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Calinou wrote:
Inocudom wrote:my hard drive spins real fast and makes me feel as if it will blow up if I continue to use OpenGL.


Are you sure it is your hard drive?


I am pretty sure he is talking about the fan, not the hard disc.
by doserj
Sat Feb 16, 2013 19:24
 
Forum: Minetest Problems
Topic: Why does OpenGL cause my computer's hard drive to go crazy?
Replies: 4
Views: 1628

The type (03) indicates a "reliable" packet. Reliable packets are just wrappers around other packets, so you have to also unpack the payload. So the 01 indicates the packet type of the wrapped packet, here, "original", which means no splitting, error checking, etc. Edit: For your other question. und...
by doserj
Tue Feb 12, 2013 00:48
 
Forum: Minetest Engine
Topic: Questions about packet format
Replies: 5
Views: 2401

Is v3f1000 3 32-bit integers, that when divided by 1000, yield a floating point value, such as a player position? yes. Is their endianness machine-specific? no. data is serialized in big-endian format. Where can I find annotated samples of the serialization formats for inventories, as well as node/...
by doserj
Sun Feb 10, 2013 22:13
 
Forum: Minetest Engine
Topic: A few questions about serialization and data formats
Replies: 1
Views: 1220

To make liquids work in stable you have to remove any/all dependencies from the mod defining them - dont ask me why, i just know it works lol The bug is an 8-bit overflow error. As long as your liquids get ID's assigned which are smaller than 256, everything works. Things break if you get liquids w...
by doserj
Sun Feb 03, 2013 17:46
 
Forum: Minetest Problems
Topic: Liquids not working
Replies: 12
Views: 3780

LorenzoVulcan wrote:
doserj wrote:I guess this is the following bug: https://github.com/celeron55/minetest/issues/414


That's the same error but this also happens without pipeworks.


The point is: that bug is fixed in current upstream git. So do you still have this problem when using a fresh version from git?
by doserj
Sun Feb 03, 2013 12:26
 
Forum: Minetest Problems
Topic: Liquids not working
Replies: 12
Views: 3780

I guess this is the following bug: https://github.com/celeron55/minetest/issues/414
by doserj
Sat Feb 02, 2013 19:25
 
Forum: Minetest Problems
Topic: Liquids not working
Replies: 12
Views: 3780

Calinou wrote:The programming language matters a lot.


It doesn't

The GLSL shaders mod on Minecraft are very slow for me, but the GLSL shaders on Minetest are much faster.


That's because the shaders in minetest barely do anything, compared to the shader mods for minecraft.
by doserj
Sat Feb 02, 2013 12:40
 
Forum: Minetest Features
Topic: GLSL Shaders
Replies: 55
Views: 430149

It would be great if you allowed it to download mods from " Minetest Mods " mod listings. You just need a http:// compatible socket library, and a parser that you can make If you want a new API for it, just ask me. That's even further down the line. But I am sure eventually there will be some sort ...
by doserj
Mon Dec 24, 2012 18:28
 
Forum: WIP Mods
Topic: ModLoader
Replies: 6
Views: 2089

What would be better is to make a "dynamic mod loader". I.e. you can activate/deactivate mods at your leisure (perhaps from some UI). But realized too late this wasn't possible. BTW welcome back. I have started work on that actually. Look for progress here: https://github.com/doserj/minetest/tree/m...
by doserj
Mon Dec 24, 2012 14:28
 
Forum: WIP Mods
Topic: ModLoader
Replies: 6
Views: 2089

Here is my understanding. Regarding map size: The data for a 16x16x16 block is stored zlib-compressed. So if every node in the block is the same, this should be substantially compressed. Regarding rendering complexity: this is basically proportional to the size of the mesh, which is (roughly) propor...
by doserj
Mon Dec 10, 2012 15:17
 
Forum: Minetest General
Topic: Question about map file
Replies: 4
Views: 1376

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