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Sorry, I have literally no time. This is the first time I've even logged on to the forums in several months.
by Traxie21
Tue Aug 27, 2013 00:58
 
Forum: Mod Releases
Topic: [Modpack] ServerExtended [0.4-S/0.5pre2.2-U] [serverextended]
Replies: 65
Views: 17361

Server will remain up until it goes down again. I will not update it or administer it until I have time. Which I wont for a long while.
by Traxie21
Mon Jun 10, 2013 19:07
 
Forum: Minetest Servers
Topic: [0.4.6-git][24/7][MiniTest] SunriseTest [HARDCORE]
Replies: 186
Views: 40246

trukoil, that shouldnt happen, you type /tpy to accept, /tpn to deny.

Server may be down, I can't check.
by Traxie21
Mon May 20, 2013 15:39
 
Forum: Minetest Servers
Topic: [0.4.6-git][24/7][MiniTest] SunriseTest [HARDCORE]
Replies: 186
Views: 40246

222jkm wrote:Hi, I am trying to install this mod but every time I start the game, it says error cannot read init.lua. Im running 4.6.6. LM 14. Thanks! The same thing happened with the boats mod.
Thanks a lot, jim

try renaming the mod from 'carts-master' to 'carts'.
by Traxie21
Fri May 17, 2013 17:32
 
Forum: Mod Releases
Topic: [Mod] Carts [carts]
Replies: 597
Views: 295273

not good.
by Traxie21
Sat May 11, 2013 13:02
 
Forum: Minetest Servers
Topic: [0.4.6-git][24/7][MiniTest] SunriseTest [HARDCORE]
Replies: 186
Views: 40246

Could you add faction land claiming/selling?
by Traxie21
Fri May 10, 2013 17:11
 
Forum: Mod Releases
Topic: [Mod] Factions (sapier's) [0.1.5] [factions]
Replies: 22
Views: 9324

I'm not a moderator, I'm the owner :3.
Playerdata reset, avoid deserts, we seem to be having the unknown node bug again.
by Traxie21
Thu May 09, 2013 16:39
 
Forum: Minetest Servers
Topic: [0.4.6-git][24/7][MiniTest] SunriseTest [HARDCORE]
Replies: 186
Views: 40246

You have to type /claim after mining 5 diamonds.
I will try to get the server back up, it appears to be corrupt playerdata again.
by Traxie21
Thu May 09, 2013 12:28
 
Forum: Minetest Servers
Topic: [0.4.6-git][24/7][MiniTest] SunriseTest [HARDCORE]
Replies: 186
Views: 40246

Not good, thats a problem I cant fix from the kindle. How often does it happen?
by Traxie21
Wed May 08, 2013 12:26
 
Forum: Minetest Servers
Topic: [0.4.6-git][24/7][MiniTest] SunriseTest [HARDCORE]
Replies: 186
Views: 40246

Funny, I didnt even need to cmake.
I just typed 'make'

OS: Ubuntu 12.04 (I'll update eventually. 13.04 has font issues)
by Traxie21
Wed May 08, 2013 12:21
 
Forum: Minetest-Related
Topic: NodeBoxEditor [0.9.0] - Zooming, dynamic snap res
Replies: 390
Views: 75144

Evergreen, CTRL+A should select all the code, then CTRL+C will copy it.
by Traxie21
Mon May 06, 2013 13:54
 
Forum: Minetest-Related
Topic: NodeBoxEditor [0.9.0] - Zooming, dynamic snap res
Replies: 390
Views: 75144

Evergreen, if you have MT installed on linux, download the source of Nodebox generator, extract and cd to it and type make. Then you should be able to run the excecutable in the directory.
by Traxie21
Mon May 06, 2013 13:29
 
Forum: Minetest-Related
Topic: NodeBoxEditor [0.9.0] - Zooming, dynamic snap res
Replies: 390
Views: 75144

Awesome! Can the snapping be disabled? Is there a grid?

</awayfromhome>
by Traxie21
Mon May 06, 2013 13:19
 
Forum: Minetest-Related
Topic: NodeBoxEditor [0.9.0] - Zooming, dynamic snap res
Replies: 390
Views: 75144

It is possible to some degree aready.

Check out my ServerExtended se_startup mod for an example.
http://github.com/ServerExtended--Unstable-
by Traxie21
Mon May 06, 2013 11:32
 
Forum: Minetest Features
Topic: Lua chat filter
Replies: 3
Views: 1052

This can be used with any mod that is hosted in a folder setting with updatelists.txt eg: Github.

