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Re: 3d printing for kids: modelling objects with Minetest

"Far more powerfull". Can you quantify that or is just something that you made up from your own prejudices ? By knowing the theory behind compilers and programming languages, i call that bullshit. All that you can say is that both python and lua are turing complete, imperative - with multi...
by aldobr
Sat Aug 16, 2014 20:01
 
Forum: Minetest General
Topic: 3D printing for kids: modelling objects with Minetest
Replies: 46
Views: 9176

Re: Hello!

1 - Dont take anything from chests that are not yours if the owner dont tell or if the chest is not with a sign saying that you can take. 2 - Dont dig or place nodes in areas that are obviously owned by other players. (This is called grief) Not all servers have area protection and even on those that...
by aldobr
Sat Aug 16, 2014 03:00
 
Forum: Minetest General
Topic: Hello!
Replies: 4
Views: 954

Re: 3d printing for kids: modelling objects with Minetest

I dont need a slicer. I can write g-code right from minetest.
by aldobr
Fri Aug 15, 2014 22:43
 
Forum: Minetest General
Topic: 3D printing for kids: modelling objects with Minetest
Replies: 46
Views: 9176

Re: What's Minetest still missing over Minecraft?

+Even though minecraft dosnt officially have a devkit, its writtin in a language anyone can mod for on any platform. Minetest can be easily modded using Lua. What the fuss ? I find lua easier to novices and more portable than most other languages. About minetest being shit, minetest can be a lot of...
by aldobr
Fri Aug 15, 2014 22:17
 
Forum: Minetest General
Topic: What's Minetest still missing over Minecraft?
Replies: 836
Views: 141253

Re: 3d printing for kids: modelling objects with Minetest

I've already developed a solution that works backwards from what you want. Here : https://forum.minetest.net/viewtopic.php?f=9&t=7101 (Unfortunately this mod is lost). Its my minetest g-code interpreter. You can model objects in FreeCAD, slice them using Slicer and then import the object back in...
by aldobr
Fri Aug 15, 2014 21:44
 
Forum: Minetest General
Topic: 3D printing for kids: modelling objects with Minetest
Replies: 46
Views: 9176

Re: [Mod] Rain [0.1.0] [rain]

Does it impose a significant load on the server ?
by aldobr
Thu Aug 14, 2014 13:51
 
Forum: Mod Releases
Topic: [Mod] Rain [0.2.0] [rain]
Replies: 17
Views: 4245

Re: [Mod] Unlimited dungeon generator [0.2.4] [catacomb]

Nice mod ! The first server to adopt it will have me.
by aldobr
Wed Aug 13, 2014 02:12
 
Forum: Mod Releases
Topic: [Mod] Unlimited dungeon generator [0.3.7] [catacomb]
Replies: 36
Views: 8647

Re: [Mod] TBM Reloaded! [0.5][tbm]

btw this mod is based on my original TBM :P
by aldobr
Sat Aug 09, 2014 21:32
 
Forum: Mod Releases
Topic: [Mod] TBM Reloaded! [0.5][tbm]
Replies: 66
Views: 18163

Re: [mod] Scheduler [scheduler]

While the intention is good, there are several alternatives already: ⋅ Global step callbacks. Cannot be stoped in a simple manner. You cannot say "repeat 10 times, with 5 minutes waiting in between, then forget about it". ⋅ `minetest.after' Does not auto-repeat neither...
by aldobr
Sat Aug 09, 2014 20:33
 
Forum: WIP Mods
Topic: [mod] Scheduler [scheduler]
Replies: 5
Views: 1257

Re: [mod] Scheduler [scheduler]

What global steps ? :P Edit: ah that global step http://dev.minetest.net/minetest.register_globalstep well, its called by timertick (by default each timer ticks in 1 minute). can be repeated indefinitely or by a set ammount of times. basically, its more flexible and imposes less load on the server (...
by aldobr
Sat Aug 09, 2014 18:39
 
Forum: WIP Mods
Topic: [mod] Scheduler [scheduler]
Replies: 5
Views: 1257

[mod] Scheduler [scheduler]

