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Re: [0.4.13] LinuxGaming2 - A Server for Builders

Do you have the latest treecapitator installed ?

I remember i was about to debug treecapitator for the server, but i needed to get away from minetest.

I will setup the same mods as the server on my local machine to debug it.
by aldobr
Sun Dec 06, 2015 23:14
 
Forum: Minetest Servers
Topic: [0.4.14] LinuxGaming2 - A Server for Builders
Replies: 612
Views: 170662

Re: [0.4.13] LinuxGaming2 - A Server for Builders

Lost my password... No password i know matches the server.

Login : aldobr (same as forum)
by aldobr
Sun Dec 06, 2015 22:31
 
Forum: Minetest Servers
Topic: [0.4.14] LinuxGaming2 - A Server for Builders
Replies: 612
Views: 170662

Re: OldCoder Redcrab

oh my, my humble village is online there ! but the kbc radio tower is clipped at the top, no radio shack nor aerials... rest of the village is ok, need to place the village square travelnet into the global travelnet again... I believe my small village is the only one there that has a cinema and a ce...
by aldobr
Thu Nov 26, 2015 18:49
 
Forum: Minetest Servers
Topic: OldCoder Redcrab
Replies: 47
Views: 10845

Conditional rendering

I want to create something like that : https://www.youtube.com/watch?v=FRrQSDqU-T4 Problem is, if you use nodeboxes to define a node, if will not tile correctly side by side other blocks, there will be gaps between adjacent nodes. What i need is conditional rendering : use nodebox-N based on the pre...
by aldobr
Wed Nov 25, 2015 20:28
 
Forum: Minetest Features
Topic: Conditional rendering
Replies: 2
Views: 663

new shaders

Are we going to get real shaders ?

I want to share something that shows whats possible to do using modern shaders :

https://www.youtube.com/watch?v=ZHsSUKbZjCI
by aldobr
Thu Nov 19, 2015 18:39
 
Forum: Minetest Features
Topic: new shaders
Replies: 11
Views: 1766

Re: Map unexplore python script

Map format has no support to know if the node was created by mapgen or by user, so, i think it is very dangereous to be used... We need a modified map file format (sqlite schema) that stores info about chunk modification. A simple flag to be stored into the database allowing to detect if a chunk was...
by aldobr
Sat Nov 29, 2014 21:00
 
Forum: Minetest-Related
Topic: Map unexplore python script
Replies: 13
Views: 3516

Re: Minetest IDE - Develop mods and games in an efficient wa

Why dont you try FreePascal/Lazarus ?
by aldobr
Thu Nov 27, 2014 23:18
 
Forum: Minetest-Related
Topic: Minetest IDE - Develop mods and games in an efficient way
Replies: 41
Views: 10489

Re: Minetest IDE - Develop mods and games in an efficient wa

rubenwardy wrote:Pascal is a horrible language.


I am prepared to dispell that idea if you want. Tell me, whats wrong about Pascal ?
by aldobr
Thu Nov 27, 2014 22:28
 
Forum: Minetest-Related
Topic: Minetest IDE - Develop mods and games in an efficient way
Replies: 41
Views: 10489

Re: Minetest IDE - Develop mods and games in an efficient wa

Pascal is an horrible language for those who can only know the negative propaganda from C field (i can program in both languages). Modern Pascal is as different from 1980 era Pascal as modern C is different from its 1980 era.. Other day i said that i writed code in pascal and someone asked : "H...
by aldobr
Thu Nov 27, 2014 22:23
 
Forum: Minetest-Related
Topic: Minetest IDE - Develop mods and games in an efficient way
Replies: 41
Views: 10489

Re: Scripting Interface Like Raspberry Pi Python?

Your answer looks a lot like cautionary tales. Are we here to educate people ?
by aldobr
Tue Oct 28, 2014 12:09
 
Forum: Minetest General
Topic: Scripting Interface Like Raspberry Pi Python?
Replies: 13
Views: 2316

Re: Scripting Interface Like Raspberry Pi Python?