Also, I've wanted to ask you how to compile MT for Linux with all the libraries included in the excecutable. No one else seems to know how.
by Traxie21
Mon May 06, 2013 00:27
 
Forum: Mod Releases
Topic: [Mod] ModUpdateSystem/AutoUpdater - cURL required system-wid
Replies: 6
Views: 3789

Well, thats better than nothing.
by Traxie21
Sun May 05, 2013 11:52
 
Forum: Minetest General
Topic: What to do with planetminetest domain?
Replies: 12
Views: 1978

Maybe we could move rubenwardy's MT Extensions there. Is current host is horribly laggy and I can almost never access it.
by Traxie21
Sat May 04, 2013 23:26
 
Forum: Minetest General
Topic: What to do with planetminetest domain?
Replies: 12
Views: 1978

jojoa1997 wrote:How would I make a tool do two functions using on_place

Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
on_place = function(ARGS)
function1()

function2()
end

@ExcaliburZero: I know how, but I'm on a kindle and don't remember exactly.
Also, nice of you to read the first post and use correct formatting :3
by Traxie21
Sat May 04, 2013 13:54
 
Forum: Modding Discussion
Topic: Post your modding questions here
Replies: 3735
Views: 628052

If you're in a root-owned directory, you have to sudo all commands that modify it.
by Traxie21
Sat May 04, 2013 13:24
 
Forum: Minetest Servers
Topic: Server minimal
Replies: 18
Views: 4611

Personally, I think there should be hundreds of different types of trees that can interbreed and create new species, but thas just me.
by Traxie21
Fri May 03, 2013 15:30
 
Forum: Minetest Features
Topic: Adding apple tree's to default?
Replies: 18
Views: 2519

they will spawn there when they join for the first time and when they die.
by Traxie21
Thu May 02, 2013 15:24
 
Forum: Minetest Servers
Topic: [0.4.6] 12Me21 and 12Me22's server
Replies: 47
Views: 12263

What version of Minetest are you running?
by Traxie21
Thu May 02, 2013 13:01
 
Forum: Mod Releases
Topic: [Mod] Nether [nether]
Replies: 231
Views: 110567

12me21: To make a permanent spawn point, add the setting 'static_spawnpoint=COORDS'
EG: to have a spawnpoint at x0, y17,z0 it would be:
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
static_spawnpoint = 0, 17, 0
by Traxie21
Thu May 02, 2013 12:59
 
Forum: Minetest Servers
Topic: [0.4.6] 12Me21 and 12Me22's server
Replies: 47
Views: 12263

It is also possible to have a mod turn into a modpack. That is how my AutoUpdater mod works.
by Traxie21
Thu May 02, 2013 11:43
 
Forum: Modding Discussion
Topic: Post your modding questions here
Replies: 3735
Views: 628052

I'd prefer a new name, OpenVox or something.
by Traxie21
Thu May 02, 2013 11:42
 
Forum: Minetest General
Topic: Give the Minetest core engine a new name
Replies: 48
Views: 145439

It's easy to rename/redirect it to wiki.minetest.net
by Traxie21
Wed May 01, 2013 20:36
 
Forum: Minetest General
Topic: Minetest Wiki
Replies: 13
Views: 2608

neron wrote:Could a second wiki be added? wiki.minetest.net? It would be the goto for anyone who didn't want to be a dev to learn the game.

Even the Minecraft wiki has dev information. Why not just have both and give both equal precedence?
by Traxie21
Wed May 01, 2013 20:30
 
Forum: Minetest General
Topic: Minetest Wiki
Replies: 13
Views: 2608

neron:
We already have an offical wiki

How hard would it be to add blocks and tools and stuff to that? Afaik, some are already there.
by Traxie21
Wed May 01, 2013 20:23
 
Forum: Minetest General
Topic: Minetest Wiki
Replies: 13
Views: 2608

Check out MiniTest in my signature. It is an attempt to clone minecraft as much as possible.
by Traxie21
Wed May 01, 2013 12:51
 
Forum: Minetest General
Topic: Minetest + minecraft clone
Replies: 6
Views: 2123

This is actually in the long-term section of the TODO list.
http://dev.minetest.net/TODO
by Traxie21
Tue Apr 30, 2013 20:57
 
Forum: WIP Mods
Topic: Moving many blocks aka. large vehicles idea
Replies: 2
Views: 982
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