Small untested code for scheduler functions -- Copyright (C) AldoBr - WTFPL -- Usefull routines for scheduling repetitive tasks -- Scheduler object function createscheduler() return { -- Number of ticks since game started timerticks = 0, -- Table containning the events events = { }, -- Last Id used ...
by aldobr
Sat Aug 09, 2014 18:27
 
Forum: WIP Mods
Topic: [mod] Scheduler [scheduler]
Replies: 5
Views: 1257

Re: [Mod] Mint & Automatic Commerce Machines [mint]

Change 1.3, added a bank system to the mod. But i am still figuring out why it doesnt work. accountexists = function(machine, account) -- Return true if the account account exists print('checking for account '..account..' '..machine.accounts.getn) for name, value in pairs(machine.accounts) do print(...
by aldobr
Sat Aug 09, 2014 01:09
 
Forum: Mod Releases
Topic: [Mod] Mint & Automatic Commerce Machines [mint]
Replies: 43
Views: 18435

Re: [mod] mint & automatic commerce machines (Updated) [mint

The problem with setting price/fields is because you cannot leave a formspec by pressing enter. This is a minetest bug, not mod bug. Set the price (or item) field and click on something else at the inventory. Then press enter. Its annoying. Edit: Fixed the ownership bug. For lua, "not a = b&quo...
by aldobr
Wed Aug 06, 2014 14:20
 
Forum: Mod Releases
Topic: [Mod] Mint & Automatic Commerce Machines [mint]
Replies: 43
Views: 18435

Re: Post your mod requests/ideas here

Krock wrote:Mobs which program mods, automatically.


This is another way to say : Mobs that raise childs :P
by aldobr
Tue Aug 05, 2014 14:07
 
Forum: Modding Discussion
Topic: Post your mod requests/ideas here
Replies: 1556
Views: 398419

[MOD]Automatic MESE Separator[0.1]

shamelessly stealing the idea from https://forum.minetest.net/viewtopic.php?f=9&t=9633 i've created a machine that separates mese crystal fragments from dirt and gravel blocks. you must craft dirt_and_water or gravel_and_water buckets from gravel and waterbucket or dirt and waterbucket. now you ...
by aldobr
Sun Aug 03, 2014 19:12
 
Forum: WIP Mods
Topic: [MOD]Automatic MESE Separator[0.1]
Replies: 1
Views: 1036

Re: Infinite world size

ChunkX = ChunkX mod MaxChunkX (make it so that chunkx is a variable of a type that can assume values bigger than maxchunkx)
by aldobr
Sat Jul 26, 2014 02:37
 
Forum: Minetest Features
Topic: Infinite world size
Replies: 171
Views: 31155

Re: Infinite world size

What about server roaming ?

IE.: when you hit the limit of current game world you are automatically reconnected into another server...
by aldobr
Fri Jul 25, 2014 19:13
 
Forum: Minetest Features
Topic: Infinite world size
Replies: 171
Views: 31155

Re: [mod] mint & automatic commerce machines [mint]

Everything was updated, even the code. But i need some testers to verify safety.

Licence is still WTFPL for the code. Some images have their own free licences. Sounds are free from a free sounds site.
by aldobr
Fri Jul 25, 2014 16:59
 
Forum: Mod Releases
Topic: [Mod] Mint & Automatic Commerce Machines [mint]
Replies: 43
Views: 18435

Re: World not living when not in game

And the ABMs wont trigger if someone is not looking at them, right ?
by aldobr
Fri Jul 25, 2014 12:55
 
Forum: Minetest General
Topic: World not living when not in game
Replies: 28
Views: 4227

Re: [mod] mint & automatic commerce machines [mint]

Yes ! Thats my code ! Thanks ! This cold is a little older than the last version, it still works with mese. So i believe this has the strange operator precedence bug that allows players other than the machine owner to move stuff in the machine, pls check this (i cant because i dont know how to mimmi...
by aldobr
Fri Jul 25, 2014 12:46
 
Forum: Mod Releases
Topic: [Mod] Mint & Automatic Commerce Machines [mint]
Replies: 43
Views: 18435

Re: Vector Textures.