What you say implies security by obfuscation and was proven repeatedly to not work. We might have unknown bots right now due to this.
by aldobr
Mon Oct 20, 2014 10:22
 
Forum: Minetest General
Topic: Scripting Interface Like Raspberry Pi Python?
Replies: 13
Views: 2316

Re: Scripting Interface Like Raspberry Pi Python?

What you want sounds like client side lua scripting. We dont have that yet. What can be done is a lua client for minetest. I can do one, but i cannot understand minetest protocol (yet). I might write a binary lua host that runs lua code and connects to the server, automatizing player actions. Then y...
by aldobr
Mon Oct 20, 2014 01:33
 
Forum: Minetest General
Topic: Scripting Interface Like Raspberry Pi Python?
Replies: 13
Views: 2316

Re: [0.4.10] LinuxGaming - Sethome, Travelnet, Craft Guide

Hi all. I am building a city at this server (Sewer city). I am having two problems : 1 - How to remove tar blocks ? I placed a tar block at a wrong location, now nothing allows me to remove it. 2 - How to kill big trees ? Spruce tree looks too big to down from below, i kill the trunks, yet the treet...
by aldobr
Sun Oct 19, 2014 02:21
 
Forum: Minetest Servers
Topic: [0.4.14] LinuxGaming2 - A Server for Builders
Replies: 612
Views: 170662

Re: What's Minetest still missing over Minecraft?

I wrote a mod called mint where people can mint coins named minetoon.

Minetoon Pences, Minetoon Chillings, Minetoon Pounds.
by aldobr
Tue Oct 14, 2014 17:22
 
Forum: Minetest General
Topic: What's Minetest still missing over Minecraft?
Replies: 836
Views: 134974

Re: Un-explore the world ?

minetest map file format needs to be appended with two fields per chunk:

update -> the date of the last update this chunk received.
modified -> weather this chunk was modified from the one generated by the mapgen.

with both field we can write map shrinkers.
by aldobr
Tue Oct 14, 2014 16:53
 
Forum: Minetest General
Topic: Un-explore the world ?
Replies: 31
Views: 8166

Re: [Mod] TBM Reloaded! [0.5][tbm]

search for version 0.4 on the forum.
by aldobr
Fri Oct 10, 2014 16:02
 
Forum: Mod Releases
Topic: [Mod] TBM Reloaded! [0.5][tbm]
Replies: 66
Views: 17765

Re: Lua Threads for Computer Mod

You are saying that as the sandbox used in deserialize is empty, this would prevent you from having a pre-loaded environment. But i already know that. You might very well append the whole environment at the header of the code sent to deserialize. The only problem is the lack of multithreading abilit...
by aldobr
Sun Oct 05, 2014 19:33
 
Forum: Modding Discussion
Topic: Lua Threads for Computer Mod
Replies: 95
Views: 18783

Re: Lua Threads for Computer Mod

What prevents this from be changed ?
by aldobr
Sun Oct 05, 2014 14:37
 
Forum: Modding Discussion
Topic: Lua Threads for Computer Mod
Replies: 95
Views: 18783

Re: Lua Threads for Computer Mod

"that would not make sense." That would make a lot of sense. You are still thinking about minetest.deserialize as a deserializing tool. You must understand how that function works. Its a completely sandboxed environment that happen to be used to deserialize things. If you take that functio...
by aldobr
Sat Oct 04, 2014 23:57
 
Forum: Modding Discussion
Topic: Lua Threads for Computer Mod
Replies: 95
Views: 18783

Re: Lua Threads for Computer Mod

I downloaded minetest source code to search how does minetest.deserialize works.

The idea was to create an alternative minetest.sandbox call that would return a sandboxed lua from C++ code, cutting the complexity of this project.

