What if the slimes were attracted to something besides just players, say, mese?
then we could build slime traps (a puddle of water with mese in the middle) to keep the population in check.
they'd also make good 'mese sniffers' that way. :D
paramat wrote:Hmm no idea at the moment. I use it in 0.4.4 stable. Perhaps finite water causes problems?
PilzAdam wrote:UseYour phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
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visual = "upright_sprite",
instead ofYour phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
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visual = "sprite",
some_entity.on_activate = function(self, staticdata)
self.object:setsprite({x=0,y=0}, 1, 1, true)
end
Calinou wrote:Set "sunlight_propagates = true" to the anti-gravity blocks.
noise = minetest.sound_play("grav_gen",{pos = pos, gain = 0.5, loop = true, max_hear_distance = 15})
minetest.sound_stop(noise)
minetest.sound_play("grav_gen",{object = noise.object, gain = 0.3, max_hear_distance = 1, loop = true})
Casimir wrote:Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
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tiles ={"default_cobble.png"},
BZab wrote:Nice, but will cobble texture change on my texture pack's texture? :D
Ragnarok wrote:Something like that but with many dots starts moving from different parts of the image:
http://db.tt/9V5unITB
Similar to smooth flame, sparkles.