Another way would be to have the engine use the vector textures to do a kind of realtme mipmaping.

Ok, sorry, i know this would be pretty hard.
by aldobr
Fri Jul 25, 2014 12:28
 
Forum: Minetest Features
Topic: Vector Textures.
Replies: 4
Views: 1513

Re: [Mod] City grid, roads, paths mapgen [0.3.6] [noisegrid]

@Paramat : you should try a voronoi diagram algorithm (http://en.wikipedia.org/wiki/Voronoi_diagram)

The points making the frontier between areas should be roads, this would generate quite "organic" roads for cities...
by aldobr
Wed Jun 04, 2014 14:32
 
Forum: Mod Releases
Topic: [Mod] City grid, roads, paths mapgen [0.4.0] [noisegrid]
Replies: 55
Views: 12228

Re: Client Side Lua (Again)

Its naive to pretend that the security risks preclude the inclusion of client side lua.

That mode of thinking would not given us Web 2.0, for example.

Its just a cheap way to dismiss something that the developers dont want happening.
by aldobr
Sun Jun 01, 2014 19:40
 
Forum: Minetest Features
Topic: Client Side Lua (Again)
Replies: 19
Views: 4206

Re:

flux wrote:Uhm, don't know. I think it might have problems with the spring framework that I'm using.

Why do you need to know?


because being compiled in GCJ makes it almost standalone instead of relying on JRE.
by aldobr
Thu May 29, 2014 22:09
 
Forum: Minetest-Related
Topic: VoxelShop (Voxel-Editor)
Replies: 61
Views: 28741

Re: SERVIÇOS NO WINDOWS (PT-BR)

Um servico do windows é um aplicativo especificamente feito para ser um serviço. Não é qualquer programa não. O mais parecido que você pode ter é colocar no registro ou numa pasta especial um link para o programa que deve ser executado com a partida do windows. Mas isso é caso para foruns específico...
by aldobr
Thu May 29, 2014 18:46
 
Forum: Português
Topic: SERVIÇOS NO WINDOWS (PT-BR)
Replies: 11
Views: 2649

Re: VoxelShop (Voxel-Editor)

Sproxel exporter textures are created by projecting the color of the last voxel into six sides something like : xxxxxxxy -> y yyyyyyyx -> x zzy zz -> z so you cant have a inside texture for the third row, because the last voxel is the one that gets projected into the texture. This is a flaw of how t...
by aldobr
Thu May 29, 2014 18:28
 
Forum: Minetest-Related
Topic: VoxelShop (Voxel-Editor)
Replies: 61
Views: 28741

Re: Client Side Lua (Again)

citation needed Not an argument for that. Of course it is. The sheer number of eyes looking at ffmpeg source code and the much bigger profile of that library makes it way safer than minetest. Why there are more viruses for windows ? Simply because windows has way more users plus its a closed source...
by aldobr
Thu May 29, 2014 18:18
 
Forum: Minetest Features
Topic: Client Side Lua (Again)
Replies: 19
Views: 4206

Re: Client Side Lua (Again)

Your whole example is invalid because you were talking about computers or microcontrollers before. Nope, 1st post is clear. Not only microcontrollers. Equally hard. As much as we love minetest and as we are thankfull of its developers hard work, you cant compare a library that maybe have hundreds o...
by aldobr
Wed May 28, 2014 12:20
 
Forum: Minetest Features
Topic: Client Side Lua (Again)
Replies: 19
Views: 4206

Re: Infinite world size

It can be done (if someone is willing to work on it) but sqlite is not a RDBMS so you would need a server at each machine accepting connections and storing that in sqlite (ie.: you end up remaking a RDBMS). Its easier to work with a RDBMS to start with... Using a checkerboard distribution of chunks ...
by aldobr
Mon May 26, 2014 18:53
 
Forum: Minetest Features
Topic: Infinite world size
Replies: 171
Views: 31155
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