I couldnt find minetest.deserialize source yet.
by aldobr
Sat Oct 04, 2014 23:17
 
Forum: Modding Discussion
Topic: Lua Threads for Computer Mod
Replies: 95
Views: 18783

Re: Lua Threads for Computer Mod

Has nothing to do with deserializing. minetest.deserialize runs inside a trully sandboxed lua. This means that it EXECUTES code that is provided as parameter. But it does so inside a sandbox environment, and returns the value. If you check minetest.serialize, you will see that the serialized format ...
by aldobr
Thu Oct 02, 2014 18:20
 
Forum: Modding Discussion
Topic: Lua Threads for Computer Mod
Replies: 95
Views: 18783

Re: Lua Threads for Computer Mod

If you trully want a sandboxed environment, use minetest.deserialize()

Its was created for other uses. Parse your lua sourcecode and feed it to minetest.deserialize()

You will be only able to talk to it via its return value. But works.
by aldobr
Thu Oct 02, 2014 02:28
 
Forum: Modding Discussion
Topic: Lua Threads for Computer Mod
Replies: 95
Views: 18783

Re: Lua Threads for Computer Mod

I can help you make char based input/output. Its tedious, its slow, but its possible. But using a virtual keyboard laid out on the formspec itself. Something like this : Is something like that usefull ? https://liudr.files.wordpress.com/2011/11/backpack_with_matrix_keypad.jpg Text would be input lik...
by aldobr
Tue Sep 30, 2014 16:45
 
Forum: Modding Discussion
Topic: Lua Threads for Computer Mod
Replies: 95
Views: 18783

Re: Minetest IDE - Develop mods and games in an efficient wa

Since you are planning to rewrite the project, have you considered Lazarus ? It can compille (true binary) the exact same code (write once, compile everywhere) for linux, windows, mac, amiga, gameboy advanced, netware, AVR, OS/2 etc. With some changes to the code it can compile for JVM and Android. ...
by aldobr
Tue Sep 30, 2014 15:55
 
Forum: Minetest-Related
Topic: Minetest IDE - Develop mods and games in an efficient way
Replies: 41
Views: 10489

Re: Lua Threads for Computer Mod

1 - Detach computer from the turtle. The computer doesnot need to move. 2 - Its possible to "move" (sort of) a node, but is it trully needed ? 3 - Store the program on the node metadata. 4 - Create a per user periferial bus. Each periferial gets an address that can be set on the periferial...
by aldobr
Tue Sep 30, 2014 01:33
 
Forum: Modding Discussion
Topic: Lua Threads for Computer Mod
Replies: 95
Views: 18783

Re: Lua Threads for Computer Mod

LuaJIT is more strict. It enforces the semantic rules of the language while the non-jit variety is more permissive with erroneous code.
by aldobr
Sun Sep 28, 2014 03:54
 
Forum: Modding Discussion
Topic: Lua Threads for Computer Mod
Replies: 95
Views: 18783

Re: [mod] Usefull routines for inventory manipulation [invut

This mod is broken, pending a complete overhaul due to how minetest deals with tools vs. items.
by aldobr
Sat Sep 27, 2014 19:41
 
Forum: WIP Mods
Topic: [mod] Usefull routines for inventory manipulation [invutils]
Replies: 2
Views: 1037

[mod] Usefull routines for inventory manipulation [invutils]

Author: J. Aldo (aldobr) License: BSD Description: This mod adds usefull routines for easier inventory manipulation. Functions: invutils.fullstacks(count): Returns the number of full stacks that would be used to store the quantity count. Ex.: local stackcount = invutils.fullstacks(800) invutils.rems...
by aldobr
Sat Sep 27, 2014 12:53
 
Forum: WIP Mods
Topic: [mod] Usefull routines for inventory manipulation [invutils]
Replies: 2
Views: 1037

Re: Estinguish Fire?

You can install ambient sounds, then you would hear the thundering hoar of lava nearby.
by aldobr
Fri Sep 26, 2014 12:59
 
Forum: Minetest General
Topic: Estinguish Fire?
Replies: 11
Views: 2179

Re: Lua Threads for Computer Mod

So now you understood how luajit/luaffi works ? Good that i did not write all those paragraphs for nothing. Well, i wont discuss your nitpicking. Its up to you to embrace (in your projects) the tech or not. Be sure that others might very well be less restrictive and use LuaFFI, and have a much faste...
by aldobr
Fri Sep 26, 2014 03:46
 
Forum: Modding Discussion
Topic: Lua Threads for Computer Mod
Replies: 95
Views: 18783
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