, when put into a compact circuit... Can you take a look at their code?
by Doc
Mon Dec 17, 2012 02:25
 
Forum: Mod Releases
Topic: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesecons]
Replies: 1738
Views: 540226

Or omploader :D
by Doc
Mon Dec 17, 2012 02:17
 
Forum: WIP Mods
Topic: Christmas Mod [christmas] (2012)
Replies: 11
Views: 6593

With all this talk about models, some sort of 3-d api that allows a 3-d array to specify the model (voxel based) would be useful.
by Doc
Mon Dec 17, 2012 02:09
 
Forum: Old Mods
Topic: [Mod] Boats [boats]
Replies: 89
Views: 40885

Yes I just added cucumber, and I plan on adding more. I just need inspiration!

Edit: next I think tomato
by Doc
Sat Dec 15, 2012 06:15
 
Forum: Mod Releases
Topic: [Mod] Doc-Farming! [1.0] [docfarming]
Replies: 34
Views: 19229

Yeah, but part of it is the good feeling of designing a ram module, and competing over which design is best! I came up with a really compact one that can be expanded as much as you want, except that bugs with the wire are messing it up.
by Doc
Sat Dec 15, 2012 06:13
 
Forum: WIP Mods
Topic: [POLL] What do you think about mesecons?
Replies: 53
Views: 9719

I just noticed your signature, jordan4ibanez... We also have a far better community :)
by Doc
Fri Dec 14, 2012 19:00
 
Forum: WIP Mods
Topic: [library] LUA matrix [luamatrix] 1.0
Replies: 3
Views: 1233

I am working on a project similar to minetest. I am kind of an artist, but sometimes I am not very satisfied with my work. I have about three years experience with code (mainly Java), and I use LWJGL as my rendering library. Right now I am working on background stuff, like chunk management. I am stu...
by Doc
Fri Dec 14, 2012 18:55
 
Forum: Minetest-Related
Topic: Minetest RPG
Replies: 22
Views: 6941

Nore wrote:I think databusses and adress decoders are a very good idea: it could be useful for very compact circuits.

I just use microcontrollers for this, and its about as compact as you need.
by Doc
Fri Dec 14, 2012 18:45
 
Forum: WIP Mods
Topic: [POLL] What do you think about mesecons?
Replies: 53
Views: 9